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[Refactor] #38997 fire_ball_hide() に player_type * 引数を追加. / Add player_type * argumen...
[hengband/hengband.git]
/
src
/
mspells4.c
diff --git
a/src/mspells4.c
b/src/mspells4.c
index
1f56dfc
..
c2e3fac
100644
(file)
--- a/
src/mspells4.c
+++ b/
src/mspells4.c
@@
-2592,7
+2592,7
@@
MONSTER_NUMBER summon_Guardian(POSITION y, POSITION x, int rlev, MONSTER_IDX m_i
TARGET_TYPE);
if(mon_to_player)
- fire_ball_hide(GF_WATER_FLOW, 0, 3, 8);
+ fire_ball_hide(
p_ptr,
GF_WATER_FLOW, 0, 3, 8);
else if(mon_to_mon)
project(p_ptr, t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
}