void apply_magic() override;
protected:
- void enchant(){};
- void give_ego_index(){};
- void give_high_ego_index(){};
- void give_cursed(){};
+ void enchant() override{};
+ void give_ego_index() override{};
+ void give_high_ego_index() override{};
+ void give_cursed() override{};
private:
player_type *owner_ptr;