#include "artifact/random-art-generator.h"
#include "game-option/cheat-options.h"
#include "inventory/inventory-slot-types.h"
+#include "monster-floor/place-monster-types.h"
#include "monster-race/monster-race-hook.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-indice-types.h"
auto *floor_ptr = this->player_ptr->current_floor_ptr;
MonsterRaceId r_idx;
while (true) {
- r_idx = get_mon_num(this->player_ptr, 0, floor_ptr->dun_level, 0);
+ r_idx = get_mon_num(this->player_ptr, 0, floor_ptr->dun_level, PM_NONE);
auto &r_ref = monraces_info[r_idx];
auto check = (floor_ptr->dun_level < r_ref.level) ? (r_ref.level - floor_ptr->dun_level) : 0;
const auto sval = this->o_ptr->bi_key.sval();