}
+cptr item_activation_dragon_breath(object_type *o_ptr)
+{
+ static char desc[256];
+ u32b flgs[4]; /* for resistance flags */
+ int i, n = 0;
+
+ object_flags(o_ptr, flgs);
+ strcpy(desc, _("", "breath "));
+
+ for (i = 0; dragonbreath_info[i].flag != 0; i++)
+ {
+ if (have_flag(flgs, dragonbreath_info[i].flag))
+ {
+ if (n > 0) strcat(desc, _("¡¢", ", "));
+ strcat(desc, dragonbreath_info[i].name);
+ n++;
+ }
+ }
+
+ strcat(desc, _("¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè"," every 200+d200 turns"));
+
+ return (desc);
+}
+
/*
* Determine the "Activation" (if any) for an artifact
* Return a string, or NULL for "no activation"
*/
cptr item_activation(object_type *o_ptr)
{
+ static char *buf[256];
u32b flgs[TR_FLAG_SIZE];
/* Extract the flags */
{
if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
}
- if (object_is_ego(o_ptr))
+ else if (object_is_ego(o_ptr))
{
if (!o_ptr->xtra2) o_ptr->xtra2 = e_info[o_ptr->name2].act_idx;
}
+ else
+ {
+ if (!o_ptr->xtra2) o_ptr->xtra2 = k_info[o_ptr->k_idx].act_idx;
+ }
- if ((object_is_artifact(o_ptr) || object_is_ego(o_ptr)) &&
- (o_ptr->xtra2))
+ /* Get an explain of an activation */
+ /* if ((object_is_artifact(o_ptr) || object_is_ego(o_ptr)) && (o_ptr->xtra2)) */
+ if (o_ptr->xtra2)
{
switch (o_ptr->xtra2)
{
case ACT_DISP_EVIL:
return "¼Ù°Â໶(x5) : 100+d100 ¥¿¡¼¥óËè";
case ACT_BA_MISS_3:
- return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 500 ¥¿¡¼¥óËè";
+ return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
case ACT_DISP_GOOD:
return "Á±ÎÉÂ໶(x5) : 100+d100 ¥¿¡¼¥óËè";
case ACT_BO_MANA:
case ACT_CAST_BA_STAR:
return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150) : 1000 ¥¿¡¼¥óËè";
case ACT_BLADETURNER:
- return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ";
+ return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ : 400 ¥¿¡¼¥óËè";
case ACT_BA_ACID_1:
return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
case ACT_BR_FIRE:
if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
return "Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 200 ¥¿¡¼¥óËè";
return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
+ case ACT_BR_DRAGON:
+ return item_activation_dragon_breath(o_ptr);
case ACT_CONFUSE:
return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
case ACT_HELO_SPEED:
return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(´ü´Ö 50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
case ACT_RESIST_ACID:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
+ return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
return "»À¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
case ACT_RESIST_FIRE:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+ return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
return "²Ð±ê¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
case ACT_RESIST_COLD:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+ return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
return "Î䵤¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
case ACT_RESIST_ELEC:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
+ return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
return "ÅÅ·â¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
case ACT_RESIST_POIS:
return "ÆǤؤÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
case ACT_DISP_EVIL:
return "dispel evil (x5) every 100+d100 turns";
case ACT_BA_MISS_3:
- return "elemental breath (300) every 500 turns";
+ return "elemental breath (300) every 200+d200 turns";
case ACT_DISP_GOOD:
return "dispel good (x5) every 100+d100 turns";
case ACT_BO_MANA:
case ACT_CAST_BA_STAR:
return "cast star balls (150) every 1000 turns";
case ACT_BLADETURNER:
- return "breathe elements (300), hero, bless, and resistance";
+ return "breathe elements (300), hero, bless, and resistance every 400 turns";
case ACT_BA_ACID_1:
return "ball of acid (100) every 12+d12 turns";
case ACT_BR_FIRE:
if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
return "breath of cold (200) and resist cold every 200 turns";
return "cold breath (200) every 250 turns";
+ case ACT_BR_DRAGON:
+ return item_activation_dragon_breath(o_ptr);
case ACT_CONFUSE:
return "confuse monster every 15 turns";
case ACT_HELO_SPEED:
return "hero and +10 to speed (50) every 100+200d turns";
case ACT_RESIST_ACID:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
+ return "ball of acid (100) and resist acid every 40+d40 turns";
return "resist acid (dur 20+d20) every 40+d40 turns";
case ACT_RESIST_FIRE:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+ return "ball of fire (100) and resist fire every 40+d40 turns";
return "resist fire (dur 20+d20) every 40+d40 turns";
case ACT_RESIST_COLD:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+ return "ball of cold (100) and resist cold every 40+d40 turns";
return "resist cold (dur 20+d20) every 40+d40 turns";
case ACT_RESIST_ELEC:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
+ return "ball of elec (100) and resist elec every 40+d40 turns";
return "resist thunder (dur 20+d20) every 40+d40 turns";
case ACT_RESIST_POIS:
return "resist poison (dur 20+d20) every 40+d40 turns";
}
}
- if (o_ptr->tval == TV_RING)
- {
- switch (o_ptr->sval)
- {
- case SV_RING_FLAMES:
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "ball of fire (100) and resist fire every 50+d50 turns";
-#endif
-
- case SV_RING_ICE:
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "ball of cold (100) and resist cold every 50+d50 turns";
-#endif
-
- case SV_RING_ACID:
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "ball of acid (100) and resist acid every 50+d50 turns";
-#endif
-
- case SV_RING_ELEC:
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "ball of elec (100) and resist elec every 50+d50 turns";
-#endif
-
- default:
- return NULL;
- }
- }
-
- if (o_ptr->tval == TV_AMULET)
- {
- if (object_is_ego(o_ptr))
- {
- switch (o_ptr->name2)
- {
- case EGO_AMU_IDENT:
-#ifdef JP
- return "´ÕÄê : 10 ¥¿¡¼¥óËè";
-#else
- return "identify every 10 turns";
-#endif
- case EGO_AMU_CHARM:
-#ifdef JP
- return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 200 ¥¿¡¼¥óËè";
-#else
- return "charm monster every 200 turns";
-#endif
- case EGO_AMU_JUMP:
-#ifdef JP
- return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè";
-#else
- return "blink every 10+d10 turns";
-#endif
- case EGO_AMU_TELEPORT:
-#ifdef JP
- return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè";
-#else
- return "teleport every 50+d50 turns";
-#endif
- case EGO_AMU_D_DOOR:
-#ifdef JP
- return "¼¡¸µ¤ÎÈâ : 200 ¥¿¡¼¥óËè";
-#else
- return "dimension door every 200 turns";
-#endif
- case EGO_AMU_RES_FIRE_:
-#ifdef JP
- return "²Ð±ê¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist fire every 50+d50 turns";
-#endif
- case EGO_AMU_RES_COLD_:
-#ifdef JP
- return "Î䵤¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist cold every 50+d50 turns";
-#endif
- case EGO_AMU_RES_ELEC_:
-#ifdef JP
- return "ÅÅ·â¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist elec every 50+d50 turns";
-#endif
- case EGO_AMU_RES_ACID_:
-#ifdef JP
- return "»À¤Ø¤ÎÂÑÀ : 50+d50¥¿¡¼¥óËè";
-#else
- return "resist acid every 50+d50 turns";
-#endif
- case EGO_AMU_DETECTION:
-#ifdef JP
- return "Á´´¶ÃÎ : 55+d55¥¿¡¼¥óËè";
-#else
- return "detect all floor every 55+d55 turns";
-#endif
- }
- }
- }
-
+ /* Special items */
if (o_ptr->tval == TV_WHISTLE)
{
#ifdef JP
#endif
}
- /* Require dragon scale mail */
-#ifdef JP
-if (o_ptr->tval != TV_DRAG_ARMOR) return ("´ñ̯¤Ê¸÷");
-#else
- if (o_ptr->tval != TV_DRAG_ARMOR) return ("a strange glow");
-#endif
-
-
- /* Branch on the sub-type */
- switch (o_ptr->sval)
- {
- case SV_DRAGON_BLUE:
- {
-#ifdef JP
-return "°ðºÊ¤Î¥Ö¥ì¥¹(100) : 150+d150 ¥¿¡¼¥óËè";
-#else
- return "breathe lightning (100) every 150+d150 turns";
-#endif
-
- }
- case SV_DRAGON_WHITE:
- {
-#ifdef JP
-return "Î䵤¤Î¥Ö¥ì¥¹(110) : 150+d150 ¥¿¡¼¥óËè";
-#else
- return "breathe frost (110) every 150+d150 turns";
-#endif
-
- }
- case SV_DRAGON_BLACK:
- {
-#ifdef JP
-return "»À¤Î¥Ö¥ì¥¹(130) : 150+d150 ¥¿¡¼¥óËè";
-#else
- return "breathe acid (130) every 150+d150 turns";
-#endif
-
- }
- case SV_DRAGON_GREEN:
- {
-#ifdef JP
-return "ÆǤΥ¬¥¹¤Î¥Ö¥ì¥¹(150) : 180+d180 ¥¿¡¼¥óËè";
-#else
- return "breathe poison gas (150) every 180+d180 turns";
-#endif
-
- }
- case SV_DRAGON_RED:
- {
-#ifdef JP
-return "²Ð±ê¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe fire (200) every 200+d200 turns";
-#endif
-
- }
- case SV_DRAGON_MULTIHUED:
- {
-#ifdef JP
-return "Ëü¿§¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe multi-hued (250) every 200+d200 turns";
-#endif
-
- }
- case SV_DRAGON_BRONZE:
- {
-#ifdef JP
-return "º®Íð¤Î¥Ö¥ì¥¹(120) : 180+d180 ¥¿¡¼¥óËè";
-#else
- return "breathe confusion (120) every 180+d180 turns";
-#endif
-
- }
- case SV_DRAGON_GOLD:
- {
-#ifdef JP
-return "¹ì²»¤Î¥Ö¥ì¥¹(130) : 180+d180 ¥¿¡¼¥óËè";
-#else
- return "breathe sound (130) every 180+d180 turns";
-#endif
-
- }
- case SV_DRAGON_CHAOS:
- {
-#ifdef JP
-return "¥«¥ª¥¹/Îô²½¤Î¥Ö¥ì¥¹(220) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe chaos/disenchant (220) every 200+d200 turns";
-#endif
-
- }
- case SV_DRAGON_LAW:
- {
-#ifdef JP
-return "¹ì²»/ÇËÊҤΥ֥쥹(230) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe sound/shards (230) every 200+d200 turns";
-#endif
-
- }
- case SV_DRAGON_BALANCE:
- {
-#ifdef JP
-return "¥Ð¥é¥ó¥¹¤Î¥Ö¥ì¥¹ (250) 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe balance (250) every 200+d200 turns";
-#endif
-
- }
- case SV_DRAGON_SHINING:
- {
-#ifdef JP
-return "Á®¸÷/°Å¹õ¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe light/darkness (200) every 200+d200 turns";
-#endif
-
- }
- case SV_DRAGON_POWER:
- {
-#ifdef JP
-return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
-#else
- return "breathe the elements (300) every 200+d200 turns";
-#endif
-
- }
- }
-
/* Oops */
#ifdef JP
-return "¶õµ¤¤Î©";
+ return "²¿¤âµ¯¤¤Ê¤¤";
#else
- return "breathe air";
+ return "Nothing";
#endif
-
}