&& Hate_silver) {
/* extra damage already applied by dmgval() */
/*JP
- pline_The("silver sears your flesh!");
+ pline_The("silver sears your flesh!");
*/
- pline("\82 \82È\82½\82Ì\91Ì\82Í\8bâ\82Å\8fÄ\82©\82ê\82½\81I");
+ pline("\82 \82È\82½\82Ì\91Ì\82Í\8bâ\82Å\8fÄ\82©\82ê\82½\81I");
exercise(A_CON, FALSE);
}
if (is_acid)
}
else if (obj_type == BOULDER || obj_type == HEAVY_IRON_BALL)
/*JP
- pline("Whang!");
+ pline("Whang!");
*/
- pline("\82®\82í\81[\82ñ\81I");
+ pline("\82®\82í\81[\82ñ\81I");
else if (otmp->oclass == COIN_CLASS
|| objects[obj_type].oc_material == GOLD
|| objects[obj_type].oc_material == SILVER)
/*JP
- pline("Clink!");
+ pline("Clink!");
*/
- pline("\83`\83\83\83\8a\83\93\81I");
+ pline("\83`\83\83\83\8a\83\93\81I");
else
/*JP
- pline("Clonk!");
+ pline("Clonk!");
*/
- pline("\83S\83c\83\93\81I");
+ pline("\83S\83c\83\93\81I");
}
/* TRUE iff thrown/kicked/rolled object doesn't pass through iron bars */