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[Refactor] struct player_type を class PlayerType に置換。
[hengbandforosx/hengbandosx.git] / src / object-activation / activation-teleport.h
index eaf218e..54b8900 100644 (file)
@@ -1,9 +1,9 @@
 #pragma once
 
-struct player_type;
-bool activate_teleport_away(player_type *player_ptr);
-bool activate_escape(player_type *player_ptr);
-bool activate_teleport_level(player_type *player_ptr);
-bool activate_dimension_door(player_type *player_ptr);
-bool activate_teleport(player_type *player_ptr);
-bool activate_phase_door(player_type *player_ptr);
+class PlayerType;
+bool activate_teleport_away(PlayerType *player_ptr);
+bool activate_escape(PlayerType *player_ptr);
+bool activate_teleport_level(PlayerType *player_ptr);
+bool activate_dimension_door(PlayerType *player_ptr);
+bool activate_teleport(PlayerType *player_ptr);
+bool activate_phase_door(PlayerType *player_ptr);