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When an object has activation flag and xtra2=0, restore activation index by referring...
[hengband/hengband.git] / src / object1.c
index 3b2cb50..40fbdad 100644 (file)
@@ -330,12 +330,37 @@ void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
 }
 
 
+cptr item_activation_dragon_breath(object_type *o_ptr)
+{
+       static char desc[256];
+       u32b flgs[4]; /* for resistance flags */
+       int i, n = 0;
+
+       object_flags(o_ptr, flgs);
+       strcpy(desc, _("", "breath "));
+
+       for (i = 0; dragonbreath_info[i].flag != 0; i++)
+       {
+               if (have_flag(flgs, dragonbreath_info[i].flag))
+               {
+                       if (n > 0) strcat(desc, _("¡¢", ", "));
+                       strcat(desc, dragonbreath_info[i].name);
+                       n++;
+               }
+       }
+
+       strcat(desc, _("¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè"," every 200+d200 turns"));
+
+       return (desc);
+}
+
 /*
  * Determine the "Activation" (if any) for an artifact
  * Return a string, or NULL for "no activation"
  */
 cptr item_activation(object_type *o_ptr)
 {
+       static char *buf[256];
        u32b flgs[TR_FLAG_SIZE];
 
        /* Extract the flags */
@@ -343,13 +368,11 @@ cptr item_activation(object_type *o_ptr)
 
        /* Require activation ability */
 #ifdef JP
-if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·");
+       if (!(have_flag(flgs, TR_ACTIVATE))) return ("¤Ê¤·");
 #else
        if (!(have_flag(flgs, TR_ACTIVATE))) return ("nothing");
 #endif
 
-
-
        /*
         * We need to deduce somehow that it is a random artifact -- one
         * problem: It could be a random artifact which has NOT YET received
@@ -357,1835 +380,604 @@ if (!(have_flag(flgs, TR_ACTIVATE))) return ("
         * for art_name
         */
 
-       if (!object_is_fixed_artifact(o_ptr) &&
-           !object_is_ego(o_ptr) &&
-           !(o_ptr->xtra1) &&
-           (o_ptr->xtra2))
+       /* Give priority to weaponsmith's essential activations */
+       if (object_is_smith(o_ptr))
        {
-               switch (o_ptr->xtra2)
+               switch (o_ptr->xtra3 - 1)
                {
-                       case ACT_SUNLIGHT:
-                       {
+               case ESSENCE_TMP_RES_ACID:
 #ifdef JP
-return "ÂÀÍÛ¸÷Àþ : 10 ¥¿¡¼¥óËè";
+                       return "»À¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
 #else
-                               return "beam of sunlight every 10 turns";
+                       return "resist acid every 50+d50 turns";
 #endif
-
-                       }
-                       case ACT_BO_MISS_1:
-                       {
+               case ESSENCE_TMP_RES_ELEC:
 #ifdef JP
-return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
+                       return "ÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
 #else
-                               return "magic missile (2d6) every 2 turns";
+                       return "resist elec every 50+d50 turns";
 #endif
-
-                       }
-                       case ACT_BA_POIS_1:
-                       {
+               case ESSENCE_TMP_RES_FIRE:
 #ifdef JP
-return "°­½­±À (12), È¾·Â 3 , 4+d4 ¥¿¡¼¥óËè";
+                       return "²Ð¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
 #else
-                               return "stinking cloud (12), rad. 3, every 4+d4 turns";
+                       return "resist fire every 50+d50 turns";
 #endif
-
-                       }
-                       case ACT_BO_ELEC_1:
-                       {
+               case ESSENCE_TMP_RES_COLD:
 #ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
+                       return "Î䵤¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
 #else
-                               return "lightning bolt (4d8) every 5+d5 turns";
+                       return "resist cold every 50+d50 turns";
 #endif
-
-                       }
-                       case ACT_BO_ACID_1:
-                       {
+               case TR_IMPACT:
 #ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
+                       return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè";
 #else
-                               return "acid bolt (5d8) every 6+d6 turns";
+                       return "earthquake every 100+d100 turns";
 #endif
+               }
+       }
 
-                       }
-                       case ACT_BO_COLD_1:
-                       {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
-#else
-                               return "frost bolt (6d8) every 7+d7 turns";
-#endif
+       /* Paranoia - Set activation index for older save data */
+       if (object_is_fixed_artifact(o_ptr))
+       {
+               if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
+       }
+       else if (object_is_ego(o_ptr))
+       {
+               if (!o_ptr->xtra2) o_ptr->xtra2 = e_info[o_ptr->name2].act_idx;
+       }
+       else
+       {
+               if (!o_ptr->xtra2) o_ptr->xtra2 = k_info[o_ptr->k_idx].act_idx;
+       }
 
-                       }
-                       case ACT_BO_FIRE_1:
-                       {
+       /* Get an explain of an activation */
+       /* if ((object_is_artifact(o_ptr) || object_is_ego(o_ptr)) && (o_ptr->xtra2)) */
+       if (o_ptr->xtra2)
+       {
+               switch (o_ptr->xtra2)
+               {
 #ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
-#else
-                               return "fire bolt (9d8) every 8+d8 turns";
-#endif
+                       /* General activation */
 
-                       }
+                       case ACT_SUNLIGHT:
+                               return "ÂÀÍÛ¸÷Àþ : 10 ¥¿¡¼¥óËè";
+                       case ACT_BO_MISS_1:
+                               return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
+                       case ACT_BA_POIS_1:
+                               return "°­½­±À(12) : 4+d4 ¥¿¡¼¥óËè";
+                       case ACT_BO_ELEC_1:
+                               return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
+                       case ACT_BO_ACID_1:
+                               return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
+                       case ACT_BO_COLD_1:
+                               return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
+                       case ACT_BO_FIRE_1:
+                               return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
                        case ACT_BA_COLD_1:
-                       {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (48) : 400 ¥¿¡¼¥óËè";
-#else
-                               return "ball of cold (48) every 400 turns";
-#endif
-
-                       }
+                               return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48) : 6+d6 ¥¿¡¼¥óËè";
                        case ACT_BA_FIRE_1:
-                       {
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (72) : 400 ¥¿¡¼¥óËè";
-#else
-                               return "ball of fire (72) every 400 turns";
-#endif
-
-                       }
+                               return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 9+d9 ¥¿¡¼¥óËè";
                        case ACT_DRAIN_1:
-                       {
-#ifdef JP
-return "À¸Ì¿Îϵۼý (100) : 100+d100 ¥¿¡¼¥óËè";
-#else
-                               return "drain life (100) every 100+d100 turns";
-#endif
-
-                       }
+                               return "Ã⩹¶·â(100) : 100+d100 ¥¿¡¼¥óËè";
                        case ACT_BA_COLD_2:
-                       {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) : 300 ¥¿¡¼¥óËè";
-#else
-                               return "ball of cold (100) every 300 turns";
-#endif
-
-                       }
+                               return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
                        case ACT_BA_ELEC_2:
-                       {
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 500 ¥¿¡¼¥óËè";
-#else
-                               return "ball of lightning (100) every 500 turns";
-#endif
-
-                       }
+                               return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
                        case ACT_DRAIN_2:
-                       {
-#ifdef JP
-return "À¸Ì¿Îϵۼý(120) : 400 ¥¿¡¼¥óËè";
-#else
-                               return "drain life (120) every 400 turns";
-#endif
-
-                       }
+                               return "À¸Ì¿Îϵۼý(120) : 400 ¥¿¡¼¥óËè";
                        case ACT_VAMPIRE_1:
-                       {
-#ifdef JP
-return "µÛ·ì¥É¥ì¥¤¥ó (3*50) : 400 ¥¿¡¼¥óËè";
-#else
-                               return "vampiric drain (3*50) every 400 turns";
-#endif
-
-                       }
+                               return "µÛ·ì¥É¥ì¥¤¥ó(3*50) : 400 ¥¿¡¼¥óËè";
                        case ACT_BO_MISS_2:
-                       {
-#ifdef JP
-return "Ìð (150) : 90+d90 ¥¿¡¼¥óËè";
-#else
-                               return "arrows (150) every 90+d90 turns";
-#endif
-
-                       }
-                       case ACT_BA_FIRE_2:
-                       {
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (120) : 225+d225 ¥¿¡¼¥óËè";
-#else
-                               return "fire ball (120) every 225+d225 turns";
-#endif
-
-                       }
+                               return "Ìð(150) : 90+d90 ¥¿¡¼¥óËè";
+                       case ACT_BA_FIRE_3:
+                               return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300) : 225+d225 ¥¿¡¼¥óËè";
                        case ACT_BA_COLD_3:
-                       {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (200) : 325+d325 ¥¿¡¼¥óËè";
-#else
-                               return "ball of cold (200) every 325+d325 turns";
-#endif
-
-                       }
+                               return "µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400) : 325+d325 ¥¿¡¼¥óËè";
                        case ACT_BA_ELEC_3:
-                       {
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (250) : 425+d425 ¥¿¡¼¥óËè";
-#else
-                               return "ball of lightning (250) every 425+d425 turns";
-#endif
-
-                       }
+                               return "µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500) : 425+d425 ¥¿¡¼¥óËè";
                        case ACT_WHIRLWIND:
-                       {
-#ifdef JP
-return "¥«¥Þ¥¤¥¿¥Á : 250 ¥¿¡¼¥óËè";
-#else
-                               return "whirlwind attack every 250 turns";
-#endif
-
-                       }
+                               return "¥«¥Þ¥¤¥¿¥Á : 250 ¥¿¡¼¥óËè";
                        case ACT_VAMPIRE_2:
-                       {
-#ifdef JP
-return "µÛ·ì¥É¥ì¥¤¥ó (3*100) : 400 ¥¿¡¼¥óËè";
-#else
-                               return "vampiric drain (3*100) every 400 turns";
-#endif
-
-                       }
+                               return "µÛ·ì¥É¥ì¥¤¥ó(3*100) : 400 ¥¿¡¼¥óËè";
                        case ACT_CALL_CHAOS:
-                       {
-#ifdef JP
-return "º®ÆÙ¾¤Íè : 350 ¥¿¡¼¥óËè"; /*nuke me*/
-#else
-                               return "call chaos every 350 turns";
-#endif
-
-                       }
+                               return "º®ÆÙ¾¤Íè : 350 ¥¿¡¼¥óËè"; /*nuke me*/
                        case ACT_ROCKET:
-                       {
-#ifdef JP
-return "¥í¥±¥Ã¥È (120+level) : 400 ¥¿¡¼¥óËè";
-#else
-                               return "launch rocket (120+level) every 400 turns";
-#endif
-
-                       }
+                               return "¥í¥±¥Ã¥È(120+¥ì¥Ù¥ë) : 400 ¥¿¡¼¥óËè";
                        case ACT_DISP_EVIL:
-                       {
-#ifdef JP
-return "¼Ù°­Â໶ (level*5) : 300+d300 ¥¿¡¼¥óËè";
-#else
-                               return "dispel evil (level*5) every 300+d300 turns";
-#endif
-
-                       }
+                               return "¼Ù°­Â໶(x5) : 100+d100 ¥¿¡¼¥óËè";
                        case ACT_BA_MISS_3:
-                       {
-#ifdef JP
-return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹ (300) : 500 ¥¿¡¼¥óËè";
-#else
-                               return "elemental breath (300) every 500 turns";
-#endif
-
-                       }
+                               return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
                        case ACT_DISP_GOOD:
-                       {
-#ifdef JP
-return "Á±ÎÉÂ໶ (level*5) : 300+d300 ¥¿¡¼¥óËè";
-#else
-                               return "dispel good (level*5) every 300+d300 turns";
-#endif
+                               return "Á±ÎÉÂ໶(x5) : 100+d100 ¥¿¡¼¥óËè";
+                       case ACT_BO_MANA:
+                               return "ËâË¡¤ÎÌð(150) : 90+d90 ¥¿¡¼¥óËè";
+                       case ACT_BA_FIRE_2:
+                               return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120) : 15 ¥¿¡¼¥óËè";
+                       case ACT_BA_WATER:
+                               return "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 250 ¥¿¡¼¥óËè";
+                       case ACT_BA_STAR:
+                               return "µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 200+d200 ¥¿¡¼¥óËè";
+                       case ACT_BA_DARK:
+                               return "°Å¹õ¤ÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
+                       case ACT_BA_MANA:
+                               return "ËâÎϤÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
+                       case ACT_PESTICIDE:
+                               return "³²Ãî¤Î¶î½ü : 55+d55¥¿¡¼¥óËè";
+                       case ACT_BLINDING_LIGHT:
+                               return "âÁ¤·¤¤¸÷ : 250 ¥¿¡¼¥óËè";
+                       case ACT_BIZARRE:
+                               return "¿®¤¸Æñ¤¤¤³¤È : 450+d450 ¥¿¡¼¥óËè";
+                       case ACT_CAST_BA_STAR:
+                               return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150) : 1000 ¥¿¡¼¥óËè";
+                       case ACT_BLADETURNER:
+                               return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ­ : 400 ¥¿¡¼¥óËè";
+                       case ACT_BA_ACID_1:
+                               return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
+                       case ACT_BR_FIRE:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+                                       return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ­ : 200 ¥¿¡¼¥óËè";
+                               return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
+                       case ACT_BR_COLD:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+                                       return "Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 200 ¥¿¡¼¥óËè";
+                               return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
+                       case ACT_BR_DRAGON:
+                               return item_activation_dragon_breath(o_ptr);
 
-                       }
                        case ACT_CONFUSE:
-                       {
-#ifdef JP
-return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
-#else
-                               return "confuse monster every 15 turns";
-#endif
-
-                       }
+                               return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
                        case ACT_SLEEP:
-                       {
-#ifdef JP
-return "¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë : 55 ¥¿¡¼¥óËè";
-#else
-                               return "sleep nearby monsters every 55 turns";
-#endif
-
-                       }
+                               return "¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë : 55 ¥¿¡¼¥óËè";
                        case ACT_QUAKE:
-                       {
-#ifdef JP
-return "ÃÏ¿Ì (Ⱦ·Â 10) : 50 ¥¿¡¼¥óËè";
-#else
-                               return "earthquake (rad 10) every 50 turns";
-#endif
-
-                       }
+                               return "ÃÏ¿Ì : 50 ¥¿¡¼¥óËè";
                        case ACT_TERROR:
-                       {
-#ifdef JP
-return "¶²¹² : 3 * (level+10) ¥¿¡¼¥óËè";
-#else
-                               return "terror every 3 * (level+10) turns";
-#endif
-
-                       }
+                               return "¶²¹² : 3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè";
                        case ACT_TELE_AWAY:
-                       {
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
-#else
-                               return "teleport away every 200 turns";
-#endif
-
-                       }
+                               return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
                        case ACT_BANISH_EVIL:
-                       {
-#ifdef JP
-return "¼Ù°­¾ÃÌÇ : 250+d250 ¥¿¡¼¥óËè";
-#else
-                               return "banish evil every 250+d250 turns";
-#endif
-
-                       }
+                               return "¼Ù°­¾ÃÌÇ : 250+d250 ¥¿¡¼¥óËè";
                        case ACT_GENOCIDE:
-                       {
-#ifdef JP
-return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
-#else
-                               return "genocide every 500 turns";
-#endif
-
-                       }
+                               return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
                        case ACT_MASS_GENO:
-                       {
-#ifdef JP
-return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
-#else
-                               return "mass genocide every 1000 turns";
-#endif
-
-                       }
+                               return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
+                       case ACT_SCARE_AREA:
+                               return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè";
+                       case ACT_AGGRAVATE:
+                               if(o_ptr->name1 != ART_HYOUSIGI) return "¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë : ¤¤¤Ä¤Ç¤â";
+                               return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â";
                        case ACT_CHARM_ANIMAL:
-                       {
-#ifdef JP
-return "ưʪ̥λ : 300 ¥¿¡¼¥óËè";
-#else
-                               return "charm animal every 300 turns";
-#endif
-
-                       }
+                               return "ưʪ̥λ : 200 ¥¿¡¼¥óËè";
                        case ACT_CHARM_UNDEAD:
-                       {
-#ifdef JP
-return "¥¢¥ó¥Ç¥Ã¥É½¾Â° : 333 ¥¿¡¼¥óËè";
-#else
-                               return "enslave undead every 333 turns";
-#endif
-
-                       }
+                               return "¥¢¥ó¥Ç¥Ã¥É½¾Â° : 333 ¥¿¡¼¥óËè";
                        case ACT_CHARM_OTHER:
-                       {
-#ifdef JP
-return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 400 ¥¿¡¼¥óËè";
-#else
-                               return "charm monster every 400 turns";
-#endif
-
-                       }
+                               return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 400 ¥¿¡¼¥óËè";
                        case ACT_CHARM_ANIMALS:
-                       {
-#ifdef JP
-return "ưʪͧÏ : 500 ¥¿¡¼¥óËè";
-#else
-                               return "animal friendship every 500 turns";
-#endif
-
-                       }
+                               return "ưʪͧÏ : 500 ¥¿¡¼¥óËè";
                        case ACT_CHARM_OTHERS:
-                       {
-#ifdef JP
-return "¼þÊÕ̥λ : 750 ¥¿¡¼¥óËè";
-#else
-                               return "mass charm every 750 turns";
-#endif
-
-                       }
+                               return "¼þÊÕ̥λ : 750 ¥¿¡¼¥óËè";
                        case ACT_SUMMON_ANIMAL:
-                       {
-#ifdef JP
-return "ưʪ¾¤´­ : 200+d300 ¥¿¡¼¥óËè";
-#else
-                               return "summon animal every 200+d300 turns";
-#endif
-
-                       }
+                               return "ưʪ¾¤´­ : 200+d300 ¥¿¡¼¥óËè";
                        case ACT_SUMMON_PHANTOM:
-                       {
-#ifdef JP
-return "¸¸Î´­ : 200+d200 ¥¿¡¼¥óËè";
-#else
-                               return "summon phantasmal servant every 200+d200 turns";
-#endif
-
-                       }
+                               return "¸¸Î´­ : 200+d200 ¥¿¡¼¥óËè";
                        case ACT_SUMMON_ELEMENTAL:
-                       {
-#ifdef JP
-return "¥¨¥ì¥á¥ó¥¿¥ë¾¤´­ : 750 ¥¿¡¼¥óËè";
-#else
-                               return "summon elemental every 750 turns";
-#endif
-
-                       }
+                               return "¥¨¥ì¥á¥ó¥¿¥ë¾¤´­ : 750 ¥¿¡¼¥óËè";
                        case ACT_SUMMON_DEMON:
-                       {
-#ifdef JP
-return "°­Ë⾤´­ : 666+d333 ¥¿¡¼¥óËè";
-#else
-                               return "summon demon every 666+d333 turns";
-#endif
-
-                       }
+                               return "°­Ë⾤´­ : 666+d333 ¥¿¡¼¥óËè";
                        case ACT_SUMMON_UNDEAD:
-                       {
-#ifdef JP
-return "¥¢¥ó¥Ç¥Ã¥É¾¤´­ : 666+d333 ¥¿¡¼¥óËè";
-#else
-                               return "summon undead every 666+d333 turns";
-#endif
-
-                       }
+                               return "¥¢¥ó¥Ç¥Ã¥É¾¤´­ : 666+d333 ¥¿¡¼¥óËè";
+                       case ACT_SUMMON_HOUND:
+                               return "¥Ï¥¦¥ó¥É¾¤´­ : 300+d150 ¥¿¡¼¥óËè";
+                       case ACT_SUMMON_DAWN:
+                               return "¶Ç¤Î»ÕÃľ¤´­ : 500+d500 ¥¿¡¼¥óËè";
+                       case ACT_SUMMON_OCTOPUS:
+                               return "Âý¤ÎÂç·²¾¤´­ : 300+d150¥¿¡¼¥óËè";
+
+                       case ACT_CHOIR_SINGS:
+                               return "²óÉü(777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ : 300 ¥¿¡¼¥óËè";
                        case ACT_CURE_LW:
-                       {
-#ifdef JP
-return "¶²Éݽüµî & 30 hp ²óÉü : 10 ¥¿¡¼¥óËè";
-#else
-                               return "remove fear & heal 30 hp every 10 turns";
-#endif
-
-                       }
+                               return "¶²Éݽüµî/ÂÎÎϲóÉü(30) : 10 ¥¿¡¼¥óËè";
                        case ACT_CURE_MW:
-                       {
-#ifdef JP
-return "4d8 hp & ½ý²óÉü : 3+d3 ¥¿¡¼¥óËè";
-#else
-                               return "heal 4d8 & wounds every 3+d3 turns";
-#endif
-
-                       }
+                               return "½ý²óÉü(4d8) : 3+d3 ¥¿¡¼¥óËè";
                        case ACT_CURE_POISON:
-                       {
-#ifdef JP
-return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè";
-#else
-                               return "remove fear and cure poison every 5 turns";
-#endif
-
-                       }
+                               return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè";
                        case ACT_REST_LIFE:
-                       {
-#ifdef JP
-return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè";
-#else
-                               return "restore life levels every 450 turns";
-#endif
-
-                       }
+                               return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè";
                        case ACT_REST_ALL:
-                       {
-#ifdef JP
-return "Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃÍÉü³è : 750 ¥¿¡¼¥óËè";
-#else
-                               return "restore stats and life levels every 750 turns";
-#endif
-
-                       }
+                               return "Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃÍÉü³è : 750 ¥¿¡¼¥óËè";
                        case ACT_CURE_700:
-                       {
-#ifdef JP
-return "700 hp ²óÉü : 250 ¥¿¡¼¥óËè";
-#else
-                               return "heal 700 hit points every 250 turns";
-#endif
-
-                       }
+                               return "ÂÎÎϲóÉü(700) : 250 ¥¿¡¼¥óËè";
                        case ACT_CURE_1000:
-                       {
-#ifdef JP
-return "1000 hp ²óÉü : 888 ¥¿¡¼¥óËè";
-#else
-                               return "heal 1000 hit points every 888 turns";
-#endif
-
-                       }
+                               return "ÂÎÎϲóÉü(1000) : 888 ¥¿¡¼¥óËè";
+                       case ACT_CURING:
+                               return "Ìþ¤· : 100¥¿¡¼¥óËè";
+                       case ACT_CURE_MANA_FULL:
+                               return "ËâÎÏÉü³è: 777 ¥¿¡¼¥óËè";
                        case ACT_ESP:
-                       {
-#ifdef JP
-return "¥Æ¥ì¥Ñ¥·¡¼ (´ü´Ö 25+d30) : 200 ¥¿¡¼¥óËè";
-#else
-                               return "telepathy (dur 25+d30) every 200 turns";
-#endif
-
-                       }
+                               return "¥Æ¥ì¥Ñ¥·¡¼(´ü´Ö 25+d30) : 200 ¥¿¡¼¥óËè";
                        case ACT_BERSERK:
-                       {
-#ifdef JP
-return "»Îµ¤¹âÍȤȽËÊ¡ (´ü´Ö 50+d50) : 100+d100 ¥¿¡¼¥óËè";
-#else
-                               return "heroism and blessed (dur 50+d50) every 100+d100 turns";
-#endif
-
-                       }
+                               /* return "»Îµ¤¹âÍȤȽËÊ¡(´ü´Ö 50+d50) : 100+d100 ¥¿¡¼¥óËè"; */
+                               return "¶¸Àï»Î²½(25+d25¥¿¡¼¥ó) : 75+d75 ¥¿¡¼¥óËè";
                        case ACT_PROT_EVIL:
-                       {
-#ifdef JP
-return "Âмٰ­·ë³¦ (´ü´Ö level*3 + d25) : 225+d225 ¥¿¡¼¥óËè";
-#else
-                               return "protect evil (dur level*3 + d25) every 225+d225 turns";
-#endif
-
-                       }
+                               return "Âмٰ­·ë³¦(´ü´Ö 3*¥ì¥Ù¥ë+d25) : 200+d200 ¥¿¡¼¥óËè";
                        case ACT_RESIST_ALL:
-                       {
-#ifdef JP
-return "Á´ÂÑÀ­ (´ü´Ö 40+d40) : 200 ¥¿¡¼¥óËè";
-#else
-                               return "resist elements (dur 40+d40) every 200 turns";
-#endif
-
-                       }
+                               return "Á´ÂÑÀ­(´ü´Ö 20+d20) : 111 ¥¿¡¼¥óËè";
                        case ACT_SPEED:
-                       {
-#ifdef JP
-return "²Ã® (´ü´Ö 20+d20) : 250 ¥¿¡¼¥óËè";
-#else
-                               return "speed (dur 20+d20) every 250 turns";
-#endif
-
-                       }
+                               return "²Ã®(´ü´Ö 20+d20) : 250 ¥¿¡¼¥óËè";
                        case ACT_XTRA_SPEED:
-                       {
-#ifdef JP
-return "²Ã® (´ü´Ö 75+d75) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                               return "speed (dur 75+d75) every 200+d200 turns";
-#endif
-
-                       }
+                               return "²Ã®(´ü´Ö 75+d75) : 200+d200 ¥¿¡¼¥óËè";
                        case ACT_WRAITH:
-                       {
-#ifdef JP
-return "Í©Âβ½ (´ü´Ö level/2 + d(level/2)) : 1000 ¥¿¡¼¥óËè";
-#else
-                               return "wraith form (dur level/2 + d(level/2)) every 1000 turns";
-#endif
-
-                       }
+                               return "Í©Âβ½(´ü´Ö (¥ì¥Ù¥ë/2)+d(¥ì¥Ù¥ë/2)) : 1000 ¥¿¡¼¥óËè";
                        case ACT_INVULN:
-                       {
-#ifdef JP
-return "̵Ũ²½ (´ü´Ö 8+d8) : 1000 ¥¿¡¼¥óËè";
-#else
-                               return "invulnerability (dur 8+d8) every 1000 turns";
-#endif
+                               return "̵Ũ²½(´ü´Ö 8+d8) : 1000 ¥¿¡¼¥óËè";
+                       case ACT_HELO:
+                               return "»Îµ¤¹âÍÈ : 30+d30¥¿¡¼¥óËè";
+                       case ACT_HELO_SPEED:
+                               return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(´ü´Ö 50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
+                       case ACT_RESIST_ACID:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
+                                       return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ­ : 40+d40 ¥¿¡¼¥óËè";
+                               return "»À¤Ø¤ÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+                       case ACT_RESIST_FIRE:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+                                       return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ­ : 40+d40 ¥¿¡¼¥óËè";
+                               return "²Ð±ê¤Ø¤ÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+                       case ACT_RESIST_COLD:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+                                       return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 40+d40 ¥¿¡¼¥óËè";
+                               return "Î䵤¤Ø¤ÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+                       case ACT_RESIST_ELEC:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
+                                       return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ­ : 40+d40 ¥¿¡¼¥óËè";
+                               return "ÅÅ·â¤Ø¤ÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
+                       case ACT_RESIST_POIS:
+                               return "ÆǤؤÎÂÑÀ­(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
 
-                       }
                        case ACT_LIGHT:
-                       {
-#ifdef JP
-return "¼þÊÕ¾ÈÌÀ (¥À¥á¡¼¥¸ 2d15) : 10+d10 ¥¿¡¼¥óËè";
-#else
-                               return "light area (dam 2d15) every 10+d10 turns";
-#endif
-
-                       }
+                               return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
                        case ACT_MAP_LIGHT:
-                       {
-#ifdef JP
-return "¼þÊÕ¾ÈÌÀ (¥À¥á¡¼¥¸ 2d15) & ¼þÊեޥåנ: 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "light (dam 2d15) & map area every 50+d50 turns";
-#endif
-
-                       }
+                               return "ËâË¡¤ÎÃϿޤȸ÷ : 50+d50 ¥¿¡¼¥óËè";
                        case ACT_DETECT_ALL:
-                       {
-#ifdef JP
-return "Á´´¶ÃΠ: 55+d55 ¥¿¡¼¥óËè";
-#else
-                               return "detection every 55+d55 turns";
-#endif
-
-                       }
+                               return "Á´´¶ÃΠ: 55+d55 ¥¿¡¼¥óËè";
                        case ACT_DETECT_XTRA:
-                       {
-#ifdef JP
-return "Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê* : 1000 ¥¿¡¼¥óËè";
-#else
-                               return "detection, probing and identify true every 1000 turns";
-#endif
-
-                       }
+                               return "Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê* : 100 ¥¿¡¼¥óËè";
                        case ACT_ID_FULL:
-                       {
-#ifdef JP
-return "*´ÕÄê* : 750 ¥¿¡¼¥óËè";
-#else
-                               return "identify true every 750 turns";
-#endif
-
-                       }
+                               return "*´ÕÄê* : 75 ¥¿¡¼¥óËè";
                        case ACT_ID_PLAIN:
-                       {
-#ifdef JP
-return "´ÕÄê : 10 ¥¿¡¼¥óËè";
-#else
-                               return "identify spell every 10 turns";
-#endif
-
-                       }
+                               return "´ÕÄê : 10 ¥¿¡¼¥óËè";
                        case ACT_RUNE_EXPLO:
-                       {
-#ifdef JP
-return "Çúȯ¤Î¥ë¡¼¥ó : 200 ¥¿¡¼¥óËè";
-#else
-                               return "explosive rune every 200 turns";
-#endif
-
-                       }
+                               return "Çúȯ¤Î¥ë¡¼¥ó : 200 ¥¿¡¼¥óËè";
                        case ACT_RUNE_PROT:
-                       {
-#ifdef JP
-return "¼é¤ê¤Î¥ë¡¼¥ó : 400 ¥¿¡¼¥óËè";
-#else
-                               return "rune of protection every 400 turns";
-#endif
-
-                       }
+                               return "¼é¤ê¤Î¥ë¡¼¥ó : 400 ¥¿¡¼¥óËè";
                        case ACT_SATIATE:
-                       {
-#ifdef JP
-return "¶õÊ¢½¼Â­ : 200 ¥¿¡¼¥óËè";
-#else
-                               return "satisfy hunger every 200 turns";
-#endif
-
-                       }
+                               return "¶õÊ¢½¼Â­ : 200 ¥¿¡¼¥óËè";
                        case ACT_DEST_DOOR:
-                       {
-#ifdef JP
-return "¥É¥¢Ç˲õ : 10 ¥¿¡¼¥óËè";
-#else
-                               return "destroy doors every 10 turns";
-#endif
-
-                       }
+                               return "¥É¥¢Ç˲õ : 10 ¥¿¡¼¥óËè";
                        case ACT_STONE_MUD:
-                       {
-#ifdef JP
-return "´äÀÐÍϲò : 5 ¥¿¡¼¥óËè";
-#else
-                               return "stone to mud every 5 turns";
-#endif
-
-                       }
+                               return "´äÀÐÍϲò : 3 ¥¿¡¼¥óËè";
                        case ACT_RECHARGE:
-                       {
-#ifdef JP
-return "ËâÎϽ¼Å¶ : 70 ¥¿¡¼¥óËè";
+                               return "ËâÎϽ¼Å¶ : 70 ¥¿¡¼¥óËè";
+                       case ACT_ALCHEMY:
+                               return "Ï£¶â½Ñ : 500 ¥¿¡¼¥óËè";
+                       case ACT_DIM_DOOR:
+                               return "¼¡¸µ¤ÎÈâ : 100 ¥¿¡¼¥óËè";
+                       case ACT_TELEPORT:
+                               return "¥Æ¥ì¥Ý¡¼¥È : 25 ¥¿¡¼¥óËè";
+                       case ACT_RECALL:
+                               return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè";
+                       case ACT_JUDGE:
+                               return "ÂÎÎϤȰú¤­Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô : 20+d20 ¥¿¡¼¥óËè";
+                       case ACT_TELEKINESIS:
+                               return "ʪÂΤò°ú¤­´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç) : 25+d25¥¿¡¼¥óËè";
+                       case ACT_DETECT_UNIQUE:
+                               return "¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨ : 200¥¿¡¼¥óËè";
+                       case ACT_ESCAPE:
+                               return "ƨÁö : 35 ¥¿¡¼¥óËè";
+                       case ACT_DISP_CURSE_XTRA:
+                               return "*²ò¼ö*¤ÈÄ´ºº: ¤¤¤Ä¤Ç¤â";
+                       case ACT_BRAND_FIRE_BOLTS:
+                               return "¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È : 999 ¥¿¡¼¥óËè";
+                       case ACT_RECHARGE_XTRA:
+                               return "ËâÎϽ¼Å¶ : 200 ¥¿¡¼¥óËè";
+                       case ACT_LORE:
+                               return "´í¸±¤òȼ¤¦´ÕÄê : ¤¤¤Ä¤Ç¤â";
+                       case ACT_SHIKOFUMI:
+                               return "»Í¸ÔƧ¤ß : 100+d100 ¥¿¡¼¥óËè";
+                       case ACT_PHASE_DOOR:
+                               return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10 ¥¿¡¼¥óËè";
+                       case ACT_DETECT_ALL_MONS:
+                               return "Á´¥â¥ó¥¹¥¿¡¼´¶ÃΠ: 150 ¥¿¡¼¥óËè";
+                       case ACT_ULTIMATE_RESIST:
+                               return "»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ­ : 777 ¥¿¡¼¥óËè";
+
+                       /* Unique activation */
+                       case ACT_FISHING:
+                               return "Äà¤ê¤ò¤¹¤ë : ¤¤¤Ä¤Ç¤â";
+                       case ACT_INROU:
+                               return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè";
+                       case ACT_MURAMASA:
+                               return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë";
+                       case ACT_BLOODY_MOON:
+                               return "°À­Êѹ¹ : 3333 ¥¿¡¼¥óËè";
+                       case ACT_CRIMSON:
+                               return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè";
+
+                       default:
+                               return "̤ÄêµÁ";
 #else
-                               return "recharging every 70 turns";
-#endif
+                       /* General activation */
 
-                       }
-                       case ACT_ALCHEMY:
-                       {
-#ifdef JP
-return "Ï£¶â½Ñ : 500 ¥¿¡¼¥óËè";
-#else
-                               return "alchemy every 500 turns";
-#endif
-
-                       }
-                       case ACT_DIM_DOOR:
-                       {
-#ifdef JP
-return "¼¡¸µ¤ÎÈâ : 100 ¥¿¡¼¥óËè";
-#else
-                               return "dimension door every 100 turns";
-#endif
-
-                       }
-                       case ACT_TELEPORT:
-                       {
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È (range 100) : 45 ¥¿¡¼¥óËè";
-#else
-                               return "teleport (range 100) every 45 turns";
-#endif
-
-                       }
-                       case ACT_RECALL:
-                       {
-#ifdef JP
-return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè";
-#else
-                               return "word of recall every 200 turns";
-#endif
-
-                       }
-                       default:
-                       {
-#ifdef JP
-return "̤ÄêµÁ";
-#else
-                               return "something undefined";
-#endif
-
-                       }
-               }
-       }
-
-       /* Some artifacts can be activated */
-       switch (o_ptr->name1)
-       {
-               case ART_NARTHANC:
-               {
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
-#else
-                       return "fire bolt (9d8) every 8+d8 turns";
-#endif
-
-               }
-               case ART_NIMTHANC:
-               {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
-#else
-                       return "frost bolt (6d8) every 7+d7 turns";
-#endif
-
-               }
-               case ART_DETHANC:
-               {
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
-#else
-                       return "lightning bolt (4d8) every 6+d6 turns";
-#endif
-
-               }
-               case ART_RILIA:
-               {
-#ifdef JP
-return "°­½­±À(12) : 4+d4 ¥¿¡¼¥óËè";
-#else
-                       return "stinking cloud (12) every 4+d4 turns";
-#endif
-
-               }
-               case ART_FIONA:
-               {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48) : 5+d5 ¥¿¡¼¥óËè";
-#else
-                       return "frost ball (48) every 5+d5 turns";
-#endif
-
-               }
-               case ART_FLORA:
-               {
-#ifdef JP
-return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè";
-#else
-                       return "remove fear and cure poison every 5 turns";
-#endif
-
-               }
-               case ART_RINGIL:
-               {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100) : 200 ¥¿¡¼¥óËè";
-#else
-                       return "frost ball (100) every 200 turns";
-#endif
-
-               }
-               case ART_DAWN:
-               {
-#ifdef JP
-return "¶Ç¤Î»ÕÃľ¤´­ : 500+d500 ¥¿¡¼¥óËè";
-#else
-                       return "summon the Legion of the Dawn every 500+d500 turns";
-#endif
-
-               }
-               case ART_ANDURIL:
-               {
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 400 ¥¿¡¼¥óËè";
-#else
-                       return "fire ball (72) every 400 turns";
-#endif
-
-               }
-               case ART_FIRESTAR:
-               {
-#ifdef JP
-return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 100 ¥¿¡¼¥óËè";
-#else
-                       return "large fire ball (72) every 100 turns";
-#endif
-
-               }
-               case ART_GOTHMOG:
-               {
-#ifdef JP
-return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120) : 15 ¥¿¡¼¥óËè";
-#else
-                       return "large fire ball (120) every 15 turns";
-#endif
-
-               }
-               case ART_FEANOR:
-               {
-#ifdef JP
-return "¥¹¥Ô¡¼¥É(20+d20¥¿¡¼¥ó) : 200 ¥¿¡¼¥óËè";
-#else
-                       return "haste self (20+d20 turns) every 200 turns";
-#endif
-
-               }
-               case ART_THEODEN:
-               {
-#ifdef JP
-return "À¸Ì¿Îϵۼý(120) : 400 ¥¿¡¼¥óËè";
-#else
-                       return "drain life (120) every 400 turns";
-#endif
-
-               }
-               case ART_TURMIL:
-               {
-#ifdef JP
-return "À¸Ì¿Îϵۼý(90) : 70 ¥¿¡¼¥óËè";
-#else
-                       return "drain life (90) every 70 turns";
-#endif
-
-               }
-               case ART_CASPANION:
-               {
-#ifdef JP
-return "¥É¥¢/¥È¥é¥Ã¥×Ê´ºÕ : 10 ¥¿¡¼¥óËè";
-#else
-                       return "door and trap destruction every 10 turns";
-#endif
-
-               }
-               case ART_AVAVIR:
-               case ART_MAGATAMA:
-               {
-#ifdef JP
-return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè";
-#else
-                       return "word of recall every 200 turns";
-#endif
-
-               }
-               case ART_TARATOL:
-               {
-#ifdef JP
-return "¥¹¥Ô¡¼¥É(20+d20¥¿¡¼¥ó) : 100+d100 ¥¿¡¼¥óËè";
-#else
-                       return "haste self (20+d20 turns) every 100+d100 turns";
-#endif
-
-               }
-               case ART_ERIRIL:
-               {
-#ifdef JP
-return "´ÕÄê : 10 ¥¿¡¼¥óËè";
-#else
-                       return "identify every 10 turns";
-#endif
-
-               }
-               case ART_GANDALF:
-               {
-#ifdef JP
-return "Ä´ºº¡¢Á´´¶ÃΡ¢Á´´ÕÄê : 100 ¥¿¡¼¥óËè";
-#else
-                       return "probing, detection and full id every 100 turns";
-#endif
-
-               }
-               case ART_EONWE:
-               {
-#ifdef JP
-return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
-#else
-                       return "mass genocide every 1000 turns";
-#endif
-
-               }
-               case ART_LOTHARANG:
-               {
-#ifdef JP
-return "½ý¤Î¼£Ìþ(4d8) : 3+d3 ¥¿¡¼¥óËè";
-#else
-                       return "cure wounds (4d8) every 3+d3 turns";
-#endif
-
-               }
-               case ART_BRAND:
-               {
-#ifdef JP
-return "¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È : 999 ¥¿¡¼¥óËè";
-#else
-                       return "fire branding of bolts every 999 turns";
-#endif
-
-               }
-               case ART_CRIMSON:
-               {
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè";
-#else
-                       return "fire! every 15 turns";
-#endif
-
-               }
-               case ART_KUSANAGI:
-               case ART_WEREWINDLE:
-               {
-#ifdef JP
-return "ƨÁö : 35 ¥¿¡¼¥óËè";
-#else
-                       return "a getaway every 35 turns";
-#endif
-
-               }
-               case ART_KAMUI:
-               {
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È : 25 ¥¿¡¼¥óËè";
-#else
-                       return "a teleport every 25 turns";
-#endif
-
-               }
-               case ART_RUNESPEAR:
-               {
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 200 ¥¿¡¼¥óËè";
-#else
-                       return "lightning ball (100) every 200 turns";
-#endif
-
-               }
-               case ART_AEGLOS:
-               {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) : 200 ¥¿¡¼¥óËè";
-#else
-                       return "frost ball (100) every 200 turns";
-#endif
-
-               }
-               case ART_DESTINY:
-               {
-#ifdef JP
-return "´äÀÐÍϲò : 5 ¥¿¡¼¥óËè";
-#else
-                       return "stone to mud every 5 turns";
-#endif
-
-               }
-               case ART_NAIN:
-               {
-#ifdef JP
-return "´äÀÐÍϲò : 2 ¥¿¡¼¥óËè";
-#else
-                       return "stone to mud every 2 turns";
-#endif
-
-               }
-               case ART_SOULKEEPER:
-               {
-#ifdef JP
-return "ÂÎÎϲóÉü(1000) : 888 ¥¿¡¼¥óËè";
-#else
-                       return "heal (1000) every 888 turns";
-#endif
-
-               }
-               case ART_LOHENGRIN:
-               {
-#ifdef JP
-return ("²óÉü (777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ : 300 ¥¿¡¼¥óËè");
-#else
-                       return ("heal (777), curing and heroism every 300 turns");
-#endif
-
-               }
-               case ART_JULIAN:
-               {
-#ifdef JP
-return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
-#else
-                       return "genocide every 500 turns";
-#endif
-
-               }
-               case ART_LUTHIEN:
-               {
-#ifdef JP
-return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè";
-#else
-                       return "restore life levels every 450 turns";
-#endif
-
-               }
-               case ART_ULMO:
-               {
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
-#else
-                       return "teleport away every 150 turns";
-#endif
-
-               }
-               case ART_COLLUIN:
-               case ART_SEIRYU:
-               {
-#ifdef JP
-return "Á´ÂÑÀ­(20+d20¥¿¡¼¥ó) : 111 ¥¿¡¼¥óËè";
-#else
-                       return "resistance (20+d20 turns) every 111 turns";
-#endif
-
-               }
-               case ART_HOLCOLLETH:
-               {
-#ifdef JP
-return "¥¹¥ê¡¼¥×(II) : 55 ¥¿¡¼¥óËè";
-#else
-                       return "sleep II every 55 turns";
-#endif
-
-               }
-               case ART_THINGOL:
-               {
-#ifdef JP
-return "ËâÎϽ¼Å¶ : 70 ¥¿¡¼¥óËè";
-#else
-                       return "recharge item I every 70 turns";
-#endif
-
-               }
-               case ART_COLANNON:
-               {
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È : 45 ¥¿¡¼¥óËè";
-#else
-                       return "teleport every 45 turns";
-#endif
-
-               }
-               case ART_TOTILA:
-               {
-#ifdef JP
-return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
-#else
-                       return "confuse monster every 15 turns";
-#endif
-
-               }
-               case ART_CAMMITHRIM:
-               {
-#ifdef JP
-return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
-#else
-                       return "magic missile (2d6) every 2 turns";
-#endif
-
-               }
-               case ART_PAURHACH:
-               {
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
-#else
-                       return "fire bolt (9d8) every 8+d8 turns";
-#endif
-
-               }
-               case ART_PAURNIMMEN:
-               {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
-#else
-                       return "frost bolt (6d8) every 7+d7 turns";
-#endif
-
-               }
-               case ART_PAURAEGEN:
-               {
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
-#else
-                       return "lightning bolt (4d8) every 5+d5 turns";
-#endif
-
-               }
-               case ART_PAURNEN:
-               {
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
-#else
-                       return "acid bolt (5d8) every 6+d6 turns";
-#endif
-
-               }
-               case ART_FINGOLFIN:
-               {
-#ifdef JP
-return "ËâË¡¤ÎÌð(150) : 90+d90 ¥¿¡¼¥óËè";
-#else
-                       return "a magical arrow (150) every 90+d90 turns";
-#endif
-
-               }
-               case ART_HOLHENNETH:
-               {
-#ifdef JP
-return "Á´´¶ÃΠ: 55+d55 ¥¿¡¼¥óËè";
-#else
-                       return "detection every 55+d55 turns";
-#endif
-
-               }
-               case ART_AMBER:
-               {
-#ifdef JP
-return "ÂÎÎϲóÉü(700) : 250 ¥¿¡¼¥óËè";
-#else
-                       return "heal (700) every 250 turns";
-#endif
-
-               }
-               case ART_RAZORBACK:
-               {
-#ifdef JP
-return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë(150) : 1000 ¥¿¡¼¥óËè";
-#else
-                       return "star ball (150) every 1000 turns";
-#endif
-
-               }
-               case ART_BLADETURNER:
-               {
-#ifdef JP
-return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹ (300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ­";
-#else
-                       return "breathe elements (300), hero, bless, and resistance";
-#endif
-
-               }
-               case ART_GALADRIEL:
-               {
-#ifdef JP
-return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
-#else
-                       return "illumination every 10+d10 turns";
-#endif
-
-               }
-               case ART_ELENDIL:
-               {
-#ifdef JP
-return "ËâË¡¤ÎÃϿޤȸ÷ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                       return "magic mapping and light every 50+d50 turns";
-#endif
-
-               }
-               case ART_JUDGE:
-               {
-#ifdef JP
-return "ÂÎÎϤȰú¤­Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô : 20+d20 ¥¿¡¼¥óËè";
-#else
-                       return "clairvoyance and recall, draining you every 20+d20 turns";
-#endif
-
-               }
-               case ART_INGWE:
-               case ART_YATA:
-               {
-#ifdef JP
-return "¼Ù°­Â໶(x5) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "dispel evil (x5) every 200+d200 turns";
-#endif
-
-               }
-               case ART_FUNDIN:
-               {
-#ifdef JP
-return "¼Ù°­Â໶(x5) : 100+d100 ¥¿¡¼¥óËè";
-#else
-                       return "dispel evil (x5) every 100+d100 turns";
-#endif
-
-               }
-               case ART_CARLAMMAS:
-               case ART_HERMIT:
-               {
-#ifdef JP
-return "Âмٰ­·ë³¦ : 225+d225 ¥¿¡¼¥óËè";
-#else
-                       return "protection from evil every 225+d225 turns";
-#endif
-
-               }
-               case ART_FRAKIR:
-               {
-#ifdef JP
-return "Ã⩹¶·â(100) : 100+d100 ¥¿¡¼¥óËè";
-#else
-                       return "a strangling attack (100) every 100+d100 turns";
-#endif
-
-               }
-               case ART_TULKAS:
-               {
-#ifdef JP
-return "¥¹¥Ô¡¼¥É(75+d75¥¿¡¼¥ó) : 100+d100 ¥¿¡¼¥óËè";
-#else
-                       return "haste self (75+d75 turns) every 150+d150 turns";
-#endif
-
-               }
-               case ART_NARYA:
-               {
-#ifdef JP
-return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300) : 225+d225 ¥¿¡¼¥óËè";
-#else
-                       return "large fire ball (300) every 225+d225 turns";
-#endif
-
-               }
-               case ART_NENYA:
-               {
-#ifdef JP
-return "µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400) : 325+d325 ¥¿¡¼¥óËè";
-#else
-                       return "large frost ball (400) every 325+d325 turns";
-#endif
-
-               }
-               case ART_VILYA:
-               case ART_GOURYU:
-               {
-#ifdef JP
-return "µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500) : 425+d425 ¥¿¡¼¥óËè";
-#else
-                       return "large lightning ball (500) every 425+d425 turns";
-#endif
-
-               }
-               case ART_POWER:
-               case ART_AHO:
-               {
-#ifdef JP
-return "¿®¤¸Æñ¤¤¤³¤È : 450+d450 ¥¿¡¼¥óËè";
-#else
-                       return "bizarre things every 450+d450 turns";
-#endif
-
-               }
-               case ART_DOR: case ART_TERROR: case ART_STONEMASK:
-               {
-#ifdef JP
-                       return "Á´Êý¸þ¤Ø¤Î¶²Éݤθ÷Àþ : 3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè";
-#else
-                       return "rays of fear in every direction every 3*(level+10) turns";
-#endif
-
-               }
-               case ART_PALANTIR:
-               {
-#ifdef JP
-return "¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨ : 200¥¿¡¼¥óËè";
-#else
-                       return "list of the uniques on the level every 200 turns";
-#endif
-               }
-               case ART_STONE_LORE:
-               {
-#ifdef JP
-return "´í¸±¤òȼ¤¦´ÕÄê : ¤¤¤Ä¤Ç¤â";
-#else
-                       return "perilous identify every turn";
-#endif
-               }
-               case ART_FARAMIR:
-               {
-#ifdef JP
-return "³²Ãî¤Î¶î½ü : 55+d55¥¿¡¼¥óËè";
-#else
-                       return "dispel small life every 55+d55 turns";
-#endif
-               }
-               case ART_BOROMIR:
-               {
-#ifdef JP
-return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè";
-#else
-                       return "frighten monsters every 40+d40 turns";
-#endif
-               }
-               case ART_HIMRING:
-               {
-#ifdef JP
-return "Âмٰ­·ë³¦ : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "protection from evil every 200 + d200 turns";
-#endif
-               }
-               case ART_ICANUS:
-               {
-#ifdef JP
-return "ËâÎϤÎÌð(120) : 120+d120 ¥¿¡¼¥óËè";
-#else
-                       return "a mana bolt (120) every 120+d120 turns";
-#endif
-               }
-               case ART_HURIN:
-               {
-#ifdef JP
-return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
-#else
-                       return "hero and +10 to speed (50) every 100+200d turns";
-#endif
-               }
-               case ART_GIL_GALAD:
-               {
-#ifdef JP
-return "âÁ¤·¤¤¸÷ : 250 ¥¿¡¼¥óËè";
-#else
-                       return "blinding light every 250 turns";
-#endif
-               }
-               case ART_YENDOR:
-               {
-#ifdef JP
-return "ËâÎϽ¼Å¶ : 200 ¥¿¡¼¥óËè";
-#else
-                       return "recharge item every 200 turns";
-#endif
-               }
-               case ART_MURAMASA:
-               {
-#ifdef JP
-return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë";
-#else
-                       return "increase STR (destroyed 50%)";
-#endif
-               }
-               case ART_FLY_STONE:
-               {
-#ifdef JP
-return "ËâÎϤÎÍò(400) : 250+d250¥¿¡¼¥óËè";
-#else
-                       return "a mana storm every 250+d250 turns";
-#endif
-               }
-               case ART_JONES:
-               {
-#ifdef JP
-return "ʪÂΤò°ú¤­´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç) : 25+d25¥¿¡¼¥óËè";
-#else
-                       return "a telekinesis (500 lb) every 25+d25 turns";
-#endif
-               }
-               case ART_ARRYU:
-               {
-#ifdef JP
-return "¥Ï¥¦¥ó¥É¾¤´­ : 300+d150¥¿¡¼¥óËè";
-#else
-                       return "summon hound every 300+d150 turns";
-#endif
-               }
-               case ART_GAEBOLG:
-               {
-#ifdef JP
-return "µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "large star ball (200) every 200+d200 turns";
-#endif
-
-               }
-               case ART_INROU:
-               {
-#ifdef JP
-return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè";
-#else
-                       return "reveal your identity every 150+d150 turns";
-#endif
-
-               }
-               case ART_HYOUSIGI:
-               {
-#ifdef JP
-return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â";
-#else
-                       return "beat wooden clappers every turn";
-#endif
-
-               }
-               case ART_MATOI:
-               case ART_AEGISFANG:
-               {
-#ifdef JP
-return "»Îµ¤¹âÍÈ : 30+d30¥¿¡¼¥óËè";
-#else
-                       return "heroism every 30+d30 turns";
-#endif
-
-               }
-
-               case ART_EARENDIL:
-               {
-#ifdef JP
-return "Ìþ¤· : 100¥¿¡¼¥óËè";
-#else
-                       return "curing every 100 turns";
-#endif
-
-               }
-
-               case ART_BOLISHOI:
-               {
-#ifdef JP
-return "ưʪ̥λ : 200¥¿¡¼¥óËè";
-#else
-                       return "charm animal every 200 turns";
-#endif
-
-               }
-               case ART_ARUNRUTH:
-               {
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(12d8) : 50 ¥¿¡¼¥óËè";
-#else
-                       return "frost bolt (12d8) every 50 turns";
-#endif
-
-               }
-               case ART_BLOOD:
-               {
-#ifdef JP
-return "°À­Êѹ¹ : 3333 ¥¿¡¼¥óËè";
-#else
-                       return "change zokusei every 3333 turns";
-#endif
-
-               }
-               case ART_NUMAHOKO:
-               {
-#ifdef JP
-return "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 250 ¥¿¡¼¥óËè";
-#else
-                       return "water ball (200) every 250 turns";
-#endif
-
-               }
-               case ART_KESHO:
-               {
-#ifdef JP
-return "»Í¸ÔƧ¤ß : 100+d100¥¿¡¼¥óËè";
-#else
-                       return "shiko every 100+d100 turns";
-#endif
-
-               }
-               case ART_MOOK:
-               {
-#ifdef JP
-return "Î䵤¤ÎÂÑÀ­ : 40+d40¥¿¡¼¥óËè";
-#else
-                       return "resist cold every 40+d40 turns";
-#endif
-
-               }
-               case ART_JIZO:
-               {
-#ifdef JP
-return "Âý¤ÎÂç·²¾¤´­ : 300+d150¥¿¡¼¥óËè";
-#else
-                       return "summon octopus every 300+d150 turns";
-#endif
-               }
-               case ART_NIGHT:
-               case ART_HELL:
-               {
-#ifdef JP
-return "°Å¹õ¤ÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
-#else
-                       return "darkness storm (250) every 150+d150 turns";
-#endif
-
-               }
-               case ART_SACRED_KNIGHTS:
-               {
-#ifdef JP
-return "*²ò¼ö*¤ÈÄ´ºº: ¤¤¤Ä¤Ç¤â";
-#else
-                       return "dispel curse and probing every turn";
-#endif
-
-               }
-               case ART_CHARMED:
-               {
-#ifdef JP
-return "ËâÎÏÉü³è: 777 ¥¿¡¼¥óËè";
-#else
-                       return "restore mana every 777 turns";
-#endif
-
-               }
-       }
-
-
-       if ((o_ptr->tval == TV_POLEARM) && (o_ptr->sval == SV_TSURIZAO))
-       {
-#ifdef JP
-return "Äà¤ê¤ò¤¹¤ë : ¤¤¤Ä¤Ç¤â";
-#else
-               return "fishing : every time";
-#endif
-
-       }
-
-       if (object_is_smith(o_ptr))
-       {
-               switch (o_ptr->xtra3 - 1)
-               {
-               case ESSENCE_TMP_RES_ACID:
-#ifdef JP
-                       return "»À¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                       return "resist acid every 50+d50 turns";
-#endif
-
-               case ESSENCE_TMP_RES_ELEC:
-#ifdef JP
-                       return "ÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                       return "resist elec every 50+d50 turns";
-#endif
-
-               case ESSENCE_TMP_RES_FIRE:
-#ifdef JP
-                       return "²Ð¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                       return "resist fire every 50+d50 turns";
-#endif
-
-               case ESSENCE_TMP_RES_COLD:
-#ifdef JP
-                       return "Î䵤¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                       return "resist cold every 50+d50 turns";
-#endif
-
-               case TR_IMPACT:
-#ifdef JP
-                       return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè";
-#else
-                       return "earthquake every 100+d100 turns";
-#endif
-               }
-       }
-
-       if (o_ptr->name2 == EGO_TRUMP)
-       {
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè";
-#else
-               return "teleport every 50+d50 turns";
-#endif
-
-       }
-
-       if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
-       {
-#ifdef JP
-return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
-#else
-                       return "illumination every 10+d10 turns";
-#endif
-       }
-
-       else if (o_ptr->name2 == EGO_EARTHQUAKES)
-       {
-#ifdef JP
-return "ÃÏ¿Ì : 100+d100 ¥¿¡¼¥óËè";
-#else
-               return "earthquake every 100+d100 turns";
-#endif
-
-       }
-
-       else if (o_ptr->name2 == EGO_JUMP)
-       {
-#ifdef JP
-return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè";
-#else
-               return "blink every 10+d10 turns";
-#endif
-
-       }
-
-       if (o_ptr->tval == TV_RING)
-       {
-               if (object_is_ego(o_ptr))
-               {
-                       switch (o_ptr->name2)
-                       {
-                       case EGO_RING_HERO:
-#ifdef JP
-return "»Îµ¤¹âÍÈ : 100+d100¥¿¡¼¥óËè";
-#else
-                               return "heroism every 100+d100 turns";
-#endif
-                       case EGO_RING_MAGIC_MIS:
-#ifdef JP
-return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
-#else
-                       return "magic missile (2d6) every 2 turns";
-#endif
-                       case EGO_RING_FIRE_BOLT:
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
-#else
-                       return "fire bolt (9d8) every 8+d8 turns";
-#endif
-                       case EGO_RING_COLD_BOLT:
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
-#else
-                               return "frost bolt (6d8) every 7+d7 turns";
-#endif
-                       case EGO_RING_ELEC_BOLT:
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
-#else
+                       case ACT_SUNLIGHT:
+                               return "beam of sunlight every 10 turns";
+                       case ACT_BO_MISS_1:
+                               return "magic missile (2d6) every 2 turns";
+                       case ACT_BA_POIS_1:
+                               return "stinking cloud (12) every 4+d4 turns";
+                       case ACT_BO_ELEC_1:
                                return "lightning bolt (4d8) every 5+d5 turns";
-#endif
-                       case EGO_RING_ACID_BOLT:
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
-#else
+                       case ACT_BO_ACID_1:
                                return "acid bolt (5d8) every 6+d6 turns";
-#endif
-                       case EGO_RING_MANA_BOLT:
-#ifdef JP
-return "ËâÎϤÎÌð(120) : 120+d120 ¥¿¡¼¥óËè";
-#else
-                       return "a mana bolt (120) every 120+d120 turns";
-#endif
-                       case EGO_RING_FIRE_BALL:
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
-#else
-                               return "fire ball (100) every 80+d80 turns";
-#endif
-                       case EGO_RING_COLD_BALL:
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
-#else
-                               return "cold ball (100) every 80+d80 turns";
-#endif
-                       case EGO_RING_ELEC_BALL:
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
-#else
-                               return "elec ball (100) every 80+d80 turns";
-#endif
-                       case EGO_RING_ACID_BALL:
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) : 80+d80 ¥¿¡¼¥óËè";
-#else
-                               return "acid ball (100) every 80+d80 turns";
-#endif
-                       case EGO_RING_MANA_BALL:
-#ifdef JP
-return "ËâÎϤÎÍò (250) : 300 ¥¿¡¼¥óËè";
-#else
-                               return "mana storm (250) every 300 turns";
-#endif
-                       case EGO_RING_DRAGON_F:
-                               if (o_ptr->sval == SV_RING_FLAMES)
-#ifdef JP
-return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ­ : 200 ¥¿¡¼¥óËè";
-#else
+                       case ACT_BO_COLD_1:
+                               return "frost bolt (6d8) every 7+d7 turns";
+                       case ACT_BO_FIRE_1:
+                               return "fire bolt (9d8) every 8+d8 turns";
+                       case ACT_BA_COLD_1:
+                               return "ball of cold (48) every 6+d6 turns";
+                       case ACT_BA_FIRE_1:
+                               return "ball of fire (72) every 9+d9 turns";
+                       case ACT_DRAIN_1:
+                               return "a strangling attack (100) every 100+d100 turns";
+                       case ACT_BA_COLD_2:
+                               return "ball of cold (100) every 12+d12 turns";
+                       case ACT_BA_ELEC_2:
+                               return "ball of lightning (100) every 12+d12 turns";
+                       case ACT_DRAIN_2:
+                               return "drain life (120) every 400 turns";
+                       case ACT_VAMPIRE_1:
+                               return "vampiric drain (3*50) every 400 turns";
+                       case ACT_BO_MISS_2:
+                               return "arrows (150) every 90+d90 turns";
+                       case ACT_BA_FIRE_2:
+                               return "fire ball (300) every 225+d225 turns";
+                       case ACT_BA_COLD_3:
+                               return "ball of cold (400) every 325+d325 turns";
+                       case ACT_BA_ELEC_3:
+                               return "ball of lightning (500) every 425+d425 turns";
+                       case ACT_WHIRLWIND:
+                               return "whirlwind attack every 250 turns";
+                       case ACT_VAMPIRE_2:
+                               return "vampiric drain (3*100) every 400 turns";
+                       case ACT_CALL_CHAOS:
+                               return "call chaos every 350 turns";
+                       case ACT_ROCKET:
+                               return "launch rocket (120+level) every 400 turns";
+                       case ACT_DISP_EVIL:
+                               return "dispel evil (x5) every 100+d100 turns";
+                       case ACT_BA_MISS_3:
+                               return "elemental breath (300) every 200+d200 turns";
+                       case ACT_DISP_GOOD:
+                               return "dispel good (x5) every 100+d100 turns";
+                       case ACT_BO_MANA:
+                               return "a magical arrow (150) every 90+d90 turns";
+                       case ACT_BA_FIRE_2:
+                               return "large fire ball (120) every 15 turns";
+                       case ACT_BA_WATER:
+                               return "water ball (200) every 250 turns";
+                       case ACT_BA_STAR:
+                               return "large star ball (200) every 200+d200 turns";
+                       case ACT_BA_DARK:
+                               return "darkness storm (250) every 150+d150 turns";
+                       case ACT_BA_MANA:
+                               return "a mana storm (250) every 150+d150 turns";
+                       case ACT_PESTICIDE:
+                               return "dispel small life every 55+d55 turns";
+                       case ACT_BLINDING_LIGHT:
+                               return "blinding light every 250 turns";
+                       case ACT_BIZARRE:
+                               return "bizarre things every 450+d450 turns";
+                       case ACT_CAST_BA_STAR:
+                               return "cast star balls (150) every 1000 turns";
+                       case ACT_BLADETURNER:
+                               return "breathe elements (300), hero, bless, and resistance every 400 turns";
+                       case ACT_BA_ACID_1:
+                               return "ball of acid (100) every 12+d12 turns";
+                       case ACT_BR_FIRE:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
                                        return "breath of fire (200) and resist fire every 200 turns";
-#endif
-                               else
-#ifdef JP
-return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
-#else
-                                       return "fire breath (200) every 250 turns";
-#endif
-                       case EGO_RING_DRAGON_C:
-                               if (o_ptr->sval == SV_RING_ICE)
-#ifdef JP
-return "Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 200 ¥¿¡¼¥óËè";
-#else
+                               return "fire breath (200) every 250 turns";
+                       case ACT_BR_COLD:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
                                        return "breath of cold (200) and resist cold every 200 turns";
-#endif
-                               else
-#ifdef JP
-return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
-#else
-                                       return "cold breath (200) every 250 turns";
-#endif
-                       case EGO_RING_M_DETECT:
-#ifdef JP
-return "Á´¥â¥ó¥¹¥¿¡¼´¶ÃΠ: 150 ¥¿¡¼¥óËè";
-#else
-                               return "detect all monsters every 150 turns";
-#endif
-                       case EGO_RING_D_SPEED:
-#ifdef JP
-return "¥¹¥Ô¡¼¥É(15+d30¥¿¡¼¥ó) : 100 ¥¿¡¼¥óËè";
-#else
-                               return "haste self (15+d30 turns) every 100 turns";
-#endif
-                       case EGO_RING_BERSERKER:
-#ifdef JP
-return "¶¸Àï»Î²½(25+d25¥¿¡¼¥ó) : 75+d75 ¥¿¡¼¥óËè";
-#else
-                               return "berserk (25+d25 turns) every 75+d75 turns";
-#endif
-                       case EGO_RING_TELE_AWAY:
-#ifdef JP
-return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
-#else
-                       return "teleport away every 150 turns";
-#endif
-                       case EGO_RING_TRUE:
-#ifdef JP
-return "»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ­ : 777 ¥¿¡¼¥óËè";
-#else
-                       return "hero, bless, and ultimate resistance every 777 turns";
-#endif
-                       }
-               }
-               switch (o_ptr->sval)
-               {
-                       case SV_RING_FLAMES:
-#ifdef JP
-return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "ball of fire (100) and resist fire every 50+d50 turns";
-#endif
+                               return "cold breath (200) every 250 turns";
+                       case ACT_BR_DRAGON:
+                               return item_activation_dragon_breath(o_ptr);
 
-                       case SV_RING_ICE:
-#ifdef JP
-return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "ball of cold (100) and resist cold every 50+d50 turns";
-#endif
+                       case ACT_CONFUSE:
+                               return "confuse monster every 15 turns";
+                       case ACT_SLEEP:
+                               return "sleep nearby monsters every 55 turns";
+                       case ACT_QUAKE:
+                               return "earthquake every 50 turns";
+                       case ACT_TERROR:
+                               return "terror every 3 * (level+10) turns";
+                       case ACT_TELE_AWAY:
+                               return "teleport away every 200 turns";
+                       case ACT_BANISH_EVIL:
+                               return "banish evil every 250+d250 turns";
+                       case ACT_GENOCIDE:
+                               return "genocide every 500 turns";
+                       case ACT_MASS_GENO:
+                               return "mass genocide every 1000 turns";
+                       case ACT_SCARE_AREA:
+                               return "frighten monsters every 40+d40 turns";
+                       case ACT_AGGRAVATE:
+                               if (o_ptr->name1 == ART_HYOUSIGI) return "beat wooden clappers every turn";
+                               return "aggravete monsters every turn";
 
-                       case SV_RING_ACID:
-#ifdef JP
-return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "ball of acid (100) and resist acid every 50+d50 turns";
-#endif
+                       case ACT_CHARM_ANIMAL:
+                               return "charm animal every 200 turns";
+                       case ACT_CHARM_UNDEAD:
+                               return "enslave undead every 333 turns";
+                       case ACT_CHARM_OTHER:
+                               return "charm monster every 400 turns";
+                       case ACT_CHARM_ANIMALS:
+                               return "animal friendship every 500 turns";
+                       case ACT_CHARM_OTHERS:
+                               return "mass charm every 750 turns";
+                       case ACT_SUMMON_ANIMAL:
+                               return "summon animal every 200+d300 turns";
+                       case ACT_SUMMON_PHANTOM:
+                               return "summon phantasmal servant every 200+d200 turns";
+                       case ACT_SUMMON_ELEMENTAL:
+                               return "summon elemental every 750 turns";
+                       case ACT_SUMMON_DEMON:
+                               return "summon demon every 666+d333 turns";
+                       case ACT_SUMMON_UNDEAD:
+                               return "summon undead every 666+d333 turns";
+                       case ACT_SUMMON_HOUND:
+                               return "summon hound every 300+d150 turns";
+                       case ACT_SUMMON_DAWN:
+                               return "summon the Legion of the Dawn every 500+d500 turns";
+                       case ACT_SUMMON_OCTOPUS:
+                               return "summon octopus every 300+d150 turns";
+
+                       case ACT_CHOIR_SINGS:
+                               return "heal 777 hit points, curing and heloism every 300 turns";
+                       case ACT_CURE_LW:
+                               return "remove fear and heal 30 hp every 10 turns";
+                       case ACT_CURE_MW:
+                               return "heal 4d8 and wounds every 3+d3 turns";
+                       case ACT_CURE_POISON:
+                               return "remove fear and cure poison every 5 turns";
+                       case ACT_REST_LIFE:
+                               return "restore life levels every 450 turns";
+                       case ACT_REST_ALL:
+                               return "restore stats and life levels every 750 turns";
+                       case ACT_CURE_700:
+                               return "heal 700 hit points every 250 turns";
+                       case ACT_CURE_1000:
+                               return "heal 1000 hit points every 888 turns";
+                       case ACT_CURING:
+                               return "curing every 100 turns";
+                       case ACT_CURE_MANA_FULL:
+                               return "restore mana every 777 turns";
+                       case ACT_ESP:
+                               return "telepathy (dur 25+d30) every 200 turns";
+                       case ACT_BERSERK:
+                               /* return "heroism and blessed (dur 50+d50) every 100+d100 turns"; */
+                               return "berserk (25+d25 turns) every 75+d75 turns";
+                       case ACT_PROT_EVIL:
+                               return "protect evil (dur level*3 + d25) every 200+d200 turns";
+                       case ACT_RESIST_ALL:
+                               return "resist elements (dur 20+d20) every 111 turns";
+                       case ACT_SPEED:
+                               return "speed (dur 20+d20) every 100+d100 turns";
+                       case ACT_XTRA_SPEED:
+                               return "speed (dur 75+d75) every 100+d100 turns";
+                       case ACT_WRAITH:
+                               return "wraith form (dur level/2 + d(level/2)) every 1000 turns";
+                       case ACT_INVULN:
+                               return "invulnerability (dur 8+d8) every 1000 turns";
+                       case ACT_HELO:
+                               return "heroism every 30+d30 turns";
+                       case ACT_HELO_SPEED:
+                               return "hero and +10 to speed (50) every 100+200d turns";
+                       case ACT_RESIST_ACID:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
+                                       return "ball of acid (100) and resist acid every 40+d40 turns";
+                               return "resist acid (dur 20+d20) every 40+d40 turns";
+                       case ACT_RESIST_FIRE:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+                                       return "ball of fire (100) and resist fire every 40+d40 turns";
+                               return "resist fire (dur 20+d20) every 40+d40 turns";
+                       case ACT_RESIST_COLD:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+                                       return "ball of cold (100) and resist cold every 40+d40 turns";
+                               return "resist cold (dur 20+d20) every 40+d40 turns";
+                       case ACT_RESIST_ELEC:
+                               if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
+                                       return "ball of elec (100) and resist elec every 40+d40 turns";
+                               return "resist thunder (dur 20+d20) every 40+d40 turns";
+                       case ACT_RESIST_POIS:
+                               return "resist poison (dur 20+d20) every 40+d40 turns";
 
-                       case SV_RING_ELEC:
-#ifdef JP
-return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "ball of elec (100) and resist elec every 50+d50 turns";
-#endif
+                       case ACT_LIGHT:
+                               return "light area (dam 2d15) every 10+d10 turns";
+                       case ACT_MAP_LIGHT:
+                               return "light (dam 2d15) & map area every 50+d50 turns";
+                       case ACT_DETECT_ALL:
+                               return "detection every 55+d55 turns";
+                       case ACT_DETECT_XTRA:
+                               return "detection, probing and identify true every 100 turns";
+                       case ACT_ID_FULL:
+                               return "identify true every 75 turns";
+                       case ACT_ID_PLAIN:
+                               return "identify spell every 10 turns";
+                       case ACT_RUNE_EXPLO:
+                               return "explosive rune every 200 turns";
+                       case ACT_RUNE_PROT:
+                               return "rune of protection every 400 turns";
+                       case ACT_SATIATE:
+                               return "satisfy hunger every 200 turns";
+                       case ACT_DEST_DOOR:
+                               return "destroy doors every 10 turns";
+                       case ACT_STONE_MUD:
+                               return "stone to mud every 3 turns";
+                       case ACT_RECHARGE:
+                               return "recharging every 70 turns";
+                       case ACT_ALCHEMY:
+                               return "alchemy every 500 turns";
+                       case ACT_DIM_DOOR:
+                               return "dimension door every 100 turns";
+                       case ACT_TELEPORT:
+                               return "teleport every 25 turns";
+                       case ACT_RECALL:
+                               return "word of recall every 200 turns";
+                       case ACT_TELEKINESIS:
+                               return "a telekinesis (500 lb) every 25+d25 turns";
+                       case ACT_JUDGE:
+                               return "clairvoyance and recall, draining you every 20+d20 turns";
+                       case ACT_DETECT_UNIQUE:
+                               return "list of the uniques on the level every 200 turns";
+                       case ACT_ESCAPE:
+                               return "a getaway every 35 turns";
+                       case ACT_DISP_CURSE_XTRA:
+                               return "dispel curse and probing every turn";
+                       case ACT_BRAND_FIRE_BOLTS:
+                               return "fire branding of bolts every 999 turns";
+                       case ACT_RECHARGE_XTRA:
+                               return "recharge item every 200 turns";
+                       case ACT_LORE:
+                               return "perilous identify every turn";
+                       case ACT_SHIKOFUMI:
+                               return "shiko every 100+d100 turns";
+                       case ACT_PHASE_DOOR:
+                               return "blink every 10 turns";
+                       case ACT_DETECT_ALL_MONS:
+                               return "detect all monsters every 150 turns";
+                       case ACT_ULTIMATE_RESIST:
+                               return "hero, bless, and ultimate resistance every 777 turns";
+
+                       /* Unique activation */
+                       case ACT_FISHING:
+                               return "fishing : every time";
+                       case ACT_INROU:
+                               return "reveal your identity every 150+d150 turns";
+                       case ACT_MURAMASA:
+                               return "increase STR (destroyed 50%)";
+                       case ACT_BLOODY_MOON:
+                               return "change zokusei every 3333 turns";
+                       case ACT_CRIMSON:
+                               return "fire! every 15 turns";
 
                        default:
-                               return NULL;
-               }
-       }
-
-       if (o_ptr->tval == TV_AMULET)
-       {
-               if (object_is_ego(o_ptr))
-               {
-                       switch (o_ptr->name2)
-                       {
-                       case EGO_AMU_IDENT:
-#ifdef JP
-                               return "´ÕÄê : 10 ¥¿¡¼¥óËè";
-#else
-                               return "identify every 10 turns";
-#endif
-                       case EGO_AMU_CHARM:
-#ifdef JP
-                               return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 200 ¥¿¡¼¥óËè";
-#else
-                               return "charm monster every 200 turns";
-#endif
-                       case EGO_AMU_JUMP:
-#ifdef JP
-                               return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10+d10 ¥¿¡¼¥óËè";
-#else
-                               return "blink every 10+d10 turns";
-#endif
-                       case EGO_AMU_TELEPORT:
-#ifdef JP
-                               return "¥Æ¥ì¥Ý¡¼¥È : 50+d50 ¥¿¡¼¥óËè";
-#else
-                               return "teleport every 50+d50 turns";
-#endif
-                       case EGO_AMU_D_DOOR:
-#ifdef JP
-                               return "¼¡¸µ¤ÎÈâ : 200 ¥¿¡¼¥óËè";
-#else
-                               return "dimension door every 200 turns";
-#endif
-                       case EGO_AMU_RES_FIRE_:
-#ifdef JP
-                               return "²Ð±ê¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                               return "resist fire every 50+d50 turns";
-#endif
-                       case EGO_AMU_RES_COLD_:
-#ifdef JP
-                               return "Î䵤¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                               return "resist cold every 50+d50 turns";
-#endif
-                       case EGO_AMU_RES_ELEC_:
-#ifdef JP
-                               return "ÅÅ·â¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                               return "resist elec every 50+d50 turns";
-#endif
-                       case EGO_AMU_RES_ACID_:
-#ifdef JP
-                               return "»À¤Ø¤ÎÂÑÀ­ : 50+d50¥¿¡¼¥óËè";
-#else
-                               return "resist acid every 50+d50 turns";
-#endif
-                       case EGO_AMU_DETECTION:
-#ifdef JP
-                               return "Á´´¶ÃΠ: 55+d55¥¿¡¼¥óËè";
-#else
-                               return "detect all floor every 55+d55 turns";
+                               return "something undefined";
 #endif
-                       }
                }
        }
 
+       /* Special items */
        if (o_ptr->tval == TV_WHISTLE)
        {
 #ifdef JP
@@ -2204,143 +996,12 @@ return "
 #endif
        }
 
-       /* Require dragon scale mail */
-#ifdef JP
-if (o_ptr->tval != TV_DRAG_ARMOR) return ("´ñ̯¤Ê¸÷");
-#else
-       if (o_ptr->tval != TV_DRAG_ARMOR) return ("a strange glow");
-#endif
-
-
-       /* Branch on the sub-type */
-       switch (o_ptr->sval)
-       {
-               case SV_DRAGON_BLUE:
-               {
-#ifdef JP
-return "°ðºÊ¤Î¥Ö¥ì¥¹(100) : 150+d150 ¥¿¡¼¥óËè";
-#else
-                       return "breathe lightning (100) every 150+d150 turns";
-#endif
-
-               }
-               case SV_DRAGON_WHITE:
-               {
-#ifdef JP
-return "Î䵤¤Î¥Ö¥ì¥¹(110) : 150+d150 ¥¿¡¼¥óËè";
-#else
-                       return "breathe frost (110) every 150+d150 turns";
-#endif
-
-               }
-               case SV_DRAGON_BLACK:
-               {
-#ifdef JP
-return "»À¤Î¥Ö¥ì¥¹(130) : 150+d150 ¥¿¡¼¥óËè";
-#else
-                       return "breathe acid (130) every 150+d150 turns";
-#endif
-
-               }
-               case SV_DRAGON_GREEN:
-               {
-#ifdef JP
-return "ÆǤΥ¬¥¹¤Î¥Ö¥ì¥¹(150) : 180+d180 ¥¿¡¼¥óËè";
-#else
-                       return "breathe poison gas (150) every 180+d180 turns";
-#endif
-
-               }
-               case SV_DRAGON_RED:
-               {
-#ifdef JP
-return "²Ð±ê¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe fire (200) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_MULTIHUED:
-               {
-#ifdef JP
-return "Ëü¿§¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe multi-hued (250) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_BRONZE:
-               {
-#ifdef JP
-return "º®Íð¤Î¥Ö¥ì¥¹(120) : 180+d180 ¥¿¡¼¥óËè";
-#else
-                       return "breathe confusion (120) every 180+d180 turns";
-#endif
-
-               }
-               case SV_DRAGON_GOLD:
-               {
-#ifdef JP
-return "¹ì²»¤Î¥Ö¥ì¥¹(130) : 180+d180 ¥¿¡¼¥óËè";
-#else
-                       return "breathe sound (130) every 180+d180 turns";
-#endif
-
-               }
-               case SV_DRAGON_CHAOS:
-               {
-#ifdef JP
-return "¥«¥ª¥¹/Îô²½¤Î¥Ö¥ì¥¹(220) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe chaos/disenchant (220) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_LAW:
-               {
-#ifdef JP
-return "¹ì²»/ÇËÊҤΥ֥쥹(230) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe sound/shards (230) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_BALANCE:
-               {
-#ifdef JP
-return "¥Ð¥é¥ó¥¹¤Î¥Ö¥ì¥¹ (250) 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe balance (250) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_SHINING:
-               {
-#ifdef JP
-return "Á®¸÷/°Å¹õ¤Î¥Ö¥ì¥¹(200) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe light/darkness (200) every 200+d200 turns";
-#endif
-
-               }
-               case SV_DRAGON_POWER:
-               {
-#ifdef JP
-return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
-#else
-                       return "breathe the elements (300) every 200+d200 turns";
-#endif
-
-               }
-       }
-
        /* Oops */
 #ifdef JP
-return "¶õµ¤¤Î©";
+       return "²¿¤âµ¯¤­¤Ê¤¤";
 #else
-       return "breathe air";
+       return "Nothing";
 #endif
-
 }
 
 
@@ -2353,6 +1014,7 @@ bool screen_object(object_type *o_ptr, u32b mode)
 
        u32b flgs[TR_FLAG_SIZE];
 
+       char temp[70 * 20];
        cptr            info[128];
        char o_name[MAX_NLEN];
        int wid, hgt;
@@ -2364,8 +1026,6 @@ bool screen_object(object_type *o_ptr, u32b mode)
 
        /* Extract the description */
        {
-               char temp[70 * 20];
-
                roff_to_buf(o_ptr->name1 ? (a_text + a_info[o_ptr->name1].text) :
                            (k_text + k_info[o_ptr->k_idx].text),
                            77 - 15, temp, sizeof(temp));
@@ -3645,7 +2305,7 @@ info[i++] = "
 #endif
 
        }
-       if (o_ptr->curse_flags & TRC_ADD_L_CURSE)
+       if ((o_ptr->curse_flags & TRC_ADD_L_CURSE) || have_flag(flgs, TR_ADD_L_CURSE))
        {
 #ifdef JP
 info[i++] = "¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£";
@@ -3654,7 +2314,7 @@ info[i++] = "
 #endif
 
        }
-       if (o_ptr->curse_flags & TRC_ADD_H_CURSE)
+       if ((o_ptr->curse_flags & TRC_ADD_H_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
        {
 #ifdef JP
 info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£";
@@ -4415,7 +3075,7 @@ void display_inven(void)
                Term_erase(3+n, i, 255);
 
                /* Display the weight if needed */
-               if (show_weights && o_ptr->weight)
+               if (show_weights)
                {
                        int wgt = o_ptr->weight * o_ptr->number;
 #ifdef JP
@@ -4507,7 +3167,7 @@ void display_equip(void)
                Term_erase(3+n, i - INVEN_RARM, 255);
 
                /* Display the weight (if needed) */
-               if (show_weights && o_ptr->weight)
+               if (show_weights)
                {
                        int wgt = o_ptr->weight * o_ptr->number;
 #ifdef JP
@@ -5445,7 +4105,8 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode)
 
 #ifdef ALLOW_REPEAT
 
-       static s16b prev_k_idx = 0;
+       static char prev_tag = '\0';
+       char cur_tag = '\0';
 
 #endif /* ALLOW_REPEAT */
 
@@ -5488,51 +4149,52 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode)
                        /* Validate the item */
                        if (item_tester_okay(o_ptr))
                        {
-                               bool allowed = !command_cmd || (prev_k_idx == o_ptr->k_idx);
-
-                               if (!allowed)
-                               {
-                                       allowed = get_item_allow(*cp);
-                                       if (allowed) prev_k_idx = o_ptr->k_idx;
-                               }
-
-                               /* Forget the item_tester_tval restriction */
+                               /* Forget restrictions */
                                item_tester_tval = 0;
-
-                               /* Forget the item_tester_hook restriction */
                                item_tester_hook = NULL;
-
                                command_cmd = 0; /* Hack -- command_cmd is no longer effective */
 
-                               /* Success or aborted */
-                               return allowed;
+                               /* Success */
+                               return TRUE;
                        }
                }
 
                else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
                         (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
                {
-                       /* Verify the item */
-                       if (get_item_okay(*cp))
+                       if (prev_tag && command_cmd)
                        {
-                               bool allowed = !command_cmd || (prev_k_idx == inventory[*cp].k_idx);
-
-                               if (!allowed)
+                               /* Look up the tag and validate the item */
+                               if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
+                               else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
+                               else if (!get_item_okay(k)) /* Reject */;
+                               else
                                {
-                                       allowed = get_item_allow(*cp);
-                                       if (allowed) prev_k_idx = inventory[*cp].k_idx;
+                                       /* Accept that choice */
+                                       (*cp) = k;
+
+                                       /* Forget restrictions */
+                                       item_tester_tval = 0;
+                                       item_tester_hook = NULL;
+                                       command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+                                       /* Success */
+                                       return TRUE;
                                }
 
-                               /* Forget the item_tester_tval restriction */
-                               item_tester_tval = 0;
+                               prev_tag = '\0'; /* prev_tag is no longer effective */
+                       }
 
-                               /* Forget the item_tester_hook restriction */
+                       /* Verify the item */
+                       else if (get_item_okay(*cp))
+                       {
+                               /* Forget restrictions */
+                               item_tester_tval = 0;
                                item_tester_hook = NULL;
-
                                command_cmd = 0; /* Hack -- command_cmd is no longer effective */
 
-                               /* Success or aborted */
-                               return allowed;
+                               /* Success */
+                               return TRUE;
                        }
                }
        }
@@ -6087,6 +4749,9 @@ if (other_query_flag && !verify("
                                (*cp) = k;
                                item = TRUE;
                                done = TRUE;
+#ifdef ALLOW_REPEAT
+                               cur_tag = which;
+#endif /* ALLOW_REPEAT */
                                break;
                        }
 
@@ -6169,6 +4834,9 @@ if (other_query_flag && !verify("
                                        (*cp) = k;
                                        item = TRUE;
                                        done = TRUE;
+#ifdef ALLOW_REPEAT
+                                       cur_tag = which;
+#endif /* ALLOW_REPEAT */
                                        break;
                                }
 
@@ -6270,13 +4938,7 @@ if (ver && !verify("
        {
 #ifdef ALLOW_REPEAT
                repeat_push(*cp);
-
-               if (command_cmd)
-               {
-                       if (*cp == INVEN_FORCE) prev_k_idx = 0;
-                       else if (*cp < 0) prev_k_idx = o_list[0 - (*cp)].k_idx;
-                       else prev_k_idx = inventory[*cp].k_idx;
-               }
+               if (command_cmd) prev_tag = cur_tag;
 #endif /* ALLOW_REPEAT */
 
                command_cmd = 0; /* Hack -- command_cmd is no longer effective */
@@ -6514,7 +5176,8 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
 
 #ifdef ALLOW_REPEAT
 
-       static s16b prev_k_idx = 0;
+       static char prev_tag = '\0';
+       char cur_tag = '\0';
 
        /* Get the item index */
        if (repeat_pull(cp))
@@ -6531,62 +5194,78 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
                /* Floor item? */
                else if (floor && (*cp < 0))
                {
-                       object_type *o_ptr;
-
-                       /* Special index */
-                       k = 0 - (*cp);
-
-                       /* Acquire object */
-                       o_ptr = &o_list[k];
-
-                       /* Validate the item */
-                       if (item_tester_okay(o_ptr))
+                       if (prev_tag && command_cmd)
                        {
-                               bool allowed = !command_cmd || (prev_k_idx == o_ptr->k_idx);
+                               /* Scan all objects in the grid */
+                               floor_num = scan_floor(floor_list, py, px, 0x03);
 
-                               if (!allowed)
+                               /* Look up the tag */
+                               if (get_tag_floor(&k, prev_tag, floor_list, floor_num))
                                {
-                                       allowed = get_item_allow(*cp);
-                                       if (allowed) prev_k_idx = o_ptr->k_idx;
+                                       /* Accept that choice */
+                                       (*cp) = 0 - floor_list[k];
+
+                                       /* Forget restrictions */
+                                       item_tester_tval = 0;
+                                       item_tester_hook = NULL;
+                                       command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+                                       /* Success */
+                                       return TRUE;
                                }
 
-                               /* Forget the item_tester_tval restriction */
-                               item_tester_tval = 0;
+                               prev_tag = '\0'; /* prev_tag is no longer effective */
+                       }
 
-                               /* Forget the item_tester_hook restriction */
+                       /* Validate the item */
+                       else if (item_tester_okay(&o_list[0 - (*cp)]))
+                       {
+                               /* Forget restrictions */
+                               item_tester_tval = 0;
                                item_tester_hook = NULL;
-
                                command_cmd = 0; /* Hack -- command_cmd is no longer effective */
 
-                               /* Success or aborted */
-                               return allowed;
+                               /* Success */
+                               return TRUE;
                        }
                }
 
                else if ((inven && (*cp >= 0) && (*cp < INVEN_PACK)) ||
                         (equip && (*cp >= INVEN_RARM) && (*cp < INVEN_TOTAL)))
                {
-                       /* Verify the item */
-                       if (get_item_okay(*cp))
+                       if (prev_tag && command_cmd)
                        {
-                               bool allowed = !command_cmd || (prev_k_idx == inventory[*cp].k_idx);
-
-                               if (!allowed)
+                               /* Look up the tag and validate the item */
+                               if (!get_tag(&k, prev_tag, (*cp >= INVEN_RARM) ? USE_EQUIP : USE_INVEN)) /* Reject */;
+                               else if ((k < INVEN_RARM) ? !inven : !equip) /* Reject */;
+                               else if (!get_item_okay(k)) /* Reject */;
+                               else
                                {
-                                       allowed = get_item_allow(*cp);
-                                       if (allowed) prev_k_idx = inventory[*cp].k_idx;
+                                       /* Accept that choice */
+                                       (*cp) = k;
+
+                                       /* Forget restrictions */
+                                       item_tester_tval = 0;
+                                       item_tester_hook = NULL;
+                                       command_cmd = 0; /* Hack -- command_cmd is no longer effective */
+
+                                       /* Success */
+                                       return TRUE;
                                }
 
-                               /* Forget the item_tester_tval restriction */
-                               item_tester_tval = 0;
+                               prev_tag = '\0'; /* prev_tag is no longer effective */
+                       }
 
-                               /* Forget the item_tester_hook restriction */
+                       /* Verify the item */
+                       else if (get_item_okay(*cp))
+                       {
+                               /* Forget restrictions */
+                               item_tester_tval = 0;
                                item_tester_hook = NULL;
-
                                command_cmd = 0; /* Hack -- command_cmd is no longer effective */
 
-                               /* Success or aborted */
-                               return allowed;
+                               /* Success */
+                               return TRUE;
                        }
                }
        }
@@ -7489,6 +6168,9 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
                                (*cp) = k;
                                item = TRUE;
                                done = TRUE;
+#ifdef ALLOW_REPEAT
+                               cur_tag = which;
+#endif /* ALLOW_REPEAT */
                                break;
                        }
 
@@ -7597,6 +6279,9 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
                                                (*cp) = k;
                                                item = TRUE;
                                                done = TRUE;
+#ifdef ALLOW_REPEAT
+                                               cur_tag = which;
+#endif /* ALLOW_REPEAT */
                                                break;
                                        }
                                }
@@ -7612,6 +6297,9 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode)
                                                (*cp) = k;
                                                item = TRUE;
                                                done = TRUE;
+#ifdef ALLOW_REPEAT
+                                               cur_tag = which;
+#endif /* ALLOW_REPEAT */
                                                break;
                                        }
                                }
@@ -7727,13 +6415,7 @@ if (ver && !verify("
        {
 #ifdef ALLOW_REPEAT
                repeat_push(*cp);
-
-               if (command_cmd)
-               {
-                       if (*cp == INVEN_FORCE) prev_k_idx = 0;
-                       else if (*cp < 0) prev_k_idx = o_list[0 - (*cp)].k_idx;
-                       else prev_k_idx = inventory[*cp].k_idx;
-               }
+               if (command_cmd) prev_tag = cur_tag;
 #endif /* ALLOW_REPEAT */
 
                command_cmd = 0; /* Hack -- command_cmd is no longer effective */