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[Refactor] struct player_type を class PlayerType に置換。
[hengbandforosx/hengbandosx.git] / src / object-activation / activation-teleport.cpp
index a1375c0..3dac170 100644 (file)
@@ -11,7 +11,7 @@
 #include "target/target-getter.h"
 #include "view/display-messages.h"
 
-bool activate_teleport_away(player_type *player_ptr)
+bool activate_teleport_away(PlayerType *player_ptr)
 {
     DIRECTION dir;
     if (!get_aim_dir(player_ptr, &dir))
@@ -21,7 +21,7 @@ bool activate_teleport_away(player_type *player_ptr)
     return true;
 }
 
-bool activate_escape(player_type *player_ptr)
+bool activate_escape(PlayerType *player_ptr)
 {
     switch (randint1(13)) {
     case 1:
@@ -54,7 +54,7 @@ bool activate_escape(player_type *player_ptr)
     }
 }
 
-bool activate_teleport_level(player_type *player_ptr)
+bool activate_teleport_level(PlayerType *player_ptr)
 {
     if (!get_check(_("本当に他の階にテレポートしますか?", "Are you sure? (Teleport Level)")))
         return false;
@@ -63,20 +63,20 @@ bool activate_teleport_level(player_type *player_ptr)
     return true;
 }
 
-bool activate_dimension_door(player_type *player_ptr)
+bool activate_dimension_door(PlayerType *player_ptr)
 {
     msg_print(_("次元の扉が開いた。目的地を選んで下さい。", "You open a dimensional gate. Choose a destination."));
     return dimension_door(player_ptr);
 }
 
-bool activate_teleport(player_type *player_ptr)
+bool activate_teleport(PlayerType *player_ptr)
 {
     msg_print(_("周りの空間が歪んでいる...", "It twists space around you..."));
     teleport_player(player_ptr, 100, TELEPORT_SPONTANEOUS);
     return true;
 }
 
-bool activate_phase_door(player_type *player_ptr)
+bool activate_phase_door(PlayerType *player_ptr)
 {
     teleport_player(player_ptr, 10, TELEPORT_SPONTANEOUS);
     return true;