#include "angband.h"
#include "projection.h"
+#include "spells-summon.h"
+#include "artifact.h"
+#include "player-status.h"
/*!
* @brief モンスターIDを取り、モンスター名をm_nameに代入する /
int shoot_dd = 1, shoot_ds = 1, shoot_base = 0;
object_type *o_ptr = NULL;
- if (buki_motteruka(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
- else if (buki_motteruka(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
+ if (has_melee_weapon(INVEN_RARM)) o_ptr = &inventory[INVEN_RARM];
+ else if (has_melee_weapon(INVEN_LARM)) o_ptr = &inventory[INVEN_LARM];
if (o_ptr)
{