#include "mutation/mutation-util.h"
#include "system/player-type-definition.h"
-void switch_gain_mutation(player_type *player_ptr, glm_type *glm_ptr)
+void switch_gain_mutation(PlayerType *player_ptr, glm_type *glm_ptr)
{
switch (glm_ptr->choose_mut ? glm_ptr->choose_mut : (player_ptr->pclass == PlayerClassType::BERSERKER ? 74 + randint1(119) : randint1(193))) {
case 1: