-#include "object-activation/activation-teleport.h"
+#include "object-activation/activation-teleport.h"
#include "cmd-io/cmd-save.h"
#include "core/asking-player.h"
#include "game-option/special-options.h"
(void)stair_creation(user_ptr);
return TRUE;
default:
- if (!get_check(_("\82±\82Ì\8aK\82ð\8b\8e\82è\82Ü\82·\82©\81H", "Leave this level? ")))
+ if (!get_check(_("この階を去りますか?", "Leave this level? ")))
return TRUE;
if (autosave_l)
bool activate_teleport_level(player_type *user_ptr)
{
- if (!get_check(_("\96{\93\96\82É\91¼\82Ì\8aK\82É\83e\83\8c\83|\81[\83g\82µ\82Ü\82·\82©\81H", "Are you sure? (Teleport Level)")))
+ if (!get_check(_("本当に他の階にテレポートしますか?", "Are you sure? (Teleport Level)")))
return FALSE;
teleport_level(user_ptr, 0);
bool activate_dimension_door(player_type *user_ptr)
{
- msg_print(_("\8e\9f\8c³\82Ì\94à\82ª\8aJ\82¢\82½\81B\96Ú\93I\92n\82ð\91I\82ñ\82Å\89º\82³\82¢\81B", "You open a dimensional gate. Choose a destination."));
+ msg_print(_("次元の扉が開いた。目的地を選んで下さい。", "You open a dimensional gate. Choose a destination."));
return dimension_door(user_ptr);
}
bool activate_teleport(player_type *user_ptr)
{
- msg_print(_("\8eü\82è\82Ì\8bó\8aÔ\82ª\98c\82ñ\82Å\82¢\82é...", "It twists space around you..."));
+ msg_print(_("周りの空間が歪んでいる...", "It twists space around you..."));
teleport_player(user_ptr, 100, TELEPORT_SPONTANEOUS);
return TRUE;
}