/* Search Inventory */
int number = 0;
- for (inventory_slot_type i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
+ for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
BIT_FLAGS flgs[TR_FLAG_SIZE];
object_type *o_ptr = &creature_ptr->inventory_list[i];