#pragma once
-struct player_type;
-bool activate_teleport_away(player_type *player_ptr);
-bool activate_escape(player_type *player_ptr);
-bool activate_teleport_level(player_type *player_ptr);
-bool activate_dimension_door(player_type *player_ptr);
-bool activate_teleport(player_type *player_ptr);
-bool activate_phase_door(player_type *player_ptr);
+class PlayerType;
+bool activate_teleport_away(PlayerType *player_ptr);
+bool activate_escape(PlayerType *player_ptr);
+bool activate_teleport_level(PlayerType *player_ptr);
+bool activate_dimension_door(PlayerType *player_ptr);
+bool activate_teleport(PlayerType *player_ptr);
+bool activate_phase_door(PlayerType *player_ptr);