ignore_wraith_form = TRUE;
break;
}
- dam = dam * calc_vuln_fire_rate(target_ptr) / 100;
- if (target_ptr->resist_fire)
- dam = (dam + 2) / 3;
- if (is_oppose_fire(target_ptr))
- dam = (dam + 2) / 3;
- break;
+ dam = dam * calc_fire_damage_rate(target_ptr) / 100;
case GF_PSY_SPEAR:
ignore_wraith_form = TRUE;