bool activate_shikofumi(player_type *user_ptr);
bool activate_terror(player_type *user_ptr);
bool activate_map_light(player_type *user_ptr);
+bool activate_exploding_rune(player_type *user_ptr);
+bool activate_protection_rune(player_type *user_ptr);
+bool activate_light(player_type *user_ptr, concptr name);
+bool activate_recall(player_type *user_ptr);