}
while (TRUE) {
- o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
+ o_ptr->name2 = get_random_ego(INVEN_SUB_HAND, TRUE);
if (o_ptr->sval != SV_SMALL_METAL_SHIELD && o_ptr->sval != SV_LARGE_METAL_SHIELD && o_ptr->name2 == EGO_S_DWARVEN) {
continue;
}
become_random_artifact(owner_ptr, o_ptr, FALSE);
break;
}
- o_ptr->name2 = get_random_ego(INVEN_HANDS, TRUE);
+ o_ptr->name2 = get_random_ego(INVEN_ARMS, TRUE);
} else if (power < -1) {
- o_ptr->name2 = get_random_ego(INVEN_HANDS, FALSE);
+ o_ptr->name2 = get_random_ego(INVEN_ARMS, FALSE);
}
break;