/* mutation.c */
extern bool gain_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut);
-extern bool lose_mutation(MUTATION_IDX choose_mut);
-extern void lose_all_mutations(void);
-extern void dump_mutations(FILE *OutFile);
-extern void do_cmd_knowledge_mutations(void);
-extern int calc_mutant_regenerate_mod(void);
-extern bool mutation_power_aux(int power);
+extern bool lose_mutation(player_type *creature_ptr, MUTATION_IDX choose_mut);
+extern void lose_all_mutations(player_type *creature_ptr);
+extern void dump_mutations(player_type *creature_ptr, FILE *OutFile);
+extern void do_cmd_knowledge_mutations(player_type *creature_ptr);
+extern int calc_mutant_regenerate_mod(player_type *creature_ptr);
+extern bool exe_mutation_power(player_type *creature_ptr, int power);
extern void become_living_trump(player_type *creature_ptr);