+++ /dev/null
-/*!
- * @brief オブジェクトの実装 / Object code, part 2
- * @date 2014/01/11
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
- * 2014 Deskull rearranged comment for Doxygen.
- */
-
-#include "object/object2.h"
-
-/*
- * todo この説明長すぎ。何とかしたい
- * Determine if an item can "absorb" a second item
- *
- * See "object_absorb()" for the actual "absorption" code.
- *
- * If permitted, we allow staffs (if they are known to have equal charges
- * and both are either known or confirmed empty) and wands (if both are
- * either known or confirmed empty) and rods (in all cases) to combine.
- * Staffs will unstack (if necessary) when they are used, but wands and
- * rods will only unstack if one is dropped. -LM-
- *
- * If permitted, we allow weapons/armor to stack, if fully "known".
- *
- * Missiles will combine if both stacks have the same "known" status.
- * This is done to make unidentified stacks of missiles useful.
- *
- * Food, potions, scrolls, and "easy know" items always stack.
- *
- * Chests, and activatable items, never stack (for various reasons).
- */
-