#include "object/warning.h"
#include "art-definition/art-sword-types.h"
#include "core/asking-player.h"
+#include "core/disturbance.h"
+#include "dungeon/dungeon-flag-types.h"
#include "dungeon/dungeon.h"
+#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
-#include "floor/floor.h"
+#include "floor/cave.h"
#include "game-option/input-options.h"
#include "grid/feature.h"
#include "grid/grid.h"
#include "mutation/mutation-flag-types.h"
#include "object-enchant/tr-types.h"
#include "object/object-flags.h"
-#include "object/object-flavor.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
-#include "player/player-move.h"
#include "player/player-race-types.h"
#include "player/special-defense-types.h"
+#include "player/player-status-flags.h"
+#include "player/player-status-resist.h"
#include "spell/spell-types.h"
#include "status/element-resistance.h"
+#include "system/floor-type-definition.h"
+#include "target/projection-path-calculator.h"
#include "util/bit-flags-calculator.h"
#include "view/display-messages.h"
*/
object_type *choose_warning_item(player_type *creature_ptr)
{
- int choices[INVEN_TOTAL - INVEN_RARM];
-
- /* Paranoia -- Player has no warning ability */
- if (!creature_ptr->warning) return NULL;
-
- /* Search Inventory */
- int number = 0;
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- object_type *o_ptr = &creature_ptr->inventory_list[i];
-
- object_flags(creature_ptr, o_ptr, flgs);
- if (have_flag(flgs, TR_WARNING))
- {
- choices[number] = i;
- number++;
- }
- }
-
- /* Choice one of them */
- return number ? &creature_ptr->inventory_list[choices[randint0(number)]] : NULL;
+ int choices[INVEN_TOTAL - INVEN_RARM];
+
+ /* Paranoia -- Player has no warning ability */
+ if (!creature_ptr->warning)
+ return NULL;
+
+ /* Search Inventory */
+ int number = 0;
+ for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ object_type *o_ptr = &creature_ptr->inventory_list[i];
+
+ object_flags(creature_ptr, o_ptr, flgs);
+ if (has_flag(flgs, TR_WARNING)) {
+ choices[number] = i;
+ number++;
+ }
+ }
+
+ /* Choice one of them */
+ return number ? &creature_ptr->inventory_list[choices[randint0(number)]] : NULL;
}
/*!
*/
static void spell_damcalc(player_type *target_ptr, monster_type *m_ptr, EFFECT_ID typ, HIT_POINT dam, int *max)
{
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
- int rlev = r_ptr->level;
- bool ignore_wraith_form = FALSE;
-
- /* Vulnerability, resistance and immunity */
- switch (typ)
- {
- case GF_ELEC:
- if (target_ptr->immune_elec)
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- break;
- }
-
- if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
- if (is_specific_player_race(target_ptr, RACE_ANDROID)) dam += dam / 3;
- if (target_ptr->resist_elec) dam = (dam + 2) / 3;
- if (is_oppose_elec(target_ptr)) dam = (dam + 2) / 3;
- break;
-
- case GF_POIS:
- if (target_ptr->resist_pois) dam = (dam + 2) / 3;
- if (is_oppose_pois(target_ptr)) dam = (dam + 2) / 3;
- break;
-
- case GF_ACID:
- if (target_ptr->immune_acid)
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- break;
- }
-
- if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
- if (target_ptr->resist_acid) dam = (dam + 2) / 3;
- if (is_oppose_acid(target_ptr)) dam = (dam + 2) / 3;
- break;
-
- case GF_COLD:
- case GF_ICE:
- if (target_ptr->immune_cold)
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- break;
- }
-
- if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
- if (target_ptr->resist_cold) dam = (dam + 2) / 3;
- if (is_oppose_cold(target_ptr)) dam = (dam + 2) / 3;
- break;
-
- case GF_FIRE:
- if (target_ptr->immune_fire)
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- break;
- }
-
- if (target_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
- if (is_specific_player_race(target_ptr, RACE_ENT)) dam += dam / 3;
- if (target_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
- if (target_ptr->resist_fire) dam = (dam + 2) / 3;
- if (is_oppose_fire(target_ptr)) dam = (dam + 2) / 3;
- break;
-
- case GF_PSY_SPEAR:
- ignore_wraith_form = TRUE;
- break;
-
- case GF_ARROW:
- if (!target_ptr->blind &&
- ((target_ptr->inventory_list[INVEN_RARM].k_idx && (target_ptr->inventory_list[INVEN_RARM].name1 == ART_ZANTETSU)) ||
- (target_ptr->inventory_list[INVEN_LARM].k_idx && (target_ptr->inventory_list[INVEN_LARM].name1 == ART_ZANTETSU))))
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- }
-
- break;
-
- case GF_LITE:
- if (target_ptr->resist_lite) dam /= 2; /* Worst case of 4 / (d4 + 7) */
- if (is_specific_player_race(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE)) dam *= 2;
- else if (is_specific_player_race(target_ptr, RACE_S_FAIRY)) dam = dam * 4 / 3;
-
- if (target_ptr->wraith_form) dam *= 2;
- break;
-
- case GF_DARK:
- if (is_specific_player_race(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE) || target_ptr->wraith_form)
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- }
- else if (target_ptr->resist_dark) dam /= 2; /* Worst case of 4 / (d4 + 7) */
- break;
-
- case GF_SHARDS:
- if (target_ptr->resist_shard) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
- break;
-
- case GF_SOUND:
- if (target_ptr->resist_sound) dam = dam * 5 / 8; /* Worst case of 5 / (d4 + 7) */
- break;
-
- case GF_CONFUSION:
- if (target_ptr->resist_conf) dam = dam * 5 / 8; /* Worst case of 5 / (d4 + 7) */
- break;
-
- case GF_CHAOS:
- if (target_ptr->resist_chaos) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
- break;
-
- case GF_NETHER:
- if (is_specific_player_race(target_ptr, RACE_SPECTRE))
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- }
- else if (target_ptr->resist_neth) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
- break;
-
- case GF_DISENCHANT:
- if (target_ptr->resist_disen) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
- break;
-
- case GF_NEXUS:
- if (target_ptr->resist_nexus) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
- break;
-
- case GF_TIME:
- if (target_ptr->resist_time) dam /= 2; /* Worst case of 4 / (d4 + 7) */
- break;
-
- case GF_GRAVITY:
- if (target_ptr->levitation) dam = (dam * 2) / 3;
- break;
-
- case GF_ROCKET:
- if (target_ptr->resist_shard) dam /= 2;
- break;
-
- case GF_NUKE:
- if (target_ptr->resist_pois) dam = (2 * dam + 2) / 5;
- if (is_oppose_pois(target_ptr)) dam = (2 * dam + 2) / 5;
- break;
-
- case GF_DEATH_RAY:
- if (target_ptr->mimic_form)
- {
- if (mimic_info[target_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- }
-
- break;
- }
-
- switch (target_ptr->prace)
- {
- case RACE_GOLEM:
- case RACE_SKELETON:
- case RACE_ZOMBIE:
- case RACE_VAMPIRE:
- case RACE_BALROG:
- case RACE_SPECTRE:
- dam = 0;
- ignore_wraith_form = TRUE;
- break;
- }
-
- break;
-
- case GF_HOLY_FIRE:
- if (target_ptr->align > 10) dam /= 2;
- else if (target_ptr->align < -10) dam *= 2;
- break;
-
- case GF_HELL_FIRE:
- if (target_ptr->align > 10) dam *= 2;
- break;
-
- case GF_MIND_BLAST:
- case GF_BRAIN_SMASH:
- if (100 + rlev / 2 <= MAX(5, target_ptr->skill_sav))
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- }
-
- break;
-
- case GF_CAUSE_1:
- case GF_CAUSE_2:
- case GF_CAUSE_3:
- case GF_HAND_DOOM:
- if (100 + rlev / 2 <= target_ptr->skill_sav)
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- }
-
- break;
-
- case GF_CAUSE_4:
- if ((100 + rlev / 2 <= target_ptr->skill_sav) && (m_ptr->r_idx != MON_KENSHIROU))
- {
- dam = 0;
- ignore_wraith_form = TRUE;
- }
-
- break;
- }
-
- if (target_ptr->wraith_form && !ignore_wraith_form)
- {
- dam /= 2;
- if (!dam) dam = 1;
- }
-
- if (dam > *max) *max = dam;
+ monster_race *r_ptr = &r_info[m_ptr->r_idx];
+ int rlev = r_ptr->level;
+ bool ignore_wraith_form = FALSE;
+
+ /* Vulnerability, resistance and immunity */
+ switch (typ) {
+ case GF_ELEC:
+ if (is_immune_elec(target_ptr)) {
+ ignore_wraith_form = TRUE;
+ }
+ dam = dam * calc_elec_damage_rate(target_ptr) / 100;
+ break;
+
+ case GF_POIS:
+ dam = dam * calc_pois_damage_rate(target_ptr) / 100;
+ break;
+
+ case GF_ACID:
+ if (is_immune_acid(target_ptr)) {
+ ignore_wraith_form = TRUE;
+ }
+ dam = dam * calc_acid_damage_rate(target_ptr) / 100;
+ break;
+
+ case GF_COLD:
+ case GF_ICE:
+ if (is_immune_cold(target_ptr)) {
+ ignore_wraith_form = TRUE;
+ }
+ dam = dam * calc_cold_damage_rate(target_ptr) / 100;
+ break;
+
+ case GF_FIRE:
+ if (is_immune_fire(target_ptr)) {
+ dam = 0;
+ ignore_wraith_form = TRUE;
+ break;
+ }
+ dam = dam * calc_fire_damage_rate(target_ptr) / 100;
+
+ case GF_PSY_SPEAR:
+ ignore_wraith_form = TRUE;
+ break;
+
+ case GF_ARROW:
+ if (!target_ptr->blind
+ && (has_invuln_arrow(target_ptr))) {
+ dam = 0;
+ ignore_wraith_form = TRUE;
+ }
+ break;
+
+ case GF_LITE:
+ dam = dam * calc_lite_damage_rate(target_ptr, CALC_MAX) / 100;
+ break;
+
+ case GF_DARK:
+ dam = dam * calc_dark_damage_rate(target_ptr, CALC_MAX) / 100;
+ if (is_specific_player_race(target_ptr, RACE_VAMPIRE) || (target_ptr->mimic_form == MIMIC_VAMPIRE) || target_ptr->wraith_form)
+ ignore_wraith_form = TRUE;
+ break;
+
+ case GF_SHARDS:
+ dam = dam * calc_shards_damage_rate(target_ptr, CALC_MAX) / 100;
+ break;
+
+ case GF_SOUND:
+ dam = dam * calc_sound_damage_rate(target_ptr, CALC_MAX) / 100;
+ break;
+
+ case GF_CONFUSION:
+ dam = dam * calc_conf_damage_rate(target_ptr, CALC_MAX) / 100;
+ break;
+
+ case GF_CHAOS:
+ if (target_ptr->resist_chaos)
+ dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+ break;
+
+ case GF_NETHER:
+ dam = dam * calc_nether_damage_rate(target_ptr, CALC_MAX) / 100;
+ if (is_specific_player_race(target_ptr, RACE_SPECTRE)) {
+ ignore_wraith_form = TRUE;
+ dam = 0;
+ }
+ break;
+
+ case GF_DISENCHANT:
+ if (target_ptr->resist_disen)
+ dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+ break;
+
+ case GF_NEXUS:
+ if (target_ptr->resist_nexus)
+ dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+ break;
+
+ case GF_TIME:
+ if (target_ptr->resist_time)
+ dam /= 2; /* Worst case of 4 / (d4 + 7) */
+ break;
+
+ case GF_GRAVITY:
+ if (target_ptr->levitation)
+ dam = (dam * 2) / 3;
+ break;
+
+ case GF_ROCKET:
+ if (target_ptr->resist_shard)
+ dam /= 2;
+ break;
+
+ case GF_NUKE:
+ dam = dam * calc_nuke_damage_rate(target_ptr) / 100;
+ break;
+
+ case GF_DEATH_RAY:
+ if (target_ptr->mimic_form) {
+ if (mimic_info[target_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING) {
+ dam = 0;
+ ignore_wraith_form = TRUE;
+ }
+
+ break;
+ }
+
+ switch (target_ptr->prace) {
+ case RACE_GOLEM:
+ case RACE_SKELETON:
+ case RACE_ZOMBIE:
+ case RACE_VAMPIRE:
+ case RACE_BALROG:
+ case RACE_SPECTRE:
+ dam = 0;
+ ignore_wraith_form = TRUE;
+ break;
+ }
+
+ break;
+
+ case GF_HOLY_FIRE:
+ dam = dam * calc_holy_fire_damage_rate(target_ptr, CALC_MAX) / 100;
+ break;
+
+ case GF_HELL_FIRE:
+ dam = dam * calc_hell_fire_damage_rate(target_ptr, CALC_MAX) / 100;
+ break;
+
+ case GF_MIND_BLAST:
+ case GF_BRAIN_SMASH:
+ if (100 + rlev / 2 <= MAX(5, target_ptr->skill_sav)) {
+ dam = 0;
+ ignore_wraith_form = TRUE;
+ }
+
+ break;
+
+ case GF_CAUSE_1:
+ case GF_CAUSE_2:
+ case GF_CAUSE_3:
+ case GF_HAND_DOOM:
+ if (100 + rlev / 2 <= target_ptr->skill_sav) {
+ dam = 0;
+ ignore_wraith_form = TRUE;
+ }
+
+ break;
+
+ case GF_CAUSE_4:
+ if ((100 + rlev / 2 <= target_ptr->skill_sav) && (m_ptr->r_idx != MON_KENSHIROU)) {
+ dam = 0;
+ ignore_wraith_form = TRUE;
+ }
+
+ break;
+ }
+
+ if (target_ptr->wraith_form && !ignore_wraith_form) {
+ dam /= 2;
+ if (!dam)
+ dam = 1;
+ }
+
+ if (dam > *max)
+ *max = dam;
}
/*!
-* @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する。 /
-* Calculate spell damages
-* @param spell_num RF4ならRF4_SPELL_STARTのように32区切りのベースとなる数値
-* @param typ 効果属性のID
-* @param m_idx 魔法を行使するモンスターのID
-* @param max 算出した最大ダメージを返すポインタ
-* @return なし
-*/
+ * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する。 /
+ * Calculate spell damages
+ * @param spell_num RF4ならRF4_SPELL_STARTのように32区切りのベースとなる数値
+ * @param typ 効果属性のID
+ * @param m_idx 魔法を行使するモンスターのID
+ * @param max 算出した最大ダメージを返すポインタ
+ * @return なし
+ */
void spell_damcalc_by_spellnum(player_type *creature_ptr, monster_spell_type ms_type, EFFECT_ID typ, MONSTER_IDX m_idx, int *max)
{
- monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[m_idx];
- HIT_POINT dam = monspell_damage(creature_ptr, ms_type, m_idx, DAM_MAX);
- spell_damcalc(creature_ptr, m_ptr, typ, dam, max);
+ monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[m_idx];
+ HIT_POINT dam = monspell_damage(creature_ptr, ms_type, m_idx, DAM_MAX);
+ spell_damcalc(creature_ptr, m_ptr, typ, dam, max);
}
/*!
*/
static int blow_damcalc(monster_type *m_ptr, player_type *target_ptr, monster_blow *blow_ptr)
{
- int dam = blow_ptr->d_dice * blow_ptr->d_side;
- int dummy_max = 0;
-
- if (blow_ptr->method == RBM_EXPLODE)
- {
- dam = (dam + 1) / 2;
- spell_damcalc(target_ptr, m_ptr, mbe_info[blow_ptr->effect].explode_type, dam, &dummy_max);
- dam = dummy_max;
- return dam;
- }
-
- ARMOUR_CLASS ac = target_ptr->ac + target_ptr->to_a;
- bool check_wraith_form = TRUE;
- switch (blow_ptr->effect)
- {
- case RBE_SUPERHURT:
- {
- int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
- dam = MAX(dam, tmp_dam * 2);
- break;
- }
-
- case RBE_HURT:
- case RBE_SHATTER:
- dam -= (dam * ((ac < 150) ? ac : 150) / 250);
- break;
-
- case RBE_ACID:
- spell_damcalc(target_ptr, m_ptr, GF_ACID, dam, &dummy_max);
- dam = dummy_max;
- check_wraith_form = FALSE;
- break;
-
- case RBE_ELEC:
- spell_damcalc(target_ptr, m_ptr, GF_ELEC, dam, &dummy_max);
- dam = dummy_max;
- check_wraith_form = FALSE;
- break;
-
- case RBE_FIRE:
- spell_damcalc(target_ptr, m_ptr, GF_FIRE, dam, &dummy_max);
- dam = dummy_max;
- check_wraith_form = FALSE;
- break;
-
- case RBE_COLD:
- spell_damcalc(target_ptr, m_ptr, GF_COLD, dam, &dummy_max);
- dam = dummy_max;
- check_wraith_form = FALSE;
- break;
-
- case RBE_DR_MANA:
- dam = 0;
- check_wraith_form = FALSE;
- break;
- }
-
- if (check_wraith_form && target_ptr->wraith_form)
- {
- dam /= 2;
- if (!dam) dam = 1;
- }
-
- return dam;
+ int dam = blow_ptr->d_dice * blow_ptr->d_side;
+ int dummy_max = 0;
+
+ if (blow_ptr->method == RBM_EXPLODE) {
+ dam = (dam + 1) / 2;
+ spell_damcalc(target_ptr, m_ptr, mbe_info[blow_ptr->effect].explode_type, dam, &dummy_max);
+ dam = dummy_max;
+ return dam;
+ }
+
+ ARMOUR_CLASS ac = target_ptr->ac + target_ptr->to_a;
+ bool check_wraith_form = TRUE;
+ switch (blow_ptr->effect) {
+ case RBE_SUPERHURT: {
+ int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
+ dam = MAX(dam, tmp_dam * 2);
+ break;
+ }
+
+ case RBE_HURT:
+ case RBE_SHATTER:
+ dam -= (dam * ((ac < 150) ? ac : 150) / 250);
+ break;
+
+ case RBE_ACID:
+ spell_damcalc(target_ptr, m_ptr, GF_ACID, dam, &dummy_max);
+ dam = dummy_max;
+ check_wraith_form = FALSE;
+ break;
+
+ case RBE_ELEC:
+ spell_damcalc(target_ptr, m_ptr, GF_ELEC, dam, &dummy_max);
+ dam = dummy_max;
+ check_wraith_form = FALSE;
+ break;
+
+ case RBE_FIRE:
+ spell_damcalc(target_ptr, m_ptr, GF_FIRE, dam, &dummy_max);
+ dam = dummy_max;
+ check_wraith_form = FALSE;
+ break;
+
+ case RBE_COLD:
+ spell_damcalc(target_ptr, m_ptr, GF_COLD, dam, &dummy_max);
+ dam = dummy_max;
+ check_wraith_form = FALSE;
+ break;
+
+ case RBE_DR_MANA:
+ dam = 0;
+ check_wraith_form = FALSE;
+ break;
+ }
+
+ if (check_wraith_form && target_ptr->wraith_form) {
+ dam /= 2;
+ if (!dam)
+ dam = 1;
+ }
+
+ return dam;
}
-
/*!
* @brief プレイヤーが特定地点へ移動した場合に警告を発する処理 /
* Examine the grid (xx,yy) and warn the player if there are any danger
*/
bool process_warning(player_type *creature_ptr, POSITION xx, POSITION yy)
{
- POSITION mx, my;
- grid_type *g_ptr;
- GAME_TEXT o_name[MAX_NLEN];
+ POSITION mx, my;
+ grid_type *g_ptr;
+ GAME_TEXT o_name[MAX_NLEN];
#define WARNING_AWARE_RANGE 12
- int dam_max = 0;
- static int old_damage = 0;
-
- for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++)
- {
- for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++)
- {
- int dam_max0 = 0;
- monster_type *m_ptr;
- monster_race *r_ptr;
-
- if (!in_bounds(creature_ptr->current_floor_ptr, my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE)) continue;
-
- g_ptr = &creature_ptr->current_floor_ptr->grid_array[my][mx];
-
- if (!g_ptr->m_idx) continue;
-
- m_ptr = &creature_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
-
- if (monster_csleep_remaining(m_ptr)) continue;
- if (!is_hostile(m_ptr)) continue;
-
- r_ptr = &r_info[m_ptr->r_idx];
-
- /* Monster spells (only powerful ones)*/
- if (projectable(creature_ptr, my, mx, yy, xx))
- {
- BIT_FLAGS f4 = r_ptr->flags4;
- BIT_FLAGS f5 = r_ptr->a_ability_flags1;
- BIT_FLAGS f6 = r_ptr->a_ability_flags2;
-
- if (!(d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC))
- {
- if (f4 & RF4_BA_CHAO) spell_damcalc_by_spellnum(creature_ptr, MS_BALL_CHAOS, GF_CHAOS, g_ptr->m_idx, &dam_max0);
- if (f5 & RF5_BA_MANA) spell_damcalc_by_spellnum(creature_ptr, MS_BALL_MANA, GF_MANA, g_ptr->m_idx, &dam_max0);
- if (f5 & RF5_BA_DARK) spell_damcalc_by_spellnum(creature_ptr, MS_BALL_DARK, GF_DARK, g_ptr->m_idx, &dam_max0);
- if (f5 & RF5_BA_LITE) spell_damcalc_by_spellnum(creature_ptr, MS_STARBURST, GF_LITE, g_ptr->m_idx, &dam_max0);
- if (f6 & RF6_HAND_DOOM) spell_damcalc_by_spellnum(creature_ptr, MS_HAND_DOOM, GF_HAND_DOOM, g_ptr->m_idx, &dam_max0);
- if (f6 & RF6_PSY_SPEAR) spell_damcalc_by_spellnum(creature_ptr, MS_PSY_SPEAR, GF_PSY_SPEAR, g_ptr->m_idx, &dam_max0);
- }
-
- if (f4 & RF4_ROCKET) spell_damcalc_by_spellnum(creature_ptr, MS_ROCKET, GF_ROCKET, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_ACID) spell_damcalc_by_spellnum(creature_ptr, MS_BR_ACID, GF_ACID, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_ELEC) spell_damcalc_by_spellnum(creature_ptr, MS_BR_ELEC, GF_ELEC, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_FIRE) spell_damcalc_by_spellnum(creature_ptr, MS_BR_FIRE, GF_FIRE, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_COLD) spell_damcalc_by_spellnum(creature_ptr, MS_BR_COLD, GF_COLD, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_POIS) spell_damcalc_by_spellnum(creature_ptr, MS_BR_POIS, GF_POIS, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_NETH) spell_damcalc_by_spellnum(creature_ptr, MS_BR_NETHER, GF_NETHER, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_LITE) spell_damcalc_by_spellnum(creature_ptr, MS_BR_LITE, GF_LITE, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_DARK) spell_damcalc_by_spellnum(creature_ptr, MS_BR_DARK, GF_DARK, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_CONF) spell_damcalc_by_spellnum(creature_ptr, MS_BR_CONF, GF_CONFUSION, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_SOUN) spell_damcalc_by_spellnum(creature_ptr, MS_BR_SOUND, GF_SOUND, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_CHAO) spell_damcalc_by_spellnum(creature_ptr, MS_BR_CHAOS, GF_CHAOS, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_DISE) spell_damcalc_by_spellnum(creature_ptr, MS_BR_DISEN, GF_DISENCHANT, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_NEXU) spell_damcalc_by_spellnum(creature_ptr, MS_BR_NEXUS, GF_NEXUS, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_TIME) spell_damcalc_by_spellnum(creature_ptr, MS_BR_TIME, GF_TIME, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_INER) spell_damcalc_by_spellnum(creature_ptr, MS_BR_INERTIA, GF_INERTIAL, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_GRAV) spell_damcalc_by_spellnum(creature_ptr, MS_BR_GRAVITY, GF_GRAVITY, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_SHAR) spell_damcalc_by_spellnum(creature_ptr, MS_BR_SHARDS, GF_SHARDS, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_PLAS) spell_damcalc_by_spellnum(creature_ptr, MS_BR_PLASMA, GF_PLASMA, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_WALL) spell_damcalc_by_spellnum(creature_ptr, MS_BR_FORCE, GF_FORCE, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_MANA) spell_damcalc_by_spellnum(creature_ptr, MS_BR_MANA, GF_MANA, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_NUKE) spell_damcalc_by_spellnum(creature_ptr, MS_BR_NUKE, GF_NUKE, g_ptr->m_idx, &dam_max0);
- if (f4 & RF4_BR_DISI) spell_damcalc_by_spellnum(creature_ptr, MS_BR_DISI, GF_DISINTEGRATE, g_ptr->m_idx, &dam_max0);
- }
-
- /* Monster melee attacks */
- if ((r_ptr->flags1 & RF1_NEVER_BLOW) || (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MELEE))
- {
- dam_max += dam_max0;
- continue;
- }
-
- if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1))
- {
- dam_max += dam_max0;
- continue;
- }
-
- int dam_melee = 0;
- for (int m = 0; m < 4; m++)
- {
- /* Skip non-attacks */
- if (!r_ptr->blow[m].method || (r_ptr->blow[m].method == RBM_SHOOT)) continue;
-
- /* Extract the attack info */
- dam_melee += blow_damcalc(m_ptr, creature_ptr, &r_ptr->blow[m]);
- if (r_ptr->blow[m].method == RBM_EXPLODE) break;
- }
-
- if (dam_melee > dam_max0) dam_max0 = dam_melee;
- dam_max += dam_max0;
- }
- }
-
- /* Prevent excessive warning */
- if (dam_max > old_damage)
- {
- old_damage = dam_max * 3 / 2;
-
- if (dam_max > creature_ptr->chp / 2)
- {
- object_type *o_ptr = choose_warning_item(creature_ptr);
-
- if (o_ptr)
- object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- else
- strcpy(o_name, _("体", "body")); /* Warning ability without item */
- msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
-
- disturb(creature_ptr, FALSE, TRUE);
- return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
- }
- }
- else old_damage = old_damage / 2;
-
- g_ptr = &creature_ptr->current_floor_ptr->grid_array[yy][xx];
- bool is_warning = (!easy_disarm && is_trap(creature_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(creature_ptr, g_ptr->feat));
- is_warning &= !one_in_(13);
- if (!is_warning) return TRUE;
-
- object_type *o_ptr = choose_warning_item(creature_ptr);
- if (o_ptr != NULL)
- object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
- else
- strcpy(o_name, _("体", "body")); /* Warning ability without item */
- msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
- disturb(creature_ptr, FALSE, TRUE);
- return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
+ int dam_max = 0;
+ static int old_damage = 0;
+
+ for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++) {
+ for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++) {
+ int dam_max0 = 0;
+ monster_type *m_ptr;
+ monster_race *r_ptr;
+
+ if (!in_bounds(creature_ptr->current_floor_ptr, my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE))
+ continue;
+
+ g_ptr = &creature_ptr->current_floor_ptr->grid_array[my][mx];
+
+ if (!g_ptr->m_idx)
+ continue;
+
+ m_ptr = &creature_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
+
+ if (monster_csleep_remaining(m_ptr))
+ continue;
+ if (!is_hostile(m_ptr))
+ continue;
+
+ r_ptr = &r_info[m_ptr->r_idx];
+
+ /* Monster spells (only powerful ones)*/
+ if (projectable(creature_ptr, my, mx, yy, xx)) {
+ BIT_FLAGS f4 = r_ptr->flags4;
+ BIT_FLAGS f5 = r_ptr->a_ability_flags1;
+ BIT_FLAGS f6 = r_ptr->a_ability_flags2;
+
+ if (!(d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC)) {
+ if (f4 & RF4_BA_CHAO)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BALL_CHAOS, GF_CHAOS, g_ptr->m_idx, &dam_max0);
+ if (f5 & RF5_BA_MANA)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BALL_MANA, GF_MANA, g_ptr->m_idx, &dam_max0);
+ if (f5 & RF5_BA_DARK)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BALL_DARK, GF_DARK, g_ptr->m_idx, &dam_max0);
+ if (f5 & RF5_BA_LITE)
+ spell_damcalc_by_spellnum(creature_ptr, MS_STARBURST, GF_LITE, g_ptr->m_idx, &dam_max0);
+ if (f6 & RF6_HAND_DOOM)
+ spell_damcalc_by_spellnum(creature_ptr, MS_HAND_DOOM, GF_HAND_DOOM, g_ptr->m_idx, &dam_max0);
+ if (f6 & RF6_PSY_SPEAR)
+ spell_damcalc_by_spellnum(creature_ptr, MS_PSY_SPEAR, GF_PSY_SPEAR, g_ptr->m_idx, &dam_max0);
+ }
+
+ if (f4 & RF4_ROCKET)
+ spell_damcalc_by_spellnum(creature_ptr, MS_ROCKET, GF_ROCKET, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_ACID)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_ACID, GF_ACID, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_ELEC)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_ELEC, GF_ELEC, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_FIRE)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_FIRE, GF_FIRE, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_COLD)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_COLD, GF_COLD, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_POIS)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_POIS, GF_POIS, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_NETH)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_NETHER, GF_NETHER, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_LITE)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_LITE, GF_LITE, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_DARK)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_DARK, GF_DARK, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_CONF)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_CONF, GF_CONFUSION, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_SOUN)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_SOUND, GF_SOUND, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_CHAO)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_CHAOS, GF_CHAOS, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_DISE)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_DISEN, GF_DISENCHANT, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_NEXU)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_NEXUS, GF_NEXUS, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_TIME)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_TIME, GF_TIME, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_INER)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_INERTIA, GF_INERTIAL, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_GRAV)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_GRAVITY, GF_GRAVITY, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_SHAR)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_SHARDS, GF_SHARDS, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_PLAS)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_PLASMA, GF_PLASMA, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_WALL)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_FORCE, GF_FORCE, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_MANA)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_MANA, GF_MANA, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_NUKE)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_NUKE, GF_NUKE, g_ptr->m_idx, &dam_max0);
+ if (f4 & RF4_BR_DISI)
+ spell_damcalc_by_spellnum(creature_ptr, MS_BR_DISI, GF_DISINTEGRATE, g_ptr->m_idx, &dam_max0);
+ }
+
+ /* Monster melee attacks */
+ if ((r_ptr->flags1 & RF1_NEVER_BLOW) || (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)) {
+ dam_max += dam_max0;
+ continue;
+ }
+
+ if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)) {
+ dam_max += dam_max0;
+ continue;
+ }
+
+ int dam_melee = 0;
+ for (int m = 0; m < 4; m++) {
+ /* Skip non-attacks */
+ if (!r_ptr->blow[m].method || (r_ptr->blow[m].method == RBM_SHOOT))
+ continue;
+
+ /* Extract the attack info */
+ dam_melee += blow_damcalc(m_ptr, creature_ptr, &r_ptr->blow[m]);
+ if (r_ptr->blow[m].method == RBM_EXPLODE)
+ break;
+ }
+
+ if (dam_melee > dam_max0)
+ dam_max0 = dam_melee;
+ dam_max += dam_max0;
+ }
+ }
+
+ /* Prevent excessive warning */
+ if (dam_max > old_damage) {
+ old_damage = dam_max * 3 / 2;
+
+ if (dam_max > creature_ptr->chp / 2) {
+ object_type *o_ptr = choose_warning_item(creature_ptr);
+
+ if (o_ptr)
+ describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ else
+ strcpy(o_name, _("体", "body")); /* Warning ability without item */
+ msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
+
+ disturb(creature_ptr, FALSE, TRUE);
+ return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
+ }
+ } else
+ old_damage = old_damage / 2;
+
+ g_ptr = &creature_ptr->current_floor_ptr->grid_array[yy][xx];
+ bool is_warning = (!easy_disarm && is_trap(creature_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(creature_ptr, g_ptr->feat));
+ is_warning &= !one_in_(13);
+ if (!is_warning)
+ return TRUE;
+
+ object_type *o_ptr = choose_warning_item(creature_ptr);
+ if (o_ptr != NULL)
+ describe_flavor(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+ else
+ strcpy(o_name, _("体", "body")); /* Warning ability without item */
+ msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
+ disturb(creature_ptr, FALSE, TRUE);
+ return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
}