* @param x ビット数を調べたい変数
* @return ビット数
*/
-int count_bits(u32b x)
+int count_bits(BIT_FLAGS x)
{
int n = 0;
* @brief 突然変異レイシャル上で口を使うよりを行った際に歌や呪術を停止する /
* @return なし
*/
-void mutation_stop_mouth()
+static void mutation_stop_mouth(void)
{
if (music_singing_any()) stop_singing();
if (hex_spelling_any()) stop_hex_spell_all();
/* Only works on adjacent monsters */
if (!get_rep_dir2(&dir)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
c_ptr = &cave[y][x];
mutation_stop_mouth();
feature_type *f_ptr, *mimic_f_ptr;
if (!get_rep_dir2(&dir)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
c_ptr = &cave[y][x];
f_ptr = &f_info[c_ptr->feat];
mimic_f_ptr = &f_info[get_feat_mimic(c_ptr)];
int i;
for (i = 0; i < 8; i++)
{
- summon_specific(-1, py, px, lvl, SUMMON_BIZARRE1, PM_FORCE_PET);
+ summon_specific(-1, p_ptr->y, p_ptr->x, lvl, SUMMON_MOLD, PM_FORCE_PET);
}
}
break;
case MUT1_RESIST:
{
int num = lvl / 10;
- int dur = randint1(20) + 20;
+ TIME_EFFECT dur = randint1(20) + 20;
if (randint0(5) < num)
{
break;
case MUT1_EARTHQUAKE:
- (void)earthquake(py, px, 10);
+ (void)earthquake(p_ptr->y, p_ptr->x, 10);
break;
case MUT1_EAT_MAGIC:
int x, y;
if (!get_rep_dir2(&dir)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
if (cave[y][x].m_idx)
{
py_attack(y, x, 0);
monster_race *r_ptr;
if (!get_rep_dir2(&dir)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
c_ptr = &cave[y][x];
if (!c_ptr->m_idx)
cave_type *c_ptr;
if (!get_rep_dir2(&dir)) return FALSE;
- y = py + ddy[dir];
- x = px + ddx[dir];
+ y = p_ptr->y + ddy[dir];
+ x = p_ptr->x + ddx[dir];
c_ptr = &cave[y][x];
if (!c_ptr->m_idx)
break;
default:
- energy_use = 0;
+ p_ptr->energy_use = 0;
msg_format(_("能力 %s は実装されていません。", "Power %s not implemented. Oops."), power);
}