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When an object has activation flag and xtra2=0, restore activation index by referring...
[hengband/hengband.git] / src / object1.c
index 2d00b8b..40fbdad 100644 (file)
@@ -330,12 +330,37 @@ void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
 }
 
 
+cptr item_activation_dragon_breath(object_type *o_ptr)
+{
+       static char desc[256];
+       u32b flgs[4]; /* for resistance flags */
+       int i, n = 0;
+
+       object_flags(o_ptr, flgs);
+       strcpy(desc, _("", "breath "));
+
+       for (i = 0; dragonbreath_info[i].flag != 0; i++)
+       {
+               if (have_flag(flgs, dragonbreath_info[i].flag))
+               {
+                       if (n > 0) strcat(desc, _("¡¢", ", "));
+                       strcat(desc, dragonbreath_info[i].name);
+                       n++;
+               }
+       }
+
+       strcat(desc, _("¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè"," every 200+d200 turns"));
+
+       return (desc);
+}
+
 /*
  * Determine the "Activation" (if any) for an artifact
  * Return a string, or NULL for "no activation"
  */
 cptr item_activation(object_type *o_ptr)
 {
+       static char *buf[256];
        u32b flgs[TR_FLAG_SIZE];
 
        /* Extract the flags */
@@ -398,13 +423,18 @@ cptr item_activation(object_type *o_ptr)
        {
                if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
        }
-       if (object_is_ego(o_ptr))
+       else if (object_is_ego(o_ptr))
        {
                if (!o_ptr->xtra2) o_ptr->xtra2 = e_info[o_ptr->name2].act_idx;
        }
+       else
+       {
+               if (!o_ptr->xtra2) o_ptr->xtra2 = k_info[o_ptr->k_idx].act_idx;
+       }
 
-       if ((object_is_artifact(o_ptr) || object_is_ego(o_ptr)) &&
-               (o_ptr->xtra2))
+       /* Get an explain of an activation */
+       /* if ((object_is_artifact(o_ptr) || object_is_ego(o_ptr)) && (o_ptr->xtra2)) */
+       if (o_ptr->xtra2)
        {
                switch (o_ptr->xtra2)
                {
@@ -458,7 +488,7 @@ cptr item_activation(object_type *o_ptr)
                        case ACT_DISP_EVIL:
                                return "¼Ù°­Â໶(x5) : 100+d100 ¥¿¡¼¥óËè";
                        case ACT_BA_MISS_3:
-                               return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 500 ¥¿¡¼¥óËè";
+                               return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
                        case ACT_DISP_GOOD:
                                return "Á±ÎÉÂ໶(x5) : 100+d100 ¥¿¡¼¥óËè";
                        case ACT_BO_MANA:
@@ -482,7 +512,7 @@ cptr item_activation(object_type *o_ptr)
                        case ACT_CAST_BA_STAR:
                                return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150) : 1000 ¥¿¡¼¥óËè";
                        case ACT_BLADETURNER:
-                               return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ­";
+                               return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ­ : 400 ¥¿¡¼¥óËè";
                        case ACT_BA_ACID_1:
                                return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
                        case ACT_BR_FIRE:
@@ -493,6 +523,8 @@ cptr item_activation(object_type *o_ptr)
                                if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
                                        return "Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 200 ¥¿¡¼¥óËè";
                                return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
+                       case ACT_BR_DRAGON:
+                               return item_activation_dragon_breath(o_ptr);
 
                        case ACT_CONFUSE:
                                return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
@@ -584,12 +616,20 @@ cptr item_activation(object_type *o_ptr)
                        case ACT_HELO_SPEED:
                                return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(´ü´Ö 50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
                        case ACT_RESIST_ACID:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
+                                       return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ­ : 40+d40 ¥¿¡¼¥óËè";
                                return "»À¤Ø¤ÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
                        case ACT_RESIST_FIRE:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+                                       return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ­ : 40+d40 ¥¿¡¼¥óËè";
                                return "²Ð±ê¤Ø¤ÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
                        case ACT_RESIST_COLD:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+                                       return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 40+d40 ¥¿¡¼¥óËè";
                                return "Î䵤¤Ø¤ÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
                        case ACT_RESIST_ELEC:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
+                                       return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ­ : 40+d40 ¥¿¡¼¥óËè";
                                return "ÅÅ·â¤Ø¤ÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
                        case ACT_RESIST_POIS:
                                return "ÆǤؤÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
@@ -715,7 +755,7 @@ cptr item_activation(object_type *o_ptr)
                        case ACT_DISP_EVIL:
                                return "dispel evil (x5) every 100+d100 turns";
                        case ACT_BA_MISS_3:
-                               return "elemental breath (300) every 500 turns";
+                               return "elemental breath (300) every 200+d200 turns";
                        case ACT_DISP_GOOD:
                                return "dispel good (x5) every 100+d100 turns";
                        case ACT_BO_MANA:
@@ -739,7 +779,7 @@ cptr item_activation(object_type *o_ptr)
                        case ACT_CAST_BA_STAR:
                                return "cast star balls (150) every 1000 turns";
                        case ACT_BLADETURNER:
-                               return "breathe elements (300), hero, bless, and resistance";
+                               return "breathe elements (300), hero, bless, and resistance every 400 turns";
                        case ACT_BA_ACID_1:
                                return "ball of acid (100) every 12+d12 turns";
                        case ACT_BR_FIRE:
@@ -750,6 +790,8 @@ cptr item_activation(object_type *o_ptr)
                                if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
                                        return "breath of cold (200) and resist cold every 200 turns";
                                return "cold breath (200) every 250 turns";
+                       case ACT_BR_DRAGON:
+                               return item_activation_dragon_breath(o_ptr);
 
                        case ACT_CONFUSE:
                                return "confuse monster every 15 turns";
@@ -842,12 +884,20 @@ cptr item_activation(object_type *o_ptr)
                        case ACT_HELO_SPEED:
                                return "hero and +10 to speed (50) every 100+200d turns";
                        case ACT_RESIST_ACID:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
+                                       return "ball of acid (100) and resist acid every 40+d40 turns";
                                return "resist acid (dur 20+d20) every 40+d40 turns";
                        case ACT_RESIST_FIRE:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+                                       return "ball of fire (100) and resist fire every 40+d40 turns";
                                return "resist fire (dur 20+d20) every 40+d40 turns";
                        case ACT_RESIST_COLD:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+                                       return "ball of cold (100) and resist cold every 40+d40 turns";
                                return "resist cold (dur 20+d20) every 40+d40 turns";
                        case ACT_RESIST_ELEC:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
+                                       return "ball of elec (100) and resist elec every 40+d40 turns";
                                return "resist thunder (dur 20+d20) every 40+d40 turns";
                        case ACT_RESIST_POIS:
                                return "resist poison (dur 20+d20) every 40+d40 turns";
@@ -927,113 +977,7 @@ cptr item_activation(object_type *o_ptr)
                }
        }
 
-       if (o_ptr->tval == TV_RING)
-       {
-               switch (o_ptr->sval)
-               {
-                       case SV_RING_FLAMES:
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "ball of fire (100) and resist fire every 50+d50 turns";
-#endif
-
-                       case SV_RING_ICE:
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "ball of cold (100) and resist cold every 50+d50 turns";
-#endif
-
-                       case SV_RING_ACID:
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "ball of acid (100) and resist acid every 50+d50 turns";
-#endif
-
-                       case SV_RING_ELEC:
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "ball of elec (100) and resist elec every 50+d50 turns";
-#endif
-
-                       default:
-                               return NULL;
-               }
-       }
-
-       if (o_ptr->tval == TV_AMULET)
-       {
-               if (object_is_ego(o_ptr))
-               {
-                       switch (o_ptr->name2)
-                       {
-                       case EGO_AMU_IDENT:
-#ifdef JP
-                               return "´ÕÄê : 10 ¥¿¡¼¥óËè";
-#else
-                               return "identify every 10 turns";
-#endif
-                       case EGO_AMU_CHARM:
-#ifdef JP
-                               return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 200 ¥¿¡¼¥óËè";
-#else
-                               return "charm monster every 200 turns";
-#endif
-                       case EGO_AMU_JUMP:
-#ifdef JP
-                               return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè";
-#else
-                               return "blink every 10+d10 turns";
-#endif
-                       case EGO_AMU_TELEPORT:
-#ifdef JP
-                               return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "teleport every 50+d50 turns";
-#endif
-                       case EGO_AMU_D_DOOR:
-#ifdef JP
-                               return "¼¡¸µ¤ÎÈâ : 200 ¥¿¡¼¥óËè";
-#else
-                               return "dimension door every 200 turns";
-#endif
-                       case EGO_AMU_RES_FIRE_:
-#ifdef JP
-                               return "²Ð±ê¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                               return "resist fire every 50+d50 turns";
-#endif
-                       case EGO_AMU_RES_COLD_:
-#ifdef JP
-                               return "Î䵤¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                               return "resist cold every 50+d50 turns";
-#endif
-                       case EGO_AMU_RES_ELEC_:
-#ifdef JP
-                               return "ÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                               return "resist elec every 50+d50 turns";
-#endif
-                       case EGO_AMU_RES_ACID_:
-#ifdef JP
-                               return "»À¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                               return "resist acid every 50+d50 turns";
-#endif
-                       case EGO_AMU_DETECTION:
-#ifdef JP
-                               return "Á´´¶ÃΠ: 55+d55¥¿¡¼¥óËè";
-#else
-                               return "detect all floor every 55+d55 turns";
-#endif
-                       }
-               }
-       }
-
+       /* Special items */
        if (o_ptr->tval == TV_WHISTLE)
        {
 #ifdef JP
@@ -1052,143 +996,12 @@ return "
 #endif
        }
 
-       /* Require dragon scale mail */
-#ifdef JP
-if (o_ptr->tval != TV_DRAG_ARMOR) return ("´ñ̯¤Ê¸÷");
-#else
-       if (o_ptr->tval != TV_DRAG_ARMOR) return ("a strange glow");
-#endif
-
-
-       /* Branch on the sub-type */
-       switch (o_ptr->sval)
-       {
-               case SV_DRAGON_BLUE:
-               {
-#ifdef JP
-return "°ðºÊ¤Î¥Ö¥ì¥¹(100) : 150+d150 ¥¿¡¼¥óËè";
-#else
-                       return "breathe lightning (100) every 150+d150 turns";
-#endif
-
-               }
-               case SV_DRAGON_WHITE:
-               {
-#ifdef JP
-return "Î䵤¤Î¥Ö¥ì¥¹(110) : 150+d150 ¥¿¡¼¥óËè";
-#else
-                       return "breathe frost (110) every 150+d150 turns";
-#endif
-
-               }
-               case SV_DRAGON_BLACK:
-               {
-#ifdef JP
-return "»À¤Î¥Ö¥ì¥¹(130) : 150+d150 ¥¿¡¼¥óËè";
-#else
-                       return "breathe acid (130) every 150+d150 turns";
-#endif
-
-               }
-               case SV_DRAGON_GREEN:
-               {
-#ifdef JP
-return "ÆǤΥ¬¥¹¤Î¥Ö¥ì¥¹(150) : 180+d180 ¥¿¡¼¥óËè";
-#else
-                       return "breathe poison gas (150) every 180+d180 turns";
-#endif
-
-               }
-               case SV_DRAGON_RED:
-               {
-#ifdef JP
-return "²Ð±ê¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe fire (200) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_MULTIHUED:
-               {
-#ifdef JP
-return "Ëü¿§¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe multi-hued (250) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_BRONZE:
-               {
-#ifdef JP
-return "º®Íð¤Î¥Ö¥ì¥¹(120) : 180+d180 ¥¿¡¼¥óËè";
-#else
-                       return "breathe confusion (120) every 180+d180 turns";
-#endif
-
-               }
-               case SV_DRAGON_GOLD:
-               {
-#ifdef JP
-return "¹ì²»¤Î¥Ö¥ì¥¹(130) : 180+d180 ¥¿¡¼¥óËè";
-#else
-                       return "breathe sound (130) every 180+d180 turns";
-#endif
-
-               }
-               case SV_DRAGON_CHAOS:
-               {
-#ifdef JP
-return "¥«¥ª¥¹/Îô²½¤Î¥Ö¥ì¥¹(220) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe chaos/disenchant (220) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_LAW:
-               {
-#ifdef JP
-return "¹ì²»/ÇËÊҤΥ֥쥹(230) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe sound/shards (230) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_BALANCE:
-               {
-#ifdef JP
-return "¥Ð¥é¥ó¥¹¤Î¥Ö¥ì¥¹ (250) 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe balance (250) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_SHINING:
-               {
-#ifdef JP
-return "Á®¸÷/°Å¹õ¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe light/darkness (200) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_POWER:
-               {
-#ifdef JP
-return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe the elements (300) every 200+d200 turns";
-#endif
-
-               }
-       }
-
        /* Oops */
 #ifdef JP
-return "¶õµ¤¤Î©";
+       return "²¿¤âµ¯¤­¤Ê¤¤";
 #else
-       return "breathe air";
+       return "Nothing";
 #endif
-
 }