#include "spell-kind/spells-world.h"
#include "spell-realm/spells-hex.h"
#include "spell-realm/spells-song.h"
-#include "spell/spell-types.h"
+#include "effect/attribute-types.h"
#include "spell/summon-types.h"
#include "status/bad-status-setter.h"
#include "status/base-status.h"
}
BadStatusSetter bss(player_ptr);
- if (player_ptr->muta.has(MUTA::BERS_RAGE) && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::BERS_RAGE) && one_in_(3000)) {
disturb(player_ptr, false, true);
msg_print(_("ウガァァア!", "RAAAAGHH!"));
msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
(void)bss.afraidness(0);
}
- if (player_ptr->muta.has(MUTA::COWARDICE) && (randint1(3000) == 13)) {
+ if (player_ptr->muta.has(PlayerMutationType::COWARDICE) && (randint1(3000) == 13)) {
if (!has_resist_fear(player_ptr)) {
disturb(player_ptr, false, true);
msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
}
}
- if (player_ptr->muta.has(MUTA::RTELEPORT) && (randint1(5000) == 88)) {
- if (!has_resist_nexus(player_ptr) && player_ptr->muta.has_not(MUTA::VTELEPORT) && !player_ptr->anti_tele) {
+ if (player_ptr->muta.has(PlayerMutationType::RTELEPORT) && (randint1(5000) == 88)) {
+ if (!has_resist_nexus(player_ptr) && player_ptr->muta.has_not(PlayerMutationType::VTELEPORT) && !player_ptr->anti_tele) {
disturb(player_ptr, false, true);
msg_print(_("あなたの位置は突然ひじょうに不確定になった...", "Your position suddenly seems very uncertain..."));
msg_print(nullptr);
}
}
- if (player_ptr->muta.has(MUTA::ALCOHOL) && (randint1(6400) == 321)) {
+ if (player_ptr->muta.has(PlayerMutationType::ALCOHOL) && (randint1(6400) == 321)) {
if (!has_resist_conf(player_ptr) && !has_resist_chaos(player_ptr)) {
disturb(player_ptr, false, true);
player_ptr->redraw |= PR_EXTRA;
}
}
- if (player_ptr->muta.has(MUTA::HALLU) && (randint1(6400) == 42)) {
+ if (player_ptr->muta.has(PlayerMutationType::HALLU) && (randint1(6400) == 42)) {
if (!has_resist_chaos(player_ptr)) {
disturb(player_ptr, false, true);
player_ptr->redraw |= PR_EXTRA;
}
}
- if (player_ptr->muta.has(MUTA::FLATULENT) && (randint1(3000) == 13)) {
+ if (player_ptr->muta.has(PlayerMutationType::FLATULENT) && (randint1(3000) == 13)) {
disturb(player_ptr, false, true);
msg_print(_("ブゥーーッ!おっと。", "BRRAAAP! Oops."));
msg_print(nullptr);
- fire_ball(player_ptr, GF_POIS, 0, player_ptr->lev, 3);
+ fire_ball(player_ptr, AttributeType::POIS, 0, player_ptr->lev, 3);
}
- if (player_ptr->muta.has(MUTA::PROD_MANA) && !player_ptr->anti_magic && one_in_(9000)) {
+ if (player_ptr->muta.has(PlayerMutationType::PROD_MANA) && !player_ptr->anti_magic && one_in_(9000)) {
int dire = 0;
disturb(player_ptr, false, true);
msg_print(_("魔法のエネルギーが突然あなたの中に流れ込んできた!エネルギーを解放しなければならない!",
flush();
msg_print(nullptr);
(void)get_hack_dir(player_ptr, &dire);
- fire_ball(player_ptr, GF_MANA, dire, player_ptr->lev * 2, 3);
+ fire_ball(player_ptr, AttributeType::MANA, dire, player_ptr->lev * 2, 3);
}
- if (player_ptr->muta.has(MUTA::ATT_DEMON) && !player_ptr->anti_magic && (randint1(6666) == 666)) {
+ if (player_ptr->muta.has(PlayerMutationType::ATT_DEMON) && !player_ptr->anti_magic && (randint1(6666) == 666)) {
bool pet = one_in_(6);
BIT_FLAGS mode = PM_ALLOW_GROUP;
}
}
- if (player_ptr->muta.has(MUTA::SPEED_FLUX) && one_in_(6000)) {
+ if (player_ptr->muta.has(PlayerMutationType::SPEED_FLUX) && one_in_(6000)) {
disturb(player_ptr, false, true);
if (one_in_(2)) {
msg_print(_("精力的でなくなった気がする。", "You feel less energetic."));
msg_print(nullptr);
}
- if (player_ptr->muta.has(MUTA::BANISH_ALL) && one_in_(9000)) {
+ if (player_ptr->muta.has(PlayerMutationType::BANISH_ALL) && one_in_(9000)) {
disturb(player_ptr, false, true);
msg_print(_("突然ほとんど孤独になった気がする。", "You suddenly feel almost lonely."));
msg_print(nullptr);
}
- if (player_ptr->muta.has(MUTA::EAT_LIGHT) && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::EAT_LIGHT) && one_in_(3000)) {
object_type *o_ptr;
msg_print(_("影につつまれた。", "A shadow passes over you."));
o_ptr = &player_ptr->inventory_list[INVEN_LITE];
- if (o_ptr->tval == TV_LITE) {
+ if (o_ptr->tval == ItemKindType::LITE) {
if (!o_ptr->is_fixed_artifact() && (o_ptr->xtra4 > 0)) {
hp_player(player_ptr, o_ptr->xtra4 / 20);
o_ptr->xtra4 /= 2;
unlite_area(player_ptr, 50, 10);
}
- if (player_ptr->muta.has(MUTA::ATT_ANIMAL) && !player_ptr->anti_magic && one_in_(7000)) {
+ if (player_ptr->muta.has(PlayerMutationType::ATT_ANIMAL) && !player_ptr->anti_magic && one_in_(7000)) {
bool pet = one_in_(3);
BIT_FLAGS mode = PM_ALLOW_GROUP;
}
}
- if (player_ptr->muta.has(MUTA::RAW_CHAOS) && !player_ptr->anti_magic && one_in_(8000)) {
+ if (player_ptr->muta.has(PlayerMutationType::RAW_CHAOS) && !player_ptr->anti_magic && one_in_(8000)) {
disturb(player_ptr, false, true);
msg_print(_("周りの空間が歪んでいる気がする!", "You feel the world warping around you!"));
msg_print(nullptr);
- fire_ball(player_ptr, GF_CHAOS, 0, player_ptr->lev, 8);
+ fire_ball(player_ptr, AttributeType::CHAOS, 0, player_ptr->lev, 8);
}
- if (player_ptr->muta.has(MUTA::NORMALITY) && one_in_(5000)) {
+ if (player_ptr->muta.has(PlayerMutationType::NORMALITY) && one_in_(5000)) {
if (!lose_mutation(player_ptr, 0))
msg_print(_("奇妙なくらい普通になった気がする。", "You feel oddly normal."));
}
- if (player_ptr->muta.has(MUTA::WRAITH) && !player_ptr->anti_magic && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::WRAITH) && !player_ptr->anti_magic && one_in_(3000)) {
disturb(player_ptr, false, true);
msg_print(_("非物質化した!", "You feel insubstantial!"));
msg_print(nullptr);
set_wraith_form(player_ptr, randint1(player_ptr->lev / 2) + (player_ptr->lev / 2), false);
}
- if (player_ptr->muta.has(MUTA::POLY_WOUND) && one_in_(3000))
+ if (player_ptr->muta.has(PlayerMutationType::POLY_WOUND) && one_in_(3000))
do_poly_wounds(player_ptr);
- if (player_ptr->muta.has(MUTA::WASTING) && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::WASTING) && one_in_(3000)) {
int which_stat = randint0(A_MAX);
int sustained = false;
}
}
- if (player_ptr->muta.has(MUTA::ATT_DRAGON) && !player_ptr->anti_magic && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::ATT_DRAGON) && !player_ptr->anti_magic && one_in_(3000)) {
bool pet = one_in_(5);
BIT_FLAGS mode = PM_ALLOW_GROUP;
if (pet)
}
}
- if (player_ptr->muta.has(MUTA::WEIRD_MIND) && !player_ptr->anti_magic && one_in_(3000)) {
+ if (player_ptr->muta.has(PlayerMutationType::WEIRD_MIND) && !player_ptr->anti_magic && one_in_(3000)) {
if (player_ptr->tim_esp > 0) {
msg_print(_("精神にもやがかかった!", "Your mind feels cloudy!"));
set_tim_esp(player_ptr, 0, true);
}
}
- if (player_ptr->muta.has(MUTA::NAUSEA) && !player_ptr->slow_digest && one_in_(9000)) {
+ if (player_ptr->muta.has(PlayerMutationType::NAUSEA) && !player_ptr->slow_digest && one_in_(9000)) {
disturb(player_ptr, false, true);
msg_print(_("胃が痙攣し、食事を失った!", "Your stomach roils, and you lose your lunch!"));
msg_print(nullptr);
}
}
- if (player_ptr->muta.has(MUTA::WALK_SHAD) && !player_ptr->anti_magic && one_in_(12000) && !player_ptr->current_floor_ptr->inside_arena)
+ if (player_ptr->muta.has(PlayerMutationType::WALK_SHAD) && !player_ptr->anti_magic && one_in_(12000) && !player_ptr->current_floor_ptr->inside_arena)
reserve_alter_reality(player_ptr, randint0(21) + 15);
- if (player_ptr->muta.has(MUTA::WARNING) && one_in_(1000)) {
+ if (player_ptr->muta.has(PlayerMutationType::WARNING) && one_in_(1000)) {
int danger_amount = 0;
for (MONSTER_IDX monster = 0; monster < player_ptr->current_floor_ptr->m_max; monster++) {
monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[monster];
msg_print(_("寂しい気がする。", "You feel lonely."));
}
- if (player_ptr->muta.has(MUTA::INVULN) && !player_ptr->anti_magic && one_in_(5000)) {
+ if (player_ptr->muta.has(PlayerMutationType::INVULN) && !player_ptr->anti_magic && one_in_(5000)) {
disturb(player_ptr, false, true);
msg_print(_("無敵な気がする!", "You feel invincible!"));
msg_print(nullptr);
(void)set_invuln(player_ptr, randint1(8) + 8, false);
}
- if (player_ptr->muta.has(MUTA::SP_TO_HP) && one_in_(2000)) {
+ if (player_ptr->muta.has(PlayerMutationType::SP_TO_HP) && one_in_(2000)) {
MANA_POINT wounds = (MANA_POINT)(player_ptr->mhp - player_ptr->chp);
if (wounds > 0) {
HIT_POINT healing = player_ptr->csp;
}
}
- if (player_ptr->muta.has(MUTA::HP_TO_SP) && !player_ptr->anti_magic && one_in_(4000)) {
+ if (player_ptr->muta.has(PlayerMutationType::HP_TO_SP) && !player_ptr->anti_magic && one_in_(4000)) {
HIT_POINT wounds = (HIT_POINT)(player_ptr->msp - player_ptr->csp);
if (wounds > 0) {
HIT_POINT healing = player_ptr->chp;
}
}
- if (player_ptr->muta.has(MUTA::DISARM) && one_in_(10000)) {
+ if (player_ptr->muta.has(PlayerMutationType::DISARM) && one_in_(10000)) {
disturb(player_ptr, false, true);
msg_print(_("足がもつれて転んだ!", "You trip over your own feet!"));
take_hit(player_ptr, DAMAGE_NOESCAPE, randint1(player_ptr->wt / 6), _("転倒", "tripping"));