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Merge pull request #769 from iks3/feature-add-item-abilities-a18
[hengbandforosx/hengbandosx.git] / src / object-activation / activation-resistance.h
index ff9ad47..13bf995 100644 (file)
@@ -3,9 +3,14 @@
 #include "system/angband.h"
 
 bool activate_resistance_elements(player_type *user_ptr);
-bool activate_resistance_acid(player_type *user_ptr, object_type *o_ptr, concptr name);
-bool activate_resistance_elec(player_type *user_ptr, object_type *o_ptr, concptr name);
-bool activate_resistance_fire(player_type *user_ptr, object_type *o_ptr, concptr name);
-bool activate_resistance_cold(player_type *user_ptr, object_type *o_ptr, concptr name);
+bool activate_resistance_acid(player_type *user_ptr, concptr name);
+bool activate_resistance_elec(player_type *user_ptr, concptr name);
+bool activate_resistance_fire(player_type *user_ptr, concptr name);
+bool activate_resistance_cold(player_type *user_ptr, concptr name);
 bool activate_resistance_pois(player_type *user_ptr, concptr name);
+bool activate_acid_ball_and_resistance(player_type *user_ptr, concptr name);
+bool activate_elec_ball_and_resistance(player_type *user_ptr, concptr name);
+bool activate_fire_ball_and_resistance(player_type *user_ptr, concptr name);
+bool activate_cold_ball_and_resistance(player_type *user_ptr, concptr name);
+bool activate_pois_ball_and_resistance(player_type *user_ptr, concptr name);
 bool activate_ultimate_resistance(player_type *user_ptr);