monster_name(t_idx, t_name);
if (mon_to_player || (mon_to_mon && known && see_either))
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (msg_flag_aux)
{
}
if (mon_to_player || (mon_to_mon && known && see_either))
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (m_ptr->r_idx == MON_JAIAN && GF_TYPE == GF_SOUND)
{
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- disturb(1, 1);
+ disturb(TRUE, TRUE);
}
else if (TARGET_TYPE == MONSTER_TO_MONSTER && see_monster(m_idx))
{
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (!seen)
msg_print(_("何かがあなたの精神に念を放っているようだ。", "You feel something focusing on your mind."));
else
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (!seen)
msg_print(_("何かがあなたの精神に念を放っているようだ。", "You feel something focusing on your mind."));
else
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (p_ptr->blind)
msg_format(msg1, m_name);
else
if (TARGET_TYPE == MONSTER_TO_PLAYER)
{
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (p_ptr->blind)
msg_format(msg1, m_name);
else
char m_name[80];
monster_name(m_idx, m_name);
- disturb(1, 1);
+ disturb(TRUE, TRUE);
monspell_message_base(m_idx, t_idx,
_("%^sが何かをつぶやいた。", "%^s mumbles."),
monster_name(m_idx, m_name);
if (TARGET_TYPE==MONSTER_TO_PLAYER)
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (teleport_barrier(m_idx))
{
monster_name(m_idx, m_name);
if (TARGET_TYPE==MONSTER_TO_PLAYER)
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (teleport_barrier(m_idx))
{
if(see_monster(m_idx))
char m_name[80];
monster_name(m_idx, m_name);
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (m_ptr->r_idx == MON_DIO) who = 1;
else if (m_ptr->r_idx == MON_WONG) who = 3;
if (!process_the_world(randint1(2) + 2, who, TRUE)) return (FALSE);
char m_name[80];
monster_name(m_idx, m_name);
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (one_in_(3) || !direct)
{
simple_monspell_message(m_idx, t_idx,
monster_type *m_ptr = &m_list[m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
- disturb(1, 1);
+ disturb(TRUE, TRUE);
switch (m_ptr->r_idx)
{
case MON_OHMU:
{
char m_name[80];
monster_name(m_idx, m_name);
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (p_ptr->blind)
msg_format(_("%^sが何かをつぶやいて邪悪に微笑んだ。",
char m_name[80];
monster_name(m_idx, m_name);
- disturb(1, 1);
+ disturb(TRUE, TRUE);
msg_format(_("%^sがあなたの記憶を消去しようとしている。",
"%^s tries to blank your mind."), m_name);
monster_name(t_idx, t_name);
monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
{
monspell_message(m_idx, t_idx,
else
{
if (mon_to_player || (mon_to_mon && known && see_either))
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (p_ptr->blind)
{
char m_name[80];
monster_name(m_idx, m_name);
- disturb(1, 1);
+ disturb(TRUE, TRUE);
if (((m_ptr->r_idx == MON_MORGOTH) || (m_ptr->r_idx == MON_SAURON) || (m_ptr->r_idx == MON_ANGMAR)) &&
((r_info[MON_NAZGUL].cur_num + 2) < r_info[MON_NAZGUL].max_num) &&