*/
#include "angband.h"
+#include "selfinfo.h"
/*!
* @brief プレイヤーに突然変異を与える
mutation_stop_mouth();
msg_print(_("あなたは火炎のブレスを吐いた...", "You breathe fire..."));
- fire_ball(GF_FIRE, dir, lvl * 2, -1 - (lvl / 20));
+ fire_breath(GF_FIRE, dir, lvl * 2, 1 + (lvl / 20));
break;
case MUT1_HYPN_GAZE:
dummy = lvl * 2;
- if (drain_life(dir, dummy))
+ if (hypodynamic_bolt(dir, dummy))
{
if (p_ptr->food < PY_FOOD_FULL)
/* No heal if we are "full" */