*/
#include "angband.h"
+#include "core.h"
#include "util.h"
+#include "cmd-dump.h"
#include "mutation.h"
#include "selfinfo.h"
#include "avatar.h"
#include "player-status.h"
#include "player-effects.h"
+#include "player-personality.h"
+#include "player-class.h"
#include "spells-status.h"
#include "object-hook.h"
#include "spells.h"
#include "cmd-basic.h"
#include "files.h"
#include "floor.h"
+#include "targeting.h"
+#include "player-race.h"
/*!
* @brief プレイヤーに突然変異を与える
for (i = 0; i < INVEN_TOTAL; i++)
{
- object_type *o_ptr = &inventory[i];
+ object_type *o_ptr = &p_ptr->inventory_list[i];
if (!o_ptr->k_idx) continue;
if (!object_is_cursed(o_ptr)) continue;
DIRECTION i;
for (i = 0; i < 8; i++)
{
- summon_specific(-1, p_ptr->y, p_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET, '\0');
+ summon_specific(-1, p_ptr->y, p_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET);
}
}
break;