if (randint1(100) > chance)
return;
- object_type *o_ptr = &owner_ptr->inventory_list[INVEN_RARM + randint0(12)];
+ object_type *o_ptr = &owner_ptr->inventory_list[INVEN_MAIN_HAND + randint0(12)];
if (!o_ptr->k_idx)
return;
BIT_FLAGS oflgs[TR_FLAG_SIZE];
describe_flavor(owner_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
/* Extra, biased saving throw for blessed items */
- if (have_flag(oflgs, TR_BLESSED)) {
+ if (has_flag(oflgs, TR_BLESSED)) {
#ifdef JP
msg_format("祝福された%sは呪いを跳ね返した!", o_name);
#else