* Keep consistent with breath weapons in zap.c, and AD_* in monattk.h.
*/
STATIC_OVL NEARDATA const char *breathwep[] = {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"fragments", "fire", "frost", "sleep gas", "a disintegration blast",
"lightning", "poison gas", "acid", "strange breath #8",
"strange breath #9"
if (!strcmp(trgbuf, "it"))
Strcpy(trgbuf, humanoid(mtmp->data) ? "someone" : something);
#endif
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s %s %s%s%s!", Monnam(mtmp),
m_shot.s ? "shoots" : "throws", onm,
mtarg ? " at " : "", trgbuf);
*/
pline("%s\82Í\82Í\82¸\82µ\82½\81I", Monnam(mon));
else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s as %s throws it!", Tobjnam(singleobj, "slip"),
mon_nam(mon));
#else
You("catch the %s.", xname(singleobj));
*/
You("%s\82ð\82Â\82©\82Ü\82¦\82½\81D", xname(singleobj));
-#if 0 /*JP*/
+#if 0 /*JP:T*/
You("are not interested in %s junk.",
s_suffix(mon_nam(mon)));
#else
*/
"\82±\82ê\82ª\97~\82µ\82©\82Á\82½\82ñ\82¾\82Æ\8ev\82¢\82È\82ª\82ç%s\82Ì\91¡\82è\95¨\82ð\8eó\82¯\82Æ\82Á\82½\81D",
s_suffix(mon_nam(mon)));
-#if 0 /*JP*/
+#if 0 /*JP:T*/
(void) hold_another_object(singleobj,
"You catch, but drop, %s.",
xname(singleobj),
*/
pline("\83E\83F\81[\81D\83N\83\8a\81[\83\80\82ð\82©\82Ô\82Á\82½\81D");
else
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("There's %s sticky all over your %s.",
something, body_part(FACE));
#else
if (canseemon(mtmp)) {
onm = xname(otmp);
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s thrusts %s.", Monnam(mtmp),
obj_is_pname(otmp) ? the(onm) : an(onm));
#else
if (mtmp->mcan) {
if (!Deaf)
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("A dry rattle comes from %s throat.",
s_suffix(mon_nam(mtmp)));
#else
if (!mtmp->mspec_used && rn2(3)) {
if ((typ >= AD_MAGM) && (typ <= AD_ACID)) {
if (canseemon(mtmp))
-#if 0 /*JP*/
+#if 0 /*JP:T*/
pline("%s breathes %s!", Monnam(mtmp),
breathwep[typ - 1]);
#else