* @details
* Note that artifacts never break, see the "drop_near()" function.
*/
-PERCENTAGE breakage_chance(object_type *o_ptr)
+PERCENTAGE breakage_chance(object_type *o_ptr, SPELL_IDX snipe_type)
{
PERCENTAGE archer_bonus = (p_ptr->pclass == CLASS_ARCHER ? (PERCENTAGE)(p_ptr->lev - 1) / 7 + 4 : 0);