#include "spell-kind/spells-world.h"
#include "spell-realm/spells-hex.h"
#include "spell-realm/spells-song.h"
-#include "spell/spell-types.h"
+#include "effect/attribute-types.h"
#include "spell/summon-types.h"
#include "status/bad-status-setter.h"
#include "status/base-status.h"
#include "term/screen-processor.h"
#include "view/display-messages.h"
-static bool get_hack_dir(player_type *creature_ptr, DIRECTION *dp)
+static bool get_hack_dir(player_type *player_ptr, DIRECTION *dp)
{
*dp = 0;
char command;
DIRECTION dir = 0;
while (!dir) {
- concptr p = target_okay(creature_ptr)
+ concptr p = target_okay(player_ptr)
? _("方向 ('5'でターゲットへ, '*'でターゲット再選択, ESCで中断)? ", "Direction ('5' for target, '*' to re-target, Escape to cancel)? ")
: _("方向 ('*'でターゲット選択, ESCで中断)? ", "Direction ('*' to choose a target, Escape to cancel)? ");
if (!get_com(p, &command, true))
case '*':
case ' ':
case '\r':
- if (target_set(creature_ptr, TARGET_KILL))
+ if (target_set(player_ptr, TARGET_KILL))
dir = 5;
break;
break;
}
- if ((dir == 5) && !target_okay(creature_ptr))
+ if ((dir == 5) && !target_okay(player_ptr))
dir = 0;
if (!dir)
return false;
command_dir = dir;
- if (creature_ptr->confused)
+ if (player_ptr->confused)
dir = ddd[randint0(8)];
if (command_dir != dir)
* @brief 10ゲームターンが進行するごとに突然変異の発動判定を行う処理
* / Handle mutation effects once every 10 game turns
*/
-void process_world_aux_mutation(player_type *creature_ptr)
+void process_world_aux_mutation(player_type *player_ptr)
{
- if (creature_ptr->muta.none() || creature_ptr->phase_out || creature_ptr->wild_mode)
+ if (player_ptr->muta.none() || player_ptr->phase_out || player_ptr->wild_mode) {
return;
+ }
- if (creature_ptr->muta.has(MUTA::BERS_RAGE) && one_in_(3000)) {
- disturb(creature_ptr, false, true);
+ BadStatusSetter bss(player_ptr);
+ if (player_ptr->muta.has(PlayerMutationType::BERS_RAGE) && one_in_(3000)) {
+ disturb(player_ptr, false, true);
msg_print(_("ウガァァア!", "RAAAAGHH!"));
msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
- (void)set_shero(creature_ptr, 10 + randint1(creature_ptr->lev), false);
- (void)set_afraid(creature_ptr, 0);
+ (void)set_shero(player_ptr, 10 + randint1(player_ptr->lev), false);
+ (void)bss.afraidness(0);
}
- if (creature_ptr->muta.has(MUTA::COWARDICE) && (randint1(3000) == 13)) {
- if (!has_resist_fear(creature_ptr)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::COWARDICE) && (randint1(3000) == 13)) {
+ if (!has_resist_fear(player_ptr)) {
+ disturb(player_ptr, false, true);
msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
- set_afraid(creature_ptr, creature_ptr->afraid + 13 + randint1(26));
+ (void)bss.mod_afraidness(13 + randint1(26));
}
}
- if (creature_ptr->muta.has(MUTA::RTELEPORT) && (randint1(5000) == 88)) {
- if (!has_resist_nexus(creature_ptr) && creature_ptr->muta.has_not(MUTA::VTELEPORT) && !creature_ptr->anti_tele) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::RTELEPORT) && (randint1(5000) == 88)) {
+ if (!has_resist_nexus(player_ptr) && player_ptr->muta.has_not(PlayerMutationType::VTELEPORT) && !player_ptr->anti_tele) {
+ disturb(player_ptr, false, true);
msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain..."));
msg_print(nullptr);
- teleport_player(creature_ptr, 40, TELEPORT_PASSIVE);
+ teleport_player(player_ptr, 40, TELEPORT_PASSIVE);
}
}
- if (creature_ptr->muta.has(MUTA::ALCOHOL) && (randint1(6400) == 321)) {
- if (!has_resist_conf(creature_ptr) && !has_resist_chaos(creature_ptr)) {
- disturb(creature_ptr, false, true);
- creature_ptr->redraw |= PR_EXTRA;
+ if (player_ptr->muta.has(PlayerMutationType::ALCOHOL) && (randint1(6400) == 321)) {
+ if (!has_resist_conf(player_ptr) && !has_resist_chaos(player_ptr)) {
+ disturb(player_ptr, false, true);
+ player_ptr->redraw |= PR_EXTRA;
msg_print(_("いひきがもーろーとひてきたきがふる...ヒック!", "You feel a SSSCHtupor cOmINg over yOu... *HIC*!"));
}
- if (!has_resist_conf(creature_ptr)) {
- (void)set_confused(creature_ptr, creature_ptr->confused + randint0(20) + 15);
+ if (!has_resist_conf(player_ptr)) {
+ (void)bss.mod_confusion(randint0(20) + 15);
}
- if (!has_resist_chaos(creature_ptr)) {
+ if (!has_resist_chaos(player_ptr)) {
if (one_in_(20)) {
msg_print(nullptr);
if (one_in_(3))
- lose_all_info(creature_ptr);
+ lose_all_info(player_ptr);
else
- wiz_dark(creature_ptr);
- (void)teleport_player_aux(creature_ptr, 100, false, static_cast<teleport_flags>(TELEPORT_NONMAGICAL | TELEPORT_PASSIVE));
- wiz_dark(creature_ptr);
+ wiz_dark(player_ptr);
+ (void)teleport_player_aux(player_ptr, 100, false, i2enum<teleport_flags>(TELEPORT_NONMAGICAL | TELEPORT_PASSIVE));
+ wiz_dark(player_ptr);
msg_print(_("あなたは見知らぬ場所で目が醒めた...頭が痛い。", "You wake up somewhere with a sore head..."));
msg_print(_("何も覚えていない。どうやってここに来たかも分からない!", "You can't remember a thing or how you got here!"));
} else {
if (one_in_(3)) {
msg_print(_("き~れいなちょおちょらとんれいる~", "Thishcischs GooDSChtuff!"));
- (void)set_image(creature_ptr, creature_ptr->image + randint0(150) + 150);
+ (void)bss.mod_hallucination(randint0(150) + 150);
}
}
}
}
- if (creature_ptr->muta.has(MUTA::HALLU) && (randint1(6400) == 42)) {
- if (!has_resist_chaos(creature_ptr)) {
- disturb(creature_ptr, false, true);
- creature_ptr->redraw |= PR_EXTRA;
- (void)set_image(creature_ptr, creature_ptr->image + randint0(50) + 20);
+ if (player_ptr->muta.has(PlayerMutationType::HALLU) && (randint1(6400) == 42)) {
+ if (!has_resist_chaos(player_ptr)) {
+ disturb(player_ptr, false, true);
+ player_ptr->redraw |= PR_EXTRA;
+ (void)bss.mod_hallucination(randint0(50) + 20);
}
}
- if (creature_ptr->muta.has(MUTA::FLATULENT) && (randint1(3000) == 13)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::FLATULENT) && (randint1(3000) == 13)) {
+ disturb(player_ptr, false, true);
msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops."));
msg_print(nullptr);
- fire_ball(creature_ptr, GF_POIS, 0, creature_ptr->lev, 3);
+ fire_ball(player_ptr, AttributeType::POIS, 0, player_ptr->lev, 3);
}
- if (creature_ptr->muta.has(MUTA::PROD_MANA) && !creature_ptr->anti_magic && one_in_(9000)) {
+ if (player_ptr->muta.has(PlayerMutationType::PROD_MANA) && !player_ptr->anti_magic && one_in_(9000)) {
int dire = 0;
- disturb(creature_ptr, false, true);
+ disturb(player_ptr, false, true);
msg_print(_("魔法のエネルギーが突然あなたの中に流れ込んできた!エネルギーを解放しなければならない!",
"Magical energy flows through you! You must release it!"));
flush();
msg_print(nullptr);
- (void)get_hack_dir(creature_ptr, &dire);
- fire_ball(creature_ptr, GF_MANA, dire, creature_ptr->lev * 2, 3);
+ (void)get_hack_dir(player_ptr, &dire);
+ fire_ball(player_ptr, AttributeType::MANA, dire, player_ptr->lev * 2, 3);
}
- if (creature_ptr->muta.has(MUTA::ATT_DEMON) && !creature_ptr->anti_magic && (randint1(6666) == 666)) {
+ if (player_ptr->muta.has(PlayerMutationType::ATT_DEMON) && !player_ptr->anti_magic && (randint1(6666) == 666)) {
bool pet = one_in_(6);
BIT_FLAGS mode = PM_ALLOW_GROUP;
else
mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, mode)) {
+ if (summon_specific(player_ptr, (pet ? -1 : 0), player_ptr->y, player_ptr->x, player_ptr->current_floor_ptr->dun_level, SUMMON_DEMON, mode)) {
msg_print(_("あなたはデーモンを引き寄せた!", "You have attracted a demon!"));
- disturb(creature_ptr, false, true);
+ disturb(player_ptr, false, true);
}
}
- if (creature_ptr->muta.has(MUTA::SPEED_FLUX) && one_in_(6000)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::SPEED_FLUX) && one_in_(6000)) {
+ disturb(player_ptr, false, true);
if (one_in_(2)) {
msg_print(_("精力的でなくなった気がする。", "You feel less energetic."));
-
- if (creature_ptr->fast > 0) {
- set_fast(creature_ptr, 0, true);
+ if (player_ptr->fast > 0) {
+ set_fast(player_ptr, 0, true);
} else {
- set_slow(creature_ptr, randint1(30) + 10, false);
+ (void)bss.slowness(randint1(30) + 10, false);
}
} else {
msg_print(_("精力的になった気がする。", "You feel more energetic."));
-
- if (creature_ptr->slow > 0) {
- set_slow(creature_ptr, 0, true);
+ if (player_ptr->slow > 0) {
+ (void)bss.slowness(0, true);
} else {
- set_fast(creature_ptr, randint1(30) + 10, false);
+ set_fast(player_ptr, randint1(30) + 10, false);
}
}
msg_print(nullptr);
}
- if (creature_ptr->muta.has(MUTA::BANISH_ALL) && one_in_(9000)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::BANISH_ALL) && one_in_(9000)) {
+ disturb(player_ptr, false, true);
msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely."));
- banish_monsters(creature_ptr, 100);
- if (!is_in_dungeon(creature_ptr) && creature_ptr->town_num) {
- int n;
+ banish_monsters(player_ptr, 100);
+ if (!is_in_dungeon(player_ptr) && player_ptr->town_num) {
+ StoreSaleType sst;
do {
- n = randint0(MAX_STORES);
- } while ((n == STORE_HOME) || (n == STORE_MUSEUM));
+ sst = i2enum<StoreSaleType>(randint0(MAX_STORES));
+ } while ((sst == StoreSaleType::HOME) || (sst == StoreSaleType::MUSEUM));
msg_print(_("店の主人が丘に向かって走っている!", "You see one of the shopkeepers running for the hills!"));
- store_shuffle(creature_ptr, n);
+ store_shuffle(player_ptr, sst);
}
msg_print(nullptr);
}
- if (creature_ptr->muta.has(MUTA::EAT_LIGHT) && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::EAT_LIGHT) && one_in_(3000)) {
object_type *o_ptr;
msg_print(_("影につつまれた。", "A shadow passes over you."));
msg_print(nullptr);
- if ((creature_ptr->current_floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) {
- hp_player(creature_ptr, 10);
+ if ((player_ptr->current_floor_ptr->grid_array[player_ptr->y][player_ptr->x].info & (CAVE_GLOW | CAVE_MNDK)) == CAVE_GLOW) {
+ hp_player(player_ptr, 10);
}
- o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
+ o_ptr = &player_ptr->inventory_list[INVEN_LITE];
- if (o_ptr->tval == TV_LITE) {
+ if (o_ptr->tval == ItemKindType::LITE) {
if (!o_ptr->is_fixed_artifact() && (o_ptr->xtra4 > 0)) {
- hp_player(creature_ptr, o_ptr->xtra4 / 20);
+ hp_player(player_ptr, o_ptr->xtra4 / 20);
o_ptr->xtra4 /= 2;
msg_print(_("光源からエネルギーを吸収した!", "You absorb energy from your light!"));
- notice_lite_change(creature_ptr, o_ptr);
+ notice_lite_change(player_ptr, o_ptr);
}
}
* Unlite the area (radius 10) around player and
* do 50 points damage to every affected monster
*/
- unlite_area(creature_ptr, 50, 10);
+ unlite_area(player_ptr, 50, 10);
}
- if (creature_ptr->muta.has(MUTA::ATT_ANIMAL) && !creature_ptr->anti_magic && one_in_(7000)) {
+ if (player_ptr->muta.has(PlayerMutationType::ATT_ANIMAL) && !player_ptr->anti_magic && one_in_(7000)) {
bool pet = one_in_(3);
BIT_FLAGS mode = PM_ALLOW_GROUP;
else
mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, mode)) {
+ if (summon_specific(player_ptr, (pet ? -1 : 0), player_ptr->y, player_ptr->x, player_ptr->current_floor_ptr->dun_level, SUMMON_ANIMAL, mode)) {
msg_print(_("動物を引き寄せた!", "You have attracted an animal!"));
- disturb(creature_ptr, false, true);
+ disturb(player_ptr, false, true);
}
}
- if (creature_ptr->muta.has(MUTA::RAW_CHAOS) && !creature_ptr->anti_magic && one_in_(8000)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::RAW_CHAOS) && !player_ptr->anti_magic && one_in_(8000)) {
+ disturb(player_ptr, false, true);
msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!"));
msg_print(nullptr);
- fire_ball(creature_ptr, GF_CHAOS, 0, creature_ptr->lev, 8);
+ fire_ball(player_ptr, AttributeType::CHAOS, 0, player_ptr->lev, 8);
}
- if (creature_ptr->muta.has(MUTA::NORMALITY) && one_in_(5000)) {
- if (!lose_mutation(creature_ptr, 0))
+ if (player_ptr->muta.has(PlayerMutationType::NORMALITY) && one_in_(5000)) {
+ if (!lose_mutation(player_ptr, 0))
msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
}
- if (creature_ptr->muta.has(MUTA::WRAITH) && !creature_ptr->anti_magic && one_in_(3000)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::WRAITH) && !player_ptr->anti_magic && one_in_(3000)) {
+ disturb(player_ptr, false, true);
msg_print(_("非物質化した!", "You feel insubstantial!"));
msg_print(nullptr);
- set_wraith_form(creature_ptr, randint1(creature_ptr->lev / 2) + (creature_ptr->lev / 2), false);
+ set_wraith_form(player_ptr, randint1(player_ptr->lev / 2) + (player_ptr->lev / 2), false);
}
- if (creature_ptr->muta.has(MUTA::POLY_WOUND) && one_in_(3000))
- do_poly_wounds(creature_ptr);
+ if (player_ptr->muta.has(PlayerMutationType::POLY_WOUND) && one_in_(3000))
+ do_poly_wounds(player_ptr);
- if (creature_ptr->muta.has(MUTA::WASTING) && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::WASTING) && one_in_(3000)) {
int which_stat = randint0(A_MAX);
int sustained = false;
switch (which_stat) {
case A_STR:
- if (has_sustain_str(creature_ptr))
+ if (has_sustain_str(player_ptr))
sustained = true;
break;
case A_INT:
- if (has_sustain_int(creature_ptr))
+ if (has_sustain_int(player_ptr))
sustained = true;
break;
case A_WIS:
- if (has_sustain_wis(creature_ptr))
+ if (has_sustain_wis(player_ptr))
sustained = true;
break;
case A_DEX:
- if (has_sustain_dex(creature_ptr))
+ if (has_sustain_dex(player_ptr))
sustained = true;
break;
case A_CON:
- if (has_sustain_con(creature_ptr))
+ if (has_sustain_con(player_ptr))
sustained = true;
break;
case A_CHR:
- if (has_sustain_chr(creature_ptr))
+ if (has_sustain_chr(player_ptr))
sustained = true;
break;
default:
}
if (!sustained) {
- disturb(creature_ptr, false, true);
+ disturb(player_ptr, false, true);
msg_print(_("自分が衰弱していくのが分かる!", "You can feel yourself wasting away!"));
msg_print(nullptr);
- (void)dec_stat(creature_ptr, which_stat, randint1(6) + 6, one_in_(3));
+ (void)dec_stat(player_ptr, which_stat, randint1(6) + 6, one_in_(3));
}
}
- if (creature_ptr->muta.has(MUTA::ATT_DRAGON) && !creature_ptr->anti_magic && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::ATT_DRAGON) && !player_ptr->anti_magic && one_in_(3000)) {
bool pet = one_in_(5);
BIT_FLAGS mode = PM_ALLOW_GROUP;
if (pet)
else
mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
- if (summon_specific(creature_ptr, (pet ? -1 : 0), creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON, mode)) {
+ if (summon_specific(player_ptr, (pet ? -1 : 0), player_ptr->y, player_ptr->x, player_ptr->current_floor_ptr->dun_level, SUMMON_DRAGON, mode)) {
msg_print(_("ドラゴンを引き寄せた!", "You have attracted a dragon!"));
- disturb(creature_ptr, false, true);
+ disturb(player_ptr, false, true);
}
}
- if (creature_ptr->muta.has(MUTA::WEIRD_MIND) && !creature_ptr->anti_magic && one_in_(3000)) {
- if (creature_ptr->tim_esp > 0) {
+ if (player_ptr->muta.has(PlayerMutationType::WEIRD_MIND) && !player_ptr->anti_magic && one_in_(3000)) {
+ if (player_ptr->tim_esp > 0) {
msg_print(_("精神にもやがかかった!", "Your mind feels cloudy!"));
- set_tim_esp(creature_ptr, 0, true);
+ set_tim_esp(player_ptr, 0, true);
} else {
msg_print(_("精神が広がった!", "Your mind expands!"));
- set_tim_esp(creature_ptr, creature_ptr->lev, false);
+ set_tim_esp(player_ptr, player_ptr->lev, false);
}
}
- if (creature_ptr->muta.has(MUTA::NAUSEA) && !creature_ptr->slow_digest && one_in_(9000)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::NAUSEA) && !player_ptr->slow_digest && one_in_(9000)) {
+ disturb(player_ptr, false, true);
msg_print(_("胃が痙攣し、食事を失った!", "Your stomach roils, and you lose your lunch!"));
msg_print(nullptr);
- set_food(creature_ptr, PY_FOOD_WEAK);
- if (music_singing_any(creature_ptr))
- stop_singing(creature_ptr);
+ set_food(player_ptr, PY_FOOD_WEAK);
+ if (music_singing_any(player_ptr))
+ stop_singing(player_ptr);
- if (hex_spelling_any(creature_ptr))
- stop_hex_spell_all(creature_ptr);
+ SpellHex spell_hex(player_ptr);
+ if (spell_hex.is_spelling_any()) {
+ (void)spell_hex.stop_all_spells();
+ }
}
- if (creature_ptr->muta.has(MUTA::WALK_SHAD) && !creature_ptr->anti_magic && one_in_(12000) && !creature_ptr->current_floor_ptr->inside_arena)
- reserve_alter_reality(creature_ptr, randint0(21) + 15);
+ if (player_ptr->muta.has(PlayerMutationType::WALK_SHAD) && !player_ptr->anti_magic && one_in_(12000) && !player_ptr->current_floor_ptr->inside_arena)
+ reserve_alter_reality(player_ptr, randint0(21) + 15);
- if (creature_ptr->muta.has(MUTA::WARNING) && one_in_(1000)) {
+ if (player_ptr->muta.has(PlayerMutationType::WARNING) && one_in_(1000)) {
int danger_amount = 0;
- for (MONSTER_IDX monster = 0; monster < creature_ptr->current_floor_ptr->m_max; monster++) {
- monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[monster];
+ for (MONSTER_IDX monster = 0; monster < player_ptr->current_floor_ptr->m_max; monster++) {
+ monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[monster];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
if (!monster_is_valid(m_ptr))
continue;
- if (r_ptr->level >= creature_ptr->lev) {
- danger_amount += r_ptr->level - creature_ptr->lev + 1;
+ if (r_ptr->level >= player_ptr->lev) {
+ danger_amount += r_ptr->level - player_ptr->lev + 1;
}
}
msg_print(_("寂しい気がする。", "You feel lonely."));
}
- if (creature_ptr->muta.has(MUTA::INVULN) && !creature_ptr->anti_magic && one_in_(5000)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::INVULN) && !player_ptr->anti_magic && one_in_(5000)) {
+ disturb(player_ptr, false, true);
msg_print(_("無敵な気がする!", "You feel invincible!"));
msg_print(nullptr);
- (void)set_invuln(creature_ptr, randint1(8) + 8, false);
+ (void)set_invuln(player_ptr, randint1(8) + 8, false);
}
- if (creature_ptr->muta.has(MUTA::SP_TO_HP) && one_in_(2000)) {
- MANA_POINT wounds = (MANA_POINT)(creature_ptr->mhp - creature_ptr->chp);
+ if (player_ptr->muta.has(PlayerMutationType::SP_TO_HP) && one_in_(2000)) {
+ MANA_POINT wounds = (MANA_POINT)(player_ptr->mhp - player_ptr->chp);
if (wounds > 0) {
- HIT_POINT healing = creature_ptr->csp;
+ HIT_POINT healing = player_ptr->csp;
if (healing > wounds)
healing = wounds;
- hp_player(creature_ptr, healing);
- creature_ptr->csp -= healing;
- creature_ptr->redraw |= (PR_HP | PR_MANA);
+ hp_player(player_ptr, healing);
+ player_ptr->csp -= healing;
+ player_ptr->redraw |= (PR_HP | PR_MANA);
}
}
- if (creature_ptr->muta.has(MUTA::HP_TO_SP) && !creature_ptr->anti_magic && one_in_(4000)) {
- HIT_POINT wounds = (HIT_POINT)(creature_ptr->msp - creature_ptr->csp);
+ if (player_ptr->muta.has(PlayerMutationType::HP_TO_SP) && !player_ptr->anti_magic && one_in_(4000)) {
+ HIT_POINT wounds = (HIT_POINT)(player_ptr->msp - player_ptr->csp);
if (wounds > 0) {
- HIT_POINT healing = creature_ptr->chp;
+ HIT_POINT healing = player_ptr->chp;
if (healing > wounds)
healing = wounds;
- creature_ptr->csp += healing;
- creature_ptr->redraw |= (PR_HP | PR_MANA);
- take_hit(creature_ptr, DAMAGE_LOSELIFE, healing, _("頭に昇った血", "blood rushing to the head"));
+ player_ptr->csp += healing;
+ player_ptr->redraw |= (PR_HP | PR_MANA);
+ take_hit(player_ptr, DAMAGE_LOSELIFE, healing, _("頭に昇った血", "blood rushing to the head"));
}
}
- if (creature_ptr->muta.has(MUTA::DISARM) && one_in_(10000)) {
- disturb(creature_ptr, false, true);
+ if (player_ptr->muta.has(PlayerMutationType::DISARM) && one_in_(10000)) {
+ disturb(player_ptr, false, true);
msg_print(_("足がもつれて転んだ!", "You trip over your own feet!"));
- take_hit(creature_ptr, DAMAGE_NOESCAPE, randint1(creature_ptr->wt / 6), _("転倒", "tripping"));
- drop_weapons(creature_ptr);
+ take_hit(player_ptr, DAMAGE_NOESCAPE, randint1(player_ptr->wt / 6), _("転倒", "tripping"));
+ drop_weapons(player_ptr);
}
}
-bool drop_weapons(player_type *creature_ptr)
+bool drop_weapons(player_type *player_ptr)
{
INVENTORY_IDX slot = 0;
object_type *o_ptr = nullptr;
- if (creature_ptr->wild_mode)
+ if (player_ptr->wild_mode)
return false;
msg_print(nullptr);
- if (has_melee_weapon(creature_ptr, INVEN_MAIN_HAND)) {
+ if (has_melee_weapon(player_ptr, INVEN_MAIN_HAND)) {
slot = INVEN_MAIN_HAND;
- o_ptr = &creature_ptr->inventory_list[INVEN_MAIN_HAND];
+ o_ptr = &player_ptr->inventory_list[INVEN_MAIN_HAND];
- if (has_melee_weapon(creature_ptr, INVEN_SUB_HAND) && one_in_(2)) {
- o_ptr = &creature_ptr->inventory_list[INVEN_SUB_HAND];
+ if (has_melee_weapon(player_ptr, INVEN_SUB_HAND) && one_in_(2)) {
+ o_ptr = &player_ptr->inventory_list[INVEN_SUB_HAND];
slot = INVEN_SUB_HAND;
}
- } else if (has_melee_weapon(creature_ptr, INVEN_SUB_HAND)) {
- o_ptr = &creature_ptr->inventory_list[INVEN_SUB_HAND];
+ } else if (has_melee_weapon(player_ptr, INVEN_SUB_HAND)) {
+ o_ptr = &player_ptr->inventory_list[INVEN_SUB_HAND];
slot = INVEN_SUB_HAND;
}
return false;
msg_print(_("武器を落としてしまった!", "You drop your weapon!"));
- drop_from_inventory(creature_ptr, slot, 1);
+ drop_from_inventory(player_ptr, slot, 1);
return true;
}