#include "target/target-getter.h"
#include "view/display-messages.h"
-bool activate_teleport_away(player_type *player_ptr)
+bool activate_teleport_away(PlayerType *player_ptr)
{
DIRECTION dir;
if (!get_aim_dir(player_ptr, &dir))
return true;
}
-bool activate_escape(player_type *player_ptr)
+bool activate_escape(PlayerType *player_ptr)
{
switch (randint1(13)) {
case 1:
}
}
-bool activate_teleport_level(player_type *player_ptr)
+bool activate_teleport_level(PlayerType *player_ptr)
{
if (!get_check(_("本当に他の階にテレポートしますか?", "Are you sure? (Teleport Level)")))
return false;
return true;
}
-bool activate_dimension_door(player_type *player_ptr)
+bool activate_dimension_door(PlayerType *player_ptr)
{
msg_print(_("次元の扉が開いた。目的地を選んで下さい。", "You open a dimensional gate. Choose a destination."));
return dimension_door(player_ptr);
}
-bool activate_teleport(player_type *player_ptr)
+bool activate_teleport(PlayerType *player_ptr)
{
msg_print(_("周りの空間が歪んでいる...", "It twists space around you..."));
teleport_player(player_ptr, 100, TELEPORT_SPONTANEOUS);
return true;
}
-bool activate_phase_door(player_type *player_ptr)
+bool activate_phase_door(PlayerType *player_ptr)
{
teleport_player(player_ptr, 10, TELEPORT_SPONTANEOUS);
return true;