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[Refactor] #38997 fire_ball_hide() に player_type * 引数を追加. / Add player_type * argumen...
[hengband/hengband.git] / src / mspells4.c
index 1f56dfc..c2e3fac 100644 (file)
@@ -2592,7 +2592,7 @@ MONSTER_NUMBER summon_Guardian(POSITION y, POSITION x, int rlev, MONSTER_IDX m_i
                        TARGET_TYPE);
 
                if(mon_to_player)
-                       fire_ball_hide(GF_WATER_FLOW, 0, 3, 8);
+                       fire_ball_hide(p_ptr, GF_WATER_FLOW, 0, 3, 8);
                else if(mon_to_mon)
                        project(p_ptr, t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
        }