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[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATUS / A_MAX)
[hengband/hengband.git] / src / object1.c
index faeb486..9de2810 100644 (file)
@@ -12,6 +12,7 @@
  */
 
 #include "angband.h"
+#include "artifact.h"
 
 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
 #ifdef verify
@@ -29,9 +30,9 @@
  * flag.  This is useful for switching "graphics" on/off.\n
  *\n
  * The features, objects, and monsters, should all be encoded in the\n
- * relevant "font.pref" and/or "graf.prf" files.  XXX XXX XXX\n
+ * relevant "font.pref" and/or "graf.prf" files.  \n
  *\n
- * The "prefs" parameter is no longer meaningful.  XXX XXX XXX\n
+ * The "prefs" parameter is no longer meaningful.  \n
  */
 void reset_visuals(void)
 {
@@ -107,7 +108,7 @@ void reset_visuals(void)
  * @param flgs フラグ情報を受け取る配列
  * @return なし
  */
-void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
+void object_flags(object_type *o_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
 {
        object_kind *k_ptr = &k_info[o_ptr->k_idx];
        int i;
@@ -216,7 +217,7 @@ void object_flags(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
  * @param flgs フラグ情報を受け取る配列
  * @return なし
  */
-void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
+void object_flags_known(object_type *o_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
 {
        bool spoil = FALSE;
        int i;
@@ -339,12 +340,12 @@ void object_flags_known(object_type *o_ptr, u32b flgs[TR_FLAG_SIZE])
 /*!
  * @brief オブジェクトの発動効果名称を返す(サブルーチン/ブレス)
  * @param o_ptr 名称を取得する元のオブジェクト構造体参照ポインタ
- * @return cptr 発動名称を返す文字列ポインタ
+ * @return concptr 発動名称を返す文字列ポインタ
  */
-static cptr item_activation_dragon_breath(object_type *o_ptr)
+static concptr item_activation_dragon_breath(object_type *o_ptr)
 {
        static char desc[256];
-       u32b flgs[TR_FLAG_SIZE]; /* for resistance flags */
+       BIT_FLAGS flgs[TR_FLAG_SIZE]; /* for resistance flags */
        int i, n = 0;
 
        object_flags(o_ptr, flgs);
@@ -368,12 +369,12 @@ static cptr item_activation_dragon_breath(object_type *o_ptr)
 /*!
  * @brief オブジェクトの発動効果名称を返す(サブルーチン/汎用)
  * @param o_ptr 名称を取得する元のオブジェクト構造体参照ポインタ
- * @return cptr 発動名称を返す文字列ポインタ
+ * @return concptr 発動名称を返す文字列ポインタ
  */
-static cptr item_activation_aux(object_type *o_ptr)
+static concptr item_activation_aux(object_type *o_ptr)
 {
        static char activation_detail[256];
-       cptr desc;
+       concptr desc;
        char timeout[32];
        int constant, dice;
        const activation_type* const act_ptr = find_activation_info(o_ptr);
@@ -469,13 +470,11 @@ static cptr item_activation_aux(object_type *o_ptr)
  * @brief オブジェクトの発動効果名称を返す(メインルーチン) /
  * Determine the "Activation" (if any) for an artifact Return a string, or NULL for "no activation"
  * @param o_ptr 名称を取得する元のオブジェクト構造体参照ポインタ
- * @return cptr 発動名称を返す文字列ポインタ
+ * @return concptr 発動名称を返す文字列ポインタ
  */
-cptr item_activation(object_type *o_ptr)
+concptr item_activation(object_type *o_ptr)
 {
-       u32b flgs[TR_FLAG_SIZE];
-
-       /* Extract the flags */
+       BIT_FLAGS flgs[TR_FLAG_SIZE];
        object_flags(o_ptr, flgs);
 
        /* Require activation ability */
@@ -498,7 +497,6 @@ cptr item_activation(object_type *o_ptr)
                return _("モンスターを捕える、又は解放する。", "captures or releases a monster.");
        }
 
-       /* Oops */
        return _("何も起きない", "Nothing");
 }
 
@@ -514,18 +512,16 @@ bool screen_object(object_type *o_ptr, BIT_FLAGS mode)
 {
        int i = 0, j, k;
 
-       u32b flgs[TR_FLAG_SIZE];
+       BIT_FLAGS flgs[TR_FLAG_SIZE];
 
        char temp[70 * 20];
-       cptr            info[128];
-       char o_name[MAX_NLEN];
+       concptr            info[128];
+       GAME_TEXT o_name[MAX_NLEN];
        int wid, hgt;
        POSITION rad;
        char desc[256];
 
        int trivial_info = 0;
-
-       /* Extract the flags */
        object_flags(o_ptr, flgs);
 
        /* Extract the description */
@@ -1234,11 +1230,8 @@ bool screen_object(object_type *o_ptr, BIT_FLAGS mode)
 
        /* No relevant informations */
        if (i <= trivial_info) return (FALSE);
-
-       /* Save the screen */
        screen_save();
 
-       /* Get size */
        Term_get_size(&wid, &hgt);
 
        /* Display Item name */
@@ -1285,8 +1278,6 @@ bool screen_object(object_type *o_ptr, BIT_FLAGS mode)
        prt(_("[何かキーを押すとゲームに戻ります]", "[Press any key to continue]"), k, 15);
 
        inkey();
-
-       /* Restore the screen */
        screen_load();
 
        /* Gave knowledge */
@@ -1470,9 +1461,9 @@ s16b wield_slot(object_type *o_ptr)
  * @param i 部位表現を求めるプレイヤーの所持/装備オブジェクトID
  * @return 部位表現の文字列ポインタ
  */
-cptr mention_use(int i)
+concptr mention_use(int i)
 {
-       cptr p;
+       concptr p;
 
        /* Examine the location */
        switch (i)
@@ -1489,24 +1480,9 @@ cptr mention_use(int i)
                case INVEN_LARM:  p = p_ptr->heavy_wield[1] ? "Just lifting" : (p_ptr->hidarite ? "Wielding" : "On arm"); break;
 #endif
 
-#ifdef JP
-               case INVEN_BOW:   p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "運搬中" : "射撃用"; break;
-#else
-               case INVEN_BOW:   p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "Just holding" : "Shooting"; break;
-#endif
-
-#ifdef JP
-               case INVEN_RIGHT: p = (left_hander ? "左手指" : "右手指"); break;
-#else
-               case INVEN_RIGHT: p = (left_hander ? "On left hand" : "On right hand"); break;
-#endif
-
-#ifdef JP
-               case INVEN_LEFT:  p = (left_hander ? "右手指" : "左手指"); break;
-#else
-               case INVEN_LEFT:  p = (left_hander ? "On right hand" : "On left hand"); break;
-#endif
-
+               case INVEN_BOW:   p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? _("運搬中", "Just holding") : _("射撃用", "Shooting"); break;
+               case INVEN_RIGHT: p = (left_hander ? _("左手指", "On left hand") : _("右手指", "On right hand")); break;
+               case INVEN_LEFT:  p = (left_hander ? _("右手指", "On right hand") : _("左手指", "On left hand")); break;
                case INVEN_NECK:  p = _("  首", "Around neck"); break;
                case INVEN_LITE:  p = _(" 光源", "Light source"); break;
                case INVEN_BODY:  p = _("  体", "On body"); break;
@@ -1530,9 +1506,9 @@ cptr mention_use(int i)
  * @details
  * Currently, only used for items in the equipment, not inventory.
  */
-cptr describe_use(int i)
+concptr describe_use(int i)
 {
-       cptr p;
+       concptr p;
 
        switch (i)
        {
@@ -1548,24 +1524,9 @@ cptr describe_use(int i)
                case INVEN_LARM:  p = p_ptr->heavy_wield[1] ? "just lifting" : (p_ptr->hidarite ? "attacking monsters with" : "wearing on your arm"); break;
 #endif
 
-#ifdef JP
-               case INVEN_BOW:   p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "持つだけで精一杯の" : "射撃用に装備している"; break;
-#else
-               case INVEN_BOW:   p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? "just holding" : "shooting missiles with"; break;
-#endif
-
-#ifdef JP
-               case INVEN_RIGHT: p = (left_hander ? "左手の指にはめている" : "右手の指にはめている"); break;
-#else
-               case INVEN_RIGHT: p = (left_hander ? "wearing on your left hand" : "wearing on your right hand"); break;
-#endif
-
-#ifdef JP
-               case INVEN_LEFT:  p = (left_hander ? "右手の指にはめている" : "左手の指にはめている"); break;
-#else
-               case INVEN_LEFT:  p = (left_hander ? "wearing on your right hand" : "wearing on your left hand"); break;
-#endif
-
+               case INVEN_BOW:   p = (adj_str_hold[p_ptr->stat_ind[A_STR]] < inventory[i].weight / 10) ? _("持つだけで精一杯の", "just holding") : _("射撃用に装備している", "shooting missiles with"); break;
+               case INVEN_RIGHT: p = (left_hander ? _("左手の指にはめている", "wearing on your left hand") : _("右手の指にはめている", "wearing on your right hand")); break;
+               case INVEN_LEFT:  p = (left_hander ? _("右手の指にはめている", "wearing on your right hand") : _("左手の指にはめている", "wearing on your left hand")); break;
                case INVEN_NECK:  p = _("首にかけている", "wearing around your neck"); break;
                case INVEN_LITE:  p = _("光源にしている", "using to light the way"); break;
                case INVEN_BODY:  p = _("体に着ている", "wearing on your body"); break;
@@ -1613,7 +1574,7 @@ bool check_book_realm(const OBJECT_TYPE_VALUE book_tval, const OBJECT_SUBTYPE_VA
 bool item_tester_okay(object_type *o_ptr)
 {
        /* Hack -- allow listing empty slots */
-       if (item_tester_full) return (TRUE);
+       // if (item_tester_full) return (TRUE); // TODO:DELETE
 
        /* Require an item */
        if (!o_ptr->k_idx) return (FALSE);
@@ -1656,14 +1617,13 @@ bool item_tester_okay(object_type *o_ptr)
  */
 void display_inven(void)
 {
-       register        int i, n, z = 0;
-       object_type     *o_ptr;
-       TERM_COLOR      attr = TERM_WHITE;
-       char            tmp_val[80];
-       char            o_name[MAX_NLEN];
-       int             wid, hgt;
+       register int i, n, z = 0;
+       object_type *o_ptr;
+       TERM_COLOR attr = TERM_WHITE;
+       char tmp_val[80];
+       GAME_TEXT o_name[MAX_NLEN];
+       TERM_LEN wid, hgt;
 
-       /* Get size */
        Term_get_size(&wid, &hgt);
 
        /* Find the "final" slot */
@@ -1726,7 +1686,7 @@ void display_inven(void)
                {
                        int wgt = o_ptr->weight * o_ptr->number;
 #ifdef JP
-                       sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt),lbtokg2(wgt) );
+                       sprintf(tmp_val, "%3d.%1d kg", lbtokg1(wgt), lbtokg2(wgt));
 #else
                        sprintf(tmp_val, "%3d.%1d lb", wgt / 10, wgt % 10);
 #endif
@@ -1752,17 +1712,15 @@ void display_inven(void)
  */
 void display_equip(void)
 {
-       register        int i, n;
-       object_type     *o_ptr;
-       TERM_COLOR      attr = TERM_WHITE;
-       char            tmp_val[80];
-       char            o_name[MAX_NLEN];
-       int             wid, hgt;
+       register int i, n;
+       object_type *o_ptr;
+       TERM_COLOR attr = TERM_WHITE;
+       char tmp_val[80];
+       GAME_TEXT o_name[MAX_NLEN];
+       TERM_LEN wid, hgt;
 
-       /* Get size */
        Term_get_size(&wid, &hgt);
 
-       /* Display the equipment */
        for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
        {
                /* Examine the item */
@@ -1860,7 +1818,7 @@ static bool get_tag(COMMAND_CODE *cp, char tag, BIT_FLAGS mode)
 {
        COMMAND_CODE i;
        COMMAND_CODE start, end;
-       cptr s;
+       concptr s;
 
        /* Extract index from mode */
        switch (mode)
@@ -1893,7 +1851,7 @@ static bool get_tag(COMMAND_CODE *cp, char tag, BIT_FLAGS mode)
                if (!o_ptr->inscription) continue;
 
                /* Skip non-choice */
-               if (!item_tester_okay(o_ptr)) continue;
+               if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
 
                /* Find a '@' */
                s = my_strchr(quark_str(o_ptr->inscription), '@');
@@ -1938,7 +1896,7 @@ static bool get_tag(COMMAND_CODE *cp, char tag, BIT_FLAGS mode)
                if (!o_ptr->inscription) continue;
 
                /* Skip non-choice */
-               if (!item_tester_okay(o_ptr)) continue;
+               if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
 
                /* Find a '@' */
                s = my_strchr(quark_str(o_ptr->inscription), '@');
@@ -1985,7 +1943,7 @@ static bool get_tag(COMMAND_CODE *cp, char tag, BIT_FLAGS mode)
 static bool get_tag_floor(COMMAND_CODE *cp, char tag, FLOOR_IDX floor_list[], ITEM_NUMBER floor_num)
 {
        COMMAND_CODE i;
-       cptr s;
+       concptr s;
 
        /**** Find a tag in the form of {@x#} (allow alphabet tag) ***/
 
@@ -2071,7 +2029,7 @@ static bool get_tag_floor(COMMAND_CODE *cp, char tag, FLOOR_IDX floor_list[], IT
  */
 static void prepare_label_string(char *label, BIT_FLAGS mode)
 {
-       cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
+       concptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
        int  offset = (mode == USE_EQUIP) ? INVEN_RARM : 0;
        int  i;
 
@@ -2082,7 +2040,7 @@ static void prepare_label_string(char *label, BIT_FLAGS mode)
        for (i = 0; i < 52; i++)
        {
                COMMAND_CODE index;
-               char c = alphabet_chars[i];
+               SYMBOL_CODE c = alphabet_chars[i];
 
                /* Find a tag with this label */
                if (get_tag(&index, c, mode))
@@ -2109,7 +2067,7 @@ static void prepare_label_string(char *label, BIT_FLAGS mode)
  */
 static void prepare_label_string_floor(char *label, FLOOR_IDX floor_list[], ITEM_NUMBER floor_num)
 {
-       cptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
+       concptr alphabet_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
        int  i;
 
        /* Prepare normal labels */
@@ -2119,7 +2077,7 @@ static void prepare_label_string_floor(char *label, FLOOR_IDX floor_list[], ITEM
        for (i = 0; i < 52; i++)
        {
                COMMAND_CODE index;
-               char c = alphabet_chars[i];
+               SYMBOL_CODE c = alphabet_chars[i];
 
                /* Find a tag with this label */
                if (get_tag_floor(&index, c, floor_list, floor_num))
@@ -2142,25 +2100,24 @@ static void prepare_label_string_floor(char *label, FLOOR_IDX floor_list[], ITEM
  * @details
  * Hack -- do not display "trailing" empty slots
  */
-COMMAND_CODE show_inven(int target_item)
+COMMAND_CODE show_inven(int target_item, BIT_FLAGS mode)
 {
        COMMAND_CODE i;
        int j, k, l, z = 0;
        int             col, cur_col, len;
-       object_type     *o_ptr;
-       char            o_name[MAX_NLEN];
+       object_type *o_ptr;
+       GAME_TEXT o_name[MAX_NLEN];
        char            tmp_val[80];
        COMMAND_CODE    out_index[23];
        TERM_COLOR      out_color[23];
        char            out_desc[23][MAX_NLEN];
        COMMAND_CODE target_item_label = 0;
        TERM_LEN wid, hgt;
-       char            inven_label[52 + 1];
+       char inven_label[52 + 1];
 
        /* Starting column */
        col = command_gap;
 
-       /* Get size */
        Term_get_size(&wid, &hgt);
 
        /* Default "max-length" */
@@ -2187,9 +2144,8 @@ COMMAND_CODE show_inven(int target_item)
                o_ptr = &inventory[i];
 
                /* Is this item acceptable? */
-               if (!item_tester_okay(o_ptr)) continue;
+               if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
 
-               /* Describe the object */
                object_desc(o_name, o_ptr, 0);
 
                /* Save the object index, color, and description */
@@ -2233,7 +2189,6 @@ COMMAND_CODE show_inven(int target_item)
                /* Get the index */
                i = out_index[j];
 
-               /* Get the item */
                o_ptr = &inventory[i];
 
                /* Clear the line */
@@ -2267,8 +2222,8 @@ COMMAND_CODE show_inven(int target_item)
                /* Display graphics for object, if desired */
                if (show_item_graph)
                {
-                       byte  a = object_attr(o_ptr);
-                       char c = object_char(o_ptr);
+                       TERM_COLOR a = object_attr(o_ptr);
+                       SYMBOL_CODE c = object_char(o_ptr);
                        Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
                        if (use_bigtile) cur_col++;
 
@@ -2309,14 +2264,14 @@ COMMAND_CODE show_inven(int target_item)
  * @param target_item アイテムの選択処理を行うか否か。
  * @return 選択したアイテムのタグ
  */
-COMMAND_CODE show_equip(int target_item)
+COMMAND_CODE show_equip(int target_item, BIT_FLAGS mode)
 {
        COMMAND_CODE i;
        int j, k, l;
        int             col, cur_col, len;
-       object_type     *o_ptr;
+       object_type *o_ptr;
        char            tmp_val[80];
-       char            o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
        COMMAND_CODE    out_index[23];
        TERM_COLOR      out_color[23];
        char            out_desc[23][MAX_NLEN];
@@ -2327,7 +2282,6 @@ COMMAND_CODE show_equip(int target_item)
        /* Starting column */
        col = command_gap;
 
-       /* Get size */
        Term_get_size(&wid, &hgt);
 
        /* Maximal length */
@@ -2340,11 +2294,10 @@ COMMAND_CODE show_equip(int target_item)
                o_ptr = &inventory[i];
 
                /* Is this item acceptable? */
-               if (!(select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr)) &&
+               if (!(select_ring_slot ? is_ring_slot(i) : item_tester_okay(o_ptr) || (mode & USE_FULL)) &&
                    (!((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute) ||
-                    item_tester_no_ryoute)) continue;
+                               (mode & IGNORE_BOTHHAND_SLOT))) continue;
 
-               /* Description */
                object_desc(o_name, o_ptr, 0);
 
                if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
@@ -2408,7 +2361,6 @@ COMMAND_CODE show_equip(int target_item)
                /* Get the index */
                i = out_index[j];
 
-               /* Get the item */
                o_ptr = &inventory[i];
 
                /* Clear the line */
@@ -2442,8 +2394,8 @@ COMMAND_CODE show_equip(int target_item)
                /* Display graphics for object, if desired */
                if (show_item_graph)
                {
-                       byte a = object_attr(o_ptr);
-                       char c = object_char(o_ptr);
+                       TERM_COLOR a = object_attr(o_ptr);
+                       SYMBOL_CODE c = object_char(o_ptr);
                        Term_queue_bigchar(cur_col, j + 1, a, c, 0, 0);
                        if (use_bigtile) cur_col++;
 
@@ -2514,7 +2466,6 @@ void toggle_inven_equip(void)
                        window_flag[j] &= ~(PW_INVEN);
                        window_flag[j] |= (PW_EQUIP);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_EQUIP);
                }
 
@@ -2525,7 +2476,6 @@ void toggle_inven_equip(void)
                        window_flag[j] &= ~(PW_EQUIP);
                        window_flag[j] |= (PW_INVEN);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_INVEN);
                }
        }
@@ -2539,9 +2489,9 @@ void toggle_inven_equip(void)
  * @return 確認がYesならTRUEを返す。
  * @details The item can be negative to mean "item on floor".
  */
-static bool verify(cptr prompt, INVENTORY_IDX item)
+static bool verify(concptr prompt, INVENTORY_IDX item)
 {
-       char        o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
        char        out_val[MAX_NLEN+20];
        object_type *o_ptr;
 
@@ -2557,8 +2507,6 @@ static bool verify(cptr prompt, INVENTORY_IDX item)
        {
                o_ptr = &o_list[0 - item];
        }
-
-       /* Describe */
        object_desc(o_name, o_ptr, 0);
 
        /* Prompt */
@@ -2578,10 +2526,8 @@ static bool verify(cptr prompt, INVENTORY_IDX item)
  */
 static bool get_item_allow(INVENTORY_IDX item)
 {
-       cptr s;
-
+       concptr s;
        object_type *o_ptr;
-
        if (!command_cmd) return TRUE; /* command_cmd is no longer effective */
 
        /* Inventory */
@@ -2719,7 +2665,7 @@ bool can_get_item(void)
  * We always erase the prompt when we are done, leaving a blank line,\n
  * or a warning message, if appropriate, if no items are available.\n
  */
-bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
+bool get_item(OBJECT_IDX *cp, concptr pmt, concptr str, BIT_FLAGS mode)
 {
        OBJECT_IDX this_o_idx, next_o_idx = 0;
 
@@ -2745,38 +2691,25 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        char tmp_val[160];
        char out_val[160];
 
-       /* See cmd5.c */
-       extern bool select_the_force;
-
        int menu_line = (use_menu ? 1 : 0);
        int max_inven = 0;
        int max_equip = 0;
 
-#ifdef ALLOW_REPEAT
-
        static char prev_tag = '\0';
        char cur_tag = '\0';
 
-#endif /* ALLOW_REPEAT */
-
-#ifdef ALLOW_EASY_FLOOR /* TNB */
-
        if (easy_floor || use_menu) return get_item_floor(cp, pmt, str, mode);
 
-#endif /* ALLOW_EASY_FLOOR -- TNB */
-
        /* Extract args */
        if (mode & USE_EQUIP) equip = TRUE;
        if (mode & USE_INVEN) inven = TRUE;
        if (mode & USE_FLOOR) floor = TRUE;
 
-#ifdef ALLOW_REPEAT
-
        /* Get the item index */
        if (repeat_pull(cp))
        {
                /* the_force */
-               if (select_the_force && (*cp == INVEN_FORCE))
+               if (mode & USE_FORCE && (*cp == INVEN_FORCE))
                {
                        item_tester_tval = 0;
                        item_tester_hook = NULL;
@@ -2791,12 +2724,10 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
 
                        /* Special index */
                        k = 0 - (*cp);
-
-                       /* Acquire object */
                        o_ptr = &o_list[k];
 
                        /* Validate the item */
-                       if (item_tester_okay(o_ptr))
+                       if (item_tester_okay(o_ptr) || (mode & USE_FULL))
                        {
                                /* Forget restrictions */
                                item_tester_tval = 0;
@@ -2848,13 +2779,9 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                }
        }
 
-#endif /* ALLOW_REPEAT */
-
-
-       /* Paranoia XXX XXX XXX */
+       /* Paranoia */
        msg_print(NULL);
 
-
        /* Not done */
        done = FALSE;
 
@@ -2871,7 +2798,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        else if (use_menu)
        {
                for (j = 0; j < INVEN_PACK; j++)
-                       if (item_tester_okay(&inventory[j])) max_inven++;
+                       if (item_tester_okay(&inventory[j]) || (mode & USE_FULL)) max_inven++;
        }
 
        /* Restrict inventory indexes */
@@ -2888,15 +2815,15 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        else if (use_menu)
        {
                for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
-                       if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
-               if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
+                       if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j]) || (mode & USE_FULL)) max_equip++;
+               if (p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT)) max_equip++;
        }
 
        /* Restrict equipment indexes */
        while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
        while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
 
-       if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
+       if (equip && p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT))
        {
                if (p_ptr->migite)
                {
@@ -2913,15 +2840,13 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                for (this_o_idx = cave[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
                {
                        object_type *o_ptr;
-
-                       /* Acquire object */
                        o_ptr = &o_list[this_o_idx];
 
                        /* Acquire next object */
                        next_o_idx = o_ptr->next_o_idx;
 
                        /* Accept the item on the floor if legal */
-                       if (item_tester_okay(o_ptr) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE;
+                       if ((item_tester_okay(o_ptr) || (mode & USE_FULL)) && (o_ptr->marked & OM_FOUND)) allow_floor = TRUE;
                }
        }
 
@@ -2930,14 +2855,10 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        {
                /* Cancel p_ptr->command_see */
                command_see = FALSE;
-
-               /* Oops */
                oops = TRUE;
-
-               /* Done */
                done = TRUE;
 
-               if (select_the_force) {
+               if (mode & USE_FORCE) {
                    *cp = INVEN_FORCE;
                    item = TRUE;
                }
@@ -2980,7 +2901,6 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Hack -- start out in "display" mode */
        if (command_see)
        {
-               /* Save screen */
                screen_save();
        }
 
@@ -3008,8 +2928,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                }
 
                /* Toggle if needed */
-               if ((command_wrk && ni && !ne) ||
-                   (!command_wrk && !ni && ne))
+               if ((command_wrk && ni && !ne) || (!command_wrk && !ni && ne))
                {
                        /* Toggle */
                        toggle_inven_equip();
@@ -3018,25 +2937,21 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        toggle = !toggle;
                }
 
-               /* Update */
                p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Redraw windows */
-               window_stuff();
-
+               handle_stuff();
 
                /* Inventory screen */
                if (!command_wrk)
                {
                        /* Redraw if needed */
-                       if (command_see) get_item_label = show_inven(menu_line);
+                       if (command_see) get_item_label = show_inven(menu_line, mode);
                }
 
                /* Equipment screen */
                else
                {
                        /* Redraw if needed */
-                       if (command_see) get_item_label = show_equip(menu_line);
+                       if (command_see) get_item_label = show_equip(menu_line, mode);
                }
 
                /* Viewing inventory */
@@ -3060,11 +2975,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
 
                        /* Append */
-#ifdef JP
-                       if (equip) strcat(out_val, format(" %s 装備品,", use_menu ? "'4'or'6'" : "'/'"));
-#else
-                       if (equip) strcat(out_val, format(" %s for Equip,", use_menu ? "4 or 6" : "/"));
-#endif
+                       if (equip) strcat(out_val, format(_(" %s 装備品,", " %s for Equip,"), use_menu ? _("'4'or'6'", "4 or 6") : _("'/'", "/")));
                }
 
                /* Viewing equipment */
@@ -3088,16 +2999,12 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        if (!command_see && !use_menu) strcat(out_val, _(" '*'一覧,", " * to see,"));
 
                        /* Append */
-#ifdef JP
-                       if (inven) strcat(out_val, format(" %s 持ち物,", use_menu ? "'4'or'6'" : "'/'"));
-#else
-                       if (inven) strcat(out_val, format(" %s for Inven,", use_menu ? "4 or 6" : "'/'"));
-#endif
+                       if (inven) strcat(out_val, format(_(" %s 持ち物,", " %s for Inven,"), use_menu ? _("'4'or'6'", "4 or 6") : _("'/'", "'/'")));
                }
 
                /* Indicate legality of the "floor" item */
                if (allow_floor) strcat(out_val, _(" '-'床上,", " - for floor,"));
-               if (select_the_force) strcat(out_val, _(" 'w'練気術,", " w for the Force,"));
+               if (mode & USE_FORCE) strcat(out_val, _(" 'w'練気術,", " w for the Force,"));
 
                /* Finish the prompt */
                strcat(out_val, " ESC");
@@ -3158,10 +3065,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                /* Hack -- Fix screen */
                                if (command_see)
                                {
-                                       /* Load screen */
                                        screen_load();
-
-                                       /* Save screen */
                                        screen_save();
                                }
 
@@ -3210,7 +3114,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        }
                        case 'w':
                        {
-                               if (select_the_force) {
+                               if (mode & USE_FORCE) {
                                        *cp = INVEN_FORCE;
                                        item = TRUE;
                                        done = TRUE;
@@ -3240,15 +3144,12 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                {
                                        /* Flip flag */
                                        command_see = FALSE;
-
-                                       /* Load screen */
                                        screen_load();
                                }
 
                                /* Show the list */
                                else
                                {
-                                       /* Save screen */
                                        screen_save();
 
                                        /* Flip flag */
@@ -3269,10 +3170,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                /* Hack -- Fix screen */
                                if (command_see)
                                {
-                                       /* Load screen */
                                        screen_load();
-
-                                       /* Save screen */
                                        screen_save();
                                }
 
@@ -3292,15 +3190,13 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                        for (this_o_idx = cave[p_ptr->y][p_ptr->x].o_idx; this_o_idx; this_o_idx = next_o_idx)
                                        {
                                                object_type *o_ptr;
-
-                                               /* Acquire object */
                                                o_ptr = &o_list[this_o_idx];
 
                                                /* Acquire next object */
                                                next_o_idx = o_ptr->next_o_idx;
 
                                                /* Validate the item */
-                                               if (!item_tester_okay(o_ptr)) continue;
+                                               if (!item_tester_okay(o_ptr) && !(mode & USE_FULL)) continue;
 
                                                /* Special index */
                                                k = 0 - this_o_idx;
@@ -3322,7 +3218,6 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                        if (done) break;
                                }
 
-                               /* Oops */
                                bell();
                                break;
                        }
@@ -3364,9 +3259,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                (*cp) = k;
                                item = TRUE;
                                done = TRUE;
-#ifdef ALLOW_REPEAT
                                cur_tag = which;
-#endif /* ALLOW_REPEAT */
                                break;
                        }
 
@@ -3410,7 +3303,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
 
                        case 'w':
                        {
-                               if (select_the_force) {
+                               if (mode & USE_FORCE) {
                                        *cp = INVEN_FORCE;
                                        item = TRUE;
                                        done = TRUE;
@@ -3449,9 +3342,7 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                        (*cp) = k;
                                        item = TRUE;
                                        done = TRUE;
-#ifdef ALLOW_REPEAT
                                        cur_tag = which;
-#endif /* ALLOW_REPEAT */
                                        break;
                                }
 
@@ -3510,7 +3401,6 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Fix the screen if necessary */
        if (command_see)
        {
-               /* Load screen */
                screen_load();
 
                /* Hack -- Cancel "display" */
@@ -3521,8 +3411,6 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Forget the item_tester_tval restriction */
        item_tester_tval = 0;
 
-       item_tester_no_ryoute = FALSE;
-
        /* Forget the item_tester_hook restriction */
        item_tester_hook = NULL;
 
@@ -3531,12 +3419,8 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Toggle again if needed */
        if (toggle) toggle_inven_equip();
 
-       /* Update */
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-       /* Window stuff */
-       window_stuff();
-
+       handle_stuff();
 
        /* Clear the prompt line */
        prt("", 0, 0);
@@ -3546,20 +3430,31 @@ bool get_item(OBJECT_IDX *cp, cptr pmt, cptr str, BIT_FLAGS mode)
 
        if (item)
        {
-#ifdef ALLOW_REPEAT
                repeat_push(*cp);
                if (command_cmd) prev_tag = cur_tag;
-#endif /* ALLOW_REPEAT */
-
                command_cmd = 0; /* Hack -- command_cmd is no longer effective */
        }
-
-       /* Result */
        return (item);
 }
 
+/*
+ * Choose an item and get auto-picker entry from it.
+ */
+object_type *choose_object(OBJECT_IDX *idx, concptr q, concptr s, BIT_FLAGS option)
+{
+       OBJECT_IDX item;
+       if (!get_item(&item, q, s, option)) return NULL;
+       if (idx) *idx = item;
+
+       if (item == INVEN_FORCE) return NULL;
+
+       /* Get the item (in the pack) */
+       else if (item >= 0) return &inventory[item];
+
+       /* Get the item (on the floor) */
+       else return &o_list[0 - item];
+}
 
-#ifdef ALLOW_EASY_FLOOR
 
 /*!
  * @brief 床下に落ちているオブジェクトの数を返す / scan_floor
@@ -3589,8 +3484,6 @@ ITEM_NUMBER scan_floor(OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode
        for (this_o_idx = cave[y][x].o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
                object_type *o_ptr;
-
-               /* Acquire object */
                o_ptr = &o_list[this_o_idx];
 
                /* Acquire next object */
@@ -3612,8 +3505,6 @@ ITEM_NUMBER scan_floor(OBJECT_IDX *items, POSITION y, POSITION x, BIT_FLAGS mode
                /* Only one */
                if (mode & 0x04) break;
        }
-
-       /* Result */
        return num;
 }
 
@@ -3635,7 +3526,7 @@ COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_w
 
        object_type *o_ptr;
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
        char tmp_val[80];
 
        COMMAND_CODE out_index[23];
@@ -3650,13 +3541,11 @@ COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_w
 
        bool dont_need_to_show_weights = TRUE;
 
-       /* Get size */
        Term_get_size(&wid, &hgt);
 
        /* Default length */
        len = MAX((*min_width), 20);
 
-
        /* Scan for objects in the grid, using item_tester_okay() */
        floor_num = scan_floor(floor_list, y, x, 0x03);
 
@@ -3665,7 +3554,6 @@ COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_w
        {
                o_ptr = &o_list[floor_list[i]];
 
-               /* Describe the object */
                object_desc(o_name, o_ptr, 0);
 
                /* Save the index */
@@ -3708,7 +3596,6 @@ COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_w
                /* Get the index */
                m = floor_list[out_index[j]];
 
-               /* Get the item */
                o_ptr = &o_list[m];
 
                /* Clear the line */
@@ -3764,7 +3651,7 @@ COMMAND_CODE show_floor(int target_item, POSITION y, POSITION x, TERM_LEN *min_w
  * @param mode オプションフラグ
  * @return プレイヤーによりアイテムが選択されたならTRUEを返す。/
  */
-bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
+bool get_item_floor(COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode)
 {
        char n1 = ' ', n2 = ' ', which = ' ';
 
@@ -3781,6 +3668,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        bool equip = (mode & USE_EQUIP) ? TRUE : FALSE;
        bool inven = (mode & USE_INVEN) ? TRUE : FALSE;
        bool floor = (mode & USE_FLOOR) ? TRUE : FALSE;
+       bool force = (mode & USE_FORCE) ? TRUE : FALSE;
 
        bool allow_equip = FALSE;
        bool allow_inven = FALSE;
@@ -3796,14 +3684,10 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        int floor_top = 0;
        TERM_LEN min_width = 0;
 
-       extern bool select_the_force;
-
        int menu_line = (use_menu ? 1 : 0);
        int max_inven = 0;
        int max_equip = 0;
 
-#ifdef ALLOW_REPEAT
-
        static char prev_tag = '\0';
        char cur_tag = '\0';
 
@@ -3811,7 +3695,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        if (repeat_pull(cp))
        {
                /* the_force */
-               if (select_the_force && (*cp == INVEN_FORCE))
+               if (force && (*cp == INVEN_FORCE))
                {
                        item_tester_tval = 0;
                        item_tester_hook = NULL;
@@ -3846,7 +3730,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        }
 
                        /* Validate the item */
-                       else if (item_tester_okay(&o_list[0 - (*cp)]))
+                       else if (item_tester_okay(&o_list[0 - (*cp)]) || (mode & USE_FULL))
                        {
                                /* Forget restrictions */
                                item_tester_tval = 0;
@@ -3898,10 +3782,8 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                }
        }
 
-#endif /* ALLOW_REPEAT */
 
-
-       /* Paranoia XXX XXX XXX */
+       /* Paranoia */
        msg_print(NULL);
 
 
@@ -3921,7 +3803,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        else if (use_menu)
        {
                for (j = 0; j < INVEN_PACK; j++)
-                       if (item_tester_okay(&inventory[j])) max_inven++;
+                       if (item_tester_okay(&inventory[j]) || (mode & USE_FULL)) max_inven++;
        }
 
        /* Restrict inventory indexes */
@@ -3938,15 +3820,15 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        else if (use_menu)
        {
                for (j = INVEN_RARM; j < INVEN_TOTAL; j++)
-                       if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j])) max_equip++;
-               if (p_ptr->ryoute && !item_tester_no_ryoute) max_equip++;
+                       if (select_ring_slot ? is_ring_slot(j) : item_tester_okay(&inventory[j]) || (mode & USE_FULL)) max_equip++;
+               if (p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT)) max_equip++;
        }
 
        /* Restrict equipment indexes */
        while ((e1 <= e2) && (!get_item_okay(e1))) e1++;
        while ((e1 <= e2) && (!get_item_okay(e2))) e2--;
 
-       if (equip && p_ptr->ryoute && !item_tester_no_ryoute)
+       if (equip && p_ptr->ryoute && !(mode & IGNORE_BOTHHAND_SLOT))
        {
                if (p_ptr->migite)
                {
@@ -3980,14 +3862,10 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        {
                /* Cancel p_ptr->command_see */
                command_see = FALSE;
-
-               /* Oops */
                oops = TRUE;
-
-               /* Done */
                done = TRUE;
 
-               if (select_the_force) {
+               if (force) {
                    *cp = INVEN_FORCE;
                    item = TRUE;
                }
@@ -4030,7 +3908,6 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Hack -- start out in "display" mode */
        if (command_see)
        {
-               /* Save screen */
                screen_save();
        }
 
@@ -4067,11 +3944,8 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        toggle = !toggle;
                }
 
-               /* Update */
                p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-               /* Redraw windows */
-               window_stuff();
+               handle_stuff();
 
                /* Inventory screen */
                if (command_wrk == (USE_INVEN))
@@ -4081,7 +3955,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        n2 = I2A(i2);
 
                        /* Redraw if needed */
-                       if (command_see) get_item_label = show_inven(menu_line);
+                       if (command_see) get_item_label = show_inven(menu_line, mode);
                }
 
                /* Equipment screen */
@@ -4092,7 +3966,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        n2 = I2A(e2 - INVEN_RARM);
 
                        /* Redraw if needed */
-                       if (command_see) get_item_label = show_equip(menu_line);
+                       if (command_see) get_item_label = show_equip(menu_line, mode);
                }
 
                /* Floor screen */
@@ -4131,41 +4005,23 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        /* Append */
                        if (allow_equip)
                        {
-#ifdef JP
-                               if (!use_menu)
-                                       strcat(out_val, " '/' 装備品,");
-                               else if (allow_floor)
-                                       strcat(out_val, " '6' 装備品,");
-                               else
-                                       strcat(out_val, " '4'or'6' 装備品,");
-#else
                                if (!use_menu)
-                                       strcat(out_val, " / for Equip,");
+                                       strcat(out_val, _(" '/' 装備品,", " / for Equip,"));
                                else if (allow_floor)
-                                       strcat(out_val, " 6 for Equip,");
+                                       strcat(out_val, _(" '6' 装備品,", " 6 for Equip,"));
                                else
-                                       strcat(out_val, " 4 or 6 for Equip,");
-#endif
+                                       strcat(out_val, _(" '4'or'6' 装備品,", " 4 or 6 for Equip,"));
                        }
 
                        /* Append */
                        if (allow_floor)
                        {
-#ifdef JP
                                if (!use_menu)
-                                       strcat(out_val, " '-'床上,");
+                                       strcat(out_val, _(" '-'床上,", " - for floor,"));
                                else if (allow_equip)
-                                       strcat(out_val, " '4' 床上,");
+                                       strcat(out_val, _(" '4' 床上,", " 4 for floor,"));
                                else
-                                       strcat(out_val, " '4'or'6' 床上,");
-#else
-                               if (!use_menu)
-                                       strcat(out_val, " - for floor,");
-                               else if (allow_equip)
-                                       strcat(out_val, " 4 for floor,");
-                               else
-                                       strcat(out_val, " 4 or 6 for floor,");
-#endif
+                                       strcat(out_val, _(" '4'or'6' 床上,", " 4 or 6 for floor,"));
                        }
                }
 
@@ -4191,41 +4047,23 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        /* Append */
                        if (allow_inven)
                        {
-#ifdef JP
-                               if (!use_menu)
-                                       strcat(out_val, " '/' 持ち物,");
-                               else if (allow_floor)
-                                       strcat(out_val, " '4' 持ち物,");
-                               else
-                                       strcat(out_val, " '4'or'6' 持ち物,");
-#else
                                if (!use_menu)
-                                       strcat(out_val, " / for Inven,");
+                                       strcat(out_val, _(" '/' 持ち物,", " / for Inven,"));
                                else if (allow_floor)
-                                       strcat(out_val, " 4 for Inven,");
+                                       strcat(out_val, _(" '4' 持ち物,", " 4 for Inven,"));
                                else
-                                       strcat(out_val, " 4 or 6 for Inven,");
-#endif
+                                       strcat(out_val, _(" '4'or'6' 持ち物,", " 4 or 6 for Inven,"));
                        }
 
                        /* Append */
                        if (allow_floor)
                        {
-#ifdef JP
                                if (!use_menu)
-                                       strcat(out_val, " '-'床上,");
+                                       strcat(out_val, _(" '-'床上,", " - for floor,"));
                                else if (allow_inven)
-                                       strcat(out_val, " '6' 床上,");
+                                       strcat(out_val, _(" '6' 床上,", " 6 for floor,"));
                                else
-                                       strcat(out_val, " '4'or'6' 床上,");
-#else
-                               if (!use_menu)
-                                       strcat(out_val, " - for floor,");
-                               else if (allow_inven)
-                                       strcat(out_val, " 6 for floor,");
-                               else
-                                       strcat(out_val, " 4 or 6 for floor,");
-#endif
+                                       strcat(out_val, _(" '4'or'6' 床上,", " 4 or 6 for floor,"));
                        }
                }
 
@@ -4280,7 +4118,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                }
 
                /* Append */
-               if (select_the_force) strcat(out_val, _(" 'w'練気術,", " w for the Force,"));
+               if (force) strcat(out_val, _(" 'w'練気術,", " w for the Force,"));
 
                /* Finish the prompt */
                strcat(out_val, " ESC");
@@ -4371,10 +4209,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                /* Hack -- Fix screen */
                                if (command_see)
                                {
-                                       /* Load screen */
                                        screen_load();
-
-                                       /* Save screen */
                                        screen_save();
                                }
 
@@ -4432,10 +4267,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                /* Hack -- Fix screen */
                                if (command_see)
                                {
-                                       /* Load screen */
                                        screen_load();
-
-                                       /* Save screen */
                                        screen_save();
                                }
 
@@ -4485,7 +4317,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        }
                        case 'w':
                        {
-                               if (select_the_force) {
+                               if (force) {
                                        *cp = INVEN_FORCE;
                                        item = TRUE;
                                        done = TRUE;
@@ -4515,15 +4347,12 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                {
                                        /* Flip flag */
                                        command_see = FALSE;
-
-                                       /* Load screen */
                                        screen_load();
                                }
 
                                /* Show the list */
                                else
                                {
-                                       /* Save screen */
                                        screen_save();
 
                                        /* Flip flag */
@@ -4537,7 +4366,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                        case '+':
                        {
                                int i;
-                               IDX o_idx;
+                               OBJECT_IDX o_idx;
                                cave_type *c_ptr = &cave[p_ptr->y][p_ptr->x];
 
                                if (command_wrk != (USE_FLOOR)) break;
@@ -4565,10 +4394,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                /* Hack -- Fix screen */
                                if (command_see)
                                {
-                                       /* Load screen */
                                        screen_load();
-
-                                       /* Save screen */
                                        screen_save();
                                }
 
@@ -4615,10 +4441,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                /* Hack -- Fix screen */
                                if (command_see)
                                {
-                                       /* Load screen */
                                        screen_load();
-
-                                       /* Save screen */
                                        screen_save();
                                }
 
@@ -4667,10 +4490,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                /* Hack -- Fix screen */
                                if (command_see)
                                {
-                                       /* Load screen */
                                        screen_load();
-
-                                       /* Save screen */
                                        screen_save();
                                }
 
@@ -4733,9 +4553,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                (*cp) = k;
                                item = TRUE;
                                done = TRUE;
-#ifdef ALLOW_REPEAT
                                cur_tag = which;
-#endif /* ALLOW_REPEAT */
                                break;
                        }
 
@@ -4802,7 +4620,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
 
                        case 'w':
                        {
-                               if (select_the_force) {
+                               if (force) {
                                        *cp = INVEN_FORCE;
                                        item = TRUE;
                                        done = TRUE;
@@ -4844,9 +4662,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                                (*cp) = k;
                                                item = TRUE;
                                                done = TRUE;
-#ifdef ALLOW_REPEAT
                                                cur_tag = which;
-#endif /* ALLOW_REPEAT */
                                                break;
                                        }
                                }
@@ -4862,9 +4678,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
                                                (*cp) = k;
                                                item = TRUE;
                                                done = TRUE;
-#ifdef ALLOW_REPEAT
                                                cur_tag = which;
-#endif /* ALLOW_REPEAT */
                                                break;
                                        }
                                }
@@ -4939,7 +4753,6 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Fix the screen if necessary */
        if (command_see)
        {
-               /* Load screen */
                screen_load();
 
                /* Hack -- Cancel "display" */
@@ -4958,12 +4771,8 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
        /* Toggle again if needed */
        if (toggle) toggle_inven_equip();
 
-       /* Update */
        p_ptr->window |= (PW_INVEN | PW_EQUIP);
-
-       /* Window stuff */
-       window_stuff();
-
+       handle_stuff();
 
        /* Clear the prompt line */
        prt("", 0, 0);
@@ -4973,15 +4782,10 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
 
        if (item)
        {
-#ifdef ALLOW_REPEAT
                repeat_push(*cp);
                if (command_cmd) prev_tag = cur_tag;
-#endif /* ALLOW_REPEAT */
-
                command_cmd = 0; /* Hack -- command_cmd is no longer effective */
        }
-
-       /* Result */
        return (item);
 }
 
@@ -4992,9 +4796,7 @@ bool get_item_floor(COMMAND_CODE *cp, cptr pmt, cptr str, BIT_FLAGS mode)
 static bool py_pickup_floor_aux(void)
 {
        OBJECT_IDX this_o_idx;
-
-       cptr q, s;
-
+       concptr q, s;
        OBJECT_IDX item;
 
        /* Restrict the choices */
@@ -5004,7 +4806,7 @@ static bool py_pickup_floor_aux(void)
        q = _("どれを拾いますか?", "Get which item? ");
        s = _("もうザックには床にあるどのアイテムも入らない。", "You no longer have any room for the objects on the floor.");
 
-       if (get_item(&item, q, s, (USE_FLOOR)))
+       if (choose_object(&item, q, s, (USE_FLOOR)))
        {
                this_o_idx = 0 - item;
        }
@@ -5030,7 +4832,7 @@ void py_pickup_floor(bool pickup)
 {
        OBJECT_IDX this_o_idx, next_o_idx = 0;
 
-       char o_name[MAX_NLEN];
+       GAME_TEXT o_name[MAX_NLEN];
        object_type *o_ptr;
 
        int floor_num = 0;
@@ -5044,19 +4846,17 @@ void py_pickup_floor(bool pickup)
                /* Access the object */
                o_ptr = &o_list[this_o_idx];
 
-               /* Describe the object */
                object_desc(o_name, o_ptr, 0);
 
                /* Access the next object */
                next_o_idx = o_ptr->next_o_idx;
 
                /* Hack -- disturb */
-               disturb(0, 0);
+               disturb(FALSE, FALSE);
 
                /* Pick up gold */
                if (o_ptr->tval == TV_GOLD)
                {
-                       /* Message */
 #ifdef JP
                        msg_format(" $%ld の価値がある%sを見つけた。",
                                (long)o_ptr->pval, o_name);
@@ -5071,7 +4871,6 @@ void py_pickup_floor(bool pickup)
                        /* Redraw gold */
                        p_ptr->redraw |= (PR_GOLD);
 
-                       /* Window stuff */
                        p_ptr->window |= (PW_PLAYER);
 
                        /* Delete the gold */
@@ -5125,21 +4924,17 @@ void py_pickup_floor(bool pickup)
 
 #endif /* ALLOW_EASY_SENSE */
 
-                       /* Describe the object */
                        object_desc(o_name, o_ptr, 0);
 
-                       /* Message */
                        msg_format(_("%sがある。", "You see %s."), o_name);
                }
 
                /* Multiple objects */
                else
                {
-                       /* Message */
                        msg_format(_("%d 個のアイテムの山がある。", "You see a pile of %d items."), floor_num);
                }
 
-               /* Done */
                return;
        }
 
@@ -5163,22 +4958,18 @@ void py_pickup_floor(bool pickup)
 
 #endif /* ALLOW_EASY_SENSE */
 
-                       /* Describe the object */
                        object_desc(o_name, o_ptr, 0);
 
-                       /* Message */
                        msg_format(_("ザックには%sを入れる隙間がない。", "You have no room for %s."), o_name);
                }
 
                /* Multiple objects */
                else
                {
-                       /* Message */
                        msg_print(_("ザックには床にあるどのアイテムも入らない。", "You have no room for any of the objects on the floor."));
 
                }
 
-               /* Done */
                return;
        }
 
@@ -5204,7 +4995,6 @@ void py_pickup_floor(bool pickup)
 
 #endif /* ALLOW_EASY_SENSE */
 
-                       /* Describe the object */
                        object_desc(o_name, o_ptr, 0);
 
                        /* Build a prompt */
@@ -5213,7 +5003,6 @@ void py_pickup_floor(bool pickup)
                        /* Ask the user to confirm */
                        if (!get_check(out_val))
                        {
-                               /* Done */
                                return;
                        }
                }
@@ -5246,4 +5035,60 @@ void py_pickup_floor(bool pickup)
        }
 }
 
-#endif /* ALLOW_EASY_FLOOR */
+
+/*!
+ * @brief 矢弾を射撃した場合の破損確率を返す /
+ * Determines the odds of an object breaking when thrown at a monster
+ * @param o_ptr 矢弾のオブジェクト構造体参照ポインタ
+ * @return 破損確率(%)
+ * @details
+ * Note that artifacts never break, see the "drop_near()" function.
+ */
+PERCENTAGE breakage_chance(object_type *o_ptr)
+{
+       PERCENTAGE archer_bonus = (p_ptr->pclass == CLASS_ARCHER ? (PERCENTAGE)(p_ptr->lev - 1) / 7 + 4 : 0);
+
+       /* Examine the snipe type */
+       if (snipe_type)
+       {
+               if (snipe_type == SP_KILL_WALL) return (100);
+               if (snipe_type == SP_EXPLODE) return (100);
+               if (snipe_type == SP_PIERCE) return (100);
+               if (snipe_type == SP_FINAL) return (100);
+               if (snipe_type == SP_NEEDLE) return (100);
+               if (snipe_type == SP_EVILNESS) return (40);
+               if (snipe_type == SP_HOLYNESS) return (40);
+       }
+
+       /* Examine the item type */
+       switch (o_ptr->tval)
+       {
+               /* Always break */
+       case TV_FLASK:
+       case TV_POTION:
+       case TV_BOTTLE:
+       case TV_FOOD:
+       case TV_JUNK:
+               return (100);
+
+               /* Often break */
+       case TV_LITE:
+       case TV_SCROLL:
+       case TV_SKELETON:
+               return (50);
+
+               /* Sometimes break */
+       case TV_WAND:
+       case TV_SPIKE:
+               return (25);
+       case TV_ARROW:
+               return (20 - archer_bonus * 2);
+
+               /* Rarely break */
+       case TV_SHOT:
+       case TV_BOLT:
+               return (10 - archer_bonus);
+       default:
+               return (10);
+       }
+}