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Add new armor ego -- of Demonic. Cursed, but powerful.
[hengband/hengband.git] / src / object2.c
index d84e3e5..e5cbb3e 100644 (file)
@@ -1,15 +1,15 @@
 /* File: object2.c */
 
-/* Purpose: Object code, part 2 */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Object code, part 2 */
+
 #include "angband.h"
 
 #include "kajitips.h"
@@ -169,10 +169,6 @@ void delete_object_idx(int o_idx)
                lite_spot(y, x);
        }
 
-#ifdef USE_SCRIPT
-       object_delete_callback(j_ptr);
-#endif /* USE_SCRIPT */
-
        /* Wipe the object */
        object_wipe(j_ptr);
 
@@ -209,10 +205,6 @@ void delete_object(int y, int x)
                /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
-#ifdef USE_SCRIPT
-               object_delete_callback(o_ptr);
-#endif /* USE_SCRIPT */
-
                /* Wipe the object */
                object_wipe(o_ptr);
 
@@ -306,10 +298,6 @@ static void compact_objects_aux(int i1, int i2)
        /* Structure copy */
        o_list[i2] = o_list[i1];
 
-#ifdef USE_SCRIPT
-       object_delete_callback(o_ptr);
-#endif /* USE_SCRIPT */
-
        /* Wipe the hole */
        object_wipe(o_ptr);
 }
@@ -339,7 +327,7 @@ void compact_objects(int size)
        {
                /* Message */
 #ifdef JP
-msg_print("¥¢¥¤¥Æ¥à¾ðÊó¤ò°µ½Ì¤·¤Æ¤¤¤Þ¤¹...");
+               msg_print("¥¢¥¤¥Æ¥à¾ðÊó¤ò°µ½Ì¤·¤Æ¤¤¤Þ¤¹...");
 #else
                msg_print("Compacting objects...");
 #endif
@@ -371,7 +359,7 @@ msg_print("
                        if (!o_ptr->k_idx) continue;
 
                        /* Hack -- High level objects start out "immune" */
-                       if (get_object_level(o_ptr) > cur_lev) continue;
+                       if (k_info[o_ptr->k_idx].level > cur_lev) continue;
 
                        /* Monster */
                        if (o_ptr->held_m_idx)
@@ -386,7 +374,7 @@ msg_print("
                                x = m_ptr->fx;
 
                                /* Monsters protect their objects */
-                               if (rand_int(100) < 90) continue;
+                               if (randint0(100) < 90) continue;
                        }
 
                        /* Dungeon */
@@ -404,11 +392,11 @@ msg_print("
                        chance = 90;
 
                        /* Hack -- only compact artifacts in emergencies */
-                       if ((artifact_p(o_ptr) || o_ptr->art_name) &&
+                       if ((object_is_fixed_artifact(o_ptr) || o_ptr->art_name) &&
                            (cnt < 1000)) chance = 100;
 
                        /* Apply the saving throw */
-                       if (rand_int(100) < chance) continue;
+                       if (randint0(100) < chance) continue;
 
                        /* Delete the object */
                        delete_object_idx(i);
@@ -463,7 +451,7 @@ void wipe_o_list(void)
                if (!character_dungeon || preserve_mode)
                {
                        /* Hack -- Preserve unknown artifacts */
-                       if (artifact_p(o_ptr) && !object_known_p(o_ptr))
+                       if (object_is_fixed_artifact(o_ptr) && !object_is_known(o_ptr))
                        {
                                /* Mega-Hack -- Preserve the artifact */
                                a_info[o_ptr->name1].cur_num = 0;
@@ -498,10 +486,6 @@ void wipe_o_list(void)
                        c_ptr->o_idx = 0;
                }
 
-#ifdef USE_SCRIPT
-               object_delete_callback(o_ptr);
-#endif /* USE_SCRIPT */
-
                /* Wipe the object */
                object_wipe(o_ptr);
        }
@@ -563,7 +547,7 @@ s16b o_pop(void)
 
        /* Warn the player (except during dungeon creation) */
 #ifdef JP
-if (character_dungeon) msg_print("¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
+       if (character_dungeon) msg_print("¥¢¥¤¥Æ¥à¤¬Â¿¤¹¤®¤ë¡ª");
 #else
        if (character_dungeon) msg_print("Too many objects!");
 #endif
@@ -577,7 +561,7 @@ if (character_dungeon) msg_print("
 /*
  * Apply a "object restriction function" to the "object allocation table"
  */
-errr get_obj_num_prep(void)
+static errr get_obj_num_prep(void)
 {
        int i;
 
@@ -636,10 +620,10 @@ s16b get_obj_num(int level)
        if ((level > 0) && !(d_info[dungeon_type].flags1 & DF1_BEGINNER))
        {
                /* Occasional "boost" */
-               if (rand_int(GREAT_OBJ) == 0)
+               if (one_in_(GREAT_OBJ))
                {
                        /* What a bizarre calculation */
-                       level = 1 + (level * MAX_DEPTH / randint(MAX_DEPTH));
+                       level = 1 + (level * MAX_DEPTH / randint1(MAX_DEPTH));
                }
        }
 
@@ -676,7 +660,7 @@ s16b get_obj_num(int level)
 
 
        /* Pick an object */
-       value = rand_int(total);
+       value = randint0(total);
 
        /* Find the object */
        for (i = 0; i < alloc_kind_size; i++)
@@ -690,7 +674,7 @@ s16b get_obj_num(int level)
 
 
        /* Power boost */
-       p = rand_int(100);
+       p = randint0(100);
 
        /* Try for a "better" object once (50%) or twice (10%) */
        if (p < 60)
@@ -699,7 +683,7 @@ s16b get_obj_num(int level)
                j = i;
 
                /* Pick a object */
-               value = rand_int(total);
+               value = randint0(total);
 
                /* Find the object */
                for (i = 0; i < alloc_kind_size; i++)
@@ -722,7 +706,7 @@ s16b get_obj_num(int level)
                j = i;
 
                /* Pick a object */
-               value = rand_int(total);
+               value = randint0(total);
 
                /* Find the object */
                for (i = 0; i < alloc_kind_size; i++)
@@ -780,18 +764,13 @@ void object_known(object_type *o_ptr)
  */
 void object_aware(object_type *o_ptr)
 {
-       bool mihanmei = !object_aware_p(o_ptr);
+       bool mihanmei = !object_is_aware(o_ptr);
 
-#ifndef SCRIPT_OBJ_KIND
        /* Fully aware of the effects */
        k_info[o_ptr->k_idx].aware = TRUE;
-#else /* SCRIPT_OBJ_KIND */
-       /* Fully aware of the effects */
-       o_ptr->aware = TRUE;
-#endif /* SCRIPT_OBJ_KIND */
 
-       if(mihanmei && !(k_info[o_ptr->k_idx].flags3 & TR3_INSTA_ART) && record_ident &&
-          !death && ((o_ptr->tval >= TV_AMULET && o_ptr->tval <= TV_POTION) || (o_ptr->tval == TV_FOOD)))
+       if(mihanmei && !(k_info[o_ptr->k_idx].gen_flags & TRG_INSTA_ART) && record_ident &&
+          !p_ptr->is_dead && ((o_ptr->tval >= TV_AMULET && o_ptr->tval <= TV_POTION) || (o_ptr->tval == TV_FOOD)))
        {
                object_type forge;
                object_type *q_ptr;
@@ -801,7 +780,7 @@ void object_aware(object_type *o_ptr)
                object_copy(q_ptr, o_ptr);
 
                q_ptr->number = 1;
-               object_desc(o_name, q_ptr, TRUE, 0);
+               object_desc(o_name, q_ptr, OD_NAME_ONLY);
                
                do_cmd_write_nikki(NIKKI_HANMEI, 0, o_name);
        }
@@ -813,12 +792,8 @@ void object_aware(object_type *o_ptr)
  */
 void object_tried(object_type *o_ptr)
 {
-#ifndef SCRIPT_OBJ_KIND
        /* Mark it as tried (even if "aware") */
        k_info[o_ptr->k_idx].tried = TRUE;
-#else /* SCRIPT_OBJ_KIND */
-       o_ptr->tried = TRUE;
-#endif /* SCRIPT_OBJ_KIND */
 }
 
 
@@ -829,7 +804,7 @@ void object_tried(object_type *o_ptr)
 static s32b object_value_base(object_type *o_ptr)
 {
        /* Aware item -- use template cost */
-       if (object_aware_p(o_ptr)) return (get_object_cost(o_ptr));
+       if (object_is_aware(o_ptr)) return (k_info[o_ptr->k_idx].cost);
 
        /* Analyze the type */
        switch (o_ptr->tval)
@@ -868,7 +843,6 @@ static s32b object_value_base(object_type *o_ptr)
                        else if (level < 40) return 2500+(level-30)*350L;
                        else if (level < 50) return 6000+(level-40)*800L;
                        else return 14000+(level-50)*2000L;
-                       break;
                }
 
                case TV_CAPTURE:
@@ -882,239 +856,192 @@ static s32b object_value_base(object_type *o_ptr)
 
 
 /* Return the value of the flags the object has... */
-s32b flag_cost(object_type * o_ptr, int plusses)
+s32b flag_cost(object_type *o_ptr, int plusses)
 {
        s32b total = 0;
-       u32b f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
        s32b tmp_cost;
        int count;
+       int i;
+       object_kind *k_ptr = &k_info[o_ptr->k_idx];
 
-       object_flags(o_ptr, &f1, &f2, &f3);
+       object_flags(o_ptr, flgs);
 
-       if (o_ptr->name1)
+       /*
+        * Exclude fixed flags of the base item.
+        * pval bonuses of base item will be treated later.
+        */
+       for (i = 0; i < TR_FLAG_SIZE; i++)
+               flgs[i] &= ~(k_ptr->flags[i]);
+
+       /* Exclude fixed flags of the fixed artifact. */
+       if (object_is_fixed_artifact(o_ptr))
        {
                artifact_type *a_ptr = &a_info[o_ptr->name1];
 
-               f1 &= ~(a_ptr->flags1);
-               f2 &= ~(a_ptr->flags2);
-               f3 &= ~(a_ptr->flags3);
+               for (i = 0; i < TR_FLAG_SIZE; i++)
+                       flgs[i] &= ~(a_ptr->flags[i]);
        }
-       else
-       {
-               if (o_ptr->name2)
-               {
-                       ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
-                       f1 &= ~(e_ptr->flags1);
-                       f2 &= ~(e_ptr->flags2);
-                       f3 &= ~(e_ptr->flags3);
-                       if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET))
-                       {
-                               object_kind *k_ptr = &k_info[o_ptr->k_idx];
+       /* Exclude fixed flags of the ego-item. */
+       else if (object_is_ego(o_ptr))
+       {
+               ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
-                               f1 &= ~(k_ptr->flags1);
-                               f2 &= ~(k_ptr->flags2);
-                               f3 &= ~(k_ptr->flags3);
-                       }
-               }
-               else if (o_ptr->art_name)
-               {
-                       total = 5000;
-               }
+               for (i = 0; i < TR_FLAG_SIZE; i++)
+                       flgs[i] &= ~(e_ptr->flags[i]);
        }
 
-       if (f1 & TR1_STR) total += (1500 * plusses);
-       if (f1 & TR1_INT) total += (1500 * plusses);
-       if (f1 & TR1_WIS) total += (1500 * plusses);
-       if (f1 & TR1_DEX) total += (1500 * plusses);
-       if (f1 & TR1_CON) total += (1500 * plusses);
-       if (f1 & TR1_CHR) total += (750 * plusses);
-       if (f1 & TR1_MAGIC_MASTERY) total += (600 * plusses);
-       if (f1 & TR1_STEALTH) total += (250 * plusses);
-       if (f1 & TR1_SEARCH) total += (100 * plusses);
-       if (f1 & TR1_INFRA) total += (150 * plusses);
-       if (f1 & TR1_TUNNEL) total += (175 * plusses);
-       if ((f1 & TR1_SPEED) && (plusses > 0))
+
+       /*
+        * Calucurate values of remaining flags
+        */
+       if (have_flag(flgs, TR_STR)) total += (1500 * plusses);
+       if (have_flag(flgs, TR_INT)) total += (1500 * plusses);
+       if (have_flag(flgs, TR_WIS)) total += (1500 * plusses);
+       if (have_flag(flgs, TR_DEX)) total += (1500 * plusses);
+       if (have_flag(flgs, TR_CON)) total += (1500 * plusses);
+       if (have_flag(flgs, TR_CHR)) total += (750 * plusses);
+       if (have_flag(flgs, TR_MAGIC_MASTERY)) total += (600 * plusses);
+       if (have_flag(flgs, TR_STEALTH)) total += (250 * plusses);
+       if (have_flag(flgs, TR_SEARCH)) total += (100 * plusses);
+       if (have_flag(flgs, TR_INFRA)) total += (150 * plusses);
+       if (have_flag(flgs, TR_TUNNEL)) total += (175 * plusses);
+       if ((have_flag(flgs, TR_SPEED)) && (plusses > 0))
                total += (10000 + (2500 * plusses));
-       if ((f1 & TR1_BLOWS) && (plusses > 0))
+       if ((have_flag(flgs, TR_BLOWS)) && (plusses > 0))
                total += (10000 + (2500 * plusses));
-       if (f3 & TR3_DEC_MANA) total += 10000;
 
        tmp_cost = 0;
        count = 0;
-       if (f1 & TR1_CHAOTIC) {total += 5000;count++;}
-       if (f1 & TR1_VAMPIRIC) {total += 6500;count++;}
-       if (f1 & TR1_FORCE_WEPON) {tmp_cost += 2500;count++;}
-       if (f1 & TR1_SLAY_ANIMAL) {tmp_cost += 1800;count++;}
-       if (f1 & TR1_SLAY_EVIL) {tmp_cost += 2300;count++;}
-       if (f1 & TR1_SLAY_UNDEAD) {tmp_cost += 1800;count++;}
-       if (f1 & TR1_SLAY_DEMON) {tmp_cost += 1800;count++;}
-       if (f1 & TR1_SLAY_ORC) {tmp_cost += 1500;count++;}
-       if (f1 & TR1_SLAY_TROLL) {tmp_cost += 1800;count++;}
-       if (f1 & TR1_SLAY_GIANT) {tmp_cost += 1800;count++;}
-       if (f1 & TR1_KILL_DRAGON) {tmp_cost += 2800;count++;}
-       else if (f1 & TR1_SLAY_DRAGON) {tmp_cost += 1800;count++;}
-
-       if (f1 & TR1_VORPAL) {tmp_cost += 2500;count++;}
-       if (f1 & TR1_IMPACT) {tmp_cost += 2500;count++;}
-       if (f1 & TR1_BRAND_POIS) {tmp_cost += 3800;count++;}
-       if (f1 & TR1_BRAND_ACID) {tmp_cost += 3800;count++;}
-       if (f1 & TR1_BRAND_ELEC) {tmp_cost += 3800;count++;}
-       if (f1 & TR1_BRAND_FIRE) {tmp_cost += 2500;count++;}
-       if (f1 & TR1_BRAND_COLD) {tmp_cost += 2500;count++;}
+       if (have_flag(flgs, TR_CHAOTIC)) {total += 5000;count++;}
+       if (have_flag(flgs, TR_VAMPIRIC)) {total += 6500;count++;}
+       if (have_flag(flgs, TR_FORCE_WEAPON)) {tmp_cost += 2500;count++;}
+       if (have_flag(flgs, TR_KILL_ANIMAL)) {tmp_cost += 2800;count++;}
+       else if (have_flag(flgs, TR_SLAY_ANIMAL)) {tmp_cost += 1800;count++;}
+       if (have_flag(flgs, TR_KILL_EVIL)) {tmp_cost += 3300;count++;}
+       else if (have_flag(flgs, TR_SLAY_EVIL)) {tmp_cost += 2300;count++;}
+       if (have_flag(flgs, TR_KILL_HUMAN)) {tmp_cost += 2800;count++;}
+       else if (have_flag(flgs, TR_SLAY_HUMAN)) {tmp_cost += 1800;count++;}
+       if (have_flag(flgs, TR_KILL_UNDEAD)) {tmp_cost += 2800;count++;}
+       else if (have_flag(flgs, TR_SLAY_UNDEAD)) {tmp_cost += 1800;count++;}
+       if (have_flag(flgs, TR_KILL_DEMON)) {tmp_cost += 2800;count++;}
+       else if (have_flag(flgs, TR_SLAY_DEMON)) {tmp_cost += 1800;count++;}
+       if (have_flag(flgs, TR_KILL_ORC)) {tmp_cost += 2500;count++;}
+       else if (have_flag(flgs, TR_SLAY_ORC)) {tmp_cost += 1500;count++;}
+       if (have_flag(flgs, TR_KILL_TROLL)) {tmp_cost += 2800;count++;}
+       else if (have_flag(flgs, TR_SLAY_TROLL)) {tmp_cost += 1800;count++;}
+       if (have_flag(flgs, TR_KILL_GIANT)) {tmp_cost += 2800;count++;}
+       else if (have_flag(flgs, TR_SLAY_GIANT)) {tmp_cost += 1800;count++;}
+       if (have_flag(flgs, TR_KILL_DRAGON)) {tmp_cost += 2800;count++;}
+       else if (have_flag(flgs, TR_SLAY_DRAGON)) {tmp_cost += 1800;count++;}
+
+       if (have_flag(flgs, TR_VORPAL)) {tmp_cost += 2500;count++;}
+       if (have_flag(flgs, TR_IMPACT)) {tmp_cost += 2500;count++;}
+       if (have_flag(flgs, TR_BRAND_POIS)) {tmp_cost += 3800;count++;}
+       if (have_flag(flgs, TR_BRAND_ACID)) {tmp_cost += 3800;count++;}
+       if (have_flag(flgs, TR_BRAND_ELEC)) {tmp_cost += 3800;count++;}
+       if (have_flag(flgs, TR_BRAND_FIRE)) {tmp_cost += 2500;count++;}
+       if (have_flag(flgs, TR_BRAND_COLD)) {tmp_cost += 2500;count++;}
        total += (tmp_cost * count);
 
-       if (f2 & TR2_SUST_STR) total += 850;
-       if (f2 & TR2_SUST_INT) total += 850;
-       if (f2 & TR2_SUST_WIS) total += 850;
-       if (f2 & TR2_SUST_DEX) total += 850;
-       if (f2 & TR2_SUST_CON) total += 850;
-       if (f2 & TR2_SUST_CHR) total += 250;
-       if (f2 & TR2_RIDING) total += 0;
-       if (f2 & TR2_XXX2) total += 0;
-       if (f2 & TR2_THROW) total += 5000;
-       if (f2 & TR2_FREE_ACT) total += 4500;
-       if (f2 & TR2_HOLD_LIFE) total += 8500;
+       if (have_flag(flgs, TR_SUST_STR)) total += 850;
+       if (have_flag(flgs, TR_SUST_INT)) total += 850;
+       if (have_flag(flgs, TR_SUST_WIS)) total += 850;
+       if (have_flag(flgs, TR_SUST_DEX)) total += 850;
+       if (have_flag(flgs, TR_SUST_CON)) total += 850;
+       if (have_flag(flgs, TR_SUST_CHR)) total += 250;
+       if (have_flag(flgs, TR_RIDING)) total += 0;
+       if (have_flag(flgs, TR_EASY_SPELL)) total += 1500;
+       if (have_flag(flgs, TR_THROW)) total += 5000;
+       if (have_flag(flgs, TR_FREE_ACT)) total += 4500;
+       if (have_flag(flgs, TR_HOLD_LIFE)) total += 8500;
 
        tmp_cost = 0;
        count = 0;
-       if (f2 & TR2_IM_ACID) {tmp_cost += 15000;count += 2;}
-       if (f2 & TR2_IM_ELEC) {tmp_cost += 15000;count += 2;}
-       if (f2 & TR2_IM_FIRE) {tmp_cost += 15000;count += 2;}
-       if (f2 & TR2_IM_COLD) {tmp_cost += 15000;count += 2;}
-       if (f2 & TR2_REFLECT) {tmp_cost += 5000;count += 2;}
-       if (f2 & TR2_RES_ACID) {tmp_cost += 500;count++;}
-       if (f2 & TR2_RES_ELEC) {tmp_cost += 500;count++;}
-       if (f2 & TR2_RES_FIRE) {tmp_cost += 500;count++;}
-       if (f2 & TR2_RES_COLD) {tmp_cost += 500;count++;}
-       if (f2 & TR2_RES_POIS) {tmp_cost += 1000;count += 2;}
-       if (f2 & TR2_RES_FEAR) {tmp_cost += 1000;count += 2;}
-       if (f2 & TR2_RES_LITE) {tmp_cost += 800;count += 2;}
-       if (f2 & TR2_RES_DARK) {tmp_cost += 800;count += 2;}
-       if (f2 & TR2_RES_BLIND) {tmp_cost += 900;count += 2;}
-       if (f2 & TR2_RES_CONF) {tmp_cost += 900;count += 2;}
-       if (f2 & TR2_RES_SOUND) {tmp_cost += 900;count += 2;}
-       if (f2 & TR2_RES_SHARDS) {tmp_cost += 900;count += 2;}
-       if (f2 & TR2_RES_NETHER) {tmp_cost += 900;count += 2;}
-       if (f2 & TR2_RES_NEXUS) {tmp_cost += 900;count += 2;}
-       if (f2 & TR2_RES_CHAOS) {tmp_cost += 1000;count += 2;}
-       if (f2 & TR2_RES_DISEN) {tmp_cost += 2000;count += 2;}
+       if (have_flag(flgs, TR_IM_ACID)) {tmp_cost += 15000;count += 2;}
+       if (have_flag(flgs, TR_IM_ELEC)) {tmp_cost += 15000;count += 2;}
+       if (have_flag(flgs, TR_IM_FIRE)) {tmp_cost += 15000;count += 2;}
+       if (have_flag(flgs, TR_IM_COLD)) {tmp_cost += 15000;count += 2;}
+       if (have_flag(flgs, TR_REFLECT)) {tmp_cost += 5000;count += 2;}
+       if (have_flag(flgs, TR_RES_ACID)) {tmp_cost += 500;count++;}
+       if (have_flag(flgs, TR_RES_ELEC)) {tmp_cost += 500;count++;}
+       if (have_flag(flgs, TR_RES_FIRE)) {tmp_cost += 500;count++;}
+       if (have_flag(flgs, TR_RES_COLD)) {tmp_cost += 500;count++;}
+       if (have_flag(flgs, TR_RES_POIS)) {tmp_cost += 1000;count += 2;}
+       if (have_flag(flgs, TR_RES_FEAR)) {tmp_cost += 1000;count += 2;}
+       if (have_flag(flgs, TR_RES_LITE)) {tmp_cost += 800;count += 2;}
+       if (have_flag(flgs, TR_RES_DARK)) {tmp_cost += 800;count += 2;}
+       if (have_flag(flgs, TR_RES_BLIND)) {tmp_cost += 900;count += 2;}
+       if (have_flag(flgs, TR_RES_CONF)) {tmp_cost += 900;count += 2;}
+       if (have_flag(flgs, TR_RES_SOUND)) {tmp_cost += 900;count += 2;}
+       if (have_flag(flgs, TR_RES_SHARDS)) {tmp_cost += 900;count += 2;}
+       if (have_flag(flgs, TR_RES_NETHER)) {tmp_cost += 900;count += 2;}
+       if (have_flag(flgs, TR_RES_NEXUS)) {tmp_cost += 900;count += 2;}
+       if (have_flag(flgs, TR_RES_CHAOS)) {tmp_cost += 1000;count += 2;}
+       if (have_flag(flgs, TR_RES_DISEN)) {tmp_cost += 2000;count += 2;}
        total += (tmp_cost * count);
 
-       if (f3 & TR3_SH_FIRE) total += 5000;
-       if (f3 & TR3_SH_ELEC) total += 5000;
-       if (f3 & TR3_SH_COLD) total += 5000;
-       if (f3 & TR3_QUESTITEM) total += 0;
-       if (f3 & TR3_NO_TELE) total -= 10000;
-       if (f3 & TR3_NO_MAGIC) total += 2500;
-       if (f3 & TR3_TY_CURSE) total -= 15000;
-       if (f3 & TR3_HIDE_TYPE) total += 0;
-       if (f3 & TR3_SHOW_MODS) total += 0;
-       if (f3 & TR3_INSTA_ART) total += 0;
-       if (f3 & TR3_FEATHER) total += 1250;
-       if (f3 & TR3_LITE) total += 1250;
-       if (f3 & TR3_SEE_INVIS) total += 2000;
-       if (f3 & TR3_TELEPATHY) total += 20000;
-       if (f3 & TR3_SLOW_DIGEST) total += 750;
-       if (f3 & TR3_REGEN) total += 2500;
-       if (f3 & TR3_XTRA_MIGHT) total += 2250;
-       if (f3 & TR3_XTRA_SHOTS) total += 10000;
-       if (f3 & TR3_IGNORE_ACID) total += 100;
-       if (f3 & TR3_IGNORE_ELEC) total += 100;
-       if (f3 & TR3_IGNORE_FIRE) total += 100;
-       if (f3 & TR3_IGNORE_COLD) total += 100;
-       if (f3 & TR3_ACTIVATE) total += 100;
-       if (f3 & TR3_DRAIN_EXP) total -= 12500;
-       if (f3 & TR3_TELEPORT)
-       {
-               if (o_ptr->ident & IDENT_CURSED)
+       if (have_flag(flgs, TR_SH_FIRE)) total += 5000;
+       if (have_flag(flgs, TR_SH_ELEC)) total += 5000;
+       if (have_flag(flgs, TR_SH_COLD)) total += 5000;
+       if (have_flag(flgs, TR_NO_TELE)) total -= 10000;
+       if (have_flag(flgs, TR_NO_MAGIC)) total += 2500;
+       if (have_flag(flgs, TR_TY_CURSE)) total -= 15000;
+       if (have_flag(flgs, TR_HIDE_TYPE)) total += 0;
+       if (have_flag(flgs, TR_SHOW_MODS)) total += 0;
+       if (have_flag(flgs, TR_LEVITATION)) total += 1250;
+       if (have_flag(flgs, TR_LITE)) total += 1250;
+       if (have_flag(flgs, TR_SEE_INVIS)) total += 2000;
+       if (have_flag(flgs, TR_TELEPATHY)) total += 20000;
+       if (have_flag(flgs, TR_ESP_ANIMAL)) total += 1000;
+       if (have_flag(flgs, TR_ESP_UNDEAD)) total += 1000;
+       if (have_flag(flgs, TR_ESP_DEMON)) total += 1000;
+       if (have_flag(flgs, TR_ESP_ORC)) total += 1000;
+       if (have_flag(flgs, TR_ESP_TROLL)) total += 1000;
+       if (have_flag(flgs, TR_ESP_GIANT)) total += 1000;
+       if (have_flag(flgs, TR_ESP_DRAGON)) total += 1000;
+       if (have_flag(flgs, TR_ESP_HUMAN)) total += 1000;
+       if (have_flag(flgs, TR_ESP_EVIL)) total += 15000;
+       if (have_flag(flgs, TR_ESP_GOOD)) total += 2000;
+       if (have_flag(flgs, TR_ESP_NONLIVING)) total += 2000;
+       if (have_flag(flgs, TR_ESP_UNIQUE)) total += 10000;
+       if (have_flag(flgs, TR_SLOW_DIGEST)) total += 750;
+       if (have_flag(flgs, TR_REGEN)) total += 2500;
+       if (have_flag(flgs, TR_WARNING)) total += 2000;
+       if (have_flag(flgs, TR_DEC_MANA)) total += 10000;
+       if (have_flag(flgs, TR_XTRA_MIGHT)) total += 2250;
+       if (have_flag(flgs, TR_XTRA_SHOTS)) total += 10000;
+       if (have_flag(flgs, TR_IGNORE_ACID)) total += 100;
+       if (have_flag(flgs, TR_IGNORE_ELEC)) total += 100;
+       if (have_flag(flgs, TR_IGNORE_FIRE)) total += 100;
+       if (have_flag(flgs, TR_IGNORE_COLD)) total += 100;
+       if (have_flag(flgs, TR_ACTIVATE)) total += 100;
+       if (have_flag(flgs, TR_DRAIN_EXP)) total -= 12500;
+       if (have_flag(flgs, TR_DRAIN_HP)) total -= 12500;
+       if (have_flag(flgs, TR_DRAIN_MANA)) total -= 12500;
+       if (have_flag(flgs, TR_TELEPORT))
+       {
+               if (object_is_cursed(o_ptr))
                        total -= 7500;
                else
                        total += 250;
        }
-       if (f3 & TR3_AGGRAVATE) total -= 10000;
-       if (f3 & TR3_BLESSED) total += 750;
-       if (f3 & TR3_CURSED) total -= 5000;
-       if (f3 & TR3_HEAVY_CURSE) total -= 12500;
-       if (f3 & TR3_PERMA_CURSE) total -= 15000;
+       if (have_flag(flgs, TR_AGGRAVATE)) total -= 10000;
+       if (have_flag(flgs, TR_BLESSED)) total += 750;
+       if (o_ptr->curse_flags & TR_ADD_L_CURSE) total -= 5000;
+       if (o_ptr->curse_flags & TR_ADD_H_CURSE) total -= 12500;
+       if (o_ptr->curse_flags & TRC_CURSED) total -= 5000;
+       if (o_ptr->curse_flags & TRC_HEAVY_CURSE) total -= 12500;
+       if (o_ptr->curse_flags & TRC_PERMA_CURSE) total -= 15000;
 
        /* Also, give some extra for activatable powers... */
-       if (o_ptr->art_name && (o_ptr->art_flags3 & TR3_ACTIVATE))
-       {
-               int type = o_ptr->xtra2;
-
-               if (type == ACT_SUNLIGHT) total += 250;
-               else if (type == ACT_BO_MISS_1) total += 250;
-               else if (type == ACT_BA_POIS_1) total += 300;
-               else if (type == ACT_BO_ELEC_1) total += 250;
-               else if (type == ACT_BO_ACID_1) total += 250;
-               else if (type == ACT_BO_COLD_1) total += 250;
-               else if (type == ACT_BO_FIRE_1) total += 250;
-               else if (type == ACT_BA_COLD_1) total += 750;
-               else if (type == ACT_BA_FIRE_1) total += 1000;
-               else if (type == ACT_DRAIN_1) total += 500;
-               else if (type == ACT_BA_COLD_2) total += 1250;
-               else if (type == ACT_BA_ELEC_2) total += 1500;
-               else if (type == ACT_DRAIN_2) total += 750;
-               else if (type == ACT_VAMPIRE_1) total = 1000;
-               else if (type == ACT_BO_MISS_2) total += 1000;
-               else if (type == ACT_BA_FIRE_2) total += 1750;
-               else if (type == ACT_BA_COLD_3) total += 2500;
-               else if (type == ACT_BA_ELEC_3) total += 2500;
-               else if (type == ACT_WHIRLWIND) total += 7500;
-               else if (type == ACT_VAMPIRE_2) total += 2500;
-               else if (type == ACT_CALL_CHAOS) total += 5000;
-               else if (type == ACT_ROCKET) total += 5000;
-               else if (type == ACT_DISP_EVIL) total += 4000;
-               else if (type == ACT_DISP_GOOD) total += 3500;
-               else if (type == ACT_BA_MISS_3) total += 5000;
-               else if (type == ACT_CONFUSE) total += 500;
-               else if (type == ACT_SLEEP) total += 750;
-               else if (type == ACT_QUAKE) total += 600;
-               else if (type == ACT_TERROR) total += 2500;
-               else if (type == ACT_TELE_AWAY) total += 2000;
-               else if (type == ACT_GENOCIDE) total += 10000;
-               else if (type == ACT_MASS_GENO) total += 10000;
-               else if (type == ACT_CHARM_ANIMAL) total += 7500;
-               else if (type == ACT_CHARM_UNDEAD) total += 10000;
-               else if (type == ACT_CHARM_OTHER) total += 10000;
-               else if (type == ACT_CHARM_ANIMALS) total += 12500;
-               else if (type == ACT_CHARM_OTHERS) total += 17500;
-               else if (type == ACT_SUMMON_ANIMAL) total += 10000;
-               else if (type == ACT_SUMMON_PHANTOM) total += 12000;
-               else if (type == ACT_SUMMON_ELEMENTAL) total += 15000;
-               else if (type == ACT_SUMMON_DEMON) total += 20000;
-               else if (type == ACT_SUMMON_UNDEAD) total += 20000;
-               else if (type == ACT_CURE_LW) total += 500;
-               else if (type == ACT_CURE_MW) total += 750;
-               else if (type == ACT_REST_LIFE) total += 7500;
-               else if (type == ACT_REST_ALL) total += 15000;
-               else if (type == ACT_CURE_700) total += 10000;
-               else if (type == ACT_CURE_1000) total += 15000;
-               else if (type == ACT_ESP) total += 1500;
-               else if (type == ACT_BERSERK) total += 800;
-               else if (type == ACT_PROT_EVIL) total += 5000;
-               else if (type == ACT_RESIST_ALL) total += 5000;
-               else if (type == ACT_SPEED) total += 15000;
-               else if (type == ACT_XTRA_SPEED) total += 25000;
-               else if (type == ACT_WRAITH) total += 25000;
-               else if (type == ACT_INVULN) total += 25000;
-               else if (type == ACT_LIGHT) total += 150;
-               else if (type == ACT_MAP_LIGHT) total += 500;
-               else if (type == ACT_DETECT_ALL) total += 1000;
-               else if (type == ACT_DETECT_XTRA) total += 12500;
-               else if (type == ACT_ID_FULL) total += 10000;
-               else if (type == ACT_ID_PLAIN) total += 1250;
-               else if (type == ACT_RUNE_EXPLO) total += 4000;
-               else if (type == ACT_RUNE_PROT) total += 10000;
-               else if (type == ACT_SATIATE) total += 2000;
-               else if (type == ACT_DEST_DOOR) total += 100;
-               else if (type == ACT_STONE_MUD) total += 1000;
-               else if (type == ACT_RECHARGE) total += 1000;
-               else if (type == ACT_ALCHEMY) total += 10000;
-               else if (type == ACT_DIM_DOOR) total += 10000;
-               else if (type == ACT_TELEPORT) total += 2000;
-               else if (type == ACT_RECALL) total += 7500;
+       if (o_ptr->art_name && (have_flag(o_ptr->art_flags, TR_ACTIVATE)))
+       {
+               const activation_type* const act_ptr = find_activation_info(o_ptr);
+               if (act_ptr) {
+                       total += act_ptr->value;
+               }
        }
 
        return total;
@@ -1146,22 +1073,22 @@ s32b object_value_real(object_type *o_ptr)
 {
        s32b value;
 
-       u32b f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
 
        object_kind *k_ptr = &k_info[o_ptr->k_idx];
 
 
        /* Hack -- "worthless" items */
-       if (!get_object_cost(o_ptr)) return (0L);
+       if (!k_info[o_ptr->k_idx].cost) return (0L);
 
        /* Base cost */
-       value = get_object_cost(o_ptr);
+       value = k_info[o_ptr->k_idx].cost;
 
        /* Extract some flags */
-       object_flags(o_ptr, &f1, &f2, &f3);
+       object_flags(o_ptr, flgs);
 
        /* Artifact */
-       if (o_ptr->name1)
+       if (object_is_fixed_artifact(o_ptr))
        {
                artifact_type *a_ptr = &a_info[o_ptr->name1];
 
@@ -1171,11 +1098,13 @@ s32b object_value_real(object_type *o_ptr)
                /* Hack -- Use the artifact cost instead */
                value = a_ptr->cost;
                value += flag_cost(o_ptr, o_ptr->pval);
+
+               /* Don't add pval bonuses etc. */
                return (value);
        }
 
        /* Ego-Item */
-       else if (o_ptr->name2)
+       else if (object_is_ego(o_ptr))
        {
                ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
@@ -1187,67 +1116,70 @@ s32b object_value_real(object_type *o_ptr)
                value += flag_cost(o_ptr, o_ptr->pval);
        }
 
-       else if (o_ptr->art_flags1 || o_ptr->art_flags2 || o_ptr->art_flags3)
+       else
        {
-               value += flag_cost(o_ptr, o_ptr->pval);
-       }
+               int i;
+               bool flag = FALSE;
+
+               for (i = 0; i < TR_FLAG_SIZE; i++) 
+                       if (o_ptr->art_flags[i]) flag = TRUE;
 
+               if (flag) value += flag_cost(o_ptr, o_ptr->pval);
+       }
 
-       /* Analyze pval bonus */
+       /* Analyze pval bonus for normal object */
        switch (o_ptr->tval)
        {
-               case TV_SHOT:
-               case TV_ARROW:
-               case TV_BOLT:
-               case TV_BOW:
-               case TV_DIGGING:
-               case TV_HAFTED:
-               case TV_POLEARM:
-               case TV_SWORD:
-               case TV_BOOTS:
-               case TV_GLOVES:
-               case TV_HELM:
-               case TV_CROWN:
-               case TV_SHIELD:
-               case TV_CLOAK:
-               case TV_SOFT_ARMOR:
-               case TV_HARD_ARMOR:
-               case TV_DRAG_ARMOR:
-               case TV_LITE:
-               case TV_AMULET:
-               case TV_RING:
-               {
-                       /* Hack -- Negative "pval" is always bad */
-                       if (o_ptr->pval < 0) return (0L);
-
-                       /* No pval */
-                       if (!o_ptr->pval) break;
-
-                       /* Give credit for stat bonuses */
-                       if (f1 & (TR1_STR)) value += (o_ptr->pval * 200L);
-                       if (f1 & (TR1_INT)) value += (o_ptr->pval * 200L);
-                       if (f1 & (TR1_WIS)) value += (o_ptr->pval * 200L);
-                       if (f1 & (TR1_DEX)) value += (o_ptr->pval * 200L);
-                       if (f1 & (TR1_CON)) value += (o_ptr->pval * 200L);
-                       if (f1 & (TR1_CHR)) value += (o_ptr->pval * 200L);
-
-                       /* Give credit for stealth and searching */
-                       if (f1 & (TR1_MAGIC_MASTERY)) value += (o_ptr->pval * 100L);
-                       if (f1 & (TR1_STEALTH)) value += (o_ptr->pval * 100L);
-                       if (f1 & (TR1_SEARCH)) value += (o_ptr->pval * 100L);
-
-                       /* Give credit for infra-vision and tunneling */
-                       if (f1 & (TR1_INFRA)) value += (o_ptr->pval * 50L);
-                       if (f1 & (TR1_TUNNEL)) value += (o_ptr->pval * 50L);
-
-                       /* Give credit for extra attacks */
-                       if (f1 & (TR1_BLOWS)) value += (o_ptr->pval * 5000L);
-
-                       /* Give credit for speed bonus */
-                       if (f1 & (TR1_SPEED)) value += (o_ptr->pval * 10000L);
+       case TV_SHOT:
+       case TV_ARROW:
+       case TV_BOLT:
+       case TV_BOW:
+       case TV_DIGGING:
+       case TV_HAFTED:
+       case TV_POLEARM:
+       case TV_SWORD:
+       case TV_BOOTS:
+       case TV_GLOVES:
+       case TV_HELM:
+       case TV_CROWN:
+       case TV_SHIELD:
+       case TV_CLOAK:
+       case TV_SOFT_ARMOR:
+       case TV_HARD_ARMOR:
+       case TV_DRAG_ARMOR:
+       case TV_LITE:
+       case TV_AMULET:
+       case TV_RING:
+               /* No pval */
+               if (!o_ptr->pval) break;
+
+               /* Hack -- Negative "pval" is always bad */
+               if (o_ptr->pval < 0) return (0L);
+
+               /* Give credit for stat bonuses */
+               if (have_flag(flgs, TR_STR)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_INT)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_WIS)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_DEX)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_CON)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_CHR)) value += (o_ptr->pval * 200L);
+
+               /* Give credit for stealth and searching */
+               if (have_flag(flgs, TR_MAGIC_MASTERY)) value += (o_ptr->pval * 100);
+               if (have_flag(flgs, TR_STEALTH)) value += (o_ptr->pval * 100L);
+               if (have_flag(flgs, TR_SEARCH)) value += (o_ptr->pval * 100L);
+
+               /* Give credit for infra-vision and tunneling */
+               if (have_flag(flgs, TR_INFRA)) value += (o_ptr->pval * 50L);
+               if (have_flag(flgs, TR_TUNNEL)) value += (o_ptr->pval * 50L);
+
+               /* Give credit for extra attacks */
+               if (have_flag(flgs, TR_BLOWS)) value += (o_ptr->pval * 5000L);
+
+               /* Give credit for speed bonus */
+               if (have_flag(flgs, TR_SPEED)) value += (o_ptr->pval * 10000L);
 
-                       break;
-               }
+               break;
        }
 
 
@@ -1281,9 +1213,7 @@ s32b object_value_real(object_type *o_ptr)
                case TV_AMULET:
                {
                        /* Hack -- negative bonuses are bad */
-                       if (o_ptr->to_a < 0) return (0L);
-                       if (o_ptr->to_h < 0) return (0L);
-                       if (o_ptr->to_d < 0) return (0L);
+                       if (o_ptr->to_h + o_ptr->to_d + o_ptr->to_a < 0) return (0L);
 
                        /* Give credit for bonuses */
                        value += ((o_ptr->to_h + o_ptr->to_d + o_ptr->to_a) * 200L);
@@ -1326,11 +1256,9 @@ s32b object_value_real(object_type *o_ptr)
                        /* Factor in the bonuses */
                        value += ((o_ptr->to_h + o_ptr->to_d + o_ptr->to_a) * 100L);
 
-                       /* Hack -- Factor in extra damage dice */
-                       if ((o_ptr->dd > k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
-                       {
-                               value += (o_ptr->dd - k_ptr->dd) * o_ptr->ds * 100L;
-                       }
+                       /* Hack -- Factor in extra damage dice and sides */
+                       value += (o_ptr->dd - k_ptr->dd) * o_ptr->ds * 250L;
+                       value += (o_ptr->ds - k_ptr->ds) * o_ptr->dd * 250L;
 
                        /* Done */
                        break;
@@ -1347,11 +1275,9 @@ s32b object_value_real(object_type *o_ptr)
                        /* Factor in the bonuses */
                        value += ((o_ptr->to_h + o_ptr->to_d) * 5L);
 
-                       /* Hack -- Factor in extra damage dice */
-                       if ((o_ptr->dd > k_ptr->dd) && (o_ptr->ds == k_ptr->ds))
-                       {
-                               value += (o_ptr->dd - k_ptr->dd) * o_ptr->ds * 5L;
-                       }
+                       /* Hack -- Factor in extra damage dice and sides */
+                       value += (o_ptr->dd - k_ptr->dd) * o_ptr->ds * 5L;
+                       value += (o_ptr->ds - k_ptr->ds) * o_ptr->dd * 5L;
 
                        /* Done */
                        break;
@@ -1383,6 +1309,9 @@ s32b object_value_real(object_type *o_ptr)
                }
        }
 
+       /* Worthless object */
+       if (value < 0) return 0L;
+
        /* Return the value */
        return (value);
 }
@@ -1405,13 +1334,13 @@ s32b object_value(object_type *o_ptr)
 
 
        /* Unknown items -- acquire a base value */
-       if (object_known_p(o_ptr))
+       if (object_is_known(o_ptr))
        {
                /* Broken items -- worthless */
-               if (broken_p(o_ptr)) return (0L);
+               if (object_is_broken(o_ptr)) return (0L);
 
                /* Cursed items -- worthless */
-               if (cursed_p(o_ptr)) return (0L);
+               if (object_is_cursed(o_ptr)) return (0L);
 
                /* Real value (see above) */
                value = object_value_real(o_ptr);
@@ -1421,10 +1350,10 @@ s32b object_value(object_type *o_ptr)
        else
        {
                /* Hack -- Felt broken items */
-               if ((o_ptr->ident & (IDENT_SENSE)) && broken_p(o_ptr)) return (0L);
+               if ((o_ptr->ident & (IDENT_SENSE)) && object_is_broken(o_ptr)) return (0L);
 
                /* Hack -- Felt cursed items */
-               if ((o_ptr->ident & (IDENT_SENSE)) && cursed_p(o_ptr)) return (0L);
+               if ((o_ptr->ident & (IDENT_SENSE)) && object_is_cursed(o_ptr)) return (0L);
 
                /* Base value (see above) */
                value = object_value_base(o_ptr);
@@ -1441,6 +1370,43 @@ s32b object_value(object_type *o_ptr)
 
 
 /*
+ * Determines whether an object can be destroyed, and makes fake inscription.
+ */
+bool can_player_destroy_object(object_type *o_ptr)
+{
+       /* Artifacts cannot be destroyed */
+       if (!object_is_artifact(o_ptr)) return TRUE;
+
+       /* If object is unidentified, makes fake inscription */
+       if (!object_is_known(o_ptr))
+       {
+               byte feel = FEEL_SPECIAL;
+
+               /* Hack -- Handle icky artifacts */
+               if (object_is_cursed(o_ptr) || object_is_broken(o_ptr)) feel = FEEL_TERRIBLE;
+
+               /* Hack -- inscribe the artifact */
+               o_ptr->feeling = feel;
+
+               /* We have "felt" it (again) */
+               o_ptr->ident |= (IDENT_SENSE);
+
+               /* Combine the pack */
+               p_ptr->notice |= (PN_COMBINE);
+
+               /* Window stuff */
+               p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
+               /* Done */
+               return FALSE;
+       }
+
+       /* Identified artifact -- Nothing to do */
+       return FALSE;
+}
+
+
+/*
  * Distribute charges of rods or wands.
  *
  * o_ptr = source item
@@ -1511,13 +1477,26 @@ void reduce_charges(object_type *o_ptr, int amt)
  *
  * Chests, and activatable items, never stack (for various reasons).
  */
-bool object_similar(object_type *o_ptr, object_type *j_ptr)
+
+/*
+ * A "stack" of items is limited to less than or equal to 99 items (hard-coded).
+ */
+#define MAX_STACK_SIZE 99
+
+
+/*
+ *  Determine if an item can partly absorb a second item.
+ *  Return maximum number of stack.
+ */
+int object_similar_part(object_type *o_ptr, object_type *j_ptr)
 {
-       int total = o_ptr->number + j_ptr->number;
+       int i;
 
+       /* Default maximum number of stack */
+       int max_num = MAX_STACK_SIZE;
 
        /* Require identical object types */
-       if (o_ptr->k_idx != j_ptr->k_idx) return (0);
+       if (o_ptr->k_idx != j_ptr->k_idx) return 0;
 
 
        /* Analyze the items */
@@ -1529,13 +1508,13 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
                case TV_CAPTURE:
                {
                        /* Never okay */
-                       return (0);
+                       return 0;
                }
 
                case TV_STATUE:
                {
-                       if ((o_ptr->sval != SV_PHOTO) || (j_ptr->sval != SV_PHOTO)) return (0);
-                       if (o_ptr->pval != j_ptr->pval) return (0);
+                       if ((o_ptr->sval != SV_PHOTO) || (j_ptr->sval != SV_PHOTO)) return 0;
+                       if (o_ptr->pval != j_ptr->pval) return 0;
                        break;
                }
 
@@ -1544,7 +1523,7 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
                case TV_CORPSE:
                {
                        /* Same monster */
-                       if (o_ptr->pval != j_ptr->pval) return (0);
+                       if (o_ptr->pval != j_ptr->pval) return 0;
 
                        /* Assume okay */
                        break;
@@ -1564,12 +1543,12 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
                {
                        /* Require either knowledge or known empty for both staffs. */
                        if ((!(o_ptr->ident & (IDENT_EMPTY)) &&
-                               !object_known_p(o_ptr)) ||
+                               !object_is_known(o_ptr)) ||
                                (!(j_ptr->ident & (IDENT_EMPTY)) &&
-                               !object_known_p(j_ptr))) return(0);
+                               !object_is_known(j_ptr))) return 0;
 
                        /* Require identical charges, since staffs are bulky. */
-                       if (o_ptr->pval != j_ptr->pval) return (0);
+                       if (o_ptr->pval != j_ptr->pval) return 0;
 
                        /* Assume okay */
                        break;
@@ -1580,9 +1559,9 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
                {
                        /* Require either knowledge or known empty for both wands. */
                        if ((!(o_ptr->ident & (IDENT_EMPTY)) &&
-                               !object_known_p(o_ptr)) ||
+                               !object_is_known(o_ptr)) ||
                                (!(j_ptr->ident & (IDENT_EMPTY)) &&
-                               !object_known_p(j_ptr))) return(0);
+                               !object_is_known(j_ptr))) return 0;
 
                        /* Wand charges combine in O&ZAngband.  */
 
@@ -1593,6 +1572,9 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
                /* Staffs and Wands and Rods */
                case TV_ROD:
                {
+                       /* Prevent overflaw of timeout */
+                       max_num = MIN(max_num, MAX_SHORT / k_info[o_ptr->k_idx].pval);
+
                        /* Assume okay */
                        break;
                }
@@ -1612,20 +1594,15 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
                case TV_SOFT_ARMOR:
                case TV_HARD_ARMOR:
                case TV_DRAG_ARMOR:
-               {
-                       /* Require permission */
-                       if (!stack_allow_items) return (0);
-
-                       /* Fall through */
-               }
 
                /* Rings, Amulets, Lites */
                case TV_RING:
                case TV_AMULET:
                case TV_LITE:
+               case TV_WHISTLE:
                {
                        /* Require full knowledge of both items */
-                       if (!object_known_p(o_ptr) || !object_known_p(j_ptr)) return (0);
+                       if (!object_is_known(o_ptr) || !object_is_known(j_ptr)) return 0;
 
                        /* Fall through */
                }
@@ -1636,39 +1613,37 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
                case TV_SHOT:
                {
                        /* Require identical knowledge of both items */
-                       if (object_known_p(o_ptr) != object_known_p(j_ptr)) return (0);
+                       if (object_is_known(o_ptr) != object_is_known(j_ptr)) return 0;
+                       if (o_ptr->feeling != j_ptr->feeling) return 0;
 
                        /* Require identical "bonuses" */
-                       if (o_ptr->to_h != j_ptr->to_h) return (FALSE);
-                       if (o_ptr->to_d != j_ptr->to_d) return (FALSE);
-                       if (o_ptr->to_a != j_ptr->to_a) return (FALSE);
+                       if (o_ptr->to_h != j_ptr->to_h) return 0;
+                       if (o_ptr->to_d != j_ptr->to_d) return 0;
+                       if (o_ptr->to_a != j_ptr->to_a) return 0;
 
                        /* Require identical "pval" code */
-                       if (o_ptr->pval != j_ptr->pval) return (FALSE);
+                       if (o_ptr->pval != j_ptr->pval) return 0;
 
-                       /* Require identical "artifact" names */
-                       if (o_ptr->name1 != j_ptr->name1) return (FALSE);
-
-                       /* Random artifacts never stack */
-                       if (o_ptr->art_name || j_ptr->art_name) return (FALSE);
+                       /* Artifacts never stack */
+                       if (object_is_artifact(o_ptr) || object_is_artifact(j_ptr)) return 0;
 
                        /* Require identical "ego-item" names */
-                       if (o_ptr->name2 != j_ptr->name2) return (FALSE);
+                       if (o_ptr->name2 != j_ptr->name2) return 0;
 
                        /* Require identical added essence  */
-                       if (o_ptr->xtra3 != j_ptr->xtra3) return (FALSE);
-                       if (o_ptr->xtra4 != j_ptr->xtra4) return (FALSE);
+                       if (o_ptr->xtra3 != j_ptr->xtra3) return 0;
+                       if (o_ptr->xtra4 != j_ptr->xtra4) return 0;
 
                        /* Hack -- Never stack "powerful" items */
-                       if (o_ptr->xtra1 || j_ptr->xtra1) return (FALSE);
+                       if (o_ptr->xtra1 || j_ptr->xtra1) return 0;
 
                        /* Hack -- Never stack recharging items */
-                       if (o_ptr->timeout || j_ptr->timeout) return (FALSE);
+                       if (o_ptr->timeout || j_ptr->timeout) return 0;
 
                        /* Require identical "values" */
-                       if (o_ptr->ac != j_ptr->ac) return (FALSE);
-                       if (o_ptr->dd != j_ptr->dd) return (FALSE);
-                       if (o_ptr->ds != j_ptr->ds) return (FALSE);
+                       if (o_ptr->ac != j_ptr->ac) return 0;
+                       if (o_ptr->dd != j_ptr->dd) return 0;
+                       if (o_ptr->ds != j_ptr->ds) return 0;
 
                        /* Probably okay */
                        break;
@@ -1678,7 +1653,7 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
                default:
                {
                        /* Require knowledge */
-                       if (!object_known_p(o_ptr) || !object_known_p(j_ptr)) return (0);
+                       if (!object_is_known(o_ptr) || !object_is_known(j_ptr)) return 0;
 
                        /* Probably okay */
                        break;
@@ -1687,32 +1662,48 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
 
 
        /* Hack -- Identical art_flags! */
-       if ((o_ptr->art_flags1 != j_ptr->art_flags1) ||
-           (o_ptr->art_flags2 != j_ptr->art_flags2) ||
-           (o_ptr->art_flags3 != j_ptr->art_flags3))
-               return (0);
+       for (i = 0; i < TR_FLAG_SIZE; i++)
+               if (o_ptr->art_flags[i] != j_ptr->art_flags[i]) return 0;
 
        /* Hack -- Require identical "cursed" status */
-       if ((o_ptr->ident & (IDENT_CURSED)) != (j_ptr->ident & (IDENT_CURSED))) return (0);
+       if (o_ptr->curse_flags != j_ptr->curse_flags) return 0;
 
        /* Hack -- Require identical "broken" status */
-       if ((o_ptr->ident & (IDENT_BROKEN)) != (j_ptr->ident & (IDENT_BROKEN))) return (0);
+       if ((o_ptr->ident & (IDENT_BROKEN)) != (j_ptr->ident & (IDENT_BROKEN))) return 0;
 
 
        /* Hack -- require semi-matching "inscriptions" */
        if (o_ptr->inscription && j_ptr->inscription &&
            (o_ptr->inscription != j_ptr->inscription))
-               return (0);
+               return 0;
 
        /* Hack -- normally require matching "inscriptions" */
-       if (!stack_force_notes && (o_ptr->inscription != j_ptr->inscription)) return (0);
+       if (!stack_force_notes && (o_ptr->inscription != j_ptr->inscription)) return 0;
 
        /* Hack -- normally require matching "discounts" */
-       if (!stack_force_costs && (o_ptr->discount != j_ptr->discount)) return (0);
+       if (!stack_force_costs && (o_ptr->discount != j_ptr->discount)) return 0;
+
+
+       /* They match, so they must be similar */
+       return max_num;
+}
+
+/*
+ *  Determine if an item can absorb a second item.
+ */
+bool object_similar(object_type *o_ptr, object_type *j_ptr)
+{
+       int total = o_ptr->number + j_ptr->number;
+       int max_num;
+
+       /* Are these objects similar? */
+       max_num = object_similar_part(o_ptr, j_ptr);
 
+       /* Return if not similar */
+       if (!max_num) return FALSE;
 
        /* Maximal "stacking" limit */
-       if (total >= MAX_STACK_SIZE) return (0);
+       if (total > max_num) return (0);
 
 
        /* They match, so they must be similar */
@@ -1720,25 +1711,28 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
 }
 
 
+
 /*
  * Allow one item to "absorb" another, assuming they are similar
  */
 void object_absorb(object_type *o_ptr, object_type *j_ptr)
 {
+       int max_num = object_similar_part(o_ptr, j_ptr);
        int total = o_ptr->number + j_ptr->number;
+       int diff = (total > max_num) ? total - max_num : 0;
 
-       /* Add together the item counts */
-       o_ptr->number = ((total < MAX_STACK_SIZE) ? total : (MAX_STACK_SIZE - 1));
+       /* Combine quantity, lose excess items */
+       o_ptr->number = (total > max_num) ? max_num : total;
 
        /* Hack -- blend "known" status */
-       if (object_known_p(j_ptr)) object_known(o_ptr);
+       if (object_is_known(j_ptr)) object_known(o_ptr);
 
        /* Hack -- clear "storebought" if only one has it */
-       if (((o_ptr->ident & IDENT_STOREB) || (j_ptr->ident & IDENT_STOREB)) &&
-           (!((o_ptr->ident & IDENT_STOREB) && (j_ptr->ident & IDENT_STOREB))))
+       if (((o_ptr->ident & IDENT_STORE) || (j_ptr->ident & IDENT_STORE)) &&
+           (!((o_ptr->ident & IDENT_STORE) && (j_ptr->ident & IDENT_STORE))))
        {
-               if (j_ptr->ident & IDENT_STOREB) j_ptr->ident &= 0xEF;
-               if (o_ptr->ident & IDENT_STOREB) o_ptr->ident &= 0xEF;
+               if (j_ptr->ident & IDENT_STORE) j_ptr->ident &= 0xEF;
+               if (o_ptr->ident & IDENT_STORE) o_ptr->ident &= 0xEF;
        }
 
        /* Hack -- blend "mental" status */
@@ -1757,14 +1751,14 @@ void object_absorb(object_type *o_ptr, object_type *j_ptr)
        /* Hack -- if rods are stacking, add the pvals (maximum timeouts) and current timeouts together. -LM- */
        if (o_ptr->tval == TV_ROD)
        {
-               o_ptr->pval += j_ptr->pval;
-               o_ptr->timeout += j_ptr->timeout;
+               o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
+               o_ptr->timeout += j_ptr->timeout * (j_ptr->number - diff) / j_ptr->number;
        }
 
        /* Hack -- if wands are stacking, combine the charges. -LM- */
        if (o_ptr->tval == TV_WAND)
        {
-               o_ptr->pval += j_ptr->pval;
+               o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
        }
 }
 
@@ -1808,7 +1802,7 @@ s16b lookup_kind(int tval, int sval)
 #if 0
        /* Oops */
 #ifdef JP
-msg_format("¥¢¥¤¥Æ¥à¤¬¤Ê¤¤ (%d,%d)", tval, sval);
+       msg_format("¥¢¥¤¥Æ¥à¤¬¤Ê¤¤ (%d,%d)", tval, sval);
 #else
        msg_format("No object (%d,%d)", tval, sval);
 #endif
@@ -1836,11 +1830,7 @@ void object_wipe(object_type *o_ptr)
 void object_copy(object_type *o_ptr, object_type *j_ptr)
 {
        /* Copy the structure */
-       COPY(o_ptr, j_ptr, object_type);
-
-#ifdef USE_SCRIPT
-       j_ptr->python = object_copy_callback(o_ptr, j_ptr);
-#endif /* USE_SCRIPT */
+       (void)COPY(o_ptr, j_ptr, object_type);
 }
 
 
@@ -1880,11 +1870,19 @@ void object_prep(object_type *o_ptr, int k_idx)
        o_ptr->dd = k_ptr->dd;
        o_ptr->ds = k_ptr->ds;
 
+       /* Default activation */
+       if (k_ptr->act_idx > 0) o_ptr->xtra2 = k_ptr->act_idx;
+
        /* Hack -- worthless items are always "broken" */
-       if (get_object_cost(o_ptr) <= 0) o_ptr->ident |= (IDENT_BROKEN);
+       if (k_info[o_ptr->k_idx].cost <= 0) o_ptr->ident |= (IDENT_BROKEN);
 
        /* Hack -- cursed items are always "cursed" */
-       if (k_ptr->flags3 & (TR3_CURSED)) o_ptr->ident |= (IDENT_CURSED);
+       if (k_ptr->gen_flags & (TRG_CURSED)) o_ptr->curse_flags |= (TRC_CURSED);
+       if (k_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+       if (k_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
+       if (k_ptr->gen_flags & (TRG_RANDOM_CURSE0)) o_ptr->curse_flags |= get_curse(0, o_ptr);
+       if (k_ptr->gen_flags & (TRG_RANDOM_CURSE1)) o_ptr->curse_flags |= get_curse(1, o_ptr);
+       if (k_ptr->gen_flags & (TRG_RANDOM_CURSE2)) o_ptr->curse_flags |= get_curse(2, o_ptr);
 }
 
 
@@ -1943,7 +1941,7 @@ s16b m_bonus(int max, int level)
        extra = ((max * level) % MAX_DEPTH);
 
        /* Hack -- simulate floating point computations */
-       if (rand_int(MAX_DEPTH) < extra) bonus++;
+       if (randint0(MAX_DEPTH) < extra) bonus++;
 
 
        /* The "stand" is equal to one quarter of the max */
@@ -1953,7 +1951,7 @@ s16b m_bonus(int max, int level)
        extra = (max % 4);
 
        /* Hack -- simulate floating point computations */
-       if (rand_int(4) < extra) stand++;
+       if (randint0(4) < extra) stand++;
 
 
        /* Choose an "interesting" value */
@@ -1978,14 +1976,14 @@ static void object_mention(object_type *o_ptr)
        char o_name[MAX_NLEN];
 
        /* Describe */
-       object_desc_store(o_name, o_ptr, FALSE, 0);
+       object_desc(o_name, o_ptr, (OD_NAME_ONLY | OD_STORE));
 
        /* Artifact */
-       if (artifact_p(o_ptr))
+       if (object_is_fixed_artifact(o_ptr))
        {
                /* Silly message */
 #ifdef JP
-msg_format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à (%s)", o_name);
+               msg_format("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à (%s)", o_name);
 #else
                msg_format("Artifact (%s)", o_name);
 #endif
@@ -1996,7 +1994,7 @@ msg_format("
        else if (o_ptr->art_name)
        {
 #ifdef JP
-msg_print("¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È");
+               msg_print("¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È");
 #else
                msg_print("Random artifact");
 #endif
@@ -2004,11 +2002,11 @@ msg_print("
        }
 
        /* Ego-item */
-       else if (ego_item_p(o_ptr))
+       else if (object_is_ego(o_ptr))
        {
                /* Silly message */
 #ifdef JP
-msg_format("̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à (%s)", o_name);
+               msg_format("̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à (%s)", o_name);
 #else
                msg_format("Ego-item (%s)", o_name);
 #endif
@@ -2020,7 +2018,7 @@ msg_format("̾
        {
                /* Silly message */
 #ifdef JP
-msg_format("¥¢¥¤¥Æ¥à (%s)", o_name);
+               msg_format("¥¢¥¤¥Æ¥à (%s)", o_name);
 #else
                msg_format("Object (%s)", o_name);
 #endif
@@ -2046,6 +2044,9 @@ static bool make_artifact_special(object_type *o_ptr)
        /* No artifacts in the town */
        if (!dun_level) return (FALSE);
 
+       /* Themed object */
+       if (get_obj_num_hook) return (FALSE);
+
        /* Check the artifact list (just the "specials") */
        for (i = 0; i < max_a_idx; i++)
        {
@@ -2057,8 +2058,8 @@ static bool make_artifact_special(object_type *o_ptr)
                /* Cannot make an artifact twice */
                if (a_ptr->cur_num) continue;
 
-               if (a_ptr->flags3 & TR3_QUESTITEM) continue;
-               if (!(a_ptr->flags3 & TR3_INSTA_ART)) continue;
+               if (a_ptr->gen_flags & TRG_QUESTITEM) continue;
+               if (!(a_ptr->gen_flags & TRG_INSTA_ART)) continue;
 
                /* XXX XXX Enforce minimum "depth" (loosely) */
                if (a_ptr->level > dun_level)
@@ -2067,11 +2068,11 @@ static bool make_artifact_special(object_type *o_ptr)
                        int d = (a_ptr->level - dun_level) * 2;
 
                        /* Roll for out-of-depth creation */
-                       if (rand_int(d) != 0) continue;
+                       if (!one_in_(d)) continue;
                }
 
                /* Artifact "rarity roll" */
-               if (rand_int(a_ptr->rarity) != 0) continue;
+               if (!one_in_(a_ptr->rarity)) continue;
 
                /* Find the base object */
                k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
@@ -2083,7 +2084,7 @@ static bool make_artifact_special(object_type *o_ptr)
                        int d = (k_info[k_idx].level - object_level) * 5;
 
                        /* Roll for out-of-depth creation */
-                       if (rand_int(d) != 0) continue;
+                       if (!one_in_(d)) continue;
                }
 
                /* Assign the template */
@@ -2093,7 +2094,7 @@ static bool make_artifact_special(object_type *o_ptr)
                o_ptr->name1 = i;
 
                /* Hack: Some artifacts get random extra powers */
-               random_artifact_resistance(o_ptr);
+               random_artifact_resistance(o_ptr, a_ptr);
 
                /* Success */
                return (TRUE);
@@ -2133,9 +2134,9 @@ static bool make_artifact(object_type *o_ptr)
                /* Cannot make an artifact twice */
                if (a_ptr->cur_num) continue;
 
-               if (a_ptr->flags3 & TR3_QUESTITEM) continue;
+               if (a_ptr->gen_flags & TRG_QUESTITEM) continue;
 
-               if (a_ptr->flags3 & TR3_INSTA_ART) continue;
+               if (a_ptr->gen_flags & TRG_INSTA_ART) continue;
 
                /* Must have the correct fields */
                if (a_ptr->tval != o_ptr->tval) continue;
@@ -2148,17 +2149,17 @@ static bool make_artifact(object_type *o_ptr)
                        int d = (a_ptr->level - dun_level) * 2;
 
                        /* Roll for out-of-depth creation */
-                       if (rand_int(d) != 0) continue;
+                       if (!one_in_(d)) continue;
                }
 
                /* We must make the "rarity roll" */
-               if (rand_int(a_ptr->rarity) != 0) continue;
+               if (!one_in_(a_ptr->rarity)) continue;
 
                /* Hack -- mark the item as an artifact */
                o_ptr->name1 = i;
 
                /* Hack: Some artifacts get random extra powers */
-               random_artifact_resistance(o_ptr);
+               random_artifact_resistance(o_ptr, a_ptr);
 
                /* Success */
                return (TRUE);
@@ -2170,16 +2171,55 @@ static bool make_artifact(object_type *o_ptr)
 
 
 /*
+ *  Choose random ego type
+ */
+static byte get_random_ego(byte slot, bool good)
+{
+       int i, value;
+       ego_item_type *e_ptr;
+
+       long total = 0L;
+       
+       for (i = 1; i < max_e_idx; i++)
+       {
+               e_ptr = &e_info[i];
+               
+               if (e_ptr->slot == slot
+                   && ((good && e_ptr->rating) || (!good && !e_ptr->rating)) )
+               {
+                       if (e_ptr->rarity)
+                               total += (255 / e_ptr->rarity);
+               }
+       }
+
+       value = randint1(total);
+
+       for (i = 1; i < max_e_idx; i++)
+       {
+               e_ptr = &e_info[i];
+               
+               if (e_ptr->slot == slot
+                   && ((good && e_ptr->rating) || (!good && !e_ptr->rating)) )
+               {
+                       if (e_ptr->rarity)
+                               value -= (255 / e_ptr->rarity);
+                       if (value <= 0L) break;
+               }
+       }
+       return (byte)i;
+}
+
+
+/*
  * Apply magic to an item known to be a "weapon"
  *
  * Hack -- note special base damage dice boosting
  * Hack -- note special processing for weapon/digger
- * Hack -- note special rating boost for dragon scale mail
  */
 static void a_m_aux_1(object_type *o_ptr, int level, int power)
 {
-       int tohit1 = randint(5) + m_bonus(5, level);
-       int todam1 = randint(5) + m_bonus(5, level);
+       int tohit1 = randint1(5) + m_bonus(5, level);
+       int todam1 = randint1(5) + m_bonus(5, level);
 
        int tohit2 = m_bonus(10, level);
        int todam2 = m_bonus(10, level);
@@ -2187,11 +2227,9 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
        if ((o_ptr->tval == TV_BOLT) || (o_ptr->tval == TV_ARROW) || (o_ptr->tval == TV_SHOT))
        {
                tohit2 = (tohit2+1)/2;
-               tohit2 = (todam2+1)/2;
+               todam2 = (todam2+1)/2;
        }
 
-       artifact_bias = 0;
-
        /* Good */
        if (power > 0)
        {
@@ -2224,7 +2262,7 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                }
 
                /* Cursed (if "bad") */
-               if (o_ptr->to_h + o_ptr->to_d < 0) o_ptr->ident |= (IDENT_CURSED);
+               if (o_ptr->to_h + o_ptr->to_d < 0) o_ptr->curse_flags |= TRC_CURSED;
        }
 
        if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DIAMOND_EDGE)) return;
@@ -2237,7 +2275,7 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (randint(30) == 1)
+                               if (one_in_(30) || (power > 2)) /* power > 2 is debug only */
                                        create_artifact(o_ptr, FALSE);
                                else
                                        /* Special Ego-item */
@@ -2248,7 +2286,7 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        else if (power < -1)
                        {
                                /* Hack -- Horrible digging bonus */
-                               o_ptr->pval = 0 - (5 + randint(5));
+                               o_ptr->pval = 0 - (5 + randint1(5));
                        }
 
                        /* Bad */
@@ -2269,272 +2307,157 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        /* Very Good */
                        if (power > 1)
                        {
-                               /* Roll for an ego-item */
-                               switch (randint((o_ptr->tval == TV_POLEARM) ? 42 : 44))
+                               if (one_in_(40) || (power > 2)) /* power > 2 is debug only */
                                {
-                                       case 1:
-                                       {
-                                               o_ptr->name2 = EGO_HA;
-
-                                               if ((randint(4) == 1) && (level > 40))
-                                               {
-                                                       o_ptr->art_flags1 |= TR1_BLOWS;
-                                               }
-                                               break;
-                                       }
-
-                                       case 2:
-                                       {
-                                               o_ptr->name2 = EGO_DF;
-                                               if (randint(3) == 1)
-                                                       o_ptr->art_flags2 |= TR2_RES_POIS;
-                                               random_resistance(o_ptr, FALSE, randint(22)+16);
-                                               break;
-                                       }
-
-                                       case 3:
-                                       {
-                                               o_ptr->name2 = EGO_BRAND_ACID;
-                                               break;
-                                       }
-
-                                       case 4:
-                                       {
-                                               o_ptr->name2 = EGO_BRAND_ELEC;
-                                               break;
-                                       }
-
-                                       case 5:
-                                       {
-                                               o_ptr->name2 = EGO_BRAND_FIRE;
-                                               break;
-                                       }
-
-                                       case 6:
-                                       {
-                                               o_ptr->name2 = EGO_BRAND_COLD;
-                                               break;
-                                       }
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
+                               }
+                               while (1)
+                               {
+                                       /* Roll for an ego-item */
+                                       o_ptr->name2 = get_random_ego(INVEN_RARM, TRUE);
+                                       if (o_ptr->name2 == EGO_SHARPNESS && o_ptr->tval != TV_SWORD)
+                                               continue;
+                                       if (o_ptr->name2 == EGO_EARTHQUAKES && o_ptr->tval != TV_HAFTED)
+                                               continue;
+                                       if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
+                                               continue;
+                                       break;
+                               }
 
-                                       case 7: case 8:
+                               switch (o_ptr->name2)
+                               {
+                               case EGO_HA:
+                                       if (one_in_(4) && (level > 40))
+                                               add_flag(o_ptr->art_flags, TR_BLOWS);
+                                       break;
+                               case EGO_DF:
+                                       if (one_in_(3))
+                                               add_flag(o_ptr->art_flags, TR_RES_POIS);
+                                       if (one_in_(3))
+                                               add_flag(o_ptr->art_flags, TR_WARNING);
+                                       break;
+                               case EGO_KILL_DRAGON:
+                                       if (one_in_(3))
+                                               add_flag(o_ptr->art_flags, TR_RES_POIS);
+                                       break;
+                               case EGO_WEST:
+                                       if (one_in_(3))
+                                               add_flag(o_ptr->art_flags, TR_RES_FEAR);
+                                       break;
+                               case EGO_SLAYING_WEAPON:
+                                       if (one_in_(3)) /* double damage */
+                                               o_ptr->dd *= 2;
+                                       else
                                        {
-                                               o_ptr->name2 = EGO_SLAY_ANIMAL;
-                                               if (rand_int(100) < 20)
+                                               do
                                                {
-                                                       o_ptr->name2 = EGO_KILL_ANIMAL;
+                                                       o_ptr->dd++;
                                                }
-                                               break;
-                                       }
-
-                                       case 9: case 10:
-                                       {
-                                               o_ptr->name2 = EGO_SLAY_DRAGON;
-                                               random_resistance(o_ptr, FALSE, randint(12) + 4);
-                                               if (rand_int(100) < 20)
+                                               while (one_in_(o_ptr->dd));
+                                               
+                                               do
                                                {
-                                                       if (randint(3) == 1) o_ptr->art_flags2 |= TR2_RES_POIS;
-                                                       random_resistance(o_ptr, FALSE, randint(14) + 4);
-                                                       o_ptr->name2 = EGO_KILL_DRAGON;
+                                                       o_ptr->ds++;
                                                }
-                                               break;
+                                               while (one_in_(o_ptr->ds));
                                        }
-
-                                       case 11: case 12:
+                                       
+                                       if (one_in_(5))
                                        {
-                                               o_ptr->name2 = EGO_SLAY_EVIL;
-                                               if (rand_int(100) < 20)
-                                               {
-                                                       o_ptr->name2 = EGO_KILL_EVIL;
-                                               }
-                                               break;
+                                               add_flag(o_ptr->art_flags, TR_BRAND_POIS);
                                        }
-
-                                       case 13: case 14:
+                                       if (o_ptr->tval == TV_SWORD && one_in_(3))
                                        {
-                                               o_ptr->name2 = EGO_SLAY_UNDEAD;
-                                               if (rand_int(100) < 20)
-                                               {
-                                                       o_ptr->name2 = EGO_KILL_UNDEAD;
-                                               }
-                                               break;
+                                               add_flag(o_ptr->art_flags, TR_VORPAL);
                                        }
+                                       break;
+                               case EGO_TRUMP:
+                                       if (one_in_(5))
+                                               add_flag(o_ptr->art_flags, TR_SLAY_DEMON);
+                                       if (one_in_(7))
+                                               one_ability(o_ptr);
+                                       break;
+                               case EGO_PATTERN:
+                                       if (one_in_(3))
+                                               add_flag(o_ptr->art_flags, TR_HOLD_LIFE);
+                                       if (one_in_(3))
+                                               add_flag(o_ptr->art_flags, TR_DEX);
+                                       if (one_in_(5))
+                                               add_flag(o_ptr->art_flags, TR_RES_FEAR);
+                                       break;
+                               case EGO_SHARPNESS:
+                                       o_ptr->pval = m_bonus(5, level) + 1;
+                                       break;
+                               case EGO_EARTHQUAKES:
+                                       if (one_in_(3) && (level > 60))
+                                               add_flag(o_ptr->art_flags, TR_BLOWS);
+                                       else
+                                               o_ptr->pval = m_bonus(3, level);
+                                       break;
+                               case EGO_VAMPIRIC:
+                                       if (one_in_(5))
+                                               add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
+                                       break;
+                               case EGO_DEMON:
+                                       
+                                       if(one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                                       one_in_(3) ? 
+                                               add_flag(o_ptr->art_flags, TR_DRAIN_EXP) :
+                                               one_in_(2) ?
+                                                       add_flag(o_ptr->art_flags, TR_DRAIN_HP) :
+                                                       add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+                                               
+                                       
+                                       if (one_in_(3)) add_flag(o_ptr->art_flags, TR_CHAOTIC);
+                                       if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BLOWS);
+                                       if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+                                       break;
+                               }
 
-                                       case 15: case 16: case 17:
-                                       {
-                                               o_ptr->name2 = EGO_SLAY_ORC;
-                                               if (rand_int(100) < 20)
-                                               {
-                                                       o_ptr->name2 = EGO_KILL_ORC;
-                                               }
-                                               break;
-                                       }
+                               if (!o_ptr->art_name)
+                               {
+                                       /* Hack -- Super-charge the damage dice */
+                                       while (one_in_(10L * o_ptr->dd * o_ptr->ds)) o_ptr->dd++;
 
-                                       case 18: case 19: case 20:
-                                       {
-                                               o_ptr->name2 = EGO_SLAY_TROLL;
-                                               if (rand_int(100) < 20)
-                                               {
-                                                       o_ptr->name2 = EGO_KILL_TROLL;
-                                               }
-                                               break;
-                                       }
+                                       /* Hack -- Lower the damage dice */
+                                       if (o_ptr->dd > 9) o_ptr->dd = 9;
+                               }
+                       }
 
-                                       case 21: case 22: case 23:
+                       /* Very cursed */
+                       else if (power < -1)
+                       {
+                               /* Roll for ego-item */
+                               if (randint0(MAX_DEPTH) < level)
+                               {
+                                       while(1)
                                        {
-                                               o_ptr->name2 = EGO_SLAY_GIANT;
-                                               if (rand_int(100) < 20)
+                                               o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
+                                               if (o_ptr->name2 == EGO_WEIRD && o_ptr->tval != TV_SWORD)
                                                {
-                                                       o_ptr->name2 = EGO_KILL_GIANT;
+                                                       continue;
                                                }
                                                break;
                                        }
-
-                                       case 24: case 25:
+                                       switch (o_ptr->name2)
                                        {
-                                               o_ptr->name2 = EGO_SLAY_DEMON;
-                                               if (rand_int(100) < 20)
-                                               {
-                                                       o_ptr->name2 = EGO_KILL_DEMON;
-                                               }
-                                               break;
+                                       case EGO_MORGUL:
+                                               if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                                               if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                                       case EGO_WEIRD:
+                                               if (one_in_(4)) add_flag(o_ptr->art_flags, TR_BRAND_POIS);
+                                               if (one_in_(4)) add_flag(o_ptr->art_flags, TR_RES_NETHER);
+                                               if (one_in_(3)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+                                               if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+                                               if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                                               if (one_in_(6)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
                                        }
+                               }
+                       }
 
-                                       case 26:
-                                       {
-                                               o_ptr->name2 = EGO_PRISM;
-                                               break;
-                                       }
-
-                                       case 27:
-                                       {
-                                               o_ptr->name2 = EGO_WEST;
-                                               if (randint(3) == 1) o_ptr->art_flags2 |= TR2_RES_FEAR;
-                                               break;
-                                       }
-
-                                       case 28:
-                                       {
-                                               o_ptr->name2 = EGO_BLESS_BLADE;
-                                               break;
-                                       }
-
-                                       case 29: case 30:
-                                       {
-                                               o_ptr->name2 = EGO_ATTACKS;
-                                               break;
-                                       }
-
-                                       case 31: case 32:
-                                       {
-                                               o_ptr->name2 = EGO_VAMPIRIC;
-                                               break;
-                                       }
-                                       case 33:
-                                       {
-                                               o_ptr->name2 = EGO_BRAND_POIS;
-                                               break;
-                                       }
-                                       case 34:
-                                       {
-                                               o_ptr->name2 = EGO_CHAOTIC;
-                                               random_resistance(o_ptr, FALSE, (randint(34) + 4));
-                                               break;
-                                       }
-                                       case 35:
-                                       {
-                                               create_artifact(o_ptr, FALSE);
-                                               break;
-                                       }
-                                       case 36: case 37:
-                                       {
-                                               o_ptr->name2 = EGO_SLAYING_WEAPON;
-                                               if (randint(3) == 1) /* double damage */
-                                                       o_ptr->dd *= 2;
-                                               else
-                                               {
-                                                       do
-                                                       {
-                                                               o_ptr->dd++;
-                                                       }
-                                                       while (randint(o_ptr->dd) == 1);
-
-                                                       do
-                                                       {
-                                                               o_ptr->ds++;
-                                                       }
-                                                       while (randint(o_ptr->ds) == 1);
-                                               }
-
-                                               if (randint(5) == 1)
-                                               {
-                                                       o_ptr->art_flags1 |= TR1_BRAND_POIS;
-                                               }
-                                               if (o_ptr->tval == TV_SWORD && (randint(3) == 1))
-                                               {
-                                                       o_ptr->art_flags1 |= TR1_VORPAL;
-                                               }
-                                               break;
-                                       }
-                                       case 38: case 39:
-                                       {
-                                               o_ptr->name2 = EGO_TRUMP;
-                                               random_resistance(o_ptr, FALSE, (randint(22) + 16));
-                                               if (randint(5) == 1) o_ptr->art_flags1 |= TR1_SLAY_DEMON;
-                                               break;
-                                       }
-                                       case 40:
-                                       {
-                                               o_ptr->name2 = EGO_PATTERN;
-                                               if (randint(3) == 1) o_ptr->art_flags2 |= TR2_HOLD_LIFE;
-                                               if (randint(3) == 1) o_ptr->art_flags1 |= TR1_DEX;
-                                               if (randint(5) == 1) o_ptr->art_flags2 |= TR2_RES_FEAR;
-                                               random_resistance(o_ptr, FALSE, (randint(22) + 16));
-                                               break;
-                                       }
-                                       case 41: case 42:
-                                       {
-                                               o_ptr->name2 = EGO_FORCE_WEPON;
-                                               break;
-                                       }
-                                       default: /* 2 slots for TV_SWORD and TV_HAFTED */
-                                       {
-                                               if (o_ptr->tval == TV_SWORD)
-                                               {
-                                                       o_ptr->name2 = EGO_SHARPNESS;
-                                                       o_ptr->pval = m_bonus(5, level) + 1;
-                                               }
-                                               else /* Hafted */
-                                               {
-                                                       o_ptr->name2 = EGO_EARTHQUAKES;
-                                                       if ((randint(3) == 1) && (level > 60)) o_ptr->art_flags1 |= TR1_BLOWS;
-                                                       else o_ptr->pval = m_bonus(3, level);
-                                               }
-                                       }
-                               }
-
-                               if (!o_ptr->art_name)
-                               {
-                                       /* Hack -- Super-charge the damage dice */
-                                       while (rand_int(10L * o_ptr->dd * o_ptr->ds) == 0) o_ptr->dd++;
-
-                                       /* Hack -- Lower the damage dice */
-                                       if (o_ptr->dd > 9) o_ptr->dd = 9;
-                               }
-                       }
-
-                       /* Very cursed */
-                       else if (power < -1)
-                       {
-                               /* Roll for ego-item */
-                               if (rand_int(MAX_DEPTH) < level)
-                               {
-                                       o_ptr->name2 = EGO_MORGUL;
-                                       if (randint(6) == 1) o_ptr->art_flags3 |= TR3_TY_CURSE;
-                               }
-                       }
-
-                       break;
-               }
+                       break;
+               }
 
 
                case TV_BOW:
@@ -2542,40 +2465,12 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               /* Roll for ego-item */
-                               switch (randint(21))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
-                                       case 1: case 11:
-                                       {
-                                               o_ptr->name2 = EGO_EXTRA_MIGHT;
-                                               random_resistance(o_ptr, FALSE, (randint(34) + 4));
-                                               break;
-                                       }
-
-                                       case 2: case 12:
-                                       {
-                                               o_ptr->name2 = EGO_EXTRA_SHOTS;
-                                               break;
-                                       }
-
-                                       case 3: case 4: case 5: case 6:
-                                       case 13: case 14: case 15: case 16:
-                                       {
-                                               o_ptr->name2 = EGO_VELOCITY;
-                                               break;
-                                       }
-
-                                       case 7: case 8: case 9: case 10:
-                                       case 17: case 18: case 19: case 20:
-                                       {
-                                               o_ptr->name2 = EGO_ACCURACY;
-                                               break;
-                                       }
-                                       default:
-                                       {
-                                               create_artifact(o_ptr, FALSE);
-                                       }
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
                                }
+                               o_ptr->name2 = get_random_ego(INVEN_BOW, TRUE);
                        }
 
                        break;
@@ -2589,61 +2484,23 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               /* Roll for ego-item */
-                               switch (randint(12))
+                               if (power > 2) /* power > 2 is debug only */
                                {
-                                       case 1: case 2: case 3:
-                                       {
-                                               o_ptr->name2 = EGO_WOUNDING;
-                                               break;
-                                       }
-
-                                       case 4:
-                                       {
-                                               o_ptr->name2 = EGO_FLAME;
-                                               break;
-                                       }
-
-                                       case 5:
-                                       {
-                                               o_ptr->name2 = EGO_FROST;
-                                               break;
-                                       }
-
-                                       case 6: case 7:
-                                       {
-                                               o_ptr->name2 = EGO_HURT_ANIMAL;
-                                               break;
-                                       }
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
+                               }
 
-                                       case 8: case 9:
-                                       {
-                                               o_ptr->name2 = EGO_HURT_EVIL;
-                                               break;
-                                       }
+                               o_ptr->name2 = get_random_ego(INVEN_AMMO, TRUE);
 
-                                       case 10:
-                                       {
-                                               o_ptr->name2 = EGO_HURT_DRAGON;
-                                               break;
-                                       }
-
-                                       case 11:
-                                       {
-                                               o_ptr->name2 = EGO_LIGHTNING_BOLT;
-                                               break;
-                                       }
-
-                                       case 12:
-                                       {
-                                               o_ptr->name2 = EGO_SLAYING_BOLT;
-                                               o_ptr->dd++;
-                                               break;
-                                       }
+                               switch (o_ptr->name2)
+                               {
+                               case EGO_SLAYING_BOLT:
+                                       o_ptr->dd++;
+                                       break;
                                }
 
                                /* Hack -- super-charge the damage dice */
-                               while (rand_int(10L * o_ptr->dd * o_ptr->ds) == 0) o_ptr->dd++;
+                               while (one_in_(10L * o_ptr->dd * o_ptr->ds)) o_ptr->dd++;
 
                                /* Hack -- restrict the damage dice */
                                if (o_ptr->dd > 9) o_ptr->dd = 9;
@@ -2653,9 +2510,9 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        else if (power < -1)
                        {
                                /* Roll for ego-item */
-                               if (rand_int(MAX_DEPTH) < level)
+                               if (randint0(MAX_DEPTH) < level)
                                {
-                                       o_ptr->name2 = EGO_BACKBITING;
+                                       o_ptr->name2 = get_random_ego(INVEN_AMMO, FALSE);
                                }
                        }
 
@@ -2669,14 +2526,56 @@ static void dragon_resist(object_type * o_ptr)
 {
        do
        {
-               artifact_bias = 0;
-
-               if (randint(4) == 1)
-                       random_resistance(o_ptr, FALSE, (randint(14) + 4));
+               if (one_in_(4))
+                       one_dragon_ele_resistance(o_ptr);
                else
-                       random_resistance(o_ptr, FALSE, (randint(22) + 16));
+                       one_high_resistance(o_ptr);
+       }
+       while (one_in_(2));
+}
+
+
+static bool add_esp_strong(object_type *o_ptr)
+{
+       bool nonliv = FALSE;
+
+       switch (randint1(3))
+       {
+       case 1: add_flag(o_ptr->art_flags, TR_ESP_EVIL); break;
+       case 2: add_flag(o_ptr->art_flags, TR_TELEPATHY); break;
+       case 3: add_flag(o_ptr->art_flags, TR_ESP_NONLIVING); nonliv = TRUE; break;
+       }
+
+       return nonliv;
+}
+
+
+static void add_esp_weak(object_type *o_ptr, bool extra)
+{
+       int i;
+       u32b weak_esp_list[] = {
+               TR_ESP_ANIMAL,
+               TR_ESP_UNDEAD,
+               TR_ESP_DEMON,
+               TR_ESP_ORC,
+               TR_ESP_TROLL,
+               TR_ESP_GIANT,
+               TR_ESP_DRAGON,
+               TR_ESP_HUMAN,
+               TR_ESP_GOOD,
+               TR_ESP_UNIQUE,
+       };
+       const int MAX_ESP_WEAK = sizeof(weak_esp_list) / sizeof(weak_esp_list[0]);
+       const int add_count = MIN(MAX_ESP_WEAK, (extra) ? (3 + randint1(randint1(6))) : randint1(3));
+
+       /* Add unduplicated weak esp flags randomly */
+       for (i = 0; i < add_count; ++ i)
+       {
+               int choice = rand_range(i, MAX_ESP_WEAK - 1);
+
+               add_flag(o_ptr->art_flags, weak_esp_list[choice]);
+               weak_esp_list[choice] = weak_esp_list[i];
        }
-       while (randint(2) == 1);
 }
 
 
@@ -2688,12 +2587,10 @@ static void dragon_resist(object_type * o_ptr)
  */
 static void a_m_aux_2(object_type *o_ptr, int level, int power)
 {
-       int toac1 = randint(5) + m_bonus(5, level);
+       int toac1 = randint1(5) + m_bonus(5, level);
 
        int toac2 = m_bonus(10, level);
 
-       artifact_bias = 0;
-
        /* Good */
        if (power > 0)
        {
@@ -2722,7 +2619,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                }
 
                /* Cursed (if "bad") */
-               if (o_ptr->to_a < 0) o_ptr->ident |= (IDENT_CURSED);
+               if (o_ptr->to_a < 0) o_ptr->curse_flags |= TRC_CURSED;
        }
 
 
@@ -2731,9 +2628,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
        {
                case TV_DRAG_ARMOR:
                {
-                       /* Rating boost */
-                       rating += 30;
-                       if(rand_int(50) == 1)
+                       if (one_in_(50) || (power > 2)) /* power > 2 is debug only */
                                create_artifact(o_ptr, FALSE);
 
                        /* Mention the item */
@@ -2751,7 +2646,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                /* Hack -- Try for "Robes of the Magi" */
                                if ((o_ptr->tval == TV_SOFT_ARMOR) &&
                                    (o_ptr->sval == SV_ROBE) &&
-                                   (rand_int(100) < 15))
+                                   (randint0(100) < 15))
                                {
                                        if (one_in_(5))
                                        {
@@ -2762,61 +2657,82 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                                o_ptr->to_a = 0;
                                        }
                                        else
+                                       {
                                                o_ptr->name2 = EGO_PERMANENCE;
+                                       }
                                        break;
                                }
 
-                               /* Roll for ego-item */
-                               switch ((o_ptr->tval == TV_HARD_ARMOR) ? randint(21) : randint(19))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
-                                       case 1: case 2: case 3:
-                                       {
-                                               o_ptr->name2 = EGO_RESIST_ACID;
-                                               break;
-                                       }
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
+                               }
 
-                                       case 4: case 5: case 6:
-                                       {
-                                               o_ptr->name2 = EGO_RESIST_ELEC;
-                                               break;
-                                       }
+                               while (1)
+                               {
+                                       bool okay_flag = TRUE;
 
-                                       case 7: case 8: case 9: case 10:
-                                       {
-                                               o_ptr->name2 = EGO_RESIST_FIRE;
-                                               break;
-                                       }
+                                       o_ptr->name2 = get_random_ego(INVEN_BODY, TRUE);
 
-                                       case 11: case 12: case 13: case 14:
+                                       switch (o_ptr->name2)
                                        {
-                                               o_ptr->name2 = EGO_RESIST_COLD;
+                                         case EGO_DWARVEN:
+                                               if (o_ptr->tval != TV_HARD_ARMOR)
+                                               {
+                                                       okay_flag = FALSE;
+                                                       break;
+                                               }
+                                         case EGO_DRUID:
+                                               if (o_ptr->tval != TV_SOFT_ARMOR)
+                                               {
+                                                       okay_flag = FALSE;
+                                                       break;
+                                               }
+                                         case EGO_A_DEMON:
+                                               if(one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                                               one_in_(3) ? 
+                                                       add_flag(o_ptr->art_flags, TR_DRAIN_EXP) :
+                                                       one_in_(2) ?
+                                                               add_flag(o_ptr->art_flags, TR_DRAIN_HP) :
+                                                               add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+                                               
+                                               if (one_in_(3)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+                                               if (one_in_(3)) add_flag(o_ptr->art_flags, TR_ADD_L_CURSE);
+                                               if (one_in_(5)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+                                               if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_HP);
+                                               if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_MANA);
+                                               if (one_in_(5)) add_flag(o_ptr->art_flags, TR_DRAIN_EXP);
+                                               if (one_in_(5)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                                               
                                                break;
-                                       }
-
-                                       case 15: case 16:
-                                       {
-                                               o_ptr->name2 = EGO_RESISTANCE;
-                                               if (randint(4) == 1) o_ptr->art_flags2 |= TR2_RES_POIS;
-                                               random_resistance(o_ptr, FALSE, (randint(22) + 16));
+                                         default:
                                                break;
                                        }
 
-                                       case 17: case 18:
-                                       {
-                                               o_ptr->name2 = EGO_ELVENKIND;
+                                       if (okay_flag)
                                                break;
-                                       }
-
-                                       case 19:
-                                       {
-                                               create_artifact(o_ptr, FALSE);
-                                       }
-                                       default:
-                                       {
-                                               o_ptr->name2 = EGO_DWARVEN;
-                                               if (randint(4) == 1) o_ptr->art_flags1 |= TR1_CON;
+                               }
+                               switch (o_ptr->name2)
+                               {
+                                 case EGO_RESISTANCE:
+                                       if (one_in_(4))
+                                               add_flag(o_ptr->art_flags, TR_RES_POIS);
                                                break;
-                                       }
+                                 case EGO_DWARVEN:
+                                       o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
+                                       o_ptr->ac = k_info[o_ptr->k_idx].ac + 5;
+                                       break;
+                                 case EGO_A_MORGUL:
+                                       if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+                                       if (one_in_(6)) add_flag(o_ptr->art_flags, TR_TY_CURSE);
+                                       if (one_in_(4)) add_flag(o_ptr->art_flags, TR_ADD_H_CURSE);
+                                       if (one_in_(4)) add_flag(o_ptr->art_flags, TR_AGGRAVATE);
+                                       if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_MAGIC);
+                                       if (one_in_(6)) add_flag(o_ptr->art_flags, TR_NO_TELE);
+                                       break;
+                                 default:
+                                       break;
                                }
                        }
 
@@ -2828,71 +2744,47 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
 
                        if (o_ptr->sval == SV_DRAGON_SHIELD)
                        {
-                               /* Rating boost */
-                               rating += 5;
-
                                /* Mention the item */
                                if (cheat_peek) object_mention(o_ptr);
                                dragon_resist(o_ptr);
-                               if (randint(3) != 1) break;
+                               if (!one_in_(3)) break;
                        }
+
+                       /* Very good */
+                       if (power > 1)
                        {
-                               /* Very good */
-                               if (power > 1)
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
+                               {
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
+                               }
+                               
+                               while(1)
                                {
-                                       /* Roll for ego-item */
-                                       switch (randint(23))
+                                       o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
+                                       if (o_ptr->sval != SV_SMALL_METAL_SHIELD && o_ptr->sval != SV_LARGE_METAL_SHIELD 
+                                                               && o_ptr->name2 == EGO_S_DWARVEN)
                                        {
-                                               case 1: case 11:
-                                               {
-                                                       o_ptr->name2 = EGO_ENDURE_ACID;
-                                                       break;
-                                               }
-
-                                               case 2: case 3:
-                                               case 12: case 13: case 14:
-                                               {
-                                                       o_ptr->name2 = EGO_ENDURE_ELEC;
-                                                       break;
-                                               }
-
-                                               case 5: case 6:
-                                               case 15: case 16:
-                                               {
-                                                       o_ptr->name2 = EGO_ENDURE_FIRE;
-                                                       break;
-                                               }
-
-                                               case 7: case 8:
-                                               case 17: case 18: case 19:
-                                               {
-                                                       o_ptr->name2 = EGO_ENDURE_COLD;
-                                                       break;
-                                               }
-
-                                               case 10: case 20:
-                                               {
-                                                       random_resistance(o_ptr, FALSE, (randint(34) + 4));
-                                                       if (randint(4) == 1) o_ptr->art_flags2 |= TR2_RES_POIS;
-                                                       o_ptr->name2 = EGO_ENDURANCE;
-                                                       break;
-                                               }
-                                               case 21: case 22:
-                                               {
-                                                       if (o_ptr->sval != SV_SHIELD_OF_DEFLECTION) o_ptr->name2 = EGO_REFLECTION;
-                                                       break;
-                                               }
-                                               case 4: case 9:
-                                               {
-                                                       o_ptr->name2 = EGO_NIGHT_DAY;
-                                                       break;
-                                               }
-
-                                               default:
-                                               {
-                                                       create_artifact(o_ptr, FALSE);
-                                               }
+                                               continue;
                                        }
+                                       break;
+                               }
+                               
+                               switch (o_ptr->name2)
+                               {
+                               case EGO_ENDURANCE:
+                                       if (!one_in_(3)) one_high_resistance(o_ptr);
+                                       if (one_in_(4)) add_flag(o_ptr->art_flags, TR_RES_POIS);
+                                       break;
+                               case EGO_REFLECTION:
+                                       if (o_ptr->sval == SV_MIRROR_SHIELD)
+                                               o_ptr->name2 = 0;
+                                       break;
+                                       
+                               case EGO_S_DWARVEN:
+                                       o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
+                                       o_ptr->ac = k_info[o_ptr->k_idx].ac + 3;
+                                       break;
                                }
                        }
                        break;
@@ -2902,83 +2794,25 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                {
                        if (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES)
                        {
-                               /* Rating boost */
-                               rating += 5;
-
                                /* Mention the item */
                                if (cheat_peek) object_mention(o_ptr);
                                dragon_resist(o_ptr);
-                               if (randint(3) != 1) break;
+                               if (!one_in_(3)) break;
                        }
+                       if (power > 1)
                        {
-                               /* Very good */
-                               if (power > 1)
-                               {
-                                       if (randint(20) == 1)
-                                               create_artifact(o_ptr, FALSE);
-                                       else
-                                       {
-                                               /* Roll for ego-item */
-                                               switch (randint(28))
-                                               {
-                                                       case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10:
-                                                       {
-                                                               o_ptr->name2 = EGO_FREE_ACTION;
-                                                               break;
-                                                       }
-
-                                                       case 11: case 12: case 13: case 14: case 15: case 16:
-                                                       {
-                                                               o_ptr->name2 = EGO_SLAYING;
-                                                               break;
-                                                       }
-
-                                                       case 17: case 18: case 19: case 20: case 21:
-                                                       {
-                                                               o_ptr->name2 = EGO_MAGIC_MASTERY;
-                                                               break;
-                                                       }
-
-                                                       case 22: case 23: case 24: case 25:
-                                                       {
-                                                               o_ptr->name2 = EGO_AGILITY;
-                                                               break;
-                                                       }
-
-                                                       case 26: case 27:
-                                                       {
-                                                               o_ptr->name2 = EGO_POWER;
-                                                               random_resistance(o_ptr, FALSE, (randint(22) + 16));
-                                                               break;
-                                                       }
-
-                                                       case 28:
-                                                       {
-                                                               o_ptr->name2 = EGO_2HAND;
-                                                               break;
-                                                       }
-                                               }
-                                       }
-                               }
-
-                               /* Very cursed */
-                               else if (power < -1)
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
-                                       /* Roll for ego-item */
-                                       switch (randint(2))
-                                       {
-                                               case 1:
-                                               {
-                                                       o_ptr->name2 = EGO_CLUMSINESS;
-                                                       break;
-                                               }
-                                               default:
-                                               {
-                                                       o_ptr->name2 = EGO_WEAKNESS;
-                                                       break;
-                                               }
-                                       }
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
                                }
+                               o_ptr->name2 = get_random_ego(INVEN_HANDS, TRUE);
+                       }
+                       
+                       /* Very cursed */
+                       else if (power < -1)
+                       {
+                               o_ptr->name2 = get_random_ego(INVEN_HANDS, FALSE);
                        }
 
                        break;
@@ -2988,88 +2822,36 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                {
                        if (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE)
                        {
-                               /* Rating boost */
-                               rating += 5;
-
                                /* Mention the item */
                                if (cheat_peek) object_mention(o_ptr);
                                dragon_resist(o_ptr);
-                               if (randint(3) != 1) break;
+                               if (!one_in_(3)) break;
                        }
+                       /* Very good */
+                       if (power > 1)
                        {
-                               /* Very good */
-                               if (power > 1)
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
-                                       if (randint(20) == 1)
-                                               create_artifact(o_ptr, FALSE);
-                                       else
-                                       {
-                                               /* Roll for ego-item */
-                                               switch (randint(24))
-                                               {
-                                                       case 1:
-                                                       {
-                                                               o_ptr->name2 = EGO_SPEED;
-                                                               break;
-                                                       }
-
-                                                       case 2: case 3: case 4: case 5:
-                                                       {
-                                                               o_ptr->name2 = EGO_MOTION;
-                                                               break;
-                                                       }
-
-                                                       case 6: case 7: case 8: case 9:
-                                                       case 10: case 11:
-                                                       {
-                                                               o_ptr->name2 = EGO_QUIET;
-                                                               break;
-                                                       }
-
-                                                       case 12: case 13: case 14: case 15:
-                                                       {
-                                                               o_ptr->name2 = EGO_JUMP;
-                                                               break;
-                                                       }
-
-                                                       default:
-                                                       {
-                                                               o_ptr->name2 = EGO_SLOW_DESCENT;
-
-                                                               if (randint(2) == 1)
-                                                               {
-                                                                       random_resistance(o_ptr, FALSE, (randint(22) + 16));
-                                                               }
-                                                               break;
-                                                       }
-                                               }
-                                       }
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
                                }
+                               o_ptr->name2 = get_random_ego(INVEN_FEET, TRUE);
 
-                               /* Very cursed */
-                               else if (power < -1)
+                               switch (o_ptr->name2)
                                {
-                                       /* Roll for ego-item */
-                                       switch (randint(3))
+                               case EGO_SLOW_DESCENT:
+                                       if (one_in_(2))
                                        {
-                                               case 1:
-                                               {
-                                                       o_ptr->name2 = EGO_NOISE;
-                                                       break;
-                                               }
-                                               case 2:
-                                               {
-                                                       o_ptr->name2 = EGO_SLOWNESS;
-                                                       break;
-                                               }
-                                               case 3:
-                                               {
-                                                       o_ptr->name2 = EGO_ANNOYANCE;
-                                                       break;
-                                               }
+                                               one_high_resistance(o_ptr);
                                        }
+                                       break;
                                }
                        }
+                       /* Very cursed */
+                       else if (power < -1)
+                       {
+                               o_ptr->name2 = get_random_ego(INVEN_FEET, FALSE);
+                       }
 
                        break;
                }
@@ -3079,83 +2861,47 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (randint(20) == 1)
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
+                               {
                                        create_artifact(o_ptr, FALSE);
-                               else
+                                       break;
+                               }
+                               while (1)
                                {
-                                       /* Roll for ego-item */
-                                       switch (randint(8))
+                                       bool ok_flag = TRUE;
+                                       o_ptr->name2 = get_random_ego(INVEN_HEAD, TRUE);
+
+                                       switch (o_ptr->name2)
                                        {
-                                               case 1:
-                                               {
-                                                       o_ptr->name2 = EGO_MAGI;
-                                                       random_resistance(o_ptr, FALSE, (randint(22) + 16));
-                                                       break;
-                                               }
-                                               case 2:
-                                               {
-                                                       o_ptr->name2 = EGO_MIGHT;
-                                                       random_resistance(o_ptr, FALSE, (randint(22) + 16));
-                                                       break;
-                                               }
-                                               case 3:
-                                               {
-                                                       o_ptr->name2 = EGO_TELEPATHY;
-                                                       break;
-                                               }
-                                               case 4:
-                                               {
-                                                       o_ptr->name2 = EGO_REGENERATION;
-                                                       break;
-                                               }
-                                               case 5: case 6:
-                                               {
-                                                       o_ptr->name2 = EGO_LORDLINESS;
-                                                       random_resistance(o_ptr, FALSE, (randint(22) + 16));
-                                                       break;
-                                               }
-                                               default:
+                                       case EGO_TELEPATHY:
+                                               if (add_esp_strong(o_ptr)) add_esp_weak(o_ptr, TRUE);
+                                               else add_esp_weak(o_ptr, FALSE);
+                                               break;
+                                       case EGO_MAGI:
+                                       case EGO_MIGHT:
+                                       case EGO_REGENERATION:
+                                       case EGO_LORDLINESS:
+                                               break;
+                                       case EGO_SEEING:
+                                               if (one_in_(3))
                                                {
-                                                       o_ptr->name2 = EGO_SEEING;
-                                                       if (randint(3) == 1) o_ptr->art_flags3 |= TR3_TELEPATHY;
-                                                       break;
+                                                       if (one_in_(2)) add_esp_strong(o_ptr);
+                                                       else add_esp_weak(o_ptr, FALSE);
                                                }
+                                               break;
+                                       default:/* not existing crown (wisdom,lite, etc...) */
+                                               ok_flag = FALSE;
                                        }
+                                       if (ok_flag)
+                                               break; /* while (1) */
                                }
+                               break;
                        }
 
                        /* Very cursed */
                        else if (power < -1)
                        {
-                               /* Roll for ego-item */
-                               switch (randint(7))
-                               {
-                                       case 1: case 2:
-                                       {
-                                               o_ptr->name2 = EGO_STUPIDITY;
-                                               break;
-                                       }
-                                       case 3: case 4:
-                                       {
-                                               o_ptr->name2 = EGO_NAIVETY;
-                                               break;
-                                       }
-                                       case 5:
-                                       {
-                                               o_ptr->name2 = EGO_UGLINESS;
-                                               break;
-                                       }
-                                       case 6:
-                                       {
-                                               o_ptr->name2 = EGO_SICKLINESS;
-                                               break;
-                                       }
-                                       case 7:
-                                       {
-                                               o_ptr->name2 = EGO_TELEPORTATION;
-                                               break;
-                                       }
-                               }
+                               o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE);
                        }
 
                        break;
@@ -3165,181 +2911,83 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                {
                        if (o_ptr->sval == SV_DRAGON_HELM)
                        {
-                               /* Rating boost */
-                               rating += 5;
-
                                /* Mention the item */
                                if (cheat_peek) object_mention(o_ptr);
                                dragon_resist(o_ptr);
-                               if (randint(3) != 1) break;
+                               if (!one_in_(3)) break;
                        }
+
+                       /* Very good */
+                       if (power > 1)
                        {
-                               /* Very good */
-                               if (power > 1)
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
-                                       if (randint(20) == 1)
-                                               create_artifact(o_ptr, FALSE);
-                                       else
-                                       {
-                                               /* Roll for ego-item */
-                                               switch (randint(24))
-                                               {
-                                                       case 1: case 2: case 3:
-                                                       {
-                                                               o_ptr->name2 = EGO_INTELLIGENCE;
-                                                               break;
-                                                       }
-                                                       case 4: case 5: case 6:
-                                                       {
-                                                               o_ptr->name2 = EGO_WISDOM;
-                                                               break;
-                                                       }
-                                                       case 7: case 8: case 9:
-                                                       {
-                                                               o_ptr->name2 = EGO_BEAUTY;
-                                                               break;
-                                                       }
-                                                       case 10: case 11: case 12:
-                                                       {
-                                                               o_ptr->name2 = EGO_SEEING;
-                                                               if (randint(7) == 1) o_ptr->art_flags3 |= TR3_TELEPATHY;
-                                                               break;
-                                                       }
-                                                       case 13: case 14: case 15:
-                                                       {
-                                                               o_ptr->name2 = EGO_LITE;
-                                                               break;
-                                                       }
-                                                       case 16: case 17: case 18:
-                                                       {
-                                                               o_ptr->name2 = EGO_DARK;
-                                                               break;
-                                                       }
-                                                       default:
-                                                       {
-                                                               o_ptr->name2 = EGO_INFRAVISION;
-                                                               break;
-                                                       }
-                                               }
-                                       }
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
                                }
-
-                               /* Very cursed */
-                               else if (power < -1)
+                               while (1)
                                {
-                                       /* Roll for ego-item */
-                                       switch (randint(7))
+                                       bool ok_flag = TRUE;
+                                       o_ptr->name2 = get_random_ego(INVEN_HEAD, TRUE);
+
+                                       switch (o_ptr->name2)
                                        {
-                                               case 1: case 2:
-                                               {
-                                                       o_ptr->name2 = EGO_STUPIDITY;
-                                                       break;
-                                               }
-                                               case 3: case 4:
-                                               {
-                                                       o_ptr->name2 = EGO_NAIVETY;
-                                                       break;
-                                               }
-                                               case 5:
-                                               {
-                                                       o_ptr->name2 = EGO_UGLINESS;
-                                                       break;
-                                               }
-                                               case 6:
-                                               {
-                                                       o_ptr->name2 = EGO_SICKLINESS;
-                                                       break;
-                                               }
-                                               case 7:
+                                       case EGO_INTELLIGENCE:
+                                       case EGO_WISDOM:
+                                       case EGO_BEAUTY:
+                                       case EGO_LITE:
+                                       case EGO_DARK:
+                                       case EGO_INFRAVISION:
+                                               break;
+                                       case EGO_SEEING:
+                                               if (one_in_(7))
                                                {
-                                                       o_ptr->name2 = EGO_TELEPORTATION;
-                                                       break;
+                                                       if (one_in_(2)) add_esp_strong(o_ptr);
+                                                       else add_esp_weak(o_ptr, FALSE);
                                                }
+                                               break;
+                                       default:/* not existing helm (Magi, Might, etc...)*/
+                                               ok_flag = FALSE;
                                        }
+                                       if (ok_flag)
+                                               break; /* while (1) */
                                }
+                               break;
+                       }
+                       /* Very cursed */
+                       else if (power < -1)
+                       {
+                               o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE);
                        }
                        break;
                }
 
                case TV_CLOAK:
                {
-                       if (o_ptr->sval == SV_ELVEN_CLOAK)
-                               o_ptr->pval = randint(4); /* No cursed elven cloaks...? */
-
                        /* Very good */
                        if (power > 1)
                        {
-                               if (randint(20) == 1)
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
+                               {
                                        create_artifact(o_ptr, FALSE);
-                               else
+                                       break;
+                               }
+                               o_ptr->name2 = get_random_ego(INVEN_OUTER, TRUE);
+
+                               switch (o_ptr->name2)
                                {
-                                       /* Roll for ego-item */
-                                       switch (randint(20))
-                                       {
-                                               case 1: case 2: case 3: case 4:
-                                               case 5: case 6: case 7: case 8:
-                                               {
-                                                       o_ptr->name2 = EGO_PROTECTION;
-                                                       break;
-                                               }
-                                               case 9: case 10: case 11: case 12:
-                                               case 13: case 14: case 15:
-                                               {
-                                                       o_ptr->name2 = EGO_STEALTH;
-                                                       break;
-                                               }
-                                               case 16:
-                                               {
-                                                       o_ptr->name2 = EGO_BAT;
-                                                       o_ptr->to_d -= 6;
-                                                       o_ptr->to_h -= 6;
-                                                       break;
-                                               }
-                                               case 17:
-                                               {
-                                                       o_ptr->name2 = EGO_AMAN;
-                                                       break;
-                                               }
-                                               case 18:
-                                               {
-                                                       o_ptr->name2 = EGO_AURA_ELEC;
-                                                       break;
-                                               }
-                                               case 19:
-                                               {
-                                                       o_ptr->name2 = EGO_AURA_COLD;
-                                                       break;
-                                               }
-                                               default:
-                                               {
-                                                       o_ptr->name2 = EGO_AURA_FIRE;
-                                               }
-                                       }
+                               case EGO_BAT:
+                                       o_ptr->to_d -= 6;
+                                       o_ptr->to_h -= 6;
+                                       break;
                                }
+
                        }
 
                        /* Very cursed */
                        else if (power < -1)
                        {
-                               /* Choose some damage */
-                               switch (randint(3))
-                               {
-                                       case 1:
-                                       {
-                                               o_ptr->name2 = EGO_IRRITATION;
-                                               break;
-                                       }
-                                       case 2:
-                                       {
-                                               o_ptr->name2 = EGO_VULNERABILITY;
-                                               break;
-                                       }
-                                       case 3:
-                                       {
-                                               o_ptr->name2 = EGO_ENVELOPING;
-                                               break;
-                                       }
-                               }
+                               o_ptr->name2 = get_random_ego(INVEN_OUTER, FALSE);
                        }
 
                        break;
@@ -3351,16 +2999,11 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
 /*
  * Apply magic to an item known to be a "ring" or "amulet"
  *
- * Hack -- note special rating boost for ring of speed
- * Hack -- note special rating boost for amulet of the magi
  * Hack -- note special "pval boost" code for ring of speed
  * Hack -- note that some items must be cursed (or blessed)
  */
 static void a_m_aux_3(object_type *o_ptr, int level, int power)
 {
-
-       artifact_bias = 0;
-
        /* Apply magic (good or bad) according to type */
        switch (o_ptr->tval)
        {
@@ -3383,7 +3026,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse pval */
                                                o_ptr->pval = 0 - (o_ptr->pval);
@@ -3412,7 +3055,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse pval */
                                                o_ptr->pval = 0 - (o_ptr->pval);
@@ -3425,10 +3068,10 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                case SV_RING_SPEED:
                                {
                                        /* Base speed (1 to 10) */
-                                       o_ptr->pval = randint(5) + m_bonus(5, level);
+                                       o_ptr->pval = randint1(5) + m_bonus(5, level);
 
                                        /* Super-charge the ring */
-                                       while (rand_int(100) < 50) o_ptr->pval++;
+                                       while (randint0(100) < 50) o_ptr->pval++;
 
                                        /* Cursed Ring */
                                        if (power < 0)
@@ -3437,7 +3080,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse pval */
                                                o_ptr->pval = 0 - (o_ptr->pval);
@@ -3445,9 +3088,6 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                break;
                                        }
 
-                                       /* Rating boost */
-                                       rating += 25;
-
                                        /* Mention the item */
                                        if (cheat_peek) object_mention(o_ptr);
 
@@ -3458,16 +3098,21 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                {
                                        do
                                        {
-                                               random_resistance(o_ptr, FALSE, randint(20) + 18);
+                                               one_lordly_high_resistance(o_ptr);
                                        }
-                                       while (randint(4) == 1);
+                                       while (one_in_(4));
 
                                        /* Bonus to armor class */
-                                       o_ptr->to_a = 10 + randint(5) + m_bonus(10, level);
-                                       rating += 15;
+                                       o_ptr->to_a = 10 + randint1(5) + m_bonus(10, level);
                                }
                                break;
 
+                               case SV_RING_WARNING:
+                               {
+                                       if (one_in_(3)) one_low_esp(o_ptr);
+                                       break;
+                               }
+
                                /* Searching */
                                case SV_RING_SEARCHING:
                                {
@@ -3481,7 +3126,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse pval */
                                                o_ptr->pval = 0 - (o_ptr->pval);
@@ -3497,7 +3142,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                case SV_RING_ELEC:
                                {
                                        /* Bonus to armor class */
-                                       o_ptr->to_a = 5 + randint(5) + m_bonus(10, level);
+                                       o_ptr->to_a = 5 + randint1(5) + m_bonus(10, level);
                                        break;
                                }
 
@@ -3509,7 +3154,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        o_ptr->ident |= (IDENT_BROKEN);
 
                                        /* Cursed */
-                                       o_ptr->ident |= (IDENT_CURSED);
+                                       o_ptr->curse_flags |= TRC_CURSED;
 
                                        /* Penalize */
                                        o_ptr->pval = 0 - (1 + m_bonus(5, level));
@@ -3525,7 +3170,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        o_ptr->ident |= (IDENT_BROKEN);
 
                                        /* Cursed */
-                                       o_ptr->ident |= (IDENT_CURSED);
+                                       o_ptr->curse_flags |= TRC_CURSED;
 
                                        /* Penalize */
                                        o_ptr->to_a = 0 - (5 + m_bonus(10, level));
@@ -3539,7 +3184,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                case SV_RING_DAMAGE:
                                {
                                        /* Bonus to damage */
-                                       o_ptr->to_d = 1 + randint(5) + m_bonus(16, level);
+                                       o_ptr->to_d = 1 + randint1(5) + m_bonus(16, level);
 
                                        /* Cursed */
                                        if (power < 0)
@@ -3548,7 +3193,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse bonus */
                                                o_ptr->to_d = 0 - o_ptr->to_d;
@@ -3561,7 +3206,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                case SV_RING_ACCURACY:
                                {
                                        /* Bonus to hit */
-                                       o_ptr->to_h = 1 + randint(5) + m_bonus(16, level);
+                                       o_ptr->to_h = 1 + randint1(5) + m_bonus(16, level);
 
                                        /* Cursed */
                                        if (power < 0)
@@ -3570,7 +3215,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse tohit */
                                                o_ptr->to_h = 0 - o_ptr->to_h;
@@ -3583,7 +3228,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                case SV_RING_PROTECTION:
                                {
                                        /* Bonus to armor class */
-                                       o_ptr->to_a = 5 + randint(8) + m_bonus(10, level);
+                                       o_ptr->to_a = 5 + randint1(8) + m_bonus(10, level);
 
                                        /* Cursed */
                                        if (power < 0)
@@ -3592,7 +3237,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse toac */
                                                o_ptr->to_a = 0 - o_ptr->to_a;
@@ -3605,8 +3250,8 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                case SV_RING_SLAYING:
                                {
                                        /* Bonus to damage and to hit */
-                                       o_ptr->to_d = randint(5) + m_bonus(12, level);
-                                       o_ptr->to_h = randint(5) + m_bonus(12, level);
+                                       o_ptr->to_d = randint1(5) + m_bonus(12, level);
+                                       o_ptr->to_h = randint1(5) + m_bonus(12, level);
 
                                        /* Cursed */
                                        if (power < 0)
@@ -3615,7 +3260,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse bonuses */
                                                o_ptr->to_h = 0 - o_ptr->to_h;
@@ -3637,7 +3282,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= TRC_CURSED;
 
                                                /* Reverse bonuses */
                                                o_ptr->pval = 0 - o_ptr->pval;
@@ -3651,15 +3296,16 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        o_ptr->ident |= (IDENT_BROKEN);
 
                                        /* Cursed */
-                                       o_ptr->ident |= (IDENT_CURSED);
+                                       o_ptr->curse_flags |= TRC_CURSED;
 
                                        if (power > 0) power = 0 - power;
                                        break;
                                }
                        }
-                       if (randint(400) == 1 && (power > 0) && !(o_ptr->ident & IDENT_CURSED) && (level > 79))
+                       if ((one_in_(400) && (power > 0) && !object_is_cursed(o_ptr) && (level > 79))
+                           || (power > 2)) /* power > 2 is debug only */
                        {
-                               o_ptr->pval = MIN(o_ptr->pval,4);
+                               o_ptr->pval = MIN(o_ptr->pval, 4);
                                /* Randart amulet */
                                create_artifact(o_ptr, FALSE);
                        }
@@ -3669,21 +3315,21 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                {
                                        int tmp = m_bonus(10, level);
                                        object_kind *k_ptr = &k_info[o_ptr->k_idx];
-                                       switch(randint(28))
+                                       switch(randint1(28))
                                        {
                                        case 1: case 2:
                                                o_ptr->name2 = EGO_RING_THROW;
                                                break;
                                        case 3: case 4:
-                                               if (k_ptr->flags3 & TR3_REGEN) break;
+                                               if (have_flag(k_ptr->flags, TR_REGEN)) break;
                                                o_ptr->name2 = EGO_RING_REGEN;
                                                break;
                                        case 5: case 6:
-                                               if (k_ptr->flags3 & TR3_LITE)
+                                               if (have_flag(k_ptr->flags, TR_LITE)) break;
                                                o_ptr->name2 = EGO_RING_LITE;
                                                break;
                                        case 7: case 8:
-                                               if (k_ptr->flags2 & TR3_TELEPORT) break;
+                                               if (have_flag(k_ptr->flags, TR_TELEPORT)) break;
                                                o_ptr->name2 = EGO_RING_TELEPORT;
                                                break;
                                        case 9: case 10:
@@ -3699,42 +3345,42 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->name2 = EGO_RING_SLAY;
                                                break;
                                        case 14:
-                                               if ((k_ptr->flags1 & TR1_STR) || o_ptr->to_h || o_ptr->to_d) break;
+                                               if ((have_flag(k_ptr->flags, TR_STR)) || o_ptr->to_h || o_ptr->to_d) break;
                                                o_ptr->name2 = EGO_RING_WIZARD;
                                                break;
                                        case 15:
-                                               if (k_ptr->flags3 & TR3_ACTIVATE) break;
+                                               if (have_flag(k_ptr->flags, TR_ACTIVATE)) break;
                                                o_ptr->name2 = EGO_RING_HERO;
                                                break;
                                        case 16:
-                                               if (k_ptr->flags3 & TR3_ACTIVATE) break;
+                                               if (have_flag(k_ptr->flags, TR_ACTIVATE)) break;
                                                if (tmp > 8) o_ptr->name2 = EGO_RING_MANA_BALL;
                                                else if (tmp > 4) o_ptr->name2 = EGO_RING_MANA_BOLT;
                                                else o_ptr->name2 = EGO_RING_MAGIC_MIS;
                                                break;
                                        case 17:
-                                               if (k_ptr->flags3 & TR3_ACTIVATE) break;
-                                               if (!(k_ptr->flags2 & TR2_RES_FIRE) && (k_ptr->flags2 & (TR2_RES_COLD | TR2_RES_ELEC | TR2_RES_ACID))) break;
+                                               if (have_flag(k_ptr->flags, TR_ACTIVATE)) break;
+                                               if (!(have_flag(k_ptr->flags, TR_RES_FIRE)) && (have_flag(k_ptr->flags, TR_RES_COLD) || have_flag(k_ptr->flags, TR_RES_ELEC) || have_flag(k_ptr->flags, TR_RES_ACID))) break;
                                                if (tmp > 7) o_ptr->name2 = EGO_RING_DRAGON_F;
                                                else if (tmp > 3) o_ptr->name2 = EGO_RING_FIRE_BALL;
                                                else o_ptr->name2 = EGO_RING_FIRE_BOLT;
                                                break;
                                        case 18:
-                                               if (k_ptr->flags3 & TR3_ACTIVATE) break;
-                                               if (!(k_ptr->flags2 & TR2_RES_COLD) && (k_ptr->flags2 & (TR2_RES_FIRE | TR2_RES_ELEC | TR2_RES_ACID))) break;
+                                               if (have_flag(k_ptr->flags, TR_ACTIVATE)) break;
+                                               if (!(have_flag(k_ptr->flags, TR_RES_COLD)) && (have_flag(k_ptr->flags, TR_RES_FIRE) || have_flag(k_ptr->flags, TR_RES_ELEC) || have_flag(k_ptr->flags, TR_RES_ACID))) break;
                                                if (tmp > 7) o_ptr->name2 = EGO_RING_DRAGON_C;
                                                else if (tmp > 3) o_ptr->name2 = EGO_RING_COLD_BALL;
                                                else o_ptr->name2 = EGO_RING_COLD_BOLT;
                                                break;
                                        case 19:
-                                               if (k_ptr->flags3 & TR3_ACTIVATE) break;
-                                               if (!(k_ptr->flags2 & TR2_RES_ELEC) && (k_ptr->flags2 & (TR2_RES_COLD | TR2_RES_FIRE | TR2_RES_ACID))) break;
+                                               if (have_flag(k_ptr->flags, TR_ACTIVATE)) break;
+                                               if (!(have_flag(k_ptr->flags, TR_RES_ELEC)) && (have_flag(k_ptr->flags, TR_RES_COLD) || have_flag(k_ptr->flags, TR_RES_FIRE) || have_flag(k_ptr->flags, TR_RES_ACID))) break;
                                                if (tmp > 4) o_ptr->name2 = EGO_RING_ELEC_BALL;
                                                else o_ptr->name2 = EGO_RING_ELEC_BOLT;
                                                break;
                                        case 20:
-                                               if (k_ptr->flags3 & TR3_ACTIVATE) break;
-                                               if (!(k_ptr->flags2 & TR2_RES_ACID) && (k_ptr->flags2 & (TR2_RES_COLD | TR2_RES_ELEC | TR2_RES_FIRE))) break;
+                                               if (have_flag(k_ptr->flags, TR_ACTIVATE)) break;
+                                               if (!(have_flag(k_ptr->flags, TR_RES_ACID)) && (have_flag(k_ptr->flags, TR_RES_COLD) || have_flag(k_ptr->flags, TR_RES_ELEC) || have_flag(k_ptr->flags, TR_RES_FIRE))) break;
                                                if (tmp > 4) o_ptr->name2 = EGO_RING_ACID_BALL;
                                                else o_ptr->name2 = EGO_RING_ACID_BOLT;
                                                break;
@@ -3753,12 +3399,13 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                        else
                                                        {
                                                                o_ptr->name2 = EGO_RING_BERSERKER;
-                                                               o_ptr->to_h -= 2+randint(4);
+                                                               o_ptr->to_h -= 2+randint1(4);
+                                                               o_ptr->to_d += 2+randint1(4);
                                                        }
                                                        break;
                                                case SV_RING_PROTECTION:
                                                        o_ptr->name2 = EGO_RING_SUPER_AC;
-                                                       o_ptr->to_a += m_bonus(5, level);
+                                                       o_ptr->to_a += 7 + m_bonus(5, level);
                                                        break;
                                                case SV_RING_RES_FEAR:
                                                        o_ptr->name2 = EGO_RING_HERO;
@@ -3781,8 +3428,8 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                        break;
                                                case SV_RING_LORDLY:
                                                        if (!one_in_(20)) break;
-                                                       random_resistance(o_ptr, FALSE, randint(20) + 18);
-                                                       random_resistance(o_ptr, FALSE, randint(20) + 18);
+                                                       one_lordly_high_resistance(o_ptr);
+                                                       one_lordly_high_resistance(o_ptr);
                                                        o_ptr->name2 = EGO_RING_TRUE;
                                                        break;
                                                case SV_RING_SUSTAIN:
@@ -3808,13 +3455,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        }
                                }
                                /* Uncurse it */
-                               o_ptr->ident &= ~(IDENT_CURSED);
-
-                               if (o_ptr->art_flags3 & TR3_CURSED)
-                                       o_ptr->art_flags3 &= ~(TR3_CURSED);
-
-                               if (o_ptr->art_flags3 & TR3_HEAVY_CURSE)
-                                       o_ptr->art_flags3 &= ~(TR3_HEAVY_CURSE);
+                               o_ptr->curse_flags = 0L;
                        }
                        else if ((power == -2) && one_in_(2))
                        {
@@ -3822,26 +3463,26 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                if (o_ptr->to_d > 0) o_ptr->to_d = 0-o_ptr->to_d;
                                if (o_ptr->to_a > 0) o_ptr->to_a = 0-o_ptr->to_a;
                                if (o_ptr->pval > 0) o_ptr->pval = 0-o_ptr->pval;
-                               o_ptr->art_flags1 = 0;
-                               o_ptr->art_flags2 = 0;
+                               o_ptr->art_flags[0] = 0;
+                               o_ptr->art_flags[1] = 0;
                                while(!o_ptr->name2)
                                {
                                        object_kind *k_ptr = &k_info[o_ptr->k_idx];
-                                       switch(randint(5))
+                                       switch(randint1(5))
                                        {
                                        case 1:
-                                               if (k_ptr->flags3 & TR3_DRAIN_EXP) break;
+                                               if (have_flag(k_ptr->flags, TR_DRAIN_EXP)) break;
                                                o_ptr->name2 = EGO_RING_DRAIN_EXP;
                                                break;
                                        case 2:
                                                o_ptr->name2 = EGO_RING_NO_MELEE;
                                                break;
                                        case 3:
-                                               if (k_ptr->flags3 & TR3_AGGRAVATE) break;
+                                               if (have_flag(k_ptr->flags, TR_AGGRAVATE)) break;
                                                o_ptr->name2 = EGO_RING_AGGRAVATE;
                                                break;
                                        case 4:
-                                               if (k_ptr->flags3 & TR3_TY_CURSE) break;
+                                               if (have_flag(k_ptr->flags, TR_TY_CURSE)) break;
                                                o_ptr->name2 = EGO_RING_TY_CURSE;
                                                break;
                                        case 5:
@@ -3853,7 +3494,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                o_ptr->ident |= (IDENT_BROKEN);
 
                                /* Cursed */
-                               o_ptr->ident |= (IDENT_CURSED);
+                               o_ptr->curse_flags |= (TRC_CURSED | TRC_HEAVY_CURSE);
                        }
                        break;
                }
@@ -3877,7 +3518,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= (TRC_CURSED);
 
                                                /* Reverse bonuses */
                                                o_ptr->pval = 0 - o_ptr->pval;
@@ -3899,7 +3540,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= (TRC_CURSED);
 
                                                /* Reverse bonuses */
                                                o_ptr->pval = 0 - o_ptr->pval;
@@ -3912,22 +3553,22 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                {
                                        if (power < 0)
                                        {
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= (TRC_CURSED);
                                        }
                                        break;
                                }
 
                                case SV_AMULET_RESISTANCE:
                                {
-                                       if (randint(3) == 1) random_resistance(o_ptr, FALSE, (randint(34) + 4));
-                                       if (randint(5) == 1) o_ptr->art_flags2 |= TR2_RES_POIS;
+                                       if (one_in_(5)) one_high_resistance(o_ptr);
+                                       if (one_in_(5)) add_flag(o_ptr->art_flags, TR_RES_POIS);
                                }
                                break;
 
                                /* Amulet of searching */
                                case SV_AMULET_SEARCHING:
                                {
-                                       o_ptr->pval = randint(2) + m_bonus(4, level);
+                                       o_ptr->pval = randint1(2) + m_bonus(4, level);
 
                                        /* Cursed */
                                        if (power < 0)
@@ -3936,7 +3577,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= (TRC_CURSED);
 
                                                /* Reverse bonuses */
                                                o_ptr->pval = 0 - (o_ptr->pval);
@@ -3948,11 +3589,11 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                /* Amulet of the Magi -- never cursed */
                                case SV_AMULET_THE_MAGI:
                                {
-                                       o_ptr->pval = randint(5) + m_bonus(5, level);
-                                       o_ptr->to_a = randint(5) + m_bonus(5, level);
+                                       o_ptr->pval = randint1(5) + m_bonus(5, level);
+                                       o_ptr->to_a = randint1(5) + m_bonus(5, level);
 
-                                       /* Boost the rating */
-                                       rating += 15;
+                                       /* gain one low ESP */
+                                       add_esp_weak(o_ptr, FALSE);
 
                                        /* Mention the item */
                                        if (cheat_peek) object_mention(o_ptr);
@@ -3967,11 +3608,11 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        o_ptr->ident |= (IDENT_BROKEN);
 
                                        /* Cursed */
-                                       o_ptr->ident |= (IDENT_CURSED);
+                                       o_ptr->curse_flags |= (TRC_CURSED);
 
                                        /* Penalize */
-                                       o_ptr->pval = 0 - (randint(5) + m_bonus(5, level));
-                                       o_ptr->to_a = 0 - (randint(5) + m_bonus(5, level));
+                                       o_ptr->pval = 0 - (randint1(5) + m_bonus(5, level));
+                                       o_ptr->to_a = 0 - (randint1(5) + m_bonus(5, level));
                                        if (power > 0) power = 0 - power;
 
                                        break;
@@ -3988,7 +3629,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->ident |= (IDENT_BROKEN);
 
                                                /* Cursed */
-                                               o_ptr->ident |= (IDENT_CURSED);
+                                               o_ptr->curse_flags |= (TRC_CURSED);
 
                                                /* Reverse bonuses */
                                                o_ptr->pval = 0 - o_ptr->pval;
@@ -3997,9 +3638,10 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        break;
                                }
                        }
-                       if (randint(150) == 1 && (power > 0) && !(o_ptr->ident & IDENT_CURSED) && (level > 79))
+                       if ((one_in_(150) && (power > 0) && !object_is_cursed(o_ptr) && (level > 79))
+                           || (power > 2)) /* power > 2 is debug only */
                        {
-                               o_ptr->pval = MIN(o_ptr->pval,4);
+                               o_ptr->pval = MIN(o_ptr->pval, 4);
                                /* Randart amulet */
                                create_artifact(o_ptr, FALSE);
                        }
@@ -4008,10 +3650,10 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                while(!o_ptr->name2)
                                {
                                        object_kind *k_ptr = &k_info[o_ptr->k_idx];
-                                       switch(randint(21))
+                                       switch(randint1(21))
                                        {
                                        case 1: case 2:
-                                               if (k_ptr->flags3 & TR3_SLOW_DIGEST) break;
+                                               if (have_flag(k_ptr->flags, TR_SLOW_DIGEST)) break;
                                                o_ptr->name2 = EGO_AMU_SLOW_D;
                                                break;
                                        case 3: case 4:
@@ -4019,43 +3661,43 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->name2 = EGO_AMU_INFRA;
                                                break;
                                        case 5: case 6:
-                                               if (k_ptr->flags3 & TR3_SEE_INVIS) break;
+                                               if (have_flag(k_ptr->flags, TR_SEE_INVIS)) break;
                                                o_ptr->name2 = EGO_AMU_SEE_INVIS;
                                                break;
                                        case 7: case 8:
-                                               if (k_ptr->flags2 & TR2_HOLD_LIFE) break;
+                                               if (have_flag(k_ptr->flags, TR_HOLD_LIFE)) break;
                                                o_ptr->name2 = EGO_AMU_HOLD_LIFE;
                                                break;
                                        case 9:
-                                               if (k_ptr->flags3 & TR3_FEATHER) break;
+                                               if (have_flag(k_ptr->flags, TR_LEVITATION)) break;
                                                o_ptr->name2 = EGO_AMU_LEVITATION;
                                                break;
                                        case 10: case 11: case 21:
                                                o_ptr->name2 = EGO_AMU_AC;
                                                break;
                                        case 12:
-                                               if (k_ptr->flags2 & TR2_RES_FIRE) break;
+                                               if (have_flag(k_ptr->flags, TR_RES_FIRE)) break;
                                                if (m_bonus(10, level) > 8)
                                                        o_ptr->name2 = EGO_AMU_RES_FIRE_;
                                                else
                                                        o_ptr->name2 = EGO_AMU_RES_FIRE;
                                                break;
                                        case 13:
-                                               if (k_ptr->flags2 & TR2_RES_COLD) break;
+                                               if (have_flag(k_ptr->flags, TR_RES_COLD)) break;
                                                if (m_bonus(10, level) > 8)
                                                        o_ptr->name2 = EGO_AMU_RES_COLD_;
                                                else
                                                        o_ptr->name2 = EGO_AMU_RES_COLD;
                                                break;
                                        case 14:
-                                               if (k_ptr->flags2 & TR2_RES_ELEC) break;
+                                               if (have_flag(k_ptr->flags, TR_RES_ELEC)) break;
                                                if (m_bonus(10, level) > 8)
                                                        o_ptr->name2 = EGO_AMU_RES_ELEC_;
                                                else
                                                        o_ptr->name2 = EGO_AMU_RES_ELEC;
                                                break;
                                        case 15:
-                                               if (k_ptr->flags2 & TR2_RES_ACID) break;
+                                               if (have_flag(k_ptr->flags, TR_RES_ACID)) break;
                                                if (m_bonus(10, level) > 8)
                                                        o_ptr->name2 = EGO_AMU_RES_ACID_;
                                                else
@@ -4099,13 +3741,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        }
                                }
                                /* Uncurse it */
-                               o_ptr->ident &= ~(IDENT_CURSED);
-
-                               if (o_ptr->art_flags3 & TR3_CURSED)
-                                       o_ptr->art_flags3 &= ~(TR3_CURSED);
-
-                               if (o_ptr->art_flags3 & TR3_HEAVY_CURSE)
-                                       o_ptr->art_flags3 &= ~(TR3_HEAVY_CURSE);
+                               o_ptr->curse_flags = 0L;
                        }
                        else if ((power == -2) && one_in_(2))
                        {
@@ -4113,26 +3749,26 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                if (o_ptr->to_d > 0) o_ptr->to_d = 0-o_ptr->to_d;
                                if (o_ptr->to_a > 0) o_ptr->to_a = 0-o_ptr->to_a;
                                if (o_ptr->pval > 0) o_ptr->pval = 0-o_ptr->pval;
-                               o_ptr->art_flags1 = 0;
-                               o_ptr->art_flags2 = 0;
+                               o_ptr->art_flags[0] = 0;
+                               o_ptr->art_flags[1] = 0;
                                while(!o_ptr->name2)
                                {
                                        object_kind *k_ptr = &k_info[o_ptr->k_idx];
-                                       switch(randint(5))
+                                       switch(randint1(5))
                                        {
                                        case 1:
-                                               if (k_ptr->flags3 & TR3_DRAIN_EXP) break;
+                                               if (have_flag(k_ptr->flags, TR_DRAIN_EXP)) break;
                                                o_ptr->name2 = EGO_AMU_DRAIN_EXP;
                                                break;
                                        case 2:
                                                o_ptr->name2 = EGO_AMU_FOOL;
                                                break;
                                        case 3:
-                                               if (k_ptr->flags3 & TR3_AGGRAVATE) break;
+                                               if (have_flag(k_ptr->flags, TR_AGGRAVATE)) break;
                                                o_ptr->name2 = EGO_AMU_AGGRAVATE;
                                                break;
                                        case 4:
-                                               if (k_ptr->flags3 & TR3_TY_CURSE) break;
+                                               if (have_flag(k_ptr->flags, TR_TY_CURSE)) break;
                                                o_ptr->name2 = EGO_AMU_TY_CURSE;
                                                break;
                                        case 5:
@@ -4144,7 +3780,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                o_ptr->ident |= (IDENT_BROKEN);
 
                                /* Cursed */
-                               o_ptr->ident |= (IDENT_CURSED);
+                               o_ptr->curse_flags |= (TRC_CURSED | TRC_HEAVY_CURSE);
                        }
                        break;
                }
@@ -4162,8 +3798,8 @@ static bool item_monster_okay(int r_idx)
        /* No uniques */
        if (r_ptr->flags1 & RF1_UNIQUE) return (FALSE);
        if (r_ptr->flags7 & RF7_KAGE) return (FALSE);
-       if (r_ptr->flags3 & RF3_RES_ALL) return (FALSE);
-       if (r_ptr->flags7 & RF7_UNIQUE_7) return (FALSE);
+       if (r_ptr->flagsr & RFR_RES_ALL) return (FALSE);
+       if (r_ptr->flags7 & RF7_NAZGUL) return (FALSE);
        if (r_ptr->flags1 & RF1_FORCE_DEPTH) return (FALSE);
        if (r_ptr->flags7 & RF7_UNIQUE2) return (FALSE);
 
@@ -4181,6 +3817,9 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
 {
        object_kind *k_ptr = &k_info[o_ptr->k_idx];
 
+       /* Unused */
+       (void)level;
+
        /* Apply magic (good or bad) according to type */
        switch (o_ptr->tval)
        {
@@ -4194,7 +3833,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                                o_ptr->ident |= (IDENT_BROKEN);
 
                                /* Cursed */
-                               o_ptr->ident |= (IDENT_CURSED);
+                               o_ptr->curse_flags |= (TRC_CURSED);
                        }
 #endif
                        break;
@@ -4210,49 +3849,52 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                        /* Hack -- Torches -- random fuel */
                        if (o_ptr->sval == SV_LITE_TORCH)
                        {
-                               if (o_ptr->pval > 0) o_ptr->xtra4 = randint(o_ptr->pval);
+                               if (o_ptr->pval > 0) o_ptr->xtra4 = randint1(o_ptr->pval);
                                o_ptr->pval = 0;
                        }
 
                        /* Hack -- Lanterns -- random fuel */
                        if (o_ptr->sval == SV_LITE_LANTERN)
                        {
-                               if (o_ptr->pval > 0) o_ptr->xtra4 = randint(o_ptr->pval);
+                               if (o_ptr->pval > 0) o_ptr->xtra4 = randint1(o_ptr->pval);
                                o_ptr->pval = 0;
                        }
 
-                       if ((power == 2) || ((power == 1) && one_in_(3)))
+                       if (power > 2) /* power > 2 is debug only */
+                       {
+                               create_artifact(o_ptr, FALSE);
+                       }
+                       else if ((power == 2) || ((power == 1) && one_in_(3)))
                        {
                                while (!o_ptr->name2)
                                {
-                                       switch(randint(13))
+                                       while (1)
                                        {
-                                       case 1: case 2: case 3: case 4:
-                                               o_ptr->name2 = EGO_LITE_SHINE;
-                                               break;
-                                       case 5:
-                                               o_ptr->name2 = EGO_LITE_ILLUMINATION;
-                                               break;
-                                       case 6:
-                                               o_ptr->name2 = EGO_LITE_AURA_FIRE;
-                                               break;
-                                       case 7: case 8:
-                                               o_ptr->name2 = EGO_LITE_INFRA;
-                                               break;
-                                       case 9: case 10: case 11: case 12:
-                                               if (o_ptr->sval == SV_LITE_FEANOR) break;
-                                               o_ptr->name2 = EGO_LITE_LONG;
-                                               break;
-                                       case 13:
-                                               o_ptr->name2 = EGO_LITE_EYE;
-                                               break;
+                                               bool okay_flag = TRUE;
+
+                                               o_ptr->name2 = get_random_ego(INVEN_LITE, TRUE);
+
+                                               switch (o_ptr->name2)
+                                               {
+                                               case EGO_LITE_LONG:
+                                                       if (o_ptr->sval == SV_LITE_FEANOR)
+                                                               okay_flag = FALSE;
+                                               }
+                                               if (okay_flag)
+                                                       break;
                                        }
                                }
                        }
                        else if (power == -2)
                        {
-                               o_ptr->name2 = EGO_LITE_DARKNESS;
-                               o_ptr->xtra4 = 0;
+                               o_ptr->name2 = get_random_ego(INVEN_LITE, FALSE);
+
+                               switch (o_ptr->name2)
+                               {
+                               case EGO_LITE_DARKNESS:
+                                       o_ptr->xtra4 = 0;
+                                       break;
+                               }
                        }
 
                        break;
@@ -4264,7 +3906,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                        /* The wand or staff gets a number of initial charges equal
                         * to between 1/2 (+1) and the full object kind's pval. -LM-
                         */
-                       o_ptr->pval = k_ptr->pval / 2 + randint((k_ptr->pval + 1) / 2);
+                       o_ptr->pval = k_ptr->pval / 2 + randint1((k_ptr->pval + 1) / 2);
                        break;
                }
 
@@ -4293,7 +3935,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                        /* Pick a random non-unique monster race */
                        while (1)
                        {
-                               i = randint(max_r_idx - 1);
+                               i = randint1(max_r_idx - 1);
 
                                if (!item_monster_okay(i)) continue;
                                if (i == MON_TSUCHINOKO) continue;
@@ -4305,8 +3947,11 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                                /* Ignore dead monsters */
                                if (!r_ptr->rarity) continue;
 
+                               /* Ignore uncommon monsters */
+                               if (r_ptr->rarity > 100) continue;
+
                                /* Prefer less out-of-depth monsters */
-                               if (rand_int(check)) continue;
+                               if (randint0(check)) continue;
 
                                break;
                        }
@@ -4314,18 +3959,18 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                        o_ptr->pval = i;
 
                        /* Some figurines are cursed */
-                       if (one_in_(6)) o_ptr->ident |= IDENT_CURSED;
+                       if (one_in_(6)) o_ptr->curse_flags |= TRC_CURSED;
 
                        if (cheat_peek)
                        {
 #ifdef JP
-msg_format("%s¤Î¿Í·Á, ¿¼¤µ +%d%s",
+                               msg_format("%s¤Î¿Í·Á, ¿¼¤µ +%d%s",
 #else
                                msg_format("Figurine of %s, depth +%d%s",
 #endif
 
                                                          r_name + r_ptr->name, check - 1,
-                                                         !(o_ptr->ident & IDENT_CURSED) ? "" : " {cursed}");
+                                                         !object_is_cursed(o_ptr) ? "" : " {cursed}");
                        }
 
                        break;
@@ -4368,7 +4013,7 @@ msg_format("%s
                                if (!(r_ptr->flags9 & match)) continue;
 
                                /* Prefer less out-of-depth monsters */
-                               if (rand_int(check)) continue;
+                               if (randint0(check)) continue;
 
                                break;
                        }
@@ -4378,7 +4023,7 @@ msg_format("%s
                        if (cheat_peek)
                        {
 #ifdef JP
-msg_format("%s¤Î»àÂÎ,¿¼¤µ +%d",
+                               msg_format("%s¤Î»àÂÎ, ¿¼¤µ +%d",
 #else
                                msg_format("Corpse of %s, depth +%d",
 #endif
@@ -4400,7 +4045,7 @@ msg_format("%s
                        /* Pick a random monster race */
                        while (1)
                        {
-                               i = randint(max_r_idx - 1);
+                               i = randint1(max_r_idx - 1);
 
                                r_ptr = &r_info[i];
 
@@ -4415,7 +4060,7 @@ msg_format("%s
                        if (cheat_peek)
                        {
 #ifdef JP
-msg_format("%s¤ÎÁü,", r_name + r_ptr->name);
+                               msg_format("%s¤ÎÁü", r_name + r_ptr->name);
 #else
                                msg_format("Statue of %s", r_name + r_ptr->name);
 #endif
@@ -4429,19 +4074,19 @@ msg_format("%s
 
                case TV_CHEST:
                {
-                       byte obj_level = get_object_level(o_ptr);
+                       byte obj_level = k_info[o_ptr->k_idx].level;
 
                        /* Hack -- skip ruined chests */
                        if (obj_level <= 0) break;
 
                        /* Hack -- pick a "difficulty" */
-                       o_ptr->pval = randint(obj_level);
+                       o_ptr->pval = randint1(obj_level);
                        if (o_ptr->sval == SV_CHEST_KANDUME) o_ptr->pval = 6;
 
                        o_ptr->xtra3 = dun_level + 5;
 
                        /* Never exceed "difficulty" of 55 to 59 */
-                       if (o_ptr->pval > 55) o_ptr->pval = 55 + (byte)rand_int(5);
+                       if (o_ptr->pval > 55) o_ptr->pval = 55 + (byte)randint0(5);
 
                        break;
                }
@@ -4480,12 +4125,11 @@ msg_format("%s
  * "good" and "great" arguments are false.  As a total hack, if "great" is
  * true, then the item gets 3 extra "attempts" to become an artifact.
  */
-void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great, bool curse)
+void apply_magic(object_type *o_ptr, int lev, u32b mode)
 {
-
        int i, rolls, f1, f2, power;
 
-       if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) lev += rand_int(p_ptr->lev/2+10);
+       if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) lev += randint0(p_ptr->lev/2+10);
 
        /* Maximum "level" for various things */
        if (lev > MAX_DEPTH - 1) lev = MAX_DEPTH - 1;
@@ -4497,7 +4141,7 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
        if (f1 > d_info[dungeon_type].obj_good) f1 = d_info[dungeon_type].obj_good;
 
        /* Base chance of being "great" */
-       f2 = f1 / 2;
+       f2 = f1 * 2 / 3;
 
        /* Maximal chance of being "great" */
        if ((p_ptr->pseikaku != SEIKAKU_MUNCHKIN) && (f2 > d_info[dungeon_type].obj_great))
@@ -4518,13 +4162,19 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
        power = 0;
 
        /* Roll for "good" */
-       if (good || magik(f1))
+       if ((mode & AM_GOOD) || magik(f1))
        {
                /* Assume "good" */
                power = 1;
 
                /* Roll for "great" */
-               if (great || magik(f2)) power = 2;
+               if ((mode & AM_GREAT) || magik(f2))
+               {
+                       power = 2;
+
+                       /* Roll for "special" */
+                       if (mode & AM_SPECIAL) power = 3;
+               }
        }
 
        /* Roll for "cursed" */
@@ -4538,7 +4188,7 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
        }
 
        /* Apply curse */
-       if (curse)
+       if (mode & AM_CURSED)
        {
                /* Assume 'cursed' */
                if (power > 0)
@@ -4558,11 +4208,11 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
        /* Get one roll if excellent */
        if (power >= 2) rolls = 1;
 
-       /* Hack -- Get four rolls if forced great */
-       if (great) rolls = 4;
+       /* Hack -- Get four rolls if forced great or special */
+       if (mode & (AM_GREAT | AM_SPECIAL)) rolls = 4;
 
        /* Hack -- Get no rolls if not allowed */
-       if (!okay || o_ptr->name1) rolls = 0;
+       if ((mode & AM_NO_FIXED_ART) || o_ptr->name1) rolls = 0;
 
        /* Roll for artifacts if allowed */
        for (i = 0; i < rolls; i++)
@@ -4577,13 +4227,17 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
 
 
        /* Hack -- analyze artifacts */
-       if (o_ptr->name1)
+       if (object_is_fixed_artifact(o_ptr))
        {
                artifact_type *a_ptr = &a_info[o_ptr->name1];
 
                /* Hack -- Mark the artifact as "created" */
                a_ptr->cur_num = 1;
 
+               /* Hack -- Memorize location of artifact in saved floors */
+               if (character_dungeon)
+                       a_ptr->floor_id = p_ptr->floor_id;
+
                /* Extract the other fields */
                o_ptr->pval = a_ptr->pval;
                o_ptr->ac = a_ptr->ac;
@@ -4593,24 +4247,19 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                o_ptr->to_h = a_ptr->to_h;
                o_ptr->to_d = a_ptr->to_d;
                o_ptr->weight = a_ptr->weight;
+               o_ptr->xtra2 = a_ptr->act_idx;
 
                /* Hack -- extract the "broken" flag */
                if (!a_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
 
                /* Hack -- extract the "cursed" flag */
-               if (a_ptr->flags3 & TR3_CURSED) o_ptr->ident |= (IDENT_CURSED);
-
-               /* Mega-Hack -- increase the rating */
-               rating += 10;
-
-               /* Mega-Hack -- increase the rating again */
-               if (a_ptr->cost > 50000L) rating += 10;
+               if (a_ptr->gen_flags & TRG_CURSED) o_ptr->curse_flags |= (TRC_CURSED);
+               if (a_ptr->gen_flags & TRG_HEAVY_CURSE) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+               if (a_ptr->gen_flags & TRG_PERMA_CURSE) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
+               if (a_ptr->gen_flags & (TRG_RANDOM_CURSE0)) o_ptr->curse_flags |= get_curse(0, o_ptr);
+               if (a_ptr->gen_flags & (TRG_RANDOM_CURSE1)) o_ptr->curse_flags |= get_curse(1, o_ptr);
+               if (a_ptr->gen_flags & (TRG_RANDOM_CURSE2)) o_ptr->curse_flags |= get_curse(2, o_ptr);
 
-               /* Mega-Hack -- increase the rating again */
-               if (a_ptr->cost > 100000L) rating += 10;
-
-               /* Set the good item flag */
-               good_item_flag = TRUE;
 
                /* Cheat -- peek at the item */
                if (cheat_peek) object_mention(o_ptr);
@@ -4656,13 +4305,17 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                case TV_GLOVES:
                case TV_BOOTS:
                {
+                       /* Elven Cloak and Black Clothes ... */
+                       if (((o_ptr->tval == TV_CLOAK) && (o_ptr->sval == SV_ELVEN_CLOAK)) ||
+                           ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_KUROSHOUZOKU)))
+                               o_ptr->pval = randint1(4);
+
 #if 1
                        if (power ||
                             ((o_ptr->tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM)) ||
                             ((o_ptr->tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD)) ||
                             ((o_ptr->tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES)) ||
-                            ((o_ptr->tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE)) ||
-                            ((o_ptr->tval == TV_CLOAK) && (o_ptr->sval == SV_ELVEN_CLOAK)))
+                            ((o_ptr->tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE)))
                                a_m_aux_2(o_ptr, lev, power);
 #else
                        if (power) a_m_aux_2(o_ptr, lev, power);
@@ -4673,7 +4326,7 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                case TV_RING:
                case TV_AMULET:
                {
-                       if (!power && (rand_int(100) < 50)) power = -1;
+                       if (!power && (randint0(100) < 50)) power = -1;
                        a_m_aux_3(o_ptr, lev, power);
                        break;
                }
@@ -4690,103 +4343,61 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
            (p_ptr->pseikaku == SEIKAKU_SEXY))
        {
                o_ptr->pval = 3;
-               o_ptr->art_flags1 |= (TR1_STR | TR1_INT | TR1_WIS | TR1_DEX | TR1_CON | TR1_CHR);
+               add_flag(o_ptr->art_flags, TR_STR);
+               add_flag(o_ptr->art_flags, TR_INT);
+               add_flag(o_ptr->art_flags, TR_WIS);
+               add_flag(o_ptr->art_flags, TR_DEX);
+               add_flag(o_ptr->art_flags, TR_CON);
+               add_flag(o_ptr->art_flags, TR_CHR);
        }
 
-       if (o_ptr->art_name) rating += 30;
-
        /* Hack -- analyze ego-items */
-       else if (o_ptr->name2)
+       if (object_is_ego(o_ptr))
        {
                ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
-               /* Hack -- extra powers */
-               switch (o_ptr->name2)
-               {
-                       /* Weapon (Holy Avenger) */
-                       case EGO_HA:
-                       {
-                               o_ptr->xtra1 = EGO_XTRA_SUSTAIN;
-                               break;
-                       }
-
-                       /* Weapon (Defender) */
-                       case EGO_DF:
-                       {
-                               o_ptr->xtra1 = EGO_XTRA_SUSTAIN;
-                               break;
-                       }
-
-                       /* Weapon (Blessed) */
-                       case EGO_BLESS_BLADE:
-                       {
-                               o_ptr->xtra1 = EGO_XTRA_ABILITY;
-                               break;
-                       }
-
-                       /* Trump weapon */
-                       case EGO_TRUMP:
-                       {
-                               if (randint(7) == 1) o_ptr->xtra1 = EGO_XTRA_ABILITY;
-                               break;
-                       }
-
-                       /* Robe of Permanance */
-                       case EGO_PERMANENCE:
-                       {
-                               o_ptr->xtra1 = EGO_XTRA_POWER;
-                               break;
-                       }
-
-                       /* Armor of Elvenkind */
-                       case EGO_ELVENKIND:
-                       {
-                               o_ptr->xtra1 = EGO_XTRA_POWER;
-                               break;
-                       }
-
-                       /* Crown of the Magi */
-                       case EGO_MAGI:
-                       {
-                               o_ptr->xtra1 = EGO_XTRA_ABILITY;
-                               break;
-                       }
+               /* Hack -- acquire "broken" flag */
+               if (!e_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
 
-                       /* Cloak of Aman */
-                       case EGO_AMAN:
+               /* Hack -- acquire "cursed" flag */
+               if (e_ptr->gen_flags & TRG_CURSED) o_ptr->curse_flags |= (TRC_CURSED);
+               if (e_ptr->gen_flags & TRG_HEAVY_CURSE) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
+               if (e_ptr->gen_flags & TRG_PERMA_CURSE) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
+               if (e_ptr->gen_flags & (TRG_RANDOM_CURSE0)) o_ptr->curse_flags |= get_curse(0, o_ptr);
+               if (e_ptr->gen_flags & (TRG_RANDOM_CURSE1)) o_ptr->curse_flags |= get_curse(1, o_ptr);
+               if (e_ptr->gen_flags & (TRG_RANDOM_CURSE2)) o_ptr->curse_flags |= get_curse(2, o_ptr);
+
+               if (e_ptr->gen_flags & (TRG_ONE_SUSTAIN)) one_sustain(o_ptr);
+               if (e_ptr->gen_flags & (TRG_XTRA_POWER)) one_ability(o_ptr);
+               if (e_ptr->gen_flags & (TRG_XTRA_H_RES)) one_high_resistance(o_ptr);
+               if (e_ptr->gen_flags & (TRG_XTRA_E_RES)) one_ele_resistance(o_ptr);
+               if (e_ptr->gen_flags & (TRG_XTRA_D_RES)) one_dragon_ele_resistance(o_ptr);
+               if (e_ptr->gen_flags & (TRG_XTRA_L_RES)) one_lordly_high_resistance(o_ptr);
+               if (e_ptr->gen_flags & (TRG_XTRA_RES)) one_resistance(o_ptr);
+               if (e_ptr->gen_flags & (TRG_XTRA_DICE))
+               {
+                       do
                        {
-                               o_ptr->xtra1 = EGO_XTRA_POWER;
-                               break;
+                               o_ptr->dd++;
                        }
+                       while (one_in_(o_ptr->dd));
 
-                       case EGO_DWARVEN:
-                       {
-                               o_ptr->weight = (2 * k_info[o_ptr->k_idx].weight / 3);
-                               o_ptr->ac = k_info[o_ptr->k_idx].ac + 5;
-                               break;
-                       }
+                       if (o_ptr->dd > 9) o_ptr->dd = 9;
                }
 
-               /* Randomize the "xtra" power */
-               if (o_ptr->xtra1 && !o_ptr->art_name)
-                       o_ptr->xtra2 = randint(256);
-
-               /* Hack -- acquire "broken" flag */
-               if (!e_ptr->cost) o_ptr->ident |= (IDENT_BROKEN);
-
-               /* Hack -- acquire "cursed" flag */
-               if (e_ptr->flags3 & (TR3_CURSED)) o_ptr->ident |= (IDENT_CURSED);
+               /* Hack -- apply activatin index if needed */
+               if (e_ptr->act_idx) o_ptr->xtra2 = e_ptr->act_idx;
 
                /* Hack -- apply extra penalties if needed */
-               if (cursed_p(o_ptr) || broken_p(o_ptr))
+               if ((object_is_cursed(o_ptr) || object_is_broken(o_ptr)) && !(e_ptr->gen_flags & (TRG_POWERFUL)))
                {
                        /* Hack -- obtain bonuses */
-                       if (e_ptr->max_to_h) o_ptr->to_h -= randint(e_ptr->max_to_h);
-                       if (e_ptr->max_to_d) o_ptr->to_d -= randint(e_ptr->max_to_d);
-                       if (e_ptr->max_to_a) o_ptr->to_a -= randint(e_ptr->max_to_a);
+                       if (e_ptr->max_to_h) o_ptr->to_h -= randint1(e_ptr->max_to_h);
+                       if (e_ptr->max_to_d) o_ptr->to_d -= randint1(e_ptr->max_to_d);
+                       if (e_ptr->max_to_a) o_ptr->to_a -= randint1(e_ptr->max_to_a);
 
                        /* Hack -- obtain pval */
-                       if (e_ptr->max_pval) o_ptr->pval -= randint(e_ptr->max_pval);
+                       if (e_ptr->max_pval) o_ptr->pval -= randint1(e_ptr->max_pval);
                }
 
                /* Hack -- apply extra bonuses if needed */
@@ -4796,61 +4407,103 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                        if (e_ptr->max_to_h)
                        {
                                if (e_ptr->max_to_h > 127)
-                                       o_ptr->to_h -= randint(256-e_ptr->max_to_h);
-                               else o_ptr->to_h += randint(e_ptr->max_to_h);
+                                       o_ptr->to_h -= randint1(256-e_ptr->max_to_h);
+                               else o_ptr->to_h += randint1(e_ptr->max_to_h);
                        }
                        if (e_ptr->max_to_d)
                        {
                                if (e_ptr->max_to_d > 127)
-                                       o_ptr->to_d -= randint(256-e_ptr->max_to_d);
-                               else o_ptr->to_d += randint(e_ptr->max_to_d);
+                                       o_ptr->to_d -= randint1(256-e_ptr->max_to_d);
+                               else o_ptr->to_d += randint1(e_ptr->max_to_d);
                        }
                        if (e_ptr->max_to_a)
                        {
                                if (e_ptr->max_to_a > 127)
-                                       o_ptr->to_a -= randint(256-e_ptr->max_to_a);
-                               else o_ptr->to_a += randint(e_ptr->max_to_a);
+                                       o_ptr->to_a -= randint1(256-e_ptr->max_to_a);
+                               else o_ptr->to_a += randint1(e_ptr->max_to_a);
+                       }
+                       
+                       /* Accuracy ego must have high to_h */
+                       if(o_ptr->name2 == EGO_ACCURACY)
+                       {
+                               while(o_ptr->to_h < o_ptr->to_d + 10)
+                               {
+                                       o_ptr->to_h += 5;
+                                       o_ptr->to_d -= 5;
+                               }
+                               o_ptr->to_h = MAX(o_ptr->to_h, 15);
+                       }
+                       
+                       /* Accuracy ego must have high to_h */
+                       if(o_ptr->name2 == EGO_VELOCITY)
+                       {
+                               while(o_ptr->to_d < o_ptr->to_h + 10)
+                               {
+                                       o_ptr->to_d += 5;
+                                       o_ptr->to_h -= 5;
+                               }
+                               o_ptr->to_d = MAX(o_ptr->to_d, 15);
+                       }
+                       
+                       /* Protection ego must have high to_a */
+                       if((o_ptr->name2 == EGO_PROTECTION) || (o_ptr->name2 == EGO_S_PROTECTION))
+                       {
+                               o_ptr->to_a = MAX(o_ptr->to_a, 15);
                        }
 
                        /* Hack -- obtain pval */
                        if (e_ptr->max_pval)
                        {
-                               if ((o_ptr->name2 == EGO_HA) && (o_ptr->art_flags1 & TR1_BLOWS))
+                               if ((o_ptr->name2 == EGO_HA) && (have_flag(o_ptr->art_flags, TR_BLOWS)))
                                {
                                        o_ptr->pval++;
                                        if ((lev > 60) && one_in_(3) && ((o_ptr->dd*(o_ptr->ds+1)) < 15)) o_ptr->pval++;
                                }
+                               else if (o_ptr->name2 == EGO_DEMON)
+                               {
+                                       if(have_flag(o_ptr->art_flags, TR_BLOWS))
+                                       {
+                                               o_ptr->pval += randint1(2);
+                                       }
+                                       else
+                                       {
+                                               o_ptr->pval += randint1(e_ptr->max_pval);
+                                       }
+                               }
                                else if (o_ptr->name2 == EGO_ATTACKS)
                                {
-                                       o_ptr->pval = randint(e_ptr->max_pval*lev/100+1);
+                                       o_ptr->pval = randint1(e_ptr->max_pval*lev/100+1);
                                        if (o_ptr->pval > 3) o_ptr->pval = 3;
                                        if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_HAYABUSA))
-                                               o_ptr->pval += randint(2);
+                                               o_ptr->pval += randint1(2);
                                }
                                else if (o_ptr->name2 == EGO_BAT)
                                {
-                                       o_ptr->pval = randint(e_ptr->max_pval);
-                                       if (o_ptr->sval == SV_ELVEN_CLOAK) o_ptr->pval += randint(2);
+                                       o_ptr->pval = randint1(e_ptr->max_pval);
+                                       if (o_ptr->sval == SV_ELVEN_CLOAK) o_ptr->pval += randint1(2);
+                               }
+                               else if (o_ptr->name2 == EGO_A_DEMON || o_ptr->name2 == EGO_DRUID || o_ptr->name2 == EGO_OLOG)
+                               {
+                                       o_ptr->pval = randint1(e_ptr->max_pval);
                                }
                                else
                                {
-                                       o_ptr->pval += randint(e_ptr->max_pval);
+                                       o_ptr->pval += randint1(e_ptr->max_pval);
                                }
+                               
+                               
                        }
                        if ((o_ptr->name2 == EGO_SPEED) && (lev < 50))
                        {
-                               o_ptr->pval = randint(o_ptr->pval);
+                               o_ptr->pval = randint1(o_ptr->pval);
                        }
                        if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_HAYABUSA) && (o_ptr->pval > 2) && (o_ptr->name2 != EGO_ATTACKS))
                                o_ptr->pval = 2;
                }
 
-               /* Hack -- apply rating bonus */
-               rating += e_ptr->rating;
-
                /* Cheat -- describe the item */
                if (cheat_peek) object_mention(o_ptr);
-
+               
                /* Done */
                return;
        }
@@ -4861,10 +4514,15 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                object_kind *k_ptr = &k_info[o_ptr->k_idx];
 
                /* Hack -- acquire "broken" flag */
-               if (!get_object_cost(o_ptr)) o_ptr->ident |= (IDENT_BROKEN);
+               if (!k_info[o_ptr->k_idx].cost) o_ptr->ident |= (IDENT_BROKEN);
 
                /* Hack -- acquire "cursed" flag */
-               if (k_ptr->flags3 & (TR3_CURSED)) o_ptr->ident |= (IDENT_CURSED);
+               if (k_ptr->gen_flags & (TRG_CURSED)) o_ptr->curse_flags |= (TRC_CURSED);
+               if (k_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
+               if (k_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
+               if (k_ptr->gen_flags & (TRG_RANDOM_CURSE0)) o_ptr->curse_flags |= get_curse(0, o_ptr);
+               if (k_ptr->gen_flags & (TRG_RANDOM_CURSE1)) o_ptr->curse_flags |= get_curse(1, o_ptr);
+               if (k_ptr->gen_flags & (TRG_RANDOM_CURSE2)) o_ptr->curse_flags |= get_curse(2, o_ptr);
        }
 }
 
@@ -4920,10 +4578,12 @@ static bool kind_is_good(int k_idx)
                case TV_CHAOS_BOOK:
                case TV_DEATH_BOOK:
                case TV_TRUMP_BOOK:
-               case TV_ENCHANT_BOOK:
+               case TV_CRAFT_BOOK:
                case TV_DAEMON_BOOK:
+               case TV_CRUSADE_BOOK:
                case TV_MUSIC_BOOK:
                case TV_HISSATSU_BOOK:
+               case TV_HEX_BOOK:
                {
                        if (k_ptr->sval >= SV_BOOK_MIN_GOOD) return (TRUE);
                        return (FALSE);
@@ -4960,44 +4620,44 @@ static bool kind_is_good(int k_idx)
  *
  * We assume that the given object has been "wiped".
  */
-bool make_object(object_type *j_ptr, bool good, bool great)
+bool make_object(object_type *j_ptr, u32b mode)
 {
        int prob, base;
        byte obj_level;
 
 
        /* Chance of "special object" */
-       prob = (good ? 10 : 1000);
+       prob = ((mode & AM_GOOD) ? 10 : 1000);
 
        /* Base level for the object */
-       base = (good ? (object_level + 10) : object_level);
+       base = ((mode & AM_GOOD) ? (object_level + 10) : object_level);
 
 
        /* Generate a special object, or a normal object */
-       if ((rand_int(prob) != 0) || !make_artifact_special(j_ptr))
+       if (!one_in_(prob) || !make_artifact_special(j_ptr))
        {
                int k_idx;
 
                /* Good objects */
-               if (good)
+               if ((mode & AM_GOOD) && !get_obj_num_hook)
                {
-                       /* Activate restriction */
+                       /* Activate restriction (if already specified, use that) */
                        get_obj_num_hook = kind_is_good;
-
-                       /* Prepare allocation table */
-                       get_obj_num_prep();
                }
 
+               /* Restricted objects - prepare allocation table */
+               if (get_obj_num_hook) get_obj_num_prep();
+
                /* Pick a random object */
                k_idx = get_obj_num(base);
 
-               /* Good objects */
+               /* Restricted objects */
                if (get_obj_num_hook)
                {
                        /* Clear restriction */
                        get_obj_num_hook = NULL;
 
-                       /* Prepare allocation table */
+                       /* Reset allocation table to default */
                        get_obj_num_prep();
                }
 
@@ -5009,7 +4669,7 @@ bool make_object(object_type *j_ptr, bool good, bool great)
        }
 
        /* Apply magic (allow artifacts) */
-       apply_magic(j_ptr, object_level, TRUE, good, great, FALSE);
+       apply_magic(j_ptr, object_level, mode);
 
        /* Hack -- generate multiple spikes/missiles */
        switch (j_ptr->tval)
@@ -5024,16 +4684,13 @@ bool make_object(object_type *j_ptr, bool good, bool great)
                }
        }
 
-       obj_level = get_object_level(j_ptr);
-       if (artifact_p(j_ptr)) obj_level = a_info[j_ptr->name1].level;
+       obj_level = k_info[j_ptr->k_idx].level;
+       if (object_is_fixed_artifact(j_ptr)) obj_level = a_info[j_ptr->name1].level;
 
        /* Notice "okay" out-of-depth objects */
-       if (!cursed_p(j_ptr) && !broken_p(j_ptr) &&
+       if (!object_is_cursed(j_ptr) && !object_is_broken(j_ptr) &&
            (obj_level > dun_level))
        {
-               /* Rating increase */
-               rating += (obj_level - dun_level);
-
                /* Cheat -- peek at items */
                if (cheat_peek) object_mention(j_ptr);
        }
@@ -5052,11 +4709,12 @@ bool make_object(object_type *j_ptr, bool good, bool great)
  *
  * This routine requires a clean floor grid destination.
  */
-void place_object(int y, int x, bool good, bool great)
+void place_object(int y, int x, u32b mode)
 {
        s16b o_idx;
 
-       cave_type *c_ptr;
+       /* Acquire grid */
+       cave_type *c_ptr = &cave[y][x];
 
        object_type forge;
        object_type *q_ptr;
@@ -5065,8 +4723,11 @@ void place_object(int y, int x, bool good, bool great)
        /* Paranoia -- check bounds */
        if (!in_bounds(y, x)) return;
 
-       /* Require clean floor space */
-       if (!cave_clean_bold(y, x)) return;
+       /* Require floor space */
+       if (!cave_drop_bold(y, x)) return;
+
+       /* Avoid stacking on other objects */
+       if (c_ptr->o_idx) return;
 
 
        /* Get local object */
@@ -5076,7 +4737,7 @@ void place_object(int y, int x, bool good, bool great)
        object_wipe(q_ptr);
 
        /* Make an object (if possible) */
-       if (!make_object(q_ptr, good, great)) return;
+       if (!make_object(q_ptr, mode)) return;
 
 
        /* Make an object */
@@ -5097,19 +4758,12 @@ void place_object(int y, int x, bool good, bool great)
                o_ptr->iy = y;
                o_ptr->ix = x;
 
-               /* Acquire grid */
-               c_ptr = &cave[y][x];
-
                /* Build a stack */
                o_ptr->next_o_idx = c_ptr->o_idx;
 
                /* Place the object */
                c_ptr->o_idx = o_idx;
 
-#ifdef USE_SCRIPT
-               o_ptr->python = object_create_callback(o_ptr);
-#endif /* USE_SCRIPT */
-
                /* Notice */
                note_spot(y, x);
 
@@ -5119,7 +4773,7 @@ void place_object(int y, int x, bool good, bool great)
        else
        {
                /* Hack -- Preserve artifacts */
-               if (q_ptr->name1)
+               if (object_is_fixed_artifact(q_ptr))
                {
                        a_info[q_ptr->name1].cur_num = 0;
                }
@@ -5140,12 +4794,12 @@ bool make_gold(object_type *j_ptr)
 
 
        /* Hack -- Pick a Treasure variety */
-       i = ((randint(object_level + 2) + 2) / 2) - 1;
+       i = ((randint1(object_level + 2) + 2) / 2) - 1;
 
        /* Apply "extra" magic */
-       if (rand_int(GREAT_OBJ) == 0)
+       if (one_in_(GREAT_OBJ))
        {
-               i += randint(object_level + 1);
+               i += randint1(object_level + 1);
        }
 
        /* Hack -- Creeping Coins only generate "themselves" */
@@ -5161,7 +4815,7 @@ bool make_gold(object_type *j_ptr)
        base = k_info[OBJ_GOLD_LIST+i].cost;
 
        /* Determine how much the treasure is "worth" */
-       j_ptr->pval = (base + (8L * randint(base)) + randint(8));
+       j_ptr->pval = (base + (8L * randint1(base)) + randint1(8));
 
        /* Success */
        return (TRUE);
@@ -5177,7 +4831,9 @@ void place_gold(int y, int x)
 {
        s16b o_idx;
 
-       cave_type *c_ptr;
+       /* Acquire grid */
+       cave_type *c_ptr = &cave[y][x];
+
 
        object_type forge;
        object_type *q_ptr;
@@ -5186,8 +4842,11 @@ void place_gold(int y, int x)
        /* Paranoia -- check bounds */
        if (!in_bounds(y, x)) return;
 
-       /* Require clean floor space */
-       if (!cave_clean_bold(y, x)) return;
+       /* Require floor space */
+       if (!cave_drop_bold(y, x)) return;
+
+       /* Avoid stacking on other objects */
+       if (c_ptr->o_idx) return;
 
 
        /* Get local object */
@@ -5218,19 +4877,12 @@ void place_gold(int y, int x)
                o_ptr->iy = y;
                o_ptr->ix = x;
 
-               /* Acquire grid */
-               c_ptr = &cave[y][x];
-
                /* Build a stack */
                o_ptr->next_o_idx = c_ptr->o_idx;
 
                /* Place the object */
                c_ptr->o_idx = o_idx;
 
-#ifdef USE_SCRIPT
-               o_ptr->python = object_create_callback(o_ptr);
-#endif /* USE_SCRIPT */
-
                /* Notice */
                note_spot(y, x);
 
@@ -5263,7 +4915,7 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
        int bs, bn;
        int by, bx;
        int dy, dx;
-       int ty, tx;
+       int ty, tx = 0;
 
        s16b o_idx = 0;
 
@@ -5276,22 +4928,21 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
        bool flag = FALSE;
        bool done = FALSE;
 
-       bool plural = FALSE;
-
-
+#ifndef JP
        /* Extract plural */
-       if (j_ptr->number != 1) plural = TRUE;
+       bool plural = (j_ptr->number != 1);
+#endif
 
        /* Describe object */
-       object_desc(o_name, j_ptr, FALSE, 0);
+       object_desc(o_name, j_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
 
        /* Handle normal "breakage" */
-       if (!(j_ptr->art_name || artifact_p(j_ptr)) && (rand_int(100) < chance))
+       if (!object_is_artifact(j_ptr) && (randint0(100) < chance))
        {
                /* Message */
 #ifdef JP
-                msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
+               msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
 #else
                msg_format("The %s disappear%s.",
                           o_name, (plural ? "" : "s"));
@@ -5300,9 +4951,9 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
 
                /* Debug */
 #ifdef JP
-if (wizard) msg_print("(ÇË»)");
+               if (p_ptr->wizard) msg_print("(ÇË»)");
 #else
-               if (wizard) msg_print("(breakage)");
+               if (p_ptr->wizard) msg_print("(breakage)");
 #endif
 
 
@@ -5342,23 +4993,14 @@ if (wizard) msg_print("(
                        /* Skip illegal grids */
                        if (!in_bounds(ty, tx)) continue;
 
-                       /* Require line of sight */
-                       if (!los(y, x, ty, tx)) continue;
+                       /* Require line of projection */
+                       if (!projectable(y, x, ty, tx)) continue;
 
                        /* Obtain grid */
                        c_ptr = &cave[ty][tx];
 
                        /* Require floor space */
-                       if ((c_ptr->feat != FEAT_FLOOR) &&
-                           (c_ptr->feat != FEAT_SHAL_WATER) &&
-                           (c_ptr->feat != FEAT_GRASS) &&
-                           (c_ptr->feat != FEAT_DIRT) &&
-                           (c_ptr->feat != FEAT_FLOWER) &&
-                           (c_ptr->feat != FEAT_DEEP_GRASS) &&
-                           (c_ptr->feat != FEAT_SHAL_LAVA) &&
-                               (c_ptr->feat != FEAT_TREES)) continue;
-
-                       if (c_ptr->info & CAVE_TRAP) continue;
+                       if (!cave_drop_bold(ty, tx)) continue;
 
                        /* No objects */
                        k = 0;
@@ -5397,7 +5039,7 @@ if (wizard) msg_print("(
                        if (s > bs) bn = 0;
 
                        /* Apply the randomizer to equivalent values */
-                       if ((++bn >= 2) && (rand_int(bn) != 0)) continue;
+                       if ((++bn >= 2) && !one_in_(bn)) continue;
 
                        /* Keep score */
                        bs = s;
@@ -5413,11 +5055,11 @@ if (wizard) msg_print("(
 
 
        /* Handle lack of space */
-       if (!flag && !(artifact_p(j_ptr) || j_ptr->art_name))
+       if (!flag && !object_is_artifact(j_ptr))
        {
                /* Message */
 #ifdef JP
-                msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
+               msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
 #else
                msg_format("The %s disappear%s.",
                           o_name, (plural ? "" : "s"));
@@ -5426,9 +5068,9 @@ if (wizard) msg_print("(
 
                /* Debug */
 #ifdef JP
-if (wizard) msg_print("(¾²¥¹¥Ú¡¼¥¹¤¬¤Ê¤¤)");
+               if (p_ptr->wizard) msg_print("(¾²¥¹¥Ú¡¼¥¹¤¬¤Ê¤¤)");
 #else
-               if (wizard) msg_print("(no floor space)");
+               if (p_ptr->wizard) msg_print("(no floor space)");
 #endif
 
 
@@ -5438,44 +5080,96 @@ if (wizard) msg_print("(
 
 
        /* Find a grid */
-       for (i = 0; !flag; i++)
+       for (i = 0; !flag && (i < 1000); i++)
        {
                /* Bounce around */
-               if (i < 1000)
-               {
-                       ty = rand_spread(by, 1);
-                       tx = rand_spread(bx, 1);
-               }
-
-               /* Random locations */
-               else
-               {
-                       ty = rand_int(cur_hgt);
-                       tx = rand_int(cur_wid);
-               }
-
-               /* Grid */
-               c_ptr = &cave[ty][tx];
+               ty = rand_spread(by, 1);
+               tx = rand_spread(bx, 1);
 
-               /* Require floor space (or shallow terrain) -KMW- */
-               if ((c_ptr->feat != FEAT_FLOOR) &&
-                   (c_ptr->feat != FEAT_SHAL_WATER) &&
-                   (c_ptr->feat != FEAT_GRASS) &&
-                   (c_ptr->feat != FEAT_DIRT) &&
-                   (c_ptr->feat != FEAT_SHAL_LAVA)) continue;
+               /* Verify location */
+               if (!in_bounds(ty, tx)) continue;
 
                /* Bounce to that location */
                by = ty;
                bx = tx;
 
                /* Require floor space */
-               if (!cave_clean_bold(by, bx)) continue;
+               if (!cave_drop_bold(by, bx)) continue;
 
                /* Okay */
                flag = TRUE;
        }
 
 
+       if (!flag)
+       {
+               int candidates = 0, pick;
+
+               for (ty = 1; ty < cur_hgt - 1; ty++)
+               {
+                       for (tx = 1; tx < cur_wid - 1; tx++)
+                       {
+                               /* A valid space found */
+                               if (cave_drop_bold(ty, tx)) candidates++;
+                       }
+               }
+
+               /* No valid place! */
+               if (!candidates)
+               {
+                       /* Message */
+#ifdef JP
+                       msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
+#else
+                       msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
+#endif
+
+                       /* Debug */
+#ifdef JP
+                       if (p_ptr->wizard) msg_print("(¾²¥¹¥Ú¡¼¥¹¤¬¤Ê¤¤)");
+#else
+                       if (p_ptr->wizard) msg_print("(no floor space)");
+#endif
+
+                       /* Mega-Hack -- preserve artifacts */
+                       if (preserve_mode)
+                       {
+                               /* Hack -- Preserve unknown artifacts */
+                               if (object_is_fixed_artifact(j_ptr) && !object_is_known(j_ptr))
+                               {
+                                       /* Mega-Hack -- Preserve the artifact */
+                                       a_info[j_ptr->name1].cur_num = 0;
+                               }
+                       }
+
+                       /* Failure */
+                       return 0;
+               }
+
+               /* Choose a random one */
+               pick = randint1(candidates);
+
+               for (ty = 1; ty < cur_hgt - 1; ty++)
+               {
+                       for (tx = 1; tx < cur_wid - 1; tx++)
+                       {
+                               if (cave_drop_bold(ty, tx))
+                               {
+                                       pick--;
+
+                                       /* Is this a picked one? */
+                                       if (!pick) break;
+                               }
+                       }
+
+                       if (!pick) break;
+               }
+
+               by = ty;
+               bx = tx;
+       }
+
+
        /* Grid */
        c_ptr = &cave[by][bx];
 
@@ -5512,7 +5206,7 @@ if (wizard) msg_print("(
        {
                /* Message */
 #ifdef JP
-                msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
+               msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
 #else
                msg_format("The %s disappear%s.",
                           o_name, (plural ? "" : "s"));
@@ -5521,14 +5215,14 @@ if (wizard) msg_print("(
 
                /* Debug */
 #ifdef JP
-if (wizard) msg_print("(¥¢¥¤¥Æ¥à¤¬Â¿²á¤®¤ë)");
+               if (p_ptr->wizard) msg_print("(¥¢¥¤¥Æ¥à¤¬Â¿²á¤®¤ë)");
 #else
-               if (wizard) msg_print("(too many objects)");
+               if (p_ptr->wizard) msg_print("(too many objects)");
 #endif
 
 
                /* Hack -- Preserve artifacts */
-               if (j_ptr->name1)
+               if (object_is_fixed_artifact(j_ptr))
                {
                        a_info[j_ptr->name1].cur_num = 0;
                }
@@ -5574,10 +5268,10 @@ if (wizard) msg_print("(
 
        /* Mega-Hack -- no message if "dropped" by player */
        /* Message when an object falls under the player */
-       if (chance && (by == py) && (bx == px))
+       if (chance && player_bold(by, bx))
        {
 #ifdef JP
-msg_print("²¿¤«¤¬Â­²¼¤Ëž¤¬¤Ã¤Æ¤­¤¿¡£");
+               msg_print("²¿¤«¤¬Â­²¼¤Ëž¤¬¤Ã¤Æ¤­¤¿¡£");
 #else
                msg_print("You feel something roll beneath your feet.");
 #endif
@@ -5592,24 +5286,141 @@ msg_print("
 
 
 /*
- * Scatter some "great" objects near the player
+ * Scatter some "great" objects near the player
+ */
+void acquirement(int y1, int x1, int num, bool great, bool known)
+{
+       object_type *i_ptr;
+       object_type object_type_body;
+       u32b mode = AM_GOOD | (great ? AM_GREAT : 0L);
+
+       /* Acquirement */
+       while (num--)
+       {
+               /* Get local object */
+               i_ptr = &object_type_body;
+
+               /* Wipe the object */
+               object_wipe(i_ptr);
+
+               /* Make a good (or great) object (if possible) */
+               if (!make_object(i_ptr, mode)) continue;
+
+               if (known)
+               {
+                       object_aware(i_ptr);
+                       object_known(i_ptr);
+               }
+
+               /* Drop the object */
+               (void)drop_near(i_ptr, -1, y1, x1);
+       }
+}
+
+
+/*
+ * Scatter some "amusing" objects near the player
  */
-void acquirement(int y1, int x1, int num, bool great, bool known)
+
+#define AMS_NOTHING   0x00 /* No restriction */
+#define AMS_NO_UNIQUE 0x01 /* Don't make the amusing object of uniques */
+#define AMS_FIXED_ART 0x02 /* Make a fixed artifact based on the amusing object */
+#define AMS_MULTIPLE  0x04 /* Drop 1-3 objects for one type */
+#define AMS_PILE      0x08 /* Drop 1-99 pile objects for one type */
+
+typedef struct
+{
+       int tval;
+       int sval;
+       int prob;
+       byte flag;
+} amuse_type;
+
+amuse_type amuse_info[] =
+{
+       { TV_BOTTLE, SV_ANY, 5, AMS_NOTHING },
+       { TV_JUNK, SV_ANY, 3, AMS_MULTIPLE },
+       { TV_SPIKE, SV_ANY, 10, AMS_PILE },
+       { TV_STATUE, SV_ANY, 15, AMS_NOTHING },
+       { TV_CORPSE, SV_ANY, 15, AMS_NO_UNIQUE },
+       { TV_SKELETON, SV_ANY, 10, AMS_NO_UNIQUE },
+       { TV_FIGURINE, SV_ANY, 10, AMS_NO_UNIQUE },
+       { TV_PARCHMENT, SV_ANY, 1, AMS_NOTHING },
+       { TV_POLEARM, SV_TSURIZAO, 3, AMS_NOTHING }, //Fishing Pole of Taikobo
+       { TV_SWORD, SV_BROKEN_DAGGER, 3, AMS_FIXED_ART }, //Broken Dagger of Magician
+       { TV_SWORD, SV_BROKEN_DAGGER, 10, AMS_NOTHING },
+       { TV_SWORD, SV_BROKEN_SWORD, 5, AMS_NOTHING },
+       { TV_SCROLL, SV_SCROLL_AMUSEMENT, 10, AMS_NOTHING },
+
+       { 0, 0, 0 }
+};
+
+void amusement(int y1, int x1, int num, bool known)
 {
        object_type *i_ptr;
        object_type object_type_body;
+       int n, t = 0;
+
+       for (n = 0; amuse_info[n].tval != 0; n++)
+       {
+               t += amuse_info[n].prob;
+       }
 
        /* Acquirement */
-       while (num--)
+       while (num)
        {
+               int i, k_idx, a_idx = 0;
+               int r = randint0(t);
+               bool insta_art, fixed_art;
+
+               for (i = 0; ; i++)
+               {
+                       r -= amuse_info[i].prob;
+                       if (r <= 0) break;
+               }
+
                /* Get local object */
                i_ptr = &object_type_body;
 
                /* Wipe the object */
                object_wipe(i_ptr);
 
-               /* Make a good (or great) object (if possible) */
-               if (!make_object(i_ptr, TRUE, great)) continue;
+               /* Wipe the object */
+               k_idx = lookup_kind(amuse_info[i].tval, amuse_info[i].sval);
+
+               /* Paranoia - reroll if nothing */
+               if (!k_idx) continue;
+
+               /* Search an artifact index if need */
+               insta_art = (k_info[k_idx].gen_flags & TRG_INSTA_ART);
+               fixed_art = (amuse_info[i].flag & AMS_FIXED_ART);
+
+               if (insta_art || fixed_art)
+               {
+                       for (a_idx = 1; a_idx < max_a_idx; a_idx++)
+                       {
+                               if (insta_art && !(a_info[a_idx].gen_flags & TRG_INSTA_ART)) continue;
+                               if (a_info[a_idx].tval != k_info[k_idx].tval) continue;
+                               if (a_info[a_idx].sval != k_info[k_idx].sval) continue;
+                               if (a_info[a_idx].cur_num > 0) continue;
+                               break;
+                       }
+
+                       if (a_idx >= max_a_idx) continue;
+               }
+
+               /* Make an object (if possible) */
+               object_prep(i_ptr, k_idx);
+               if (a_idx) i_ptr->name1 = a_idx;
+               apply_magic(i_ptr, 1, AM_NO_FIXED_ART);
+
+               if (amuse_info[i].flag & AMS_NO_UNIQUE)
+               {
+                       if (r_info[i_ptr->pval].flags1 & RF1_UNIQUE) continue;
+               }
+
+               if (amuse_info[i].flag & AMS_MULTIPLE) i_ptr->number = randint1(3);
+               if (amuse_info[i].flag & AMS_PILE) i_ptr->number = randint1(99);
 
                if (known)
                {
@@ -5617,66 +5428,69 @@ void acquirement(int y1, int x1, int num, bool great, bool known)
                        object_known(i_ptr);
                }
 
-#ifdef USE_SCRIPT
-               i_ptr->python = object_create_callback(i_ptr);
-#endif /* USE_SCRIPT */
+               /* Paranoia - reroll if nothing */
+               if (!(i_ptr->k_idx)) continue;
 
                /* Drop the object */
                (void)drop_near(i_ptr, -1, y1, x1);
+
+               num--;
        }
 }
 
 
-#define MAX_TRAPS              17
+#define MAX_NORMAL_TRAPS 18
 
-static int trap_num[MAX_TRAPS] =
-{
-       FEAT_TRAP_TRAPDOOR,
-       FEAT_TRAP_PIT,
-       FEAT_TRAP_SPIKED_PIT,
-       FEAT_TRAP_POISON_PIT,
-       FEAT_TRAP_TY_CURSE,
-       FEAT_TRAP_TELEPORT,
-       FEAT_TRAP_FIRE,
-       FEAT_TRAP_ACID,
-       FEAT_TRAP_SLOW,
-       FEAT_TRAP_LOSE_STR,
-       FEAT_TRAP_LOSE_DEX,
-       FEAT_TRAP_LOSE_CON,
-       FEAT_TRAP_BLIND,
-       FEAT_TRAP_CONFUSE,
-       FEAT_TRAP_POISON,
-       FEAT_TRAP_SLEEP,
-       FEAT_TRAP_TRAPS,
-};
+/* See init_feat_variables() in init2.c */
+static s16b normal_traps[MAX_NORMAL_TRAPS];
 
+/*
+ * Initialize arrays for normal traps
+ */
+void init_normal_traps(void)
+{
+       int cur_trap = 0;
+
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_TRAPDOOR");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_PIT");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_SPIKED_PIT");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_POISON_PIT");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_TY_CURSE");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_TELEPORT");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_FIRE");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_ACID");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_SLOW");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_LOSE_STR");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_LOSE_DEX");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_LOSE_CON");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_BLIND");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_CONFUSE");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_POISON");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_SLEEP");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_TRAPS");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_ALARM");
+}
 
 /*
- * Hack -- instantiate a trap
+ * Get random trap
  *
  * XXX XXX XXX This routine should be redone to reflect trap "level".
  * That is, it does not make sense to have spiked pits at 50 feet.
  * Actually, it is not this routine, but the "trap instantiation"
  * code, which should also check for "trap doors" on quest levels.
  */
-void pick_trap(int y, int x)
+s16b choose_random_trap(void)
 {
-       int feat;
-
-       cave_type *c_ptr = &cave[y][x];
-
-       /* Paranoia */
-       if (!(c_ptr->info & CAVE_TRAP)) return;
-       c_ptr->info &= ~(CAVE_TRAP);
+       s16b feat;
 
        /* Pick a trap */
        while (1)
        {
                /* Hack -- pick a trap */
-               feat = trap_num[rand_int(MAX_TRAPS)];
+               feat = normal_traps[randint0(MAX_NORMAL_TRAPS)];
 
                /* Accept non-trapdoors */
-               if (feat != FEAT_TRAP_TRAPDOOR) break;
+               if (!have_flag(f_info[feat].flags, FF_MORE)) break;
 
                /* Hack -- no trap doors on special levels */
                if (p_ptr->inside_arena || quest_number(dun_level)) continue;
@@ -5687,8 +5501,32 @@ void pick_trap(int y, int x)
                break;
        }
 
-       /* Activate the trap */
-       cave_set_feat(y, x, feat);
+       return feat;
+}
+
+/*
+ * Disclose an invisible trap
+ */
+void disclose_grid(int y, int x)
+{
+       cave_type *c_ptr = &cave[y][x];
+
+       if (cave_have_flag_grid(c_ptr, FF_SECRET))
+       {
+               /* No longer hidden */
+               cave_alter_feat(y, x, FF_SECRET);
+       }
+       else if (c_ptr->mimic)
+       {
+               /* No longer hidden */
+               c_ptr->mimic = 0;
+
+               /* Notice */
+               note_spot(y, x);
+
+               /* Redraw */
+               lite_spot(y, x);
+       }
 }
 
 
@@ -5703,14 +5541,17 @@ void pick_trap(int y, int x)
  */
 void place_trap(int y, int x)
 {
+       cave_type *c_ptr = &cave[y][x];
+
        /* Paranoia -- verify location */
        if (!in_bounds(y, x)) return;
 
        /* Require empty, clean, floor grid */
-       if (!cave_naked_bold(y, x)) return;
+       if (!cave_clean_bold(y, x)) return;
 
        /* Place an invisible trap */
-       cave[y][x].info |= CAVE_TRAP;
+       c_ptr->mimic = c_ptr->feat;
+       c_ptr->feat = choose_random_trap();
 }
 
 
@@ -5725,17 +5566,17 @@ void inven_item_charges(int item)
        if ((o_ptr->tval != TV_STAFF) && (o_ptr->tval != TV_WAND)) return;
 
        /* Require known item */
-       if (!object_known_p(o_ptr)) return;
+       if (!object_is_known(o_ptr)) return;
 
 #ifdef JP
-        if (o_ptr->pval <= 0)
-        {
-                msg_print("¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
-        }
-        else
-        {
-                msg_format("¤¢¤È %d ²óʬ¤ÎËâÎϤ¬»Ä¤Ã¤Æ¤¤¤ë¡£", o_ptr->pval);
-        }
+       if (o_ptr->pval <= 0)
+       {
+               msg_print("¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
+       }
+       else
+       {
+               msg_format("¤¢¤È %d ²óʬ¤ÎËâÎϤ¬»Ä¤Ã¤Æ¤¤¤ë¡£", o_ptr->pval);
+       }
 #else
        /* Multiple charges */
        if (o_ptr->pval != 1)
@@ -5764,21 +5605,21 @@ void inven_item_describe(int item)
        char        o_name[MAX_NLEN];
 
        /* Get a description */
-       object_desc(o_name, o_ptr, TRUE, 3);
+       object_desc(o_name, o_ptr, 0);
 
        /* Print a message */
 #ifdef JP
-        /* "no more" ¤Î¾ì¹ç¤Ï¤³¤Á¤é¤Çɽ¼¨¤¹¤ë */
-        if (o_ptr->number <= 0)
-        {
-                /*FIRST*//*¤³¤³¤Ï¤â¤¦Ä̤é¤Ê¤¤¤«¤â */
-                msg_format("¤â¤¦%s¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£", o_name);
-        }
-        else
-        {
-                /* ¥¢¥¤¥Æ¥à̾¤ò±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½Âбþ */
-                msg_format("¤Þ¤À %s¤ò»ý¤Ã¤Æ¤¤¤ë¡£", o_name);
-        }
+       /* "no more" ¤Î¾ì¹ç¤Ï¤³¤Á¤é¤Çɽ¼¨¤¹¤ë */
+       if (o_ptr->number <= 0)
+       {
+               /*FIRST*//*¤³¤³¤Ï¤â¤¦Ä̤é¤Ê¤¤¤«¤â */
+               msg_format("¤â¤¦%s¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£", o_name);
+       }
+       else
+       {
+               /* ¥¢¥¤¥Æ¥à̾¤ò±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½Âбþ */
+               msg_format("¤Þ¤À %s¤ò»ý¤Ã¤Æ¤¤¤ë¡£", o_name);
+       }
 #else
        msg_format("You have %s.", o_name);
 #endif
@@ -5823,6 +5664,19 @@ void inven_item_increase(int item, int num)
 
                /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
+               /* Hack -- Clear temporary elemental brands if player takes off weapons */
+               if (!o_ptr->number && p_ptr->ele_attack)
+               {
+                       if ((item == INVEN_RARM) || (item == INVEN_LARM))
+                       {
+                               if (!buki_motteruka(INVEN_RARM + INVEN_LARM - item))
+                               {
+                                       /* Clear all temporary elemental brands */
+                                       set_ele_attack(0, 0);
+                               }
+                       }
+               }
        }
 }
 
@@ -5848,10 +5702,6 @@ void inven_item_optimize(int item)
                /* One less item */
                inven_cnt--;
 
-#ifdef USE_SCRIPT
-               object_delete_callback(&inventory[item]);
-#endif /* USE_SCRIPT */
-
                /* Slide everything down */
                for (i = item; i < INVEN_PACK; i++)
                {
@@ -5872,10 +5722,6 @@ void inven_item_optimize(int item)
                /* One less item */
                equip_cnt--;
 
-#ifdef USE_SCRIPT
-               object_delete_callback(&inventory[item]);
-#endif /* USE_SCRIPT */
-
                /* Erase the empty slot */
                object_wipe(&inventory[item]);
 
@@ -5908,17 +5754,17 @@ void floor_item_charges(int item)
        if ((o_ptr->tval != TV_STAFF) && (o_ptr->tval != TV_WAND)) return;
 
        /* Require known item */
-       if (!object_known_p(o_ptr)) return;
+       if (!object_is_known(o_ptr)) return;
 
 #ifdef JP
-        if (o_ptr->pval <= 0)
-        {
-                msg_print("¤³¤Î¾²¾å¤Î¥¢¥¤¥Æ¥à¤Ï¡¢¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
-        }
-        else
-        {
-                msg_format("¤³¤Î¾²¾å¤Î¥¢¥¤¥Æ¥à¤Ï¡¢¤¢¤È %d ²óʬ¤ÎËâÎϤ¬»Ä¤Ã¤Æ¤¤¤ë¡£", o_ptr->pval);
-        }
+       if (o_ptr->pval <= 0)
+       {
+               msg_print("¤³¤Î¾²¾å¤Î¥¢¥¤¥Æ¥à¤Ï¡¢¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
+       }
+       else
+       {
+               msg_format("¤³¤Î¾²¾å¤Î¥¢¥¤¥Æ¥à¤Ï¡¢¤¢¤È %d ²óʬ¤ÎËâÎϤ¬»Ä¤Ã¤Æ¤¤¤ë¡£", o_ptr->pval);
+       }
 #else
        /* Multiple charges */
        if (o_ptr->pval != 1)
@@ -5947,19 +5793,19 @@ void floor_item_describe(int item)
        char        o_name[MAX_NLEN];
 
        /* Get a description */
-       object_desc(o_name, o_ptr, TRUE, 3);
+       object_desc(o_name, o_ptr, 0);
 
        /* Print a message */
 #ifdef JP
-        /* "no more" ¤Î¾ì¹ç¤Ï¤³¤Á¤é¤Çɽ¼¨¤òʬ¤±¤ë */
-        if (o_ptr->number <= 0)
-        {
-                msg_format("¾²¾å¤Ë¤Ï¡¢¤â¤¦%s¤Ï¤Ê¤¤¡£", o_name);
-        }
-        else
-        {
-                msg_format("¾²¾å¤Ë¤Ï¡¢¤Þ¤À %s¤¬¤¢¤ë¡£", o_name);
-        }
+       /* "no more" ¤Î¾ì¹ç¤Ï¤³¤Á¤é¤Çɽ¼¨¤òʬ¤±¤ë */
+       if (o_ptr->number <= 0)
+       {
+               msg_format("¾²¾å¤Ë¤Ï¡¢¤â¤¦%s¤Ï¤Ê¤¤¡£", o_name);
+       }
+       else
+       {
+               msg_format("¾²¾å¤Ë¤Ï¡¢¤Þ¤À %s¤¬¤¢¤ë¡£", o_name);
+       }
 #else
        msg_format("You see %s.", o_name);
 #endif
@@ -6034,6 +5880,87 @@ bool inven_carry_okay(object_type *o_ptr)
 }
 
 
+bool object_sort_comp(object_type *o_ptr, s32b o_value, object_type *j_ptr)
+{
+       int o_type, j_type;
+
+       /* Use empty slots */
+       if (!j_ptr->k_idx) return TRUE;
+
+       /* Hack -- readable books always come first */
+       if ((o_ptr->tval == REALM1_BOOK) &&
+           (j_ptr->tval != REALM1_BOOK)) return TRUE;
+       if ((j_ptr->tval == REALM1_BOOK) &&
+           (o_ptr->tval != REALM1_BOOK)) return FALSE;
+
+       if ((o_ptr->tval == REALM2_BOOK) &&
+           (j_ptr->tval != REALM2_BOOK)) return TRUE;
+       if ((j_ptr->tval == REALM2_BOOK) &&
+           (o_ptr->tval != REALM2_BOOK)) return FALSE;
+
+       /* Objects sort by decreasing type */
+       if (o_ptr->tval > j_ptr->tval) return TRUE;
+       if (o_ptr->tval < j_ptr->tval) return FALSE;
+
+       /* Non-aware (flavored) items always come last */
+       /* Can happen in the home */
+       if (!object_is_aware(o_ptr)) return FALSE;
+       if (!object_is_aware(j_ptr)) return TRUE;
+
+       /* Objects sort by increasing sval */
+       if (o_ptr->sval < j_ptr->sval) return TRUE;
+       if (o_ptr->sval > j_ptr->sval) return FALSE;
+
+       /* Unidentified objects always come last */
+       /* Objects in the home can be unknown */
+       if (!object_is_known(o_ptr)) return FALSE;
+       if (!object_is_known(j_ptr)) return TRUE;
+
+       /* Fixed artifacts, random artifacts and ego items */
+       if (object_is_fixed_artifact(o_ptr)) o_type = 3;
+       else if (o_ptr->art_name) o_type = 2;
+       else if (object_is_ego(o_ptr)) o_type = 1;
+       else o_type = 0;
+
+       if (object_is_fixed_artifact(j_ptr)) j_type = 3;
+       else if (j_ptr->art_name) j_type = 2;
+       else if (object_is_ego(j_ptr)) j_type = 1;
+       else j_type = 0;
+
+       if (o_type < j_type) return TRUE;
+       if (o_type > j_type) return FALSE;
+
+       switch (o_ptr->tval)
+       {
+       case TV_FIGURINE:
+       case TV_STATUE:
+       case TV_CORPSE:
+       case TV_CAPTURE:
+               if (r_info[o_ptr->pval].level < r_info[j_ptr->pval].level) return TRUE;
+               if ((r_info[o_ptr->pval].level == r_info[j_ptr->pval].level) && (o_ptr->pval < j_ptr->pval)) return TRUE;
+               return FALSE;
+
+       case TV_SHOT:
+       case TV_ARROW:
+       case TV_BOLT:
+               /* Objects sort by increasing hit/damage bonuses */
+               if (o_ptr->to_h + o_ptr->to_d < j_ptr->to_h + j_ptr->to_d) return TRUE;
+               if (o_ptr->to_h + o_ptr->to_d > j_ptr->to_h + j_ptr->to_d) return FALSE;
+               break;
+
+       /* Hack:  otherwise identical rods sort by
+       increasing recharge time --dsb */
+       case TV_ROD:
+               if (o_ptr->pval < j_ptr->pval) return TRUE;
+               if (o_ptr->pval > j_ptr->pval) return FALSE;
+               break;
+       }
+
+       /* Objects sort by decreasing value */
+       return o_value > object_value(j_ptr);
+}
+
+
 /*
  * Add an item to the players inventory, and return the slot used.
  *
@@ -6110,60 +6037,13 @@ s16b inven_carry(object_type *o_ptr)
        /* Reorder the pack */
        if (i < INVEN_PACK)
        {
-               s32b o_value, j_value;
-
                /* Get the "value" of the item */
-               o_value = object_value(o_ptr);
+               s32b o_value = object_value(o_ptr);
 
                /* Scan every occupied slot */
                for (j = 0; j < INVEN_PACK; j++)
                {
-                       j_ptr = &inventory[j];
-
-                       /* Use empty slots */
-                       if (!j_ptr->k_idx) break;
-
-                       /* Hack -- readable books always come first */
-                       if ((o_ptr->tval == REALM1_BOOK) &&
-                           (j_ptr->tval != REALM1_BOOK)) break;
-                       if ((j_ptr->tval == REALM1_BOOK) &&
-                           (o_ptr->tval != REALM1_BOOK)) continue;
-
-                       if ((o_ptr->tval == REALM2_BOOK) &&
-                           (j_ptr->tval != REALM2_BOOK)) break;
-                       if ((j_ptr->tval == REALM2_BOOK) &&
-                           (o_ptr->tval != REALM2_BOOK)) continue;
-
-                       /* Objects sort by decreasing type */
-                       if (o_ptr->tval > j_ptr->tval) break;
-                       if (o_ptr->tval < j_ptr->tval) continue;
-
-                       /* Non-aware (flavored) items always come last */
-                       if (!object_aware_p(o_ptr)) continue;
-                       if (!object_aware_p(j_ptr)) break;
-
-                       /* Objects sort by increasing sval */
-                       if (o_ptr->sval < j_ptr->sval) break;
-                       if (o_ptr->sval > j_ptr->sval) continue;
-
-                       /* Unidentified objects always come last */
-                       if (!object_known_p(o_ptr)) continue;
-                       if (!object_known_p(j_ptr)) break;
-
-                       /* Hack:  otherwise identical rods sort by
-                       increasing recharge time --dsb */
-                       if (o_ptr->tval == TV_ROD)
-                       {
-                               if (o_ptr->pval < j_ptr->pval) break;
-                               if (o_ptr->pval > j_ptr->pval) continue;
-                       }
-
-                       /* Determine the "value" of the pack item */
-                       j_value = object_value(j_ptr);
-
-                       /* Objects sort by decreasing value */
-                       if (o_value > j_value) break;
-                       if (o_value < j_value) continue;
+                       if (object_sort_comp(o_ptr, o_value, &inventory[j])) break;
                }
 
                /* Use that slot */
@@ -6176,11 +6056,6 @@ s16b inven_carry(object_type *o_ptr)
                        object_copy(&inventory[k+1], &inventory[k]);
                }
 
-#ifdef USE_SCRIPT
-               /* Not a real deletion */
-               /* object_delete_callback(&inventory[i]); */
-#endif /* USE_SCRIPT */
-
                /* Wipe the empty slot */
                object_wipe(&inventory[i]);
        }
@@ -6201,8 +6076,8 @@ s16b inven_carry(object_type *o_ptr)
        /* Forget location */
        j_ptr->iy = j_ptr->ix = 0;
 
-       /* No longer marked */
-       j_ptr->marked = FALSE;
+       /* Player touches it, and no longer marked */
+       j_ptr->marked = OM_TOUCHED;
 
        /* Increase the weight */
        p_ptr->total_weight += (j_ptr->number * j_ptr->weight);
@@ -6267,13 +6142,14 @@ s16b inven_takeoff(int item, int amt)
        q_ptr->number = amt;
 
        /* Describe the object */
-       object_desc(o_name, q_ptr, TRUE, 3);
+       object_desc(o_name, q_ptr, 0);
 
        /* Took off weapon */
-       if (item == INVEN_RARM)
+       if (((item == INVEN_RARM) || (item == INVEN_LARM)) &&
+           object_is_melee_weapon(o_ptr))
        {
 #ifdef JP
-act = "¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤¿";
+               act = "¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤¿";
 #else
                act = "You were wielding";
 #endif
@@ -6284,7 +6160,7 @@ act = "
        else if (item == INVEN_BOW)
        {
 #ifdef JP
-act = "¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤¿";
+               act = "¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤¿";
 #else
                act = "You were holding";
 #endif
@@ -6295,7 +6171,7 @@ act = "
        else if (item == INVEN_LITE)
        {
 #ifdef JP
-act = "¤ò¸÷¸»¤«¤é¤Ï¤º¤·¤¿";
+               act = "¤ò¸÷¸»¤«¤é¤Ï¤º¤·¤¿";
 #else
                act = "You were holding";
 #endif
@@ -6306,7 +6182,7 @@ act = "
        else
        {
 #ifdef JP
-act = "¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤¿";
+               act = "¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤¿";
 #else
                act = "You were wearing";
 #endif
@@ -6322,7 +6198,7 @@ act = "
 
        /* Message */
 #ifdef JP
-        msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act);
+       msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act);
 #else
        msg_format("%s %s (%c).", act, o_name, index_to_label(slot));
 #endif
@@ -6382,11 +6258,11 @@ void inven_drop(int item, int amt)
        q_ptr->number = amt;
 
        /* Describe local object */
-       object_desc(o_name, q_ptr, TRUE, 3);
+       object_desc(o_name, q_ptr, 0);
 
        /* Message */
 #ifdef JP
-msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
+       msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
 #else
        msg_format("You drop %s (%c).", o_name, index_to_label(item));
 #endif
@@ -6412,69 +6288,108 @@ void combine_pack(void)
        int             i, j, k;
        object_type     *o_ptr;
        object_type     *j_ptr;
-       bool            flag = FALSE;
-
+       bool            flag = FALSE, combined;
 
-       /* Combine the pack (backwards) */
-       for (i = INVEN_PACK; i > 0; i--)
+       do
        {
-               /* Get the item */
-               o_ptr = &inventory[i];
-
-               /* Skip empty items */
-               if (!o_ptr->k_idx) continue;
+               combined = FALSE;
 
-               /* Scan the items above that item */
-               for (j = 0; j < i; j++)
+               /* Combine the pack (backwards) */
+               for (i = INVEN_PACK; i > 0; i--)
                {
                        /* Get the item */
-                       j_ptr = &inventory[j];
+                       o_ptr = &inventory[i];
 
                        /* Skip empty items */
-                       if (!j_ptr->k_idx) continue;
+                       if (!o_ptr->k_idx) continue;
 
-                       /* Can we drop "o_ptr" onto "j_ptr"? */
-                       if (object_similar(j_ptr, o_ptr))
+                       /* Scan the items above that item */
+                       for (j = 0; j < i; j++)
                        {
-                               /* Take note */
-                               flag = TRUE;
+                               int max_num;
 
-                               /* Add together the item counts */
-                               object_absorb(j_ptr, o_ptr);
+                               /* Get the item */
+                               j_ptr = &inventory[j];
 
-                               /* One object is gone */
-                               inven_cnt--;
+                               /* Skip empty items */
+                               if (!j_ptr->k_idx) continue;
 
-                               /* Slide everything down */
-                               for (k = i; k < INVEN_PACK; k++)
+                               /*
+                                * Get maximum number of the stack if these
+                                * are similar, get zero otherwise.
+                                */
+                               max_num = object_similar_part(j_ptr, o_ptr);
+
+                               /* Can we (partialy) drop "o_ptr" onto "j_ptr"? */
+                               if (max_num && j_ptr->number < max_num)
                                {
-                                       /* Structure copy */
-                                       inventory[k] = inventory[k+1];
-                               }
+                                       if (o_ptr->number + j_ptr->number <= max_num)
+                                       {
+                                               /* Take note */
+                                               flag = TRUE;
 
-#ifdef USE_SCRIPT
-                               object_delete_callback(&inventory[k]);
-#endif /* USE_SCRIPT */
+                                               /* Add together the item counts */
+                                               object_absorb(j_ptr, o_ptr);
 
-                               /* Erase the "final" slot */
-                               object_wipe(&inventory[k]);
+                                               /* One object is gone */
+                                               inven_cnt--;
 
-                               /* Window stuff */
-                               p_ptr->window |= (PW_INVEN);
+                                               /* Slide everything down */
+                                               for (k = i; k < INVEN_PACK; k++)
+                                               {
+                                                       /* Structure copy */
+                                                       inventory[k] = inventory[k+1];
+                                               }
 
-                               /* Done */
-                               break;
+                                               /* Erase the "final" slot */
+                                               object_wipe(&inventory[k]);
+                                       }
+                                       else
+                                       {
+                                               int old_num = o_ptr->number;
+                                               int remain = j_ptr->number + o_ptr->number - max_num;
+#if 0
+                                               o_ptr->number -= remain;
+#endif
+                                               /* Add together the item counts */
+                                               object_absorb(j_ptr, o_ptr);
+
+                                               o_ptr->number = remain;
+
+                                               /* Hack -- if rods are stacking, add the pvals (maximum timeouts) and current timeouts together. -LM- */
+                                               if (o_ptr->tval == TV_ROD)
+                                               {
+                                                       o_ptr->pval =  o_ptr->pval * remain / old_num;
+                                                       o_ptr->timeout = o_ptr->timeout * remain / old_num;
+                                               }
+
+                                               /* Hack -- if wands are stacking, combine the charges. -LM- */
+                                               if (o_ptr->tval == TV_WAND)
+                                               {
+                                                       o_ptr->pval = o_ptr->pval * remain / old_num;
+                                               }
+                                       }
+
+                                       /* Window stuff */
+                                       p_ptr->window |= (PW_INVEN);
+
+                                       /* Take note */
+                                       combined = TRUE;
+
+                                       /* Done */
+                                       break;
+                               }
                        }
                }
        }
+       while (combined);
 
        /* Message */
 #ifdef JP
-if (flag) msg_print("¥¶¥Ã¥¯¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤áľ¤·¤¿¡£");
+       if (flag) msg_print("¥¶¥Ã¥¯¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤áľ¤·¤¿¡£");
 #else
        if (flag) msg_print("You combine some items in your pack.");
 #endif
-
 }
 
 
@@ -6487,10 +6402,8 @@ void reorder_pack(void)
 {
        int             i, j, k;
        s32b            o_value;
-       s32b            j_value;
        object_type     forge;
        object_type     *q_ptr;
-       object_type     *j_ptr;
        object_type     *o_ptr;
        bool            flag = FALSE;
 
@@ -6513,55 +6426,7 @@ void reorder_pack(void)
                /* Scan every occupied slot */
                for (j = 0; j < INVEN_PACK; j++)
                {
-                       /* Get the item already there */
-                       j_ptr = &inventory[j];
-
-                       /* Use empty slots */
-                       if (!j_ptr->k_idx) break;
-
-                       /* Hack -- readable books always come first */
-                       if ((o_ptr->tval == REALM1_BOOK) &&
-                           (j_ptr->tval != REALM1_BOOK)) break;
-                       if ((j_ptr->tval == REALM1_BOOK) &&
-                           (o_ptr->tval != REALM1_BOOK)) continue;
-
-                       if ((o_ptr->tval == REALM2_BOOK) &&
-                           (j_ptr->tval != REALM2_BOOK)) break;
-                       if ((j_ptr->tval == REALM2_BOOK) &&
-                           (o_ptr->tval != REALM2_BOOK)) continue;
-
-                       /* Objects sort by decreasing type */
-                       if (o_ptr->tval > j_ptr->tval) break;
-                       if (o_ptr->tval < j_ptr->tval) continue;
-
-                       /* Non-aware (flavored) items always come last */
-                       if (!object_aware_p(o_ptr)) continue;
-                       if (!object_aware_p(j_ptr)) break;
-
-                       /* Objects sort by increasing sval */
-                       if (o_ptr->sval < j_ptr->sval) break;
-                       if (o_ptr->sval > j_ptr->sval) continue;
-
-                       /* Unidentified objects always come last */
-                       if (!object_known_p(o_ptr)) continue;
-                       if (!object_known_p(j_ptr)) break;
-
-                       /* Hack:  otherwise identical rods sort by
-                       increasing recharge time --dsb */
-                       if (o_ptr->tval == TV_ROD)
-                       {
-                               if (o_ptr->pval < j_ptr->pval) break;
-                               if (o_ptr->pval > j_ptr->pval) continue;
-                       }
-
-                       /* Determine the "value" of the pack item */
-                       j_value = object_value(j_ptr);
-
-
-
-                       /* Objects sort by decreasing value */
-                       if (o_value > j_value) break;
-                       if (o_value < j_value) continue;
+                       if (object_sort_comp(o_ptr, o_value, &inventory[j])) break;
                }
 
                /* Never move down */
@@ -6592,7 +6457,7 @@ void reorder_pack(void)
 
        /* Message */
 #ifdef JP
-if (flag) msg_print("¥¶¥Ã¥¯¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤òÊ¤Ùľ¤·¤¿¡£");
+       if (flag) msg_print("¥¶¥Ã¥¯¤ÎÃæ¤Î¥¢¥¤¥Æ¥à¤òÊ¤Ùľ¤·¤¿¡£");
 #else
        if (flag) msg_print("You reorder some items in your pack.");
 #endif
@@ -6611,6 +6476,8 @@ void display_koff(int k_idx)
 
        object_type forge;
        object_type *q_ptr;
+       int         sval;
+       int         use_realm;
 
        char o_name[MAX_NLEN];
 
@@ -6632,27 +6499,33 @@ void display_koff(int k_idx)
        object_prep(q_ptr, k_idx);
 
        /* Describe */
-       object_desc_store(o_name, q_ptr, FALSE, 0);
+       object_desc(o_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY | OD_STORE));
 
        /* Mention the object name */
        Term_putstr(0, 0, -1, TERM_WHITE, o_name);
 
+       /* Access the item's sval */
+       sval = q_ptr->sval;
+       use_realm = tval2realm(q_ptr->tval);
+
        /* Warriors are illiterate */
-       if (!(p_ptr->realm1 || p_ptr->realm2)) return;
+       if (p_ptr->realm1 || p_ptr->realm2)
+       {
+               if ((use_realm != p_ptr->realm1) && (use_realm != p_ptr->realm2)) return;
+       }
+       else
+       {
+               if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return;
+               if (!is_magic(use_realm)) return;
+               if ((p_ptr->pclass == CLASS_RED_MAGE) && (use_realm != REALM_ARCANE) && (sval > 1)) return;
+       }
 
        /* Display spells in readible books */
-       if ((q_ptr->tval == REALM1_BOOK) ||
-           (q_ptr->tval == REALM2_BOOK))
        {
-               int     sval;
                int     spell = -1;
                int     num = 0;
                byte    spells[64];
 
-
-               /* Access the item's sval */
-               sval = q_ptr->sval;
-
                /* Extract spells */
                for (spell = 0; spell < 32; spell++)
                {
@@ -6665,454 +6538,506 @@ void display_koff(int k_idx)
                }
 
                /* Print spells */
-               print_spells(0, spells, num, 2, 0,
-                   (q_ptr->tval == REALM1_BOOK ? p_ptr->realm1 - 1 : p_ptr->realm2 - 1));
+               print_spells(0, spells, num, 2, 0, use_realm);
        }
 }
 
-/* Examine the grid (xx,yy) and warn the player if there are any danger */
-bool process_frakir(int xx, int yy){
-  int mx,my;
-  cave_type *c_ptr;
-
-#define FRAKIR_AWARE_RANGE 12
-  int dam_max=0;
-  static int old_damage = 0;
-  
-  for (mx=xx-FRAKIR_AWARE_RANGE;mx<xx+FRAKIR_AWARE_RANGE+1;mx++){
-    for (my=yy-FRAKIR_AWARE_RANGE;my<yy+FRAKIR_AWARE_RANGE+1;my++){
-      if (!in_bounds(my,mx) || (distance(my,mx,yy,xx)>FRAKIR_AWARE_RANGE))continue;
-      
-      c_ptr = &cave[my][mx];
-      if (c_ptr->m_idx > 0){
-       
-       int dam_max0=0;
-       int m_idx = c_ptr->m_idx;
-       monster_type *m_ptr = &m_list[m_idx];
+/* Choose one of items that have warning flag */
+object_type *choose_warning_item(void)
+{
+       int i;
+       int choices[INVEN_TOTAL - INVEN_RARM];
+       int number = 0;
+
+       /* Paranoia -- Player has no warning ability */
+       if (!p_ptr->warning) return NULL;
+
+       /* Search Inventory */
+       for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+       {
+               u32b flgs[TR_FLAG_SIZE];
+               object_type *o_ptr = &inventory[i];
+
+               object_flags(o_ptr, flgs);
+               if (have_flag(flgs, TR_WARNING))
+               {
+                       choices[number] = i;
+                       number++;
+               }
+       }
+
+       /* Choice one of them */
+       return number ? &inventory[choices[randint0(number)]] : NULL;
+}
+
+/* Calculate spell damages */
+static void spell_damcalc(monster_type *m_ptr, int typ, int dam, int limit, int *max)
+{
        monster_race *r_ptr = &r_info[m_ptr->r_idx];
+       int          rlev = r_ptr->level;
+       bool         ignore_wraith_form = FALSE;
 
-       u32b  f4 = r_ptr->flags4;
-       u32b  f5 = r_ptr->flags5;
-       u32b  f6 = r_ptr->flags6;
+       if (limit) dam = (dam > limit) ? limit : dam;
 
-       int   rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
+       /* Vulnerability, resistance and immunity */
+       switch (typ)
+       {
+       case GF_ELEC:
+               if (p_ptr->immune_elec)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else
+               {
+                       if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+                       if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+                       if (prace_is_(RACE_ANDROID)) dam += dam / 3;
+                       if (p_ptr->resist_elec) dam = (dam + 2) / 3;
+                       if (IS_OPPOSE_ELEC())
+                               dam = (dam + 2) / 3;
+               }
+               break;
+
+       case GF_POIS:
+               if (p_ptr->resist_pois) dam = (dam + 2) / 3;
+               if (IS_OPPOSE_POIS()) dam = (dam + 2) / 3;
+               break;
+
+       case GF_ACID:
+               if (p_ptr->immune_acid)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else
+               {
+                       if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+                       if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+                       if (p_ptr->resist_acid) dam = (dam + 2) / 3;
+                       if (IS_OPPOSE_ACID()) dam = (dam + 2) / 3;
+               }
+               break;
+
+       case GF_COLD:
+       case GF_ICE:
+               if (p_ptr->immune_cold)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else
+               {
+                       if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+                       if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+                       if (p_ptr->resist_cold) dam = (dam + 2) / 3;
+                       if (IS_OPPOSE_COLD()) dam = (dam + 2) / 3;
+               }
+               break;
+
+       case GF_FIRE:
+               if (p_ptr->immune_fire)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else
+               {
+                       if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+                       if (prace_is_(RACE_ENT)) dam += dam / 3;
+                       if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+                       if (p_ptr->resist_fire) dam = (dam + 2) / 3;
+                       if (IS_OPPOSE_FIRE()) dam = (dam + 2) / 3;
+               }
+               break;
+
+       case GF_PSY_SPEAR:
+               ignore_wraith_form = TRUE;
+               break;
+
+       case GF_ARROW:
+               if (!p_ptr->blind &&
+                   ((inventory[INVEN_RARM].k_idx && (inventory[INVEN_RARM].name1 == ART_ZANTETSU)) ||
+                    (inventory[INVEN_LARM].k_idx && (inventory[INVEN_LARM].name1 == ART_ZANTETSU))))
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               break;
+
+       case GF_LITE:
+               if (p_ptr->resist_lite) dam /= 2; /* Worst case of 4 / (d4 + 7) */
+               if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) dam *= 2;
+               else if (prace_is_(RACE_S_FAIRY)) dam = dam * 4 / 3;
+
+               /*
+                * Cannot use "ignore_wraith_form" strictly (for "random one damage")
+                * "dam *= 2;" for later "dam /= 2"
+                */
+               if (p_ptr->wraith_form) dam *= 2;
+               break;
+
+       case GF_DARK:
+               if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE) || p_ptr->wraith_form)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else if (p_ptr->resist_dark) dam /= 2; /* Worst case of 4 / (d4 + 7) */
+               break;
+
+       case GF_SHARDS:
+               if (p_ptr->resist_shard) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
+
+       case GF_SOUND:
+               if (p_ptr->resist_sound) dam = dam * 5 / 8; /* Worst case of 5 / (d4 + 7) */
+               break;
+
+       case GF_CONFUSION:
+               if (p_ptr->resist_conf) dam = dam * 5 / 8; /* Worst case of 5 / (d4 + 7) */
+               break;
+
+       case GF_CHAOS:
+               if (p_ptr->resist_chaos) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
+
+       case GF_NETHER:
+               if (prace_is_(RACE_SPECTRE))
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else if (p_ptr->resist_neth) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
+
+       case GF_DISENCHANT:
+               if (p_ptr->resist_disen) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
+
+       case GF_NEXUS:
+               if (p_ptr->resist_nexus) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
+
+       case GF_TIME:
+               if (p_ptr->resist_time) dam /= 2; /* Worst case of 4 / (d4 + 7) */
+               break;
+
+       case GF_GRAVITY:
+               if (p_ptr->levitation) dam = (dam * 2) / 3;
+               break;
 
-       if (m_ptr->csleep) continue;
-       if (is_pet(m_ptr)) continue;
+       case GF_ROCKET:
+               if (p_ptr->resist_shard) dam /= 2;
+               break;
 
-       /* Monster spells (only powerful ones)*/
-       if(projectable(my,mx,yy,xx)){
+       case GF_NUKE:
+               if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5;
+               if (IS_OPPOSE_POIS()) dam = (2 * dam + 2) / 5;
+               break;
 
-#define DAMCALC(f,val,max,im,vln,res,resx,resy,op,opx,opy,dmax) \
-          if (f){ int dam = (val)>(max)? (max):(val); \
-           if (im) dam=0; \
-           if (vln) dam *= 2; \
-           if (res) {dam = (dam * resx) / resy;} \
-           if (op) {dam = (dam * opx) / opy;} \
-           if (dam>dmax) dmax = dam; \
-           }
+       case GF_DEATH_RAY:
+               if (p_ptr->mimic_form)
+               {
+                       if (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)
+                       {
+                               dam = 0;
+                               ignore_wraith_form = TRUE;
+                       }
+               }
+               else
+               {
+                       switch (p_ptr->prace)
+                       {
+                       case RACE_GOLEM:
+                       case RACE_SKELETON:
+                       case RACE_ZOMBIE:
+                       case RACE_VAMPIRE:
+                       case RACE_DEMON:
+                       case RACE_SPECTRE:
+                               dam = 0;
+                               ignore_wraith_form = TRUE;
+                               break;
+                       }
+               }
+               break;
 
-           DAMCALC(f4 & (RF4_BR_FIRE), m_ptr->hp / 3, 1600, 
-                   p_ptr->immune_fire, p_ptr->muta3 & MUT3_VULN_ELEM,
-                   p_ptr->resist_fire, 1, 3,
-                   p_ptr->oppose_fire, 1, 3, dam_max0);
+       case GF_HOLY_FIRE:
+               if (p_ptr->align > 10) dam /= 2;
+               else if (p_ptr->align < -10) dam *= 2;
+               break;
 
-           DAMCALC(f4 & (RF4_BR_COLD), m_ptr->hp / 3, 1600, 
-                   p_ptr->immune_cold, p_ptr->muta3 & MUT3_VULN_ELEM,
-                   p_ptr->resist_cold, 1, 3,
-                   p_ptr->oppose_cold, 1, 3, dam_max0);
+       case GF_HELL_FIRE:
+               if (p_ptr->align > 10) dam *= 2;
+               break;
 
-           DAMCALC(f4 & (RF4_BR_ELEC), m_ptr->hp / 3, 1600, 
-                   p_ptr->immune_elec, p_ptr->muta3 & MUT3_VULN_ELEM,
-                   p_ptr->resist_elec, 1, 3,
-                   p_ptr->oppose_elec, 1, 3, dam_max0);
+       case GF_MIND_BLAST:
+       case GF_BRAIN_SMASH:
+               if (100 + rlev / 2 <= MAX(5, p_ptr->skill_sav))
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               break;
 
-           DAMCALC(f4 & (RF4_BR_ACID), m_ptr->hp / 3, 1600, 
-                   p_ptr->immune_acid, p_ptr->muta3 & MUT3_VULN_ELEM,
-                   p_ptr->resist_acid, 1, 3,
-                   p_ptr->oppose_acid, 1, 3, dam_max0);
+       case GF_CAUSE_1:
+       case GF_CAUSE_2:
+       case GF_CAUSE_3:
+       case GF_HAND_DOOM:
+               if (100 + rlev / 2 <= p_ptr->skill_sav)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               break;
 
-           DAMCALC(f4 & (RF4_BR_POIS), m_ptr->hp / 3, 800,
-                   FALSE , FALSE,
-                   p_ptr->resist_pois, 1, 3,
-                   p_ptr->oppose_pois, 1, 3, dam_max0);
+       case GF_CAUSE_4:
+               if ((100 + rlev / 2 <= p_ptr->skill_sav) && (m_ptr->r_idx != MON_KENSHIROU))
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               break;
+       }
 
+       if (p_ptr->wraith_form && !ignore_wraith_form)
+       {
+               dam /= 2;
+               if (!dam) dam = 1;
+       }
 
-           DAMCALC(f4 & (RF4_BR_NETH), m_ptr->hp / 6, 550, FALSE , FALSE,
-                   p_ptr->resist_neth, 6, 9, FALSE, 1, 1, dam_max0);
+       if (dam > *max) *max = dam;
+}
 
-           DAMCALC(f4 & (RF4_BR_LITE), m_ptr->hp / 6, 400, FALSE , FALSE,
-                   p_ptr->resist_lite, 4, 9, FALSE, 1, 1, dam_max0);
+/* Calculate blow damages */
+static int blow_damcalc(monster_type *m_ptr, monster_blow *blow_ptr)
+{
+       int  dam = blow_ptr->d_dice * blow_ptr->d_side;
+       int  dummy_max = 0;
+       bool check_wraith_form = TRUE;
 
-           DAMCALC(f4 & (RF4_BR_DARK), m_ptr->hp / 6, 400, FALSE , FALSE,
-                   p_ptr->resist_dark, 4, 9, FALSE, 1, 1, dam_max0);
+       if (blow_ptr->method != RBM_EXPLODE)
+       {
+               int ac = p_ptr->ac + p_ptr->to_a;
 
-           DAMCALC(f4 & (RF4_BR_CONF), m_ptr->hp / 6, 450, FALSE , FALSE,
-                   p_ptr->resist_conf, 5, 9, FALSE, 1, 1, dam_max0);
+               switch (blow_ptr->effect)
+               {
+               case RBE_SUPERHURT:
+               {
+                       int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
+                       dam = MAX(dam, tmp_dam * 2);
+                       break;
+               }
 
-           DAMCALC(f4 & (RF4_BR_SOUN), m_ptr->hp / 6, 450, FALSE , FALSE,
-                   p_ptr->resist_sound, 5, 9, FALSE, 1, 1, dam_max0);
+               case RBE_HURT:
+               case RBE_SHATTER:
+                       dam -= (dam * ((ac < 150) ? ac : 150) / 250);
+                       break;
 
-           DAMCALC(f4 & (RF4_BR_CHAO), m_ptr->hp / 6, 600, FALSE , FALSE,
-                   p_ptr->resist_chaos, 6, 9, FALSE, 1, 1, dam_max0);
+               case RBE_ACID:
+                       spell_damcalc(m_ptr, GF_ACID, dam, 0, &dummy_max);
+                       dam = dummy_max;
+                       check_wraith_form = FALSE;
+                       break;
 
-           DAMCALC(f4 & (RF4_BR_DISE), m_ptr->hp / 6, 500, FALSE , FALSE,
-                   p_ptr->resist_disen, 6, 9, FALSE, 1, 1, dam_max0);
+               case RBE_ELEC:
+                       spell_damcalc(m_ptr, GF_ELEC, dam, 0, &dummy_max);
+                       dam = dummy_max;
+                       check_wraith_form = FALSE;
+                       break;
 
-           DAMCALC(f4 & (RF4_BR_NEXU), m_ptr->hp / 3, 250, FALSE , FALSE,
-                   p_ptr->resist_nexus, 6, 9, FALSE, 1, 1, dam_max0);
+               case RBE_FIRE:
+                       spell_damcalc(m_ptr, GF_FIRE, dam, 0, &dummy_max);
+                       dam = dummy_max;
+                       check_wraith_form = FALSE;
+                       break;
 
-           DAMCALC(f4 & (RF4_BR_TIME), m_ptr->hp / 3, 150, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+               case RBE_COLD:
+                       spell_damcalc(m_ptr, GF_COLD, dam, 0, &dummy_max);
+                       dam = dummy_max;
+                       check_wraith_form = FALSE;
+                       break;
 
-           DAMCALC(f4 & (RF4_BR_INER), m_ptr->hp / 6, 200, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+               case RBE_DR_MANA:
+                       dam = 0;
+                       check_wraith_form = FALSE;
+                       break;
+               }
 
-           DAMCALC(f4 & (RF4_BR_GRAV), m_ptr->hp / 3, 200, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+               if (check_wraith_form && p_ptr->wraith_form)
+               {
+                       dam /= 2;
+                       if (!dam) dam = 1;
+               }
+       }
+       else
+       {
+               dam = (dam + 1) / 2;
+               spell_damcalc(m_ptr, mbe_info[blow_ptr->effect].explode_type, dam, 0, &dummy_max);
+               dam = dummy_max;
+       }
 
-           DAMCALC(f4 & (RF4_BR_SHAR), m_ptr->hp / 6, 500, FALSE , FALSE,
-                   p_ptr->resist_shard, 6, 9, FALSE, 1, 1, dam_max0);
+       return dam;
+}
 
-           DAMCALC(f4 & (RF4_BR_PLAS), m_ptr->hp / 6, 150, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+/* Examine the grid (xx,yy) and warn the player if there are any danger */
+bool process_warning(int xx, int yy)
+{
+       int mx, my;
+       cave_type *c_ptr;
+       char o_name[MAX_NLEN];
 
-           DAMCALC(f4 & (RF4_BR_WALL), m_ptr->hp / 6, 200, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+#define WARNING_AWARE_RANGE 12
+       int dam_max = 0;
+       static int old_damage = 0;
 
-           DAMCALC(f4 & (RF4_BR_MANA), m_ptr->hp / 3, 250, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+       for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++)
+       {
+               for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++)
+               {
+                       int dam_max0 = 0;
+                       monster_type *m_ptr;
+                       monster_race *r_ptr;
 
-           DAMCALC(f4 & (RF4_BR_NUKE), m_ptr->hp / 3, 800, FALSE , FALSE,
-                   p_ptr->resist_pois, 2, 5, 
-                   p_ptr->oppose_pois, 2, 5, dam_max0);
+                       if (!in_bounds(my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE)) continue;
 
-           DAMCALC(f4 & (RF4_BR_DISI), m_ptr->hp / 3, 300, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+                       c_ptr = &cave[my][mx];
 
+                       if (!c_ptr->m_idx) continue;
 
-           DAMCALC(f4 & (RF4_ROCKET), m_ptr->hp / 4, 800, FALSE , FALSE,
-                   p_ptr->resist_shard, 1, 2, FALSE, 1, 1, dam_max0);
+                       m_ptr = &m_list[c_ptr->m_idx];
 
-           DAMCALC(f5 & (RF5_BA_MANA), rlev*4 + 150, 9999, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+                       if (MON_CSLEEP(m_ptr)) continue;
+                       if (!is_hostile(m_ptr)) continue;
 
-           DAMCALC(f5 & (RF5_BA_DARK), rlev*4 + 150, 9999, FALSE , FALSE,
-                   p_ptr->resist_dark, 4, 9, FALSE, 1, 1, dam_max0);
+                       r_ptr = &r_info[m_ptr->r_idx];
 
-           DAMCALC(f5 & (RF5_BA_LITE), rlev*4 + 150, 9999, FALSE , FALSE,
-                   p_ptr->resist_lite, 4, 9, FALSE, 1, 1, dam_max0);
+                       /* Monster spells (only powerful ones)*/
+                       if (projectable(my, mx, yy, xx))
+                       {
+                               int breath_dam_div3 = m_ptr->hp / 3;
+                               int breath_dam_div6 = m_ptr->hp / 6;
+                               u32b f4 = r_ptr->flags4;
+                               u32b f5 = r_ptr->flags5;
+                               u32b f6 = r_ptr->flags6;
 
+                               if (!(d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
+                               {
+                                       int rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
+                                       int storm_dam = rlev * 4 + 150;
+                                       bool powerful = (bool)(r_ptr->flags2 & RF2_POWERFUL);
+
+                                       if (f4 & RF4_BA_CHAO) spell_damcalc(m_ptr, GF_CHAOS, rlev * (powerful ? 3 : 2) + 100, 0, &dam_max0);
+                                       if (f5 & RF5_BA_MANA) spell_damcalc(m_ptr, GF_MANA, storm_dam, 0, &dam_max0);
+                                       if (f5 & RF5_BA_DARK) spell_damcalc(m_ptr, GF_DARK, storm_dam, 0, &dam_max0);
+                                       if (f5 & RF5_BA_LITE) spell_damcalc(m_ptr, GF_LITE, storm_dam, 0, &dam_max0);
+                                       if (f6 & RF6_HAND_DOOM) spell_damcalc(m_ptr, GF_HAND_DOOM, p_ptr->chp * 6 / 10, 0, &dam_max0);
+                                       if (f6 & RF6_PSY_SPEAR) spell_damcalc(m_ptr, GF_PSY_SPEAR, powerful ? (rlev * 2 + 150) : (rlev * 3 / 2 + 100), 0, &dam_max0);
+                               }
+                               if (f4 & RF4_ROCKET) spell_damcalc(m_ptr, GF_ROCKET, m_ptr->hp / 4, 800, &dam_max0);
+                               if (f4 & RF4_BR_ACID) spell_damcalc(m_ptr, GF_ACID, breath_dam_div3, 1600, &dam_max0);
+                               if (f4 & RF4_BR_ELEC) spell_damcalc(m_ptr, GF_ELEC, breath_dam_div3, 1600, &dam_max0);
+                               if (f4 & RF4_BR_FIRE) spell_damcalc(m_ptr, GF_FIRE, breath_dam_div3, 1600, &dam_max0);
+                               if (f4 & RF4_BR_COLD) spell_damcalc(m_ptr, GF_COLD, breath_dam_div3, 1600, &dam_max0);
+                               if (f4 & RF4_BR_POIS) spell_damcalc(m_ptr, GF_POIS, breath_dam_div3, 800, &dam_max0);
+                               if (f4 & RF4_BR_NETH) spell_damcalc(m_ptr, GF_NETHER, breath_dam_div6, 550, &dam_max0);
+                               if (f4 & RF4_BR_LITE) spell_damcalc(m_ptr, GF_LITE, breath_dam_div6, 400, &dam_max0);
+                               if (f4 & RF4_BR_DARK) spell_damcalc(m_ptr, GF_DARK, breath_dam_div6, 400, &dam_max0);
+                               if (f4 & RF4_BR_CONF) spell_damcalc(m_ptr, GF_CONFUSION, breath_dam_div6, 450, &dam_max0);
+                               if (f4 & RF4_BR_SOUN) spell_damcalc(m_ptr, GF_SOUND, breath_dam_div6, 450, &dam_max0);
+                               if (f4 & RF4_BR_CHAO) spell_damcalc(m_ptr, GF_CHAOS, breath_dam_div6, 600, &dam_max0);
+                               if (f4 & RF4_BR_DISE) spell_damcalc(m_ptr, GF_DISENCHANT, breath_dam_div6, 500, &dam_max0);
+                               if (f4 & RF4_BR_NEXU) spell_damcalc(m_ptr, GF_NEXUS, breath_dam_div3, 250, &dam_max0);
+                               if (f4 & RF4_BR_TIME) spell_damcalc(m_ptr, GF_TIME, breath_dam_div3, 150, &dam_max0);
+                               if (f4 & RF4_BR_INER) spell_damcalc(m_ptr, GF_INERTIA, breath_dam_div6, 200, &dam_max0);
+                               if (f4 & RF4_BR_GRAV) spell_damcalc(m_ptr, GF_GRAVITY, breath_dam_div3, 200, &dam_max0);
+                               if (f4 & RF4_BR_SHAR) spell_damcalc(m_ptr, GF_SHARDS, breath_dam_div6, 500, &dam_max0);
+                               if (f4 & RF4_BR_PLAS) spell_damcalc(m_ptr, GF_PLASMA, breath_dam_div6, 150, &dam_max0);
+                               if (f4 & RF4_BR_WALL) spell_damcalc(m_ptr, GF_FORCE, breath_dam_div6, 200, &dam_max0);
+                               if (f4 & RF4_BR_MANA) spell_damcalc(m_ptr, GF_MANA, breath_dam_div3, 250, &dam_max0);
+                               if (f4 & RF4_BR_NUKE) spell_damcalc(m_ptr, GF_NUKE, breath_dam_div3, 800, &dam_max0);
+                               if (f4 & RF4_BR_DISI) spell_damcalc(m_ptr, GF_DISINTEGRATE, breath_dam_div6, 150, &dam_max0);
+                       }
 
-           DAMCALC(f4 & (RF4_ROCKET),m_ptr->hp / 4, 800, FALSE , FALSE,
-                   p_ptr->resist_shard, 1, 2, FALSE, 1, 1, dam_max0);
+                       /* Monster melee attacks */
+                       if (!(r_ptr->flags1 & RF1_NEVER_BLOW) && !(d_info[dungeon_type].flags1 & DF1_NO_MELEE))
+                       {
+                               if (mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)
+                               {
+                                       int m;
+                                       int dam_melee = 0;
+                                       for (m = 0; m < 4; m++)
+                                       {
+                                               /* Skip non-attacks */
+                                               if (!r_ptr->blow[m].method || (r_ptr->blow[m].method == RBM_SHOOT)) continue;
 
-           DAMCALC(f6 & (RF6_HAND_DOOM), p_ptr->chp*6/10, 9999, FALSE , FALSE,
-                   FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+                                               /* Extract the attack info */
+                                               dam_melee += blow_damcalc(m_ptr, &r_ptr->blow[m]);
+                                               if (r_ptr->blow[m].method == RBM_EXPLODE) break;
+                                       }
+                                       if (dam_melee > dam_max0) dam_max0 = dam_melee;
+                               }
+                       }
 
+                       /* Contribution from this monster */
+                       dam_max += dam_max0;
+               }
        }
 
-       /* Monster melee attacks */
-       if( mx <= xx+1 && mx >= xx-1 && my <=yy+1 && my >= yy-1 ){
-         int m;
-         int dam_melee=0;
-         for (m = 0; m < 4; m++)
-           {
-             int d1, d2;
-             
-             /* Skip non-attacks */
-             if (!r_ptr->blow[m].method) continue;
-             
-             /* Extract the attack info */
-             d1 = r_ptr->blow[m].d_dice;
-             d2 = r_ptr->blow[m].d_side;
-             
-             dam_melee += d1*d2;
-           }
-        if(dam_melee>dam_max0)dam_max0=dam_melee;
-       }
+       /* Prevent excessive warning */
+       if (dam_max > old_damage)
+       {
+               old_damage = dam_max * 3 / 2;
 
-       /* Contribution from this monster */
-       dam_max+=dam_max0;
-      }
-      
-      
-    }
-  }
+               if (dam_max > p_ptr->chp / 2)
+               {
+                       object_type *o_ptr = choose_warning_item();
 
-  /* Prevent excessive warning */
-  if(dam_max>old_damage){
-    old_damage=dam_max * 3 / 2;
-    
-    if (dam_max>(p_ptr->chp)/2){
+                       if (o_ptr) object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-      msg_print("»ØÎؤ¬±Ô¤¯¿Ì¤¨¤¿¡ª");
+                       else strcpy(o_name, "ÂÎ"); /* Warning ability without item */
+                       msg_format("%s¤¬±Ô¤¯¿Ì¤¨¤¿¡ª", o_name);
 #else
-      msg_print("The Ring pulsates sharply!");
+                       else strcpy(o_name, "body"); /* Warning ability without item */
+                       msg_format("Your %s pulsates sharply!", o_name);
 #endif
-      disturb(0,0);
+                       disturb(0, 1);
 #ifdef JP
-      return(get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©"));
+                       return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
 #else
-      return(get_check("Realy want to go ahead? "));
+                       return get_check("Really want to go ahead? ");
 #endif
-    }
-  }
-  else old_damage = old_damage/2;
+               }
+       }
+       else old_damage = old_damage / 2;
 
-  c_ptr = &cave[yy][xx];
-  if (((is_trap(c_ptr->feat) && !easy_disarm) || (c_ptr->info & CAVE_TRAP)) && randint(13)!=1){
+       c_ptr = &cave[yy][xx];
+       if (((!easy_disarm && is_trap(c_ptr->feat))
+           || (c_ptr->mimic && is_trap(c_ptr->feat))) && !one_in_(13))
+       {
+               object_type *o_ptr = choose_warning_item();
+
+               if (o_ptr) object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-    msg_print("»ØÎؤ¬¿Ì¤¨¤¿¡ª");
+               else strcpy(o_name, "ÂÎ"); /* Warning ability without item */
+               msg_format("%s¤¬¿Ì¤¨¤¿¡ª", o_name);
 #else
-    msg_print("The Ring pulsates!");
+               else strcpy(o_name, "body"); /* Warning ability without item */
+               msg_format("Your %s pulsates!", o_name);
 #endif
-    disturb(0,0);
+               disturb(0, 1);
 #ifdef JP
-      return(get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©"));
+               return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
 #else
-      return(get_check("Realy want to go ahead? "));
+               return get_check("Really want to go ahead? ");
 #endif
-  }
-  return(TRUE);
-}
-
+       }
 
-typedef struct essence_type essence_type;
-struct essence_type
-{
-       cptr drain_name;
-       cptr add_name;
-       int link;
-       int type;
-       int value;
-};
+       return TRUE;
+}
 
-#ifdef JP
-static essence_type essence_info[MAX_ESSENCE] = {
-{"ÏÓÎÏ","ÏÓÎÏ", 1, 4, 20},
-{"ÃÎǽ","ÃÎǽ", 2, 4, 20},
-{"¸­¤µ","¸­¤µ", 3, 4, 20},
-{"´ïÍѤµ","´ïÍѤµ", 4, 4, 20},
-{"Âѵ×ÎÏ","Âѵ×ÎÏ", 5, 4, 20},
-{"Ì¥ÎÏ","Ì¥ÎÏ", 6, 4, 20},
-{"ËâÎÏ»ÙÇÛ","ËâÎÏ»ÙÇÛ", 7, 4, 20},
-{"","", 0, 0, 0},
-{"±£Ì©","±£Ì©", 9, 4, 40},
-{"õº÷","õº÷", 10, 4, 15},
-{"ÀÖ³°Àþ»ëÎÏ","ÀÖ³°Àþ»ëÎÏ", 11, 4, 15},
-{"ºÎ·¡","ºÎ·¡", 12, 4, 15},
-{"¥¹¥Ô¡¼¥É","¥¹¥Ô¡¼¥É", 13, 4, 12},
-{"Äɲù¶·â","Äɲù¶·â", 14, 1, 20},
-{"¥«¥ª¥¹¹¶·â","¥«¥ª¥¹¹¶·â", 15, 1, 15},
-{"µÛ·ì¹¶·â","µÛ·ì¹¶·â", 16, 1, 60},
-{"ưʪÇÜÂÇ","ưʪÇÜÂÇ", 17, 1, 20},
-{"¼Ù°­ÇÜÂÇ","¼Ù°­ÇÜÂÇ", 18, 1, 100},
-{"ÉÔ»àÇÜÂÇ","ÉÔ»àÇÜÂÇ", 19, 1, 20},
-{"°­ËâÇÜÂÇ","°­ËâÇÜÂÇ", 20, 1, 20},
-{"¥ª¡¼¥¯ÇÜÂÇ","¥ª¡¼¥¯ÇÜÂÇ", 21, 1, 15},
-{"¥È¥í¥ëÇÜÂÇ","¥È¥í¥ëÇÜÂÇ", 22, 1, 15},
-{"µð¿ÍÇÜÂÇ","µð¿ÍÇÜÂÇ", 23, 1, 20},
-{"εÇÜÂÇ","εÇÜÂÇ", 24, 1, 20},
-{"","εÇÜÇÜÂÇ", 24, 1, 60},
-{"","", 0, 0, 0},
-{"ÃÏ¿Ì","ÃÏ¿Ìȯư", 27, 5, 15},
-{"ÆÇ»¦","ÆÇ»¦", 28, 1, 20},
-{"Íϲò","Íϲò", 29, 1, 20},
-{"ÅÅ·â","ÅÅ·â", 30, 1, 20},
-{"¾Æ´þ","¾Æ´þ", 31, 1, 20},
-{"Åà·ë","Åà·ë", 32, 1, 20},
-{"ǽÎÏ°Ý»ý","ÏÓÎÏ°Ý»ý", 33, 3, 15},
-{"","ÃÎǽ°Ý»ý", 33, 3, 15},
-{"","¸­¤µ°Ý»ý", 33, 3, 15},
-{"","´ïÍѤµ°Ý»ý", 33, 3, 15},
-{"","Âѵ×ÎÏ°Ý»ý", 33, 3, 15},
-{"","Ì¥ÎÏ°Ý»ý", 33, 3, 15},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"ÌȱÖ","»ÀÌȱÖ", 41, 2, 20},
-{"","ÅÅ·âÌȱÖ", 41, 2, 20},
-{"","²Ð±êÌȱÖ", 41, 2, 20},
-{"","Î䵤ÌȱÖ", 41, 2, 20},
-{"","", 0, 0, 0},
-{"È¿¼Í","È¿¼Í", 46, 2, 20},
-{"ËãáãÃΤ餺","ËãáãÃΤ餺", 47, 3, 20},
-{"À¸Ì¿ÎÏ°Ý»ý","À¸Ì¿ÎÏ°Ý»ý", 48, 3, 20},
-{"ÂÑ»À","ÂÑ»À", 49, 2, 15},
-{"ÂÑÅÅ·â","ÂÑÅÅ·â", 50, 2, 15},
-{"ÂѲбê","ÂѲбê", 51, 2, 15},
-{"ÂÑÎ䵤","ÂÑÎ䵤", 52, 2, 15},
-{"ÂÑÆÇ","ÂÑÆÇ", 53, 2, 25},
-{"ÂѶ²ÉÝ","ÂѶ²ÉÝ", 54, 2, 20},
-{"ÂÑÁ®¸÷","ÂÑÁ®¸÷", 55, 2, 20},
-{"ÂѰŹõ","ÂѰŹõ", 56, 2, 20},
-{"ÂÑÌÕÌÜ","ÂÑÌÕÌÜ", 57, 2, 20},
-{"ÂѺ®Íð","ÂѺ®Íð", 58, 2, 20},
-{"Âѹ첻","Âѹ첻", 59, 2, 20},
-{"ÂÑÇËÊÒ","ÂÑÇËÊÒ", 60, 2, 20},
-{"ÂÑÃϹö","ÂÑÃϹö", 61, 2, 20},
-{"ÂÑ°ø²Ìº®Íð","ÂÑ°ø²Ìº®Íð", 62, 2, 20},
-{"ÂÑ¥«¥ª¥¹","ÂÑ¥«¥ª¥¹", 63, 2, 20},
-{"ÂÑÎô²½","ÂÑÎô²½", 64, 2, 20},
-{"","", -1, 0, 0},
-{"","", -1, 0, 0},
-{"","", 0, 0, 0},
-{"","", -1, 0, 0},
-{"","", 0, 0, 0},
-{"È¿ËâË¡","È¿ËâË¡", 70, 3, 15},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"ÉâÍ·","ÉâÍ·", 77, 3, 20},
-{"±Êµ×¸÷¸»","±Êµ×¸÷¸»", 78, 3, 15},
-{"²Ä»ëÆ©ÌÀ","²Ä»ëÆ©ÌÀ", 79, 3, 20},
-{"¥Æ¥ì¥Ñ¥·¡¼","¥Æ¥ì¥Ñ¥·¡¼", 80, 3, 15},
-{"Ãپò½","Ãپò½", 81, 3, 15},
-{"µÞ®²óÉü","µÞ®²óÉü", 82, 3, 20},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"¥Æ¥ì¥Ý¡¼¥È","¥Æ¥ì¥Ý¡¼¥È", 91, 3, 25},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"¹¶·â","¹¶·â", 97, 6, 30},
-{"Ëɸæ","Ëɸæ", 98, 6, 15},
-{"","»ÀÂÑÀ­È¯Æ°", 49, 5, 50},
-{"","ÅÅ·âÂÑÀ­È¯Æ°", 50, 5, 50},
-{"","²Ð±êÂÑÀ­È¯Æ°", 51, 5, 50},
-{"","Î䵤ÂÑÀ­È¯Æ°", 52, 5, 50},
-{"","²Ð±ê¥ª¡¼¥é", 0, 5, 30},
-{"","Åŷ⥪¡¼¥é", 0, 5, 30},
-{"","Î䵤¥ª¡¼¥é", 0, 5, 30},
-{"","Á´ÂÑÀ­", 0, 2, 150},
-{"","ÁõÈ÷ÊÝ»ý", 0, 6, 10},
-{"","»¦Ù¤¤Î¾®¼ê", 97, 1, 200},
-};
-#else
-static essence_type essence_info[MAX_ESSENCE] = {
-{"strength","strength", 1, 4, 20},
-{"intelligen.","intelligence", 2, 4, 20},
-{"wisdom","wisdom", 3, 4, 20},
-{"dexterity","dexterity", 4, 4, 20},
-{"constitut.","constitution", 5, 4, 20},
-{"charisma","charisma", 6, 4, 20},
-{"magic mast.","magic mastery", 7, 4, 20},
-{"","", 0, 0, 0},
-{"stealth","stealth", 9, 4, 40},
-{"serching","serching", 10, 4, 15},
-{"inflavision","inflavision", 11, 4, 15},
-{"digging","digging", 12, 4, 15},
-{"speed","speed", 13, 4, 12},
-{"extra atk","extra attack", 14, 1, 20},
-{"chaos brand","chaos brand", 15, 1, 15},
-{"vampiric","vampiric brand", 16, 1, 60},
-{"slay animal","slay animal", 17, 1, 20},
-{"slay evil","slay evil", 18, 1, 100},
-{"slay undead","slay undead", 19, 1, 20},
-{"slay demon","slay demon", 20, 1, 20},
-{"slay orc","slay orc", 21, 1, 15},
-{"slay troll","slay troll", 22, 1, 15},
-{"slay giant","slay giant", 23, 1, 20},
-{"slay dragon","slay dragon", 24, 1, 20},
-{"","kill dragon", 24, 1, 60},
-{"","", 0, 0, 0},
-{"quake","quake activation", 27, 5, 15},
-{"pois. brand","poison brand", 28, 1, 20},
-{"acid brand","acid brand", 29, 1, 20},
-{"elec. brand","electric brand", 30, 1, 20},
-{"fire brand","fire brand", 31, 1, 20},
-{"cold brand","cold brand", 32, 1, 20},
-{"sustain","sustain strength", 33, 3, 15},
-{"","sustain intelligence", 33, 3, 15},
-{"","sustain wisdom", 33, 3, 15},
-{"","sustain dexterity", 33, 3, 15},
-{"","sustain constitution", 33, 3, 15},
-{"","sustain charisma", 33, 3, 15},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"immunity","acid immunity", 41, 2, 20},
-{"","electric immunity", 41, 2, 20},
-{"","fire immunity", 41, 2, 20},
-{"","cold immunity", 41, 2, 20},
-{"","", 0, 0, 0},
-{"reflection","reflection", 46, 2, 20},
-{"free action","free action", 47, 3, 20},
-{"hold life","hold life", 48, 3, 20},
-{"res. acid","resistance to acid", 49, 2, 15},
-{"res. elec.","resistance to electric", 50, 2, 15},
-{"res. fire","resistance to fire", 51, 2, 15},
-{"res. cold","resistance to cold", 52, 2, 15},
-{"res. poison","resistance to poison", 53, 2, 25},
-{"res. fear","resistance to fear", 54, 2, 20},
-{"res. light","resistance to light", 55, 2, 20},
-{"res. dark","resistance to dark", 56, 2, 20},
-{"res. blind","resistance to blind", 57, 2, 20},
-{"res.confuse","resistance to confusion", 58, 2, 20},
-{"res. sound","resistance to sound", 59, 2, 20},
-{"res. shard","resistance to shard", 60, 2, 20},
-{"res. nether","resistance to nether", 61, 2, 20},
-{"res. nexus","resistance to nexus", 62, 2, 20},
-{"res. chaos","resistance to chaos", 63, 2, 20},
-{"res. disen.","resistance to disenchantment", 64, 2, 20},
-{"","", -1, 0, 0},
-{"","", -1, 0, 0},
-{"","", 0, 0, 0},
-{"","", -1, 0, 0},
-{"","", 0, 0, 0},
-{"anti magic","anti magic", 70, 3, 15},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"levitation","levitation", 77, 3, 20},
-{"perm. light","permanent light", 78, 3, 15},
-{"see invis.","see invisible", 79, 3, 20},
-{"telepathy","telepathy", 80, 3, 15},
-{"slow dige.","slow digestion", 81, 3, 15},
-{"regen.","regeneration", 82, 3, 20},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"teleport","teleport", 91, 3, 25},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"","", 0, 0, 0},
-{"weapon enc.","weapon enchant", 97, 6, 30},
-{"armor enc.","armor enchant", 98, 6, 15},
-{"","resist acid activation", 49, 5, 50},
-{"","resist electricity activation", 50, 5, 50},
-{"","resist fire activation", 51, 5, 50},
-{"","resist cold activation", 52, 5, 50},
-{"","fiery sheath", 0, 5, 30},
-{"","electric sheath", 0, 5, 30},
-{"","coldly sheath", 0, 5, 30},
-{"","resistance", 0, 2, 150},
-{"","elements proof", 0, 6, 10},
-{"","gauntlets of slay", 97, 1, 200},
-};
-#endif
 
-bool item_tester_hook_melee_ammo(object_type *o_ptr)
+static bool item_tester_hook_melee_ammo(object_type *o_ptr)
 {
        switch (o_ptr->tval)
        {
@@ -7135,6 +7060,452 @@ bool item_tester_hook_melee_ammo(object_type *o_ptr)
 }
 
 
+/*
+ *  A structure for smithing
+ */
+typedef struct {
+       int add;       /* TR flag number or special essence id */
+       cptr add_name; /* Name of this ability */
+       int type;      /* Menu number */
+       int essence;   /* Index for carrying essences */
+       int value;     /* Needed value to add this ability */
+} essence_type;
+
+
+/*
+ *  Smithing type data for Weapon smith
+ */
+#ifdef JP
+static essence_type essence_info[] = 
+{
+       {TR_STR, "ÏÓÎÏ", 4, TR_STR, 20},
+       {TR_INT, "ÃÎǽ", 4, TR_INT, 20},
+       {TR_WIS, "¸­¤µ", 4, TR_WIS, 20},
+       {TR_DEX, "´ïÍѤµ", 4, TR_DEX, 20},
+       {TR_CON, "Âѵ×ÎÏ", 4, TR_CON, 20},
+       {TR_CHR, "Ì¥ÎÏ", 4, TR_CHR, 20},
+       {TR_MAGIC_MASTERY, "ËâÎÏ»ÙÇÛ", 4, TR_MAGIC_MASTERY, 20},
+       {TR_STEALTH, "±£Ì©", 4, TR_STEALTH, 40},
+       {TR_SEARCH, "õº÷", 4, TR_SEARCH, 15},
+       {TR_INFRA, "ÀÖ³°Àþ»ëÎÏ", 4, TR_INFRA, 15},
+       {TR_TUNNEL, "ºÎ·¡", 4, TR_TUNNEL, 15},
+       {TR_SPEED, "¥¹¥Ô¡¼¥É", 4, TR_SPEED, 12},
+       {TR_BLOWS, "Äɲù¶·â", 1, TR_BLOWS, 20},
+       {TR_CHAOTIC, "¥«¥ª¥¹¹¶·â", 1, TR_CHAOTIC, 15},
+       {TR_VAMPIRIC, "µÛ·ì¹¶·â", 1, TR_VAMPIRIC, 60},
+       {TR_IMPACT, "ÃÏ¿Ìȯư", 7, TR_IMPACT, 15},
+       {TR_BRAND_POIS, "ÆÇ»¦", 1, TR_BRAND_POIS, 20},
+       {TR_BRAND_ACID, "Íϲò", 1, TR_BRAND_ACID, 20},
+       {TR_BRAND_ELEC, "ÅÅ·â", 1, TR_BRAND_ELEC, 20},
+       {TR_BRAND_FIRE, "¾Æ´þ", 1, TR_BRAND_FIRE, 20},
+       {TR_BRAND_COLD, "Åà·ë", 1, TR_BRAND_COLD, 20},
+       {TR_SUST_STR, "ÏÓÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_INT, "ÃÎǽ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_WIS, "¸­¤µ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_DEX, "´ïÍѤµ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_CON, "Âѵ×ÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_CHR, "Ì¥ÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_IM_ACID, "»ÀÌȱÖ", 2, TR_IM_ACID, 20},
+       {TR_IM_ELEC, "ÅÅ·âÌȱÖ", 2, TR_IM_ACID, 20},
+       {TR_IM_FIRE, "²Ð±êÌȱÖ", 2, TR_IM_ACID, 20},
+       {TR_IM_COLD, "Î䵤ÌȱÖ", 2, TR_IM_ACID, 20},
+       {TR_REFLECT, "È¿¼Í", 2, TR_REFLECT, 20},
+       {TR_FREE_ACT, "ËãáãÃΤ餺", 3, TR_FREE_ACT, 20},
+       {TR_HOLD_LIFE, "À¸Ì¿ÎÏ°Ý»ý", 3, TR_HOLD_LIFE, 20},
+       {TR_RES_ACID, "ÂÑ»À", 2, TR_RES_ACID, 15},
+       {TR_RES_ELEC, "ÂÑÅÅ·â", 2, TR_RES_ELEC, 15},
+       {TR_RES_FIRE, "ÂѲбê", 2, TR_RES_FIRE, 15},
+       {TR_RES_COLD, "ÂÑÎ䵤", 2, TR_RES_COLD, 15},
+       {TR_RES_POIS, "ÂÑÆÇ", 2, TR_RES_POIS, 25},
+       {TR_RES_FEAR, "ÂѶ²ÉÝ", 2, TR_RES_FEAR, 20},
+       {TR_RES_LITE, "ÂÑÁ®¸÷", 2, TR_RES_LITE, 20},
+       {TR_RES_DARK, "ÂѰŹõ", 2, TR_RES_DARK, 20},
+       {TR_RES_BLIND, "ÂÑÌÕÌÜ", 2, TR_RES_BLIND, 20},
+       {TR_RES_CONF, "ÂѺ®Íð", 2, TR_RES_CONF, 20},
+       {TR_RES_SOUND, "Âѹ첻", 2, TR_RES_SOUND, 20},
+       {TR_RES_SHARDS, "ÂÑÇËÊÒ", 2, TR_RES_SHARDS, 20},
+       {TR_RES_NETHER, "ÂÑÃϹö", 2, TR_RES_NETHER, 20},
+       {TR_RES_NEXUS, "ÂÑ°ø²Ìº®Íð", 2, TR_RES_NEXUS, 20},
+       {TR_RES_CHAOS, "ÂÑ¥«¥ª¥¹", 2, TR_RES_CHAOS, 20},
+       {TR_RES_DISEN, "ÂÑÎô²½", 2, TR_RES_DISEN, 20},
+       {TR_SH_FIRE, "", 0, -2, 0},
+       {TR_SH_ELEC, "", 0, -2, 0},
+       {TR_SH_COLD, "", 0, -2, 0},
+       {TR_NO_MAGIC, "È¿ËâË¡", 3, TR_NO_MAGIC, 15},
+       {TR_WARNING, "·Ù¹ð", 3, TR_WARNING, 20},
+       {TR_LEVITATION, "ÉâÍ·", 3, TR_LEVITATION, 20},
+       {TR_LITE, "±Êµ×¸÷¸»", 3, TR_LITE, 15},
+       {TR_SEE_INVIS, "²Ä»ëÆ©ÌÀ", 3, TR_SEE_INVIS, 20},
+       {TR_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼", 6, TR_TELEPATHY, 15},
+       {TR_SLOW_DIGEST, "Ãپò½", 3, TR_SLOW_DIGEST, 15},
+       {TR_REGEN, "µÞ®²óÉü", 3, TR_REGEN, 20},
+       {TR_TELEPORT, "¥Æ¥ì¥Ý¡¼¥È", 3, TR_TELEPORT, 25},
+
+       {TR_SLAY_EVIL, "¼Ù°­ÇÜÂÇ", 5, TR_SLAY_EVIL, 100},
+       {TR_KILL_EVIL, "¼Ù°­ÇÜÇÜÂÇ", 0, TR_SLAY_EVIL, 60},
+       {TR_SLAY_ANIMAL, "ưʪÇÜÂÇ", 5, TR_SLAY_ANIMAL, 20},
+       {TR_KILL_ANIMAL, "ưʪÇÜÇÜÂÇ", 5, TR_SLAY_ANIMAL, 60},
+       {TR_SLAY_UNDEAD, "ÉÔ»àÇÜÂÇ", 5, TR_SLAY_UNDEAD, 20},
+       {TR_KILL_UNDEAD, "ÉÔ»àÇÜÇÜÂÇ", 5, TR_SLAY_UNDEAD, 60},
+       {TR_SLAY_DEMON, "°­ËâÇÜÂÇ", 5, TR_SLAY_DEMON, 20},
+       {TR_KILL_DEMON, "°­ËâÇÜÇÜÂÇ", 5, TR_SLAY_DEMON, 60},
+       {TR_SLAY_ORC, "¥ª¡¼¥¯ÇÜÂÇ", 5, TR_SLAY_ORC, 15},
+       {TR_KILL_ORC, "¥ª¡¼¥¯ÇÜÇÜÂÇ", 5, TR_SLAY_ORC, 60},
+       {TR_SLAY_TROLL, "¥È¥í¥ëÇÜÂÇ", 5, TR_SLAY_TROLL, 15},
+       {TR_KILL_TROLL, "¥È¥í¥ëÇÜÇÜÂÇ", 5, TR_SLAY_TROLL, 60},
+       {TR_SLAY_GIANT, "µð¿ÍÇÜÂÇ", 5, TR_SLAY_GIANT, 20},
+       {TR_KILL_GIANT, "µð¿ÍÇÜÇÜÂÇ", 5, TR_SLAY_GIANT, 60},       
+       {TR_SLAY_DRAGON, "εÇÜÂÇ", 5, TR_SLAY_DRAGON, 20},
+       {TR_KILL_DRAGON, "εÇÜÇÜÂÇ", 5, TR_SLAY_DRAGON, 60},
+       {TR_SLAY_HUMAN, "¿Í´ÖÇÜÂÇ", 5, TR_SLAY_HUMAN, 20},
+       {TR_KILL_HUMAN, "¿Í´ÖÇÜÇÜÂÇ", 5, TR_SLAY_HUMAN, 60},
+
+       {TR_ESP_ANIMAL, "ưʪESP", 6, TR_SLAY_ANIMAL, 40},
+       {TR_ESP_UNDEAD, "ÉÔ»àESP", 6, TR_SLAY_UNDEAD, 40}, 
+       {TR_ESP_DEMON, "°­ËâESP", 6, TR_SLAY_DEMON, 40},       
+       {TR_ESP_ORC, "¥ª¡¼¥¯ESP", 6, TR_SLAY_ORC, 40},     
+       {TR_ESP_TROLL, "¥È¥í¥ëESP", 6, TR_SLAY_TROLL, 40},   
+       {TR_ESP_GIANT, "µð¿ÍESP", 6, TR_SLAY_GIANT, 40},       
+       {TR_ESP_DRAGON, "εESP", 6, TR_SLAY_DRAGON, 40},
+       {TR_ESP_HUMAN, "¿Í´ÖESP", 6, TR_SLAY_HUMAN, 40},
+
+       {ESSENCE_ATTACK, "¹¶·â", 10, TR_ES_ATTACK, 30},
+       {ESSENCE_AC, "Ëɸæ", 10, TR_ES_AC, 15},
+       {ESSENCE_TMP_RES_ACID, "»ÀÂÑÀ­È¯Æ°", 7, TR_RES_ACID, 50},
+       {ESSENCE_TMP_RES_ELEC, "ÅÅ·âÂÑÀ­È¯Æ°", 7, TR_RES_ELEC, 50},
+       {ESSENCE_TMP_RES_FIRE, "²Ð±êÂÑÀ­È¯Æ°", 7, TR_RES_FIRE, 50},
+       {ESSENCE_TMP_RES_COLD, "Î䵤ÂÑÀ­È¯Æ°", 7, TR_RES_COLD, 50},
+       {ESSENCE_SH_FIRE, "²Ð±ê¥ª¡¼¥é", 7, -1, 50},
+       {ESSENCE_SH_ELEC, "Åŷ⥪¡¼¥é", 7, -1, 50},
+       {ESSENCE_SH_COLD, "Î䵤¥ª¡¼¥é", 7, -1, 50},
+       {ESSENCE_RESISTANCE, "Á´ÂÑÀ­", 2, -1, 150},
+       {ESSENCE_SUSTAIN, "ÁõÈ÷ÊÝ»ý", 10, -1, 10},
+       {ESSENCE_SLAY_GLOVE, "»¦Ù¤¤Î¾®¼ê", 1, TR_ES_ATTACK, 200},
+
+       {-1, NULL, 0, -1, 0}
+};
+#else
+static essence_type essence_info[] = 
+{
+       {TR_STR, "strength", 4, TR_STR, 20},
+       {TR_INT, "intelligence", 4, TR_INT, 20},
+       {TR_WIS, "wisdom", 4, TR_WIS, 20},
+       {TR_DEX, "dexterity", 4, TR_DEX, 20},
+       {TR_CON, "constitution", 4, TR_CON, 20},
+       {TR_CHR, "charisma", 4, TR_CHR, 20},
+       {TR_MAGIC_MASTERY, "magic mastery", 4, TR_MAGIC_MASTERY, 20},
+       {TR_STEALTH, "stealth", 4, TR_STEALTH, 40},
+       {TR_SEARCH, "serching", 4, TR_SEARCH, 15},
+       {TR_INFRA, "infravision", 4, TR_INFRA, 15},
+       {TR_TUNNEL, "digging", 4, TR_TUNNEL, 15},
+       {TR_SPEED, "speed", 4, TR_SPEED, 12},
+       {TR_BLOWS, "extra attack", 1, TR_BLOWS, 20},
+       {TR_CHAOTIC, "chaos brand", 1, TR_CHAOTIC, 15},
+       {TR_VAMPIRIC, "vampiric brand", 1, TR_VAMPIRIC, 60},
+       {TR_IMPACT, "quake activation", 7, TR_IMPACT, 15},
+       {TR_BRAND_POIS, "poison brand", 1, TR_BRAND_POIS, 20},
+       {TR_BRAND_ACID, "acid brand", 1, TR_BRAND_ACID, 20},
+       {TR_BRAND_ELEC, "electric brand", 1, TR_BRAND_ELEC, 20},
+       {TR_BRAND_FIRE, "fire brand", 1, TR_BRAND_FIRE, 20},
+       {TR_BRAND_COLD, "cold brand", 1, TR_BRAND_COLD, 20},
+       {TR_SUST_STR, "sustain strength", 3, TR_SUST_STR, 15},
+       {TR_SUST_INT, "sustain intelligence", 3, TR_SUST_STR, 15},
+       {TR_SUST_WIS, "sustain wisdom", 3, TR_SUST_STR, 15},
+       {TR_SUST_DEX, "sustain dexterity", 3, TR_SUST_STR, 15},
+       {TR_SUST_CON, "sustain constitution", 3, TR_SUST_STR, 15},
+       {TR_SUST_CHR, "sustain charisma", 3, TR_SUST_STR, 15},
+       {TR_IM_ACID, "acid immunity", 2, TR_IM_ACID, 20},
+       {TR_IM_ELEC, "electric immunity", 2, TR_IM_ACID, 20},
+       {TR_IM_FIRE, "fire immunity", 2, TR_IM_ACID, 20},
+       {TR_IM_COLD, "cold immunity", 2, TR_IM_ACID, 20},
+       {TR_REFLECT, "reflection", 2, TR_REFLECT, 20},
+       {TR_FREE_ACT, "free action", 3, TR_FREE_ACT, 20},
+       {TR_HOLD_LIFE, "hold life", 3, TR_HOLD_LIFE, 20},
+       {TR_RES_ACID, "resistance to acid", 2, TR_RES_ACID, 15},
+       {TR_RES_ELEC, "resistance to electric", 2, TR_RES_ELEC, 15},
+       {TR_RES_FIRE, "resistance to fire", 2, TR_RES_FIRE, 15},
+       {TR_RES_COLD, "resistance to cold", 2, TR_RES_COLD, 15},
+       {TR_RES_POIS, "resistance to poison", 2, TR_RES_POIS, 25},
+       {TR_RES_FEAR, "resistance to fear", 2, TR_RES_FEAR, 20},
+       {TR_RES_LITE, "resistance to light", 2, TR_RES_LITE, 20},
+       {TR_RES_DARK, "resistance to dark", 2, TR_RES_DARK, 20},
+       {TR_RES_BLIND, "resistance to blind", 2, TR_RES_BLIND, 20},
+       {TR_RES_CONF, "resistance to confusion", 2, TR_RES_CONF, 20},
+       {TR_RES_SOUND, "resistance to sound", 2, TR_RES_SOUND, 20},
+       {TR_RES_SHARDS, "resistance to shard", 2, TR_RES_SHARDS, 20},
+       {TR_RES_NETHER, "resistance to nether", 2, TR_RES_NETHER, 20},
+       {TR_RES_NEXUS, "resistance to nexus", 2, TR_RES_NEXUS, 20},
+       {TR_RES_CHAOS, "resistance to chaos", 2, TR_RES_CHAOS, 20},
+       {TR_RES_DISEN, "resistance to disenchantment", 2, TR_RES_DISEN, 20},
+       {TR_SH_FIRE, "", 0, -2, 0},
+       {TR_SH_ELEC, "", 0, -2, 0},
+       {TR_SH_COLD, "", 0, -2, 0},
+       {TR_NO_MAGIC, "anti magic", 3, TR_NO_MAGIC, 15},
+       {TR_WARNING, "warning", 3, TR_WARNING, 20},
+       {TR_LEVITATION, "levitation", 3, TR_LEVITATION, 20},
+       {TR_LITE, "permanent light", 3, TR_LITE, 15},
+       {TR_SEE_INVIS, "see invisible", 3, TR_SEE_INVIS, 20},
+       {TR_TELEPATHY, "telepathy", 6, TR_TELEPATHY, 15},
+       {TR_SLOW_DIGEST, "slow digestion", 3, TR_SLOW_DIGEST, 15},
+       {TR_REGEN, "regeneration", 3, TR_REGEN, 20},
+       {TR_TELEPORT, "teleport", 3, TR_TELEPORT, 25},
+
+       {TR_SLAY_EVIL, "slay evil", 5, TR_SLAY_EVIL, 100},
+       {TR_SLAY_ANIMAL, "slay animal", 5, TR_SLAY_ANIMAL, 20},
+       {TR_KILL_ANIMAL, "kill animal", 5, TR_SLAY_ANIMAL, 60},
+       {TR_KILL_EVIL, "kill evil", 0, TR_SLAY_EVIL, 60},
+       {TR_SLAY_UNDEAD, "slay undead", 5, TR_SLAY_UNDEAD, 20},
+       {TR_KILL_UNDEAD, "kill undead", 5, TR_SLAY_UNDEAD, 60},
+       {TR_SLAY_DEMON, "slay demon", 5, TR_SLAY_DEMON, 20},
+       {TR_KILL_DEMON, "kill demon", 5, TR_SLAY_DEMON, 60},
+       {TR_SLAY_ORC, "slay orc", 5, TR_SLAY_ORC, 15},
+       {TR_KILL_ORC, "kill orc", 5, TR_SLAY_ORC, 60},
+       {TR_SLAY_TROLL, "slay troll", 5, TR_SLAY_TROLL, 15},
+       {TR_KILL_TROLL, "kill troll", 5, TR_SLAY_TROLL, 60},
+       {TR_SLAY_GIANT, "slay giant", 5, TR_SLAY_GIANT, 20},
+       {TR_KILL_GIANT, "kill giant", 5, TR_SLAY_GIANT, 60},       
+       {TR_SLAY_DRAGON, "slay dragon", 5, TR_SLAY_DRAGON, 20},
+       {TR_KILL_DRAGON, "kill dragon", 5, TR_SLAY_DRAGON, 60},
+       {TR_SLAY_HUMAN, "slay human", 5, TR_SLAY_HUMAN, 20},
+       {TR_KILL_HUMAN, "kill human", 5, TR_SLAY_HUMAN, 60},
+
+       {TR_ESP_ANIMAL, "sense animal", 6, TR_SLAY_ANIMAL, 40},
+       {TR_ESP_UNDEAD, "sense undead", 6, TR_SLAY_UNDEAD, 40}, 
+       {TR_ESP_DEMON, "sense demon", 6, TR_SLAY_DEMON, 40},       
+       {TR_ESP_ORC, "sense orc", 6, TR_SLAY_ORC, 40},     
+       {TR_ESP_TROLL, "sense troll", 6, TR_SLAY_TROLL, 40},   
+       {TR_ESP_GIANT, "sense giant", 6, TR_SLAY_GIANT, 40},       
+       {TR_ESP_DRAGON, "sense dragon", 6, TR_SLAY_DRAGON, 40},
+       {TR_ESP_HUMAN, "sense human", 6, TR_SLAY_HUMAN, 40},
+
+       {ESSENCE_ATTACK, "weapon enchant", 10, TR_ES_ATTACK, 30},
+       {ESSENCE_AC, "armor enchant", 10, TR_ES_AC, 15},
+       {ESSENCE_TMP_RES_ACID, "resist acid activation", 7, TR_RES_ACID, 50},
+       {ESSENCE_TMP_RES_ELEC, "resist electricity activation", 7, TR_RES_ELEC, 50},
+       {ESSENCE_TMP_RES_FIRE, "resist fire activation", 7, TR_RES_FIRE, 50},
+       {ESSENCE_TMP_RES_COLD, "resist cold activation", 7, TR_RES_COLD, 50},
+       {ESSENCE_SH_FIRE, "fiery sheath", 7, -1, 50},
+       {ESSENCE_SH_ELEC, "electric sheath", 7, -1, 50},
+       {ESSENCE_SH_COLD, "sheath of coldness", 7, -1, 50},
+       {ESSENCE_RESISTANCE, "resistance", 2, -1, 150},
+       {ESSENCE_SUSTAIN, "elements proof", 10, -1, 10},
+       {ESSENCE_SLAY_GLOVE, "gauntlets of slaying", 1, TR_ES_ATTACK, 200},
+
+       {-1, NULL, 0, -1, 0}
+};
+#endif
+
+
+/*
+ *  Essense names for Weapon smith
+ */
+#ifdef JP
+static cptr essence_name[] = 
+{
+       "ÏÓÎÏ",
+       "ÃÎǽ",
+       "¸­¤µ",
+       "´ïÍѤµ",
+       "Âѵ×ÎÏ",
+       "Ì¥ÎÏ",
+       "ËâÎÏ»ÙÇÛ",
+       "",
+       "±£Ì©",
+       "õº÷",
+       "ÀÖ³°Àþ»ëÎÏ",
+       "ºÎ·¡",
+       "¥¹¥Ô¡¼¥É",
+       "Äɲù¶·â",
+       "¥«¥ª¥¹¹¶·â",
+       "µÛ·ì¹¶·â",
+       "ưʪÇÜÂÇ",
+       "¼Ù°­ÇÜÂÇ",
+       "ÉÔ»àÇÜÂÇ",
+       "°­ËâÇÜÂÇ",
+       "¥ª¡¼¥¯ÇÜÂÇ",
+       "¥È¥í¥ëÇÜÂÇ",
+       "µð¿ÍÇÜÂÇ",
+       "εÇÜÂÇ",
+       "",
+       "",
+       "ÃÏ¿Ì",
+       "ÆÇ»¦",
+       "Íϲò",
+       "ÅÅ·â",
+       "¾Æ´þ",
+       "Åà·ë",
+       "ǽÎÏ°Ý»ý",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "ÌȱÖ",
+       "",
+       "",
+       "",
+       "",
+       "È¿¼Í",
+       "ËãáãÃΤ餺",
+       "À¸Ì¿ÎÏ°Ý»ý",
+       "ÂÑ»À",
+       "ÂÑÅÅ·â",
+       "ÂѲбê",
+       "ÂÑÎ䵤",
+       "ÂÑÆÇ",
+       "ÂѶ²ÉÝ",
+       "ÂÑÁ®¸÷",
+       "ÂѰŹõ",
+       "ÂÑÌÕÌÜ",
+       "ÂѺ®Íð",
+       "Âѹ첻",
+       "ÂÑÇËÊÒ",
+       "ÂÑÃϹö",
+       "ÂÑ°ø²Ìº®Íð",
+       "ÂÑ¥«¥ª¥¹",
+       "ÂÑÎô²½",
+       "",
+       "",
+       "¿Í´ÖÇÜÂÇ",
+       "",
+       "",
+       "È¿ËâË¡",
+       "",
+       "",
+       "·Ù¹ð",
+       "",
+       "",
+       "",
+       "ÉâÍ·",
+       "±Êµ×¸÷¸»",
+       "²Ä»ëÆ©ÌÀ",
+       "¥Æ¥ì¥Ñ¥·¡¼",
+       "Ãپò½",
+       "µÞ®²óÉü",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "¥Æ¥ì¥Ý¡¼¥È",
+       "",
+       "",
+       "¹¶·â",
+       "Ëɸæ",
+
+       NULL
+};
+
+#else
+
+static cptr essence_name[] = 
+{
+       "strength",
+       "intelligen.",
+       "wisdom",
+       "dexterity",
+       "constitut.",
+       "charisma",
+       "magic mast.",
+       "",
+       "stealth",
+       "serching",
+       "infravision",
+       "digging",
+       "speed",
+       "extra atk",
+       "chaos brand",
+       "vampiric",
+       "slay animal",
+       "slay evil",
+       "slay undead",
+       "slay demon",
+       "slay orc",
+       "slay troll",
+       "slay giant",
+       "slay dragon",
+       "",
+       "",
+       "quake",
+       "pois. brand",
+       "acid brand",
+       "elec. brand",
+       "fire brand",
+       "cold brand",
+       "sustain",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "immunity",
+       "",
+       "",
+       "",
+       "",
+       "reflection",
+       "free action",
+       "hold life",
+       "res. acid",
+       "res. elec.",
+       "res. fire",
+       "res. cold",
+       "res. poison",
+       "res. fear",
+       "res. light",
+       "res. dark",
+       "res. blind",
+       "res.confuse",
+       "res. sound",
+       "res. shard",
+       "res. nether",
+       "res. nexus",
+       "res. chaos",
+       "res. disen.",
+       "",
+       "",
+       "slay human",
+       "",
+       "",
+       "anti magic",
+       "",
+       "",
+       "warning",
+       "",
+       "",
+       "",
+       "levitation",
+       "perm. light",
+       "see invis.",
+       "telepathy",
+       "slow dige.",
+       "regen.",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "teleport",
+       "",
+       "",
+       "weapon enc.",
+       "armor enc.",
+
+       NULL
+};
+#endif
+
+
 static void display_essence(void)
 {
        int i, num = 0;
@@ -7149,10 +7520,10 @@ static void display_essence(void)
 #else
        prt("Essence      Num      Essence      Num      Essence      Num ", 1, 8);
 #endif
-       for (i = 0; i < MAX_ESSENCE; i++)
+       for (i = 0; essence_name[i]; i++)
        {
-               if (!essence_info[i].drain_name[0]) continue;
-               prt(format("%-11s %5d", essence_info[i].drain_name, p_ptr->magic_num1[i]), 2+num%20, 8+num/20*22);
+               if (!essence_name[i][0]) continue;
+               prt(format("%-11s %5d", essence_name[i], p_ptr->magic_num1[i]), 2+num%21, 8+num/21*22);
                num++;
        }
 #ifdef JP
@@ -7167,27 +7538,27 @@ static void display_essence(void)
 
 static void drain_essence(void)
 {
-       int drain_value[MAX_ESSENCE];
+       int drain_value[sizeof(p_ptr->magic_num1) / sizeof(s32b)];
        int i, item;
        int dec = 4;
        bool observe = FALSE;
-       int old_ds, old_dd, old_to_h, old_to_d, old_ac, old_to_a, old_pval, old_name2;
-       u32b old_f1, old_f2, old_f3, new_f1, new_f2, new_f3;
+       int old_ds, old_dd, old_to_h, old_to_d, old_ac, old_to_a, old_pval, old_name2, old_timeout;
+       u32b old_flgs[TR_FLAG_SIZE], new_flgs[TR_FLAG_SIZE];
        object_type *o_ptr;
        cptr            q, s;
        byte iy, ix, marked, number;
        s16b next_o_idx, weight;
 
-       for (i = 0; i < MAX_ESSENCE; i++)
+       for (i = 0; i < sizeof(drain_value) / sizeof(int); i++)
                drain_value[i] = 0;
 
-       item_tester_hook = item_tester_hook_weapon_armour;
+       item_tester_hook = object_is_weapon_armour_ammo;
        item_tester_no_ryoute = TRUE;
 
        /* Get an item */
 #ifdef JP
-q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éÃê½Ð¤·¤Þ¤¹¤«¡©";
-s = "Ãê½Ð¤Ç¤­¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
+       q = "¤É¤Î¥¢¥¤¥Æ¥à¤«¤éÃê½Ð¤·¤Þ¤¹¤«¡©";
+       s = "Ãê½Ð¤Ç¤­¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
 #else
        q = "Extract from which item? ";
        s = "You have nothing you can extract from.";
@@ -7207,9 +7578,10 @@ s = "
                o_ptr = &o_list[0 - item];
        }
 
-       if (object_known_p(o_ptr) && (o_ptr->name1 || o_ptr->name2 || o_ptr->art_name || o_ptr->xtra3)) {
+       if (object_is_known(o_ptr) && !object_is_nameless(o_ptr))
+       {
                char o_name[MAX_NLEN];
-               object_desc(o_name, o_ptr, FALSE, 0);
+               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
                if (!get_check(format("ËÜÅö¤Ë%s¤«¤éÃê½Ð¤·¤Æ¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name))) return;
 #else
@@ -7219,8 +7591,16 @@ s = "
 
        energy_use = 100;
 
-       object_flags(o_ptr, &old_f1, &old_f2, &old_f3);
-       if (old_f1 & TR1_KILL_DRAGON) old_f1 |= TR1_SLAY_DRAGON;
+       object_flags(o_ptr, old_flgs);
+       if (have_flag(old_flgs, TR_KILL_DRAGON)) add_flag(old_flgs, TR_SLAY_DRAGON);
+       if (have_flag(old_flgs, TR_KILL_ANIMAL)) add_flag(old_flgs, TR_SLAY_ANIMAL);
+       if (have_flag(old_flgs, TR_KILL_EVIL)) add_flag(old_flgs, TR_SLAY_EVIL);
+       if (have_flag(old_flgs, TR_KILL_UNDEAD)) add_flag(old_flgs, TR_SLAY_UNDEAD);
+       if (have_flag(old_flgs, TR_KILL_DEMON)) add_flag(old_flgs, TR_SLAY_DEMON);
+       if (have_flag(old_flgs, TR_KILL_ORC)) add_flag(old_flgs, TR_SLAY_ORC);
+       if (have_flag(old_flgs, TR_KILL_TROLL)) add_flag(old_flgs, TR_SLAY_TROLL);
+       if (have_flag(old_flgs, TR_KILL_GIANT)) add_flag(old_flgs, TR_SLAY_GIANT);
+       if (have_flag(old_flgs, TR_KILL_HUMAN)) add_flag(old_flgs, TR_SLAY_HUMAN);
 
        old_to_a = o_ptr->to_a;
        old_ac = o_ptr->ac;
@@ -7230,11 +7610,16 @@ s = "
        old_dd = o_ptr->dd;
        old_pval = o_ptr->pval;
        old_name2 = o_ptr->name2;
-       if (old_f3 & (TR3_CURSED | TR3_HEAVY_CURSE | TR3_PERMA_CURSE)) dec--;
-       if (old_f3 & (TR3_AGGRAVATE)) dec--;
-       if (old_f3 & (TR3_NO_TELE)) dec--;
-       if (old_f3 & (TR3_DRAIN_EXP)) dec--;
-       if (old_f3 & (TR3_TY_CURSE)) dec--;
+       old_timeout = o_ptr->timeout;
+       if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE | TRC_PERMA_CURSE)) dec--;
+       if (have_flag(old_flgs, TR_ADD_L_CURSE)) dec--;
+       if (have_flag(old_flgs, TR_ADD_H_CURSE)) dec--;
+       if (have_flag(old_flgs, TR_AGGRAVATE)) dec--;
+       if (have_flag(old_flgs, TR_NO_TELE)) dec--;
+       if (have_flag(old_flgs, TR_DRAIN_EXP)) dec--;
+       if (have_flag(old_flgs, TR_DRAIN_HP)) dec--;
+       if (have_flag(old_flgs, TR_DRAIN_MANA)) dec--;
+       if (have_flag(old_flgs, TR_TY_CURSE)) dec--;
 
        iy = o_ptr->iy;
        ix = o_ptr->ix;
@@ -7250,100 +7635,93 @@ s = "
        o_ptr->next_o_idx=next_o_idx;
        o_ptr->marked=marked;
        o_ptr->number = number;
+       if (o_ptr->tval == TV_DRAG_ARMOR) o_ptr->timeout = old_timeout;
        if (item >= 0) p_ptr->total_weight += (o_ptr->weight*o_ptr->number - weight*number);
        o_ptr->ident |= (IDENT_MENTAL);
        object_aware(o_ptr);
        object_known(o_ptr);
 
-       object_flags(o_ptr, &new_f1, &new_f2, &new_f3);
+       object_flags(o_ptr, new_flgs);
 
-       for (i = 0; i < 96; i++)
+       for (i = 0; essence_info[i].add_name; i++)
        {
-               if (i < 32)
-               {
-                       int pval = 0;
+               essence_type *es_ptr = &essence_info[i];
+               int pval = 0;
+
+               if (es_ptr->add < TR_FLAG_MAX && is_pval_flag(es_ptr->add) && old_pval)
+                       pval = (have_flag(new_flgs, es_ptr->add)) ? old_pval - o_ptr->pval : old_pval;
 
-                       if (((1 << i) & TR1_PVAL_MASK) && old_pval) pval = ((new_f1 >> i) & 0x00000001) ? old_pval-o_ptr->pval : old_pval;
-                       if ((!((new_f1 >> i) & 0x00000001) || pval) && ((old_f1 >> i) & 0x00000001) && essence_info[i].link)
+               if (es_ptr->add < TR_FLAG_MAX &&
+                   (!have_flag(new_flgs, es_ptr->add) || pval) &&
+                   have_flag(old_flgs, es_ptr->add))
+               {
+                       if (pval)
                        {
-                               drain_value[essence_info[i].link-1] += (10 * (pval ? pval : 1));
+                               drain_value[es_ptr->essence] += 10 * pval;
                        }
-               }
-               else if (i < 64)
-               {
-                       if (!((new_f2 >> (i-32)) & 0x00000001) && ((old_f2 >> (i-32)) & 0x00000001) && essence_info[i].link)
+                       else if (es_ptr->essence != -2)
                        {
-                               drain_value[essence_info[i].link-1] += 10;
+                               drain_value[es_ptr->essence] += 10;
                        }
-               }
-               else
-               {
-                       if (!((new_f3 >> (i-64)) & 0x00000001) && ((old_f3 >> (i-64)) & 0x00000001) && essence_info[i].link)
+                       else if (es_ptr->add == TR_SH_FIRE)
                        {
-                               if (essence_info[i].link == -1)
-                               {
-                                       if (i == ESSENCE__SH__FIRE-1)
-                                       {
-                                               drain_value[ESSENCE_B_FIRE-1] += 10;
-                                               drain_value[ESSENCE_RES_FIRE-1] += 10;
-                                       }
-                                       else if (i == ESSENCE__SH__ELEC-1)
-                                       {
-                                               drain_value[ESSENCE_B_ELEC-1] += 10;
-                                               drain_value[ESSENCE_RES_ELEC-1] += 10;
-                                       }
-                                       else if (i == ESSENCE__SH__COLD-1)
-                                       {
-                                               drain_value[ESSENCE_B_COLD-1] += 10;
-                                               drain_value[ESSENCE_RES_COLD-1] += 10;
-                                       }
-                               }
-                               else drain_value[essence_info[i].link-1] += 10;
+                               drain_value[TR_BRAND_FIRE] += 10;
+                               drain_value[TR_RES_FIRE] += 10;
+                       }
+                       else if (es_ptr->add == TR_SH_ELEC)
+                       {
+                               drain_value[TR_BRAND_ELEC] += 10;
+                               drain_value[TR_RES_ELEC] += 10;
+                       }
+                       else if (es_ptr->add == TR_SH_COLD)
+                       {
+                               drain_value[TR_BRAND_COLD] += 10;
+                               drain_value[TR_RES_COLD] += 10;
                        }
                }
        }
 
-       if ((old_f1 & TR1_FORCE_WEPON) && !(new_f1 & TR1_FORCE_WEPON))
+       if ((have_flag(old_flgs, TR_FORCE_WEAPON)) && !(have_flag(new_flgs, TR_FORCE_WEAPON)))
        {
-               drain_value[ESSENCE_INT-1] += 5;
-               drain_value[ESSENCE_WIS-1] += 5;
+               drain_value[TR_INT] += 5;
+               drain_value[TR_WIS] += 5;
        }
-       if ((old_f1 & TR1_VORPAL) && !(new_f1 & TR1_VORPAL))
+       if ((have_flag(old_flgs, TR_VORPAL)) && !(have_flag(new_flgs, TR_VORPAL)))
        {
-               drain_value[ESSENCE_B_POIS-1] += 5;
-               drain_value[ESSENCE_B_ACID-1] += 5;
-               drain_value[ESSENCE_B_ELEC-1] += 5;
-               drain_value[ESSENCE_B_FIRE-1] += 5;
-               drain_value[ESSENCE_B_COLD-1] += 5;
+               drain_value[TR_BRAND_POIS] += 5;
+               drain_value[TR_BRAND_ACID] += 5;
+               drain_value[TR_BRAND_ELEC] += 5;
+               drain_value[TR_BRAND_FIRE] += 5;
+               drain_value[TR_BRAND_COLD] += 5;
        }
-       if ((old_f3 & TR3_DEC_MANA) && !(new_f3 & TR3_DEC_MANA))
+       if ((have_flag(old_flgs, TR_DEC_MANA)) && !(have_flag(new_flgs, TR_DEC_MANA)))
        {
-               drain_value[ESSENCE_INT-1] += 10;
+               drain_value[TR_INT] += 10;
        }
-       if ((old_f3 & TR3_XTRA_MIGHT) && !(new_f3 & TR3_XTRA_MIGHT))
+       if ((have_flag(old_flgs, TR_XTRA_MIGHT)) && !(have_flag(new_flgs, TR_XTRA_MIGHT)))
        {
-               drain_value[ESSENCE_STR-1] += 10;
+               drain_value[TR_STR] += 10;
        }
-       if ((old_f3 & TR3_XTRA_SHOTS) && !(new_f3 & TR3_XTRA_SHOTS))
+       if ((have_flag(old_flgs, TR_XTRA_SHOTS)) && !(have_flag(new_flgs, TR_XTRA_SHOTS)))
        {
-               drain_value[ESSENCE_DEX-1] += 10;
+               drain_value[TR_DEX] += 10;
        }
-       if (old_name2 == EGO_2HAND)
+       if (old_name2 == EGO_2WEAPON)
        {
-               drain_value[ESSENCE_DEX] += 20;
+               drain_value[TR_DEX] += 20;
        }
-       if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_SWORD) && (o_ptr->tval != TV_BOW))
+       if (object_is_weapon_ammo(o_ptr))
        {
-               if (old_ds > o_ptr->ds) drain_value[ESSENCE_ATTACK-1] += (old_ds-o_ptr->ds)*10;
+               if (old_ds > o_ptr->ds) drain_value[TR_ES_ATTACK] += (old_ds-o_ptr->ds)*10;
 
-               if (old_dd > o_ptr->dd) drain_value[ESSENCE_ATTACK-1] += (old_dd-o_ptr->dd)*10;
+               if (old_dd > o_ptr->dd) drain_value[TR_ES_ATTACK] += (old_dd-o_ptr->dd)*10;
        }
-       if (old_to_h > o_ptr->to_h) drain_value[ESSENCE_ATTACK-1] += (old_to_h-o_ptr->to_h)*10;
-       if (old_to_d > o_ptr->to_d) drain_value[ESSENCE_ATTACK-1] += (old_to_d-o_ptr->to_d)*10;
-       if (old_ac > o_ptr->ac) drain_value[ESSENCE_AC-1] += (old_ac-o_ptr->ac)*10;
-       if (old_to_a > o_ptr->to_a) drain_value[ESSENCE_AC-1] += (old_to_a-o_ptr->to_a)*10;
+       if (old_to_h > o_ptr->to_h) drain_value[TR_ES_ATTACK] += (old_to_h-o_ptr->to_h)*10;
+       if (old_to_d > o_ptr->to_d) drain_value[TR_ES_ATTACK] += (old_to_d-o_ptr->to_d)*10;
+       if (old_ac > o_ptr->ac) drain_value[TR_ES_AC] += (old_ac-o_ptr->ac)*10;
+       if (old_to_a > o_ptr->to_a) drain_value[TR_ES_AC] += (old_to_a-o_ptr->to_a)*10;
 
-       for (i = 0; i < MAX_ESSENCE; i++)
+       for (i = 0; i < sizeof(drain_value) / sizeof(int); i++)
        {
                drain_value[i] *= number;
                drain_value[i] = drain_value[i] * dec / 4;
@@ -7356,29 +7734,27 @@ s = "
        }
        if (!observe)
        {
-#ifdef JP
-               msg_print("¥¨¥Ã¥»¥ó¥¹¤ÏÃê½Ð¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£");
-#else
-               msg_print("You were not able to extract any essence.");
-#endif
+               msg_print(_("¥¨¥Ã¥»¥ó¥¹¤ÏÃê½Ð¤Ç¤­¤Þ¤»¤ó¤Ç¤·¤¿¡£", "You were not able to extract any essence."));
        }
        else
        {
-#ifdef JP
-               msg_print("Ãê½Ð¤·¤¿¥¨¥Ã¥»¥ó¥¹:");
-#else
-               msg_print("Extracted essences:");
-#endif
-               for (i = 0; i < MAX_ESSENCE; i++)
+               msg_print(_("Ãê½Ð¤·¤¿¥¨¥Ã¥»¥ó¥¹:", "Extracted essences:"));
+
+               for (i = 0; essence_name[i]; i++)
                {
+                       if (!essence_name[i][0]) continue;
                        if (!drain_value[i]) continue;
+
                        p_ptr->magic_num1[i] += drain_value[i];
                        p_ptr->magic_num1[i] = MIN(20000, p_ptr->magic_num1[i]);
                        msg_print(NULL);
-                       msg_format("%s...%d", essence_info[i].drain_name, drain_value[i]);
+                       msg_format("%s...%d%s", essence_name[i], drain_value[i], _("¡£", ". "));
                }
        }
 
+       /* Apply autodestroy/inscription to the drained item */
+       autopick_alter_item(item, TRUE);
+
        /* Combine the pack */
        p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
@@ -7388,14 +7764,37 @@ s = "
 
 
 
-static int choose_essence()
+static int choose_essence(void)
 {
        int mode = 0;
        char choice;
        int menu_line = (use_menu ? 1 : 0);
 
+#ifdef JP
+       cptr menu_name[] = {
+               "Éð´ï°À­", 
+               "ÂÑÀ­",
+               "ǽÎÏ",
+               "¿ôÃÍ",
+               "¥¹¥ì¥¤",
+               "ESP",
+               "¤½¤Î¾"
+       };
+#else
+       cptr menu_name[] = {
+               "Brand weapon",
+               "Resistance",
+               "Ability",
+               "Magic number", 
+               "Slay",
+               "ESP",
+               "Others"
+       };
+#endif
+       const int mode_max = 7;
+
 #ifdef ALLOW_REPEAT
-       if (repeat_pull(&mode) && 1 <= mode && mode <= 5)
+       if (repeat_pull(&mode) && 1 <= mode && mode <= mode_max)
                return mode;
        mode = 0;
 #endif /* ALLOW_REPEAT */
@@ -7406,21 +7805,16 @@ static int choose_essence()
 
                while(!mode)
                {
+                       int i;
+                       for (i = 0; i < mode_max; i++)
 #ifdef JP
-                       prt(format(" %s Éð´ï°À­", (menu_line == 1) ? "¡Õ" : "  "), 2, 14);
-                       prt(format(" %s ÂÑÀ­", (menu_line == 2) ? "¡Õ" : "  "), 3, 14);
-                       prt(format(" %s Ç½ÎÏ", (menu_line == 3) ? "¡Õ" : "  "), 4, 14);
-                       prt(format(" %s ¿ôÃÍ", (menu_line == 4) ? "¡Õ" : "  "), 5, 14);
-                       prt(format(" %s ¤½¤Î¾", (menu_line == 5) ? "¡Õ" : "  "), 6, 14);
+                               prt(format(" %s %s", (menu_line == 1+i) ? "¡Õ" : "  ", menu_name[i]), 2 + i, 14);
                        prt("¤É¤Î¼ïÎà¤Î¥¨¥Ã¥»¥ó¥¹Éղäò¹Ô¤¤¤Þ¤¹¤«¡©", 0, 0);
 #else
-                       prt(format(" %s Brand weapon", (menu_line == 1) ? "> " : "  "), 2, 14);
-                       prt(format(" %s Resistance", (menu_line == 2) ? "> " : "  "), 3, 14);
-                       prt(format(" %s Ability", (menu_line == 3) ? "> " : "  "), 4, 14);
-                       prt(format(" %s Magic number", (menu_line == 4) ? "> " : "  "), 5, 14);
-                       prt(format(" %s Others", (menu_line == 5) ? "> " : "  "), 6, 14);
+                               prt(format(" %s %s", (menu_line == 1+i) ? "> " : "  ", menu_name[i]), 2 + i, 14);
                        prt("Choose from menu.", 0, 0);
 #endif
+
                        choice = inkey();
                        switch(choice)
                        {
@@ -7437,15 +7831,16 @@ static int choose_essence()
                        case '8':
                        case 'k':
                        case 'K':
-                               menu_line+= 4;
+                               menu_line += mode_max - 1;
                                break;
                        case '\r':
+                       case '\n':
                        case 'x':
                        case 'X':
                                mode = menu_line;
                                break;
                        }
-                       if (menu_line > 5) menu_line -= 5;
+                       if (menu_line > mode_max) menu_line -= mode_max;
                }
                screen_load();
        }
@@ -7454,19 +7849,14 @@ static int choose_essence()
                screen_save();
                while (!mode)
                {
+                       int i;
+
+                       for (i = 0; i < mode_max; i++)
+                               prt(format("  %c) %s", 'a' + i, menu_name[i]), 2 + i, 14);
+
 #ifdef JP
-                       prt("  a) ¹¶·â°À­", 2, 14);
-                       prt("  b) ÂÑÀ­", 3, 14);
-                       prt("  c) Ç½ÎÏ", 4, 14);
-                       prt("  d) ¿ôÃÍ", 5, 14);
-                       prt("  e) ¤½¤Î¾", 6, 14);
                        if (!get_com("²¿¤òÉղä·¤Þ¤¹¤«:", &choice, TRUE))
 #else
-                       prt("  a) Brand weapon", 2, 14);
-                       prt("  b) Resistance", 3, 14);
-                       prt("  c) Ability", 4, 14);
-                       prt("  d) Magic number", 5, 14);
-                       prt("  e) Others", 6, 14);
                        if (!get_com("Command :", &choice, TRUE))
 #endif
                        {
@@ -7474,29 +7864,10 @@ static int choose_essence()
                                return 0;
                        }
 
-                       switch (choice)
-                       {
-                       case 'A':
-                       case 'a':
-                               mode = 1;
-                               break;
-                       case 'B':
-                       case 'b':
-                               mode = 2;
-                               break;
-                       case 'C':
-                       case 'c':
-                               mode = 3;
-                               break;
-                       case 'D':
-                       case 'd':
-                               mode = 4;
-                               break;
-                       case 'E':
-                       case 'e':
-                               mode = 5;
-                               break;
-                       }
+                       if (isupper(choice)) choice = tolower(choice);
+
+                       if ('a' <= choice && choice <= 'a' + (char)mode_max - 1)
+                               mode = (int)choice - 'a' + 1;
                }
                screen_load();
        }
@@ -7520,12 +7891,15 @@ static void add_essence(int mode)
        int num[22];
        char o_name[MAX_NLEN];
        int use_essence;
+       essence_type *es_ptr;
 
        int menu_line = (use_menu ? 1 : 0);
 
-       for (i = 0; i < MAX_ESSENCE; i++)
+       for (i = 0; essence_info[i].add_name; i++)
        {
-               if (essence_info[i].type != mode) continue;
+               es_ptr = &essence_info[i];
+
+               if (es_ptr->type != mode) continue;
                num[max_num++] = i;
        }
 
@@ -7543,7 +7917,7 @@ static void add_essence(int mode)
 
        /* Build a prompt */
 #ifdef JP
-(void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎǽÎϤòÉղä·¤Þ¤¹¤«¡©");
+       (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎǽÎϤòÉղä·¤Þ¤¹¤«¡©");
 #else
        (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Add which ability? ");
 #endif
@@ -7551,9 +7925,9 @@ static void add_essence(int mode)
 
        /* Get a spell from the user */
 
-        choice = (always_show_list || use_menu) ? ESCAPE:1;
-        while (!flag)
-        {
+       choice = (always_show_list || use_menu) ? ESCAPE:1;
+       while (!flag)
+       {
                bool able[22];
                if( choice==ESCAPE ) choice = ' '; 
                else if( !get_com(out_val, &choice, FALSE) )break; 
@@ -7566,7 +7940,6 @@ static void add_essence(int mode)
                                {
                                        screen_load();
                                        return;
-                                       break;
                                }
 
                                case '8':
@@ -7603,6 +7976,7 @@ static void add_essence(int mode)
                                case 'x':
                                case 'X':
                                case '\r':
+                               case '\n':
                                {
                                        i = menu_line - 1;
                                        ask = FALSE;
@@ -7635,14 +8009,16 @@ static void add_essence(int mode)
 
                                /* Print header(s) */
 #ifdef JP
-                               prt("   Ç½ÎÏ(ɬÍ×¥¨¥Ã¥»¥ó¥¹)          É¬Í׿ô/½ê»ý¿ô", 1, x);
+                               prt(format("   %-43s %6s/%s", "ǽÎÏ(ɬÍ×¥¨¥Ã¥»¥ó¥¹)", "ɬÍ׿ô", "½ê»ý¿ô"), 1, x);
 
 #else
-                               prt(" Ability(essence to need)        Needs/Possess", 1, x);
+                               prt(format("   %-43s %6s/%s", "Ability (needed essence)", "Needs", "Possess"), 1, x);
 #endif
                                /* Print list */
                                for (ctr = 0; ctr < max_num; ctr++)
                                {
+                                       es_ptr = &essence_info[num[ctr]];
+
                                        if (use_menu)
                                        {
                                                if (ctr == (menu_line-1))
@@ -7660,46 +8036,46 @@ static void add_essence(int mode)
                                                sprintf(dummy, "%c) ",I2A(ctr));
                                        }
 
-                                       strcat(dummy, essence_info[num[ctr]].add_name);
+                                       strcat(dummy, es_ptr->add_name);
 
                                        col = TERM_WHITE;
                                        able[ctr] = TRUE;
 
-                                       if (essence_info[num[ctr]].link)
+                                       if (es_ptr->essence != -1)
                                        {
-                                               strcat(dummy, format("(%s)", essence_info[essence_info[num[ctr]].link-1].drain_name));
-                                               if (p_ptr->magic_num1[essence_info[num[ctr]].link-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
+                                               strcat(dummy, format("(%s)", essence_name[es_ptr->essence]));
+                                               if (p_ptr->magic_num1[es_ptr->essence] < es_ptr->value) able[ctr] = FALSE;
                                        }
                                        else
                                        {
-                                               switch(num[ctr]+1)
+                                               switch(es_ptr->add)
                                                {
                                                case ESSENCE_SH_FIRE:
 #ifdef JP
-                                                       strcat(dummy, "(¾Æ´þ+ÂѲбê)              ");
+                                                       strcat(dummy, "(¾Æ´þ+ÂѲбê)");
 #else
-                                                       strcat(dummy, "(brand fire + res.fire)              ");
+                                                       strcat(dummy, "(brand fire + res.fire)");
 #endif
-                                                       if (p_ptr->magic_num1[ESSENCE_B_FIRE-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_FIRE-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_BRAND_FIRE] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_FIRE] < es_ptr->value) able[ctr] = FALSE;
                                                        break;
                                                case ESSENCE_SH_ELEC:
 #ifdef JP
-                                                       strcat(dummy, "(ÅÅ·â+ÂÑÅÅ·â)              ");
+                                                       strcat(dummy, "(ÅÅ·â+ÂÑÅÅ·â)");
 #else
-                                                       strcat(dummy, "(brand elec. + res. elec.)              ");
+                                                       strcat(dummy, "(brand elec. + res. elec.)");
 #endif
-                                                       if (p_ptr->magic_num1[ESSENCE_B_ELEC-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_ELEC-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_BRAND_ELEC] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_ELEC] < es_ptr->value) able[ctr] = FALSE;
                                                        break;
                                                case ESSENCE_SH_COLD:
 #ifdef JP
-                                                       strcat(dummy, "(Åà·ë+ÂÑÎ䵤)              ");
+                                                       strcat(dummy, "(Åà·ë+ÂÑÎ䵤)");
 #else
-                                                       strcat(dummy, "(brand cold + res. cold)              ");
+                                                       strcat(dummy, "(brand cold + res. cold)");
 #endif
-                                                       if (p_ptr->magic_num1[ESSENCE_B_COLD-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_COLD-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_BRAND_COLD] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_COLD] < es_ptr->value) able[ctr] = FALSE;
                                                        break;
                                                case ESSENCE_RESISTANCE:
 #ifdef JP
@@ -7707,10 +8083,10 @@ static void add_essence(int mode)
 #else
                                                        strcat(dummy, "(r.fire+r.cold+r.elec+r.acid)");
 #endif
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_FIRE-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_COLD-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_ELEC-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_ACID-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_FIRE] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_COLD] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_ELEC] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_ACID] < es_ptr->value) able[ctr] = FALSE;
                                                        break;
                                                case ESSENCE_SUSTAIN:
 #ifdef JP
@@ -7718,25 +8094,23 @@ static void add_essence(int mode)
 #else
                                                        strcat(dummy, "(r.fire+r.cold+r.elec+r.acid)");
 #endif
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_FIRE-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_COLD-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_ELEC-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
-                                                       if (p_ptr->magic_num1[ESSENCE_RES_ACID-1] < essence_info[num[ctr]].value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_FIRE] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_COLD] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_ELEC] < es_ptr->value) able[ctr] = FALSE;
+                                                       if (p_ptr->magic_num1[TR_RES_ACID] < es_ptr->value) able[ctr] = FALSE;
                                                        break;
                                                }
                                        }
 
                                        if (!able[ctr]) col = TERM_RED;
 
-                                       strcpy(dummy2, format("%-50s",dummy));
-
-                                       if (essence_info[num[ctr]].link)
+                                       if (es_ptr->essence != -1)
                                        {
-                                               strcat(dummy2, format(" %d/%d",essence_info[num[ctr]].value, p_ptr->magic_num1[essence_info[num[ctr]].link-1]));
+                                               sprintf(dummy2, "%-49s %3d/%d", dummy, es_ptr->value, (int)p_ptr->magic_num1[es_ptr->essence]);
                                        }
                                        else
                                        {
-                                               strcat(dummy2, format(" %d/(\?\?)",essence_info[num[ctr]].value));
+                                               sprintf(dummy2, "%-49s %3d/(\?\?)", dummy, es_ptr->value);
                                        }
 
                                        c_prt(col, dummy2, ctr+2, x);
@@ -7806,22 +8180,24 @@ static void add_essence(int mode)
        }
 #endif /* ALLOW_REPEAT */
 
-       if (num[i] == ESSENCE_SLAY_GLOVE-1)
+       es_ptr = &essence_info[num[i]];
+
+       if (es_ptr->add == ESSENCE_SLAY_GLOVE)
                item_tester_tval = TV_GLOVES;
-       else if (mode == 1)
+       else if (mode == 1 || mode == 5)
                item_tester_hook = item_tester_hook_melee_ammo;
-       else if (num[i] == ESSENCE_ATTACK-1)
-               item_tester_hook = item_tester_hook_weapon;
-       else if (num[i] == ESSENCE_AC-1)
-               item_tester_hook = item_tester_hook_armour;
+       else if (es_ptr->add == ESSENCE_ATTACK)
+               item_tester_hook = object_allow_enchant_weapon;
+       else if (es_ptr->add == ESSENCE_AC)
+               item_tester_hook = object_is_armour;
        else
-               item_tester_hook = item_tester_hook_weapon_armour;
+               item_tester_hook = object_is_weapon_armour_ammo;
        item_tester_no_ryoute = TRUE;
 
        /* Get an item */
 #ifdef JP
-q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²þÎɤ·¤Þ¤¹¤«¡©";
-s = "²þÎɤǤ­¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
+       q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²þÎɤ·¤Þ¤¹¤«¡©";
+       s = "²þÎɤǤ­¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
 #else
        q = "Improve which item? ";
        s = "You have nothing to improve.";
@@ -7841,19 +8217,19 @@ s = "
                o_ptr = &o_list[0 - item];
        }
 
-       if ((mode != 6) && (o_ptr->name1 || o_ptr->art_name || o_ptr->xtra3))
+       if ((mode != 10) && (object_is_artifact(o_ptr) || object_is_smith(o_ptr)))
        {
 #ifdef JP
                msg_print("¤½¤Î¥¢¥¤¥Æ¥à¤Ï¤³¤ì°Ê¾å²þÎɤǤ­¤Ê¤¤¡£");
 #else
-               msg_print("This item is no more able to be improved");
+               msg_print("This item is no more able to be improved.");
 #endif
                return;
        }
-       
-       object_desc(o_name, o_ptr, FALSE, 0);
 
-       use_essence = essence_info[num[i]].value;
+       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
+
+       use_essence = es_ptr->value;
        if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_BOLT)) use_essence = (use_essence+9)/10;
        if (o_ptr->number > 1)
        {
@@ -7866,9 +8242,9 @@ s = "
 
        }
 
-       if (essence_info[num[i]].link)
+       if (es_ptr->essence != -1)
        {
-               if (p_ptr->magic_num1[essence_info[num[i]].link-1] < use_essence)
+               if (p_ptr->magic_num1[es_ptr->essence] < use_essence)
                {
 #ifdef JP
                        msg_print("¥¨¥Ã¥»¥ó¥¹¤¬Â­¤ê¤Ê¤¤¡£");
@@ -7877,9 +8253,18 @@ s = "
 #endif
                        return;
                }
-               if ((num[i] < 32) && (TR1_PVAL_MASK & (0x1L << num[i])))
+               if (is_pval_flag(es_ptr->add))
                {
-                       if (num[i] == ESSENCE_BLOWS-1)
+                       if (o_ptr->pval < 0)
+                       {
+#ifdef JP
+                               msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤ÎǽÎϽ¤Àµ¤ò¶¯²½¤¹¤ë¤³¤È¤Ï¤Ç¤­¤Ê¤¤¡£");
+#else
+                               msg_print("You cannot increase magic number of this item.");
+#endif
+                               return;
+                       }
+                       else if (es_ptr->add == TR_BLOWS)
                        {
                                if (o_ptr->pval > 1)
                                {
@@ -7889,15 +8274,21 @@ s = "
                                        if (!get_check("The magic number of this weapon will become 1. Are you sure? ")) return;
 #endif
                                }
+
                                o_ptr->pval = 1;
+#ifdef JP
+                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£", use_essence);
+#else
+                               msg_format("It will take %d essences.", use_essence);
+#endif
                        }
-                       else if (o_ptr->pval)
+                       else if (o_ptr->pval > 0)
                        {
                                use_essence *= o_ptr->pval;
 #ifdef JP
-                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£",use_essence);
+                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£", use_essence);
 #else
-                               msg_format("It will take %d essences.",use_essence);
+                               msg_format("It will take %d essences.", use_essence);
 #endif
                        }
                        else
@@ -7905,8 +8296,7 @@ s = "
                                char tmp[80];
                                char tmp_val[160];
                                int pval;
-                               int limit = MIN(5, p_ptr->magic_num1[essence_info[num[i]].link-1]/essence_info[num[i]].value);
-
+                               int limit = MIN(5, p_ptr->magic_num1[es_ptr->essence]/es_ptr->value);
 
 #ifdef JP
                                sprintf(tmp, "¤¤¤¯¤ÄÉղä·¤Þ¤¹¤«¡© (1-%d): ", limit);
@@ -7919,15 +8309,16 @@ s = "
                                pval = atoi(tmp_val);
                                if (pval > limit) pval = limit;
                                else if (pval < 1) pval = 1;
-                               o_ptr->pval = pval;
+                               o_ptr->pval += pval;
                                use_essence *= pval;
 #ifdef JP
-                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£",use_essence);
+                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£", use_essence);
 #else
-                               msg_format("It will take %d essences.",use_essence);
+                               msg_format("It will take %d essences.", use_essence);
 #endif
                        }
-                       if (p_ptr->magic_num1[essence_info[num[i]].link-1] < use_essence)
+
+                       if (p_ptr->magic_num1[es_ptr->essence] < use_essence)
                        {
 #ifdef JP
                                msg_print("¥¨¥Ã¥»¥ó¥¹¤¬Â­¤ê¤Ê¤¤¡£");
@@ -7937,7 +8328,7 @@ s = "
                                return;
                        }
                }
-               else if (num[i] == ESSENCE_SLAY_GLOVE-1)
+               else if (es_ptr->add == ESSENCE_SLAY_GLOVE)
                {
                        char tmp_val[160];
                        int val;
@@ -7954,27 +8345,27 @@ s = "
                        else if (val < 1) val = 1;
                        use_essence *= val;
 #ifdef JP
-                       msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£",use_essence);
+                       msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£", use_essence);
 #else
-                       msg_format("It will take %d essences.",use_essence);
+                       msg_format("It will take %d essences.", use_essence);
 #endif
-                       if (p_ptr->magic_num1[essence_info[num[i]].link-1] < use_essence)
+                       if (p_ptr->magic_num1[es_ptr->essence] < use_essence)
                        {
 #ifdef JP
                                msg_print("¥¨¥Ã¥»¥ó¥¹¤¬Â­¤ê¤Ê¤¤¡£");
 #else
-                               msg_print("You don't have enough essences");
+                               msg_print("You don't have enough essences.");
 #endif
                                return;
                        }
-                       get_to_h = ((val+1)/2+rand_int(val/2+1));
-                       get_to_d = ((val+1)/2+rand_int(val/2+1));
+                       get_to_h = ((val+1)/2+randint0(val/2+1));
+                       get_to_d = ((val+1)/2+randint0(val/2+1));
                        o_ptr->xtra4 = (get_to_h<<8)+get_to_d;
                        o_ptr->to_h += get_to_h;
                        o_ptr->to_d += get_to_d;
                }
-               p_ptr->magic_num1[essence_info[num[i]].link-1] -= use_essence;
-               if (num[i] == ESSENCE_ATTACK-1)
+               p_ptr->magic_num1[es_ptr->essence] -= use_essence;
+               if (es_ptr->add == ESSENCE_ATTACK)
                {
                        if ((o_ptr->to_h >= p_ptr->lev/5+5) && (o_ptr->to_d >= p_ptr->lev/5+5))
                        {
@@ -7992,7 +8383,7 @@ s = "
                                if (o_ptr->to_d < p_ptr->lev/5+5) o_ptr->to_d++;
                        }
                }
-               else if (num[i] == ESSENCE_AC-1)
+               else if (es_ptr->add == ESSENCE_AC)
                {
                        if (o_ptr->to_a >= p_ptr->lev/5+5)
                        {
@@ -8011,53 +8402,53 @@ s = "
                }
                else
                {
-                       o_ptr->xtra3 = num[i]+1;
+                       o_ptr->xtra3 = es_ptr->add + 1;
                }
        }
        else
        {
                bool success = TRUE;
 
-               switch(num[i]+1)
+               switch(es_ptr->add)
                {
                case ESSENCE_SH_FIRE:
-                       if ((p_ptr->magic_num1[ESSENCE_B_FIRE-1] < use_essence) || (p_ptr->magic_num1[ESSENCE_RES_FIRE-1] < use_essence))
+                       if ((p_ptr->magic_num1[TR_BRAND_FIRE] < use_essence) || (p_ptr->magic_num1[TR_RES_FIRE] < use_essence))
                        {
                                success = FALSE;
                                break;
                        }
-                       p_ptr->magic_num1[ESSENCE_B_FIRE-1] -= use_essence;
-                       p_ptr->magic_num1[ESSENCE_RES_FIRE-1] -= use_essence;
+                       p_ptr->magic_num1[TR_BRAND_FIRE] -= use_essence;
+                       p_ptr->magic_num1[TR_RES_FIRE] -= use_essence;
                        break;
                case ESSENCE_SH_ELEC:
-                       if ((p_ptr->magic_num1[ESSENCE_B_ELEC-1] < use_essence) || (p_ptr->magic_num1[ESSENCE_RES_ELEC-1] < use_essence))
+                       if ((p_ptr->magic_num1[TR_BRAND_ELEC] < use_essence) || (p_ptr->magic_num1[TR_RES_ELEC] < use_essence))
                        {
                                success = FALSE;
                                break;
                        }
-                       p_ptr->magic_num1[ESSENCE_B_ELEC-1] -= use_essence;
-                       p_ptr->magic_num1[ESSENCE_RES_ELEC-1] -= use_essence;
+                       p_ptr->magic_num1[TR_BRAND_ELEC] -= use_essence;
+                       p_ptr->magic_num1[TR_RES_ELEC] -= use_essence;
                        break;
                case ESSENCE_SH_COLD:
-                       if ((p_ptr->magic_num1[ESSENCE_B_COLD-1] < use_essence) || (p_ptr->magic_num1[ESSENCE_RES_COLD-1] < use_essence))
+                       if ((p_ptr->magic_num1[TR_BRAND_COLD] < use_essence) || (p_ptr->magic_num1[TR_RES_COLD] < use_essence))
                        {
                                success = FALSE;
                                break;
                        }
-                       p_ptr->magic_num1[ESSENCE_B_COLD-1] -= use_essence;
-                       p_ptr->magic_num1[ESSENCE_RES_COLD-1] -= use_essence;
+                       p_ptr->magic_num1[TR_BRAND_COLD] -= use_essence;
+                       p_ptr->magic_num1[TR_RES_COLD] -= use_essence;
                        break;
                case ESSENCE_RESISTANCE:
                case ESSENCE_SUSTAIN:
-                       if ((p_ptr->magic_num1[ESSENCE_RES_ACID-1] < use_essence) || (p_ptr->magic_num1[ESSENCE_RES_ELEC-1] < use_essence) || (p_ptr->magic_num1[ESSENCE_RES_FIRE-1] < use_essence) || (p_ptr->magic_num1[ESSENCE_RES_COLD-1] < use_essence))
+                       if ((p_ptr->magic_num1[TR_RES_ACID] < use_essence) || (p_ptr->magic_num1[TR_RES_ELEC] < use_essence) || (p_ptr->magic_num1[TR_RES_FIRE] < use_essence) || (p_ptr->magic_num1[TR_RES_COLD] < use_essence))
                        {
                                success = FALSE;
                                break;
                        }
-                       p_ptr->magic_num1[ESSENCE_RES_ACID-1] -= use_essence;
-                       p_ptr->magic_num1[ESSENCE_RES_ELEC-1] -= use_essence;
-                       p_ptr->magic_num1[ESSENCE_RES_FIRE-1] -= use_essence;
-                       p_ptr->magic_num1[ESSENCE_RES_COLD-1] -= use_essence;
+                       p_ptr->magic_num1[TR_RES_ACID] -= use_essence;
+                       p_ptr->magic_num1[TR_RES_ELEC] -= use_essence;
+                       p_ptr->magic_num1[TR_RES_FIRE] -= use_essence;
+                       p_ptr->magic_num1[TR_RES_COLD] -= use_essence;
                        break;
                }
                if (!success)
@@ -8065,75 +8456,53 @@ s = "
 #ifdef JP
                        msg_print("¥¨¥Ã¥»¥ó¥¹¤¬Â­¤ê¤Ê¤¤¡£");
 #else
-                       msg_print("You don't have enough essences");
+                       msg_print("You don't have enough essences.");
 #endif
                        return;
                }
-               if (num[i] == ESSENCE_SUSTAIN-1)
-                       o_ptr->art_flags3 |= (TR3_IGNORE_ACID | TR3_IGNORE_ELEC | TR3_IGNORE_FIRE | TR3_IGNORE_COLD);
-               else o_ptr->xtra3 = num[i]+1;
+               if (es_ptr->add == ESSENCE_SUSTAIN)
+               {
+                       add_flag(o_ptr->art_flags, TR_IGNORE_ACID);
+                       add_flag(o_ptr->art_flags, TR_IGNORE_ELEC);
+                       add_flag(o_ptr->art_flags, TR_IGNORE_FIRE);
+                       add_flag(o_ptr->art_flags, TR_IGNORE_COLD);
+               }
+               else
+               {
+                       o_ptr->xtra3 = es_ptr->add + 1;
+               }
        }
 
        energy_use = 100;
 
 #ifdef JP
-       msg_format("%s¤Ë%s¤ÎǽÎϤòÉղä·¤Þ¤·¤¿¡£", o_name, essence_info[num[i]].add_name);
+       msg_format("%s¤Ë%s¤ÎǽÎϤòÉղä·¤Þ¤·¤¿¡£", o_name, es_ptr->add_name);
 #else
-       msg_format("You have added ability of %s to %s.", essence_info[num[i]].add_name, o_name);
+       msg_format("You have added ability of %s to %s.", es_ptr->add_name, o_name);
 #endif
 
        /* Combine the pack */
-       p_ptr->notice |= (PN_COMBINE);
+       p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
        /* Window stuff */
        p_ptr->window |= (PW_INVEN);
 }
 
 
-bool item_tester_hook_kaji(object_type *o_ptr)
-{
-       switch (o_ptr->tval)
-       {
-               case TV_SWORD:
-               case TV_HAFTED:
-               case TV_POLEARM:
-               case TV_DIGGING:
-               case TV_BOW:
-               case TV_BOLT:
-               case TV_ARROW:
-               case TV_SHOT:
-               case TV_DRAG_ARMOR:
-               case TV_HARD_ARMOR:
-               case TV_SOFT_ARMOR:
-               case TV_SHIELD:
-               case TV_CLOAK:
-               case TV_CROWN:
-               case TV_HELM:
-               case TV_BOOTS:
-               case TV_GLOVES:
-               {
-                       if (o_ptr->xtra3) return (TRUE);
-               }
-       }
-
-       return (FALSE);
-}
-
-
-void erase_essence(void)
+static void erase_essence(void)
 {
        int item;
        cptr q, s;
        object_type *o_ptr;
        char o_name[MAX_NLEN];
-       u32b f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
 
-       item_tester_hook = item_tester_hook_kaji;
+       item_tester_hook = object_is_smith;
 
        /* Get an item */
 #ifdef JP
-q = "¤É¤Î¥¢¥¤¥Æ¥à¤Î¥¨¥Ã¥»¥ó¥¹¤ò¾Ãµî¤·¤Þ¤¹¤«¡©";
-s = "¥¨¥Ã¥»¥ó¥¹¤òÉղä·¤¿¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
+       q = "¤É¤Î¥¢¥¤¥Æ¥à¤Î¥¨¥Ã¥»¥ó¥¹¤ò¾Ãµî¤·¤Þ¤¹¤«¡©";
+       s = "¥¨¥Ã¥»¥ó¥¹¤òÉղä·¤¿¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
 #else
        q = "Remove from which item? ";
        s = "You have nothing to remove essence.";
@@ -8153,32 +8522,34 @@ s = "
                o_ptr = &o_list[0 - item];
        }
 
-       object_desc(o_name, o_ptr, FALSE, 0);
+       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-       if (!get_check(format("¤è¤í¤·¤¤¤Ç¤¹¤«¡©[%s]", o_name))) return;
+       if (!get_check(format("¤è¤í¤·¤¤¤Ç¤¹¤«¡© [%s]", o_name))) return;
 #else
-       if (!get_check(format("Are you sure?[%s]", o_name))) return;
+       if (!get_check(format("Are you sure? [%s]", o_name))) return;
 #endif
 
        energy_use = 100;
 
-       if (o_ptr->xtra3 == ESSENCE_SLAY_GLOVE)
+       if (o_ptr->xtra3 == 1+ESSENCE_SLAY_GLOVE)
        {
                o_ptr->to_h -= (o_ptr->xtra4>>8);
                o_ptr->to_d -= (o_ptr->xtra4 & 0x000f);
                o_ptr->xtra4 = 0;
+               if (o_ptr->to_h < 0) o_ptr->to_h = 0;
+               if (o_ptr->to_d < 0) o_ptr->to_d = 0;
        }
        o_ptr->xtra3 = 0;
-       object_flags(o_ptr, &f1, &f2, &f3);
-       if (!(f1 & TR1_PVAL_MASK)) o_ptr->pval = 0;
+       object_flags(o_ptr, flgs);
+       if (!(have_pval_flags(flgs))) o_ptr->pval = 0;
 #ifdef JP
        msg_print("¥¨¥Ã¥»¥ó¥¹¤ò¼è¤êµî¤Ã¤¿¡£");
 #else
-       msg_print("You removed all essence you have added");
+       msg_print("You removed all essence you have added.");
 #endif
 
        /* Combine the pack */
-       p_ptr->notice |= (PN_COMBINE);
+       p_ptr->notice |= (PN_COMBINE | PN_REORDER);
 
        /* Window stuff */
        p_ptr->window |= (PW_INVEN);
@@ -8196,7 +8567,7 @@ void do_cmd_kaji(bool only_browse)
                if (p_ptr->confused)
                {
 #ifdef JP
-msg_print("º®Í𤷤Ƥ¤¤Æºî¶È¤Ç¤­¤Ê¤¤¡ª");
+                       msg_print("º®Í𤷤Ƥ¤¤Æºî¶È¤Ç¤­¤Ê¤¤¡ª");
 #else
                        msg_print("You are too confused!");
 #endif
@@ -8206,7 +8577,7 @@ msg_print("
                if (p_ptr->blind)
                {
 #ifdef JP
-msg_print("Ìܤ¬¸«¤¨¤Ê¤¯¤Æºî¶È¤Ç¤­¤Ê¤¤¡ª");
+                       msg_print("Ìܤ¬¸«¤¨¤Ê¤¯¤Æºî¶È¤Ç¤­¤Ê¤¤¡ª");
 #else
                        msg_print("You are blind!");
 #endif
@@ -8216,9 +8587,9 @@ msg_print("
                if (p_ptr->image)
                {
 #ifdef JP
-msg_print("¤¦¤Þ¤¯¸«¤¨¤Ê¤¯¤Æºî¶È¤Ç¤­¤Ê¤¤¡ª");
+                       msg_print("¤¦¤Þ¤¯¸«¤¨¤Ê¤¯¤Æºî¶È¤Ç¤­¤Ê¤¤¡ª");
 #else
-                       msg_print("You are hullcinating!");
+                       msg_print("You are hallucinating!");
 #endif
 
                        return;
@@ -8271,6 +8642,7 @@ msg_print("
                                menu_line+= 4;
                                break;
                        case '\r':
+                       case '\n':
                        case 'x':
                        case 'X':
                                mode = menu_line;
@@ -8342,7 +8714,7 @@ msg_print("
                Term_erase(14, 17, 255);
                Term_erase(14, 16, 255);
 
-               roff_to_buf( kaji_tips[mode-1],62,temp);
+               roff_to_buf(kaji_tips[mode-1], 62, temp, sizeof(temp));
                for(j=0, line = 17;temp[j];j+=(1+strlen(&temp[j])))
                {
                        prt(&temp[j], line, 15);
@@ -8354,7 +8726,7 @@ msg_print("
        } while (only_browse);
 #ifdef ALLOW_REPEAT
        repeat_push(mode);
-        }
+       }
 #endif /* ALLOW_REPEAT */
 
        switch(mode)
@@ -8368,6 +8740,44 @@ msg_print("
                                break;
                        add_essence(mode);
                        break;
-               case 5: add_essence(6);break;
+               case 5: add_essence(10);break;
+       }
+}
+
+
+/*
+ * Torches have special abilities when they are flaming.
+ */
+void torch_flags(object_type *o_ptr, u32b *flgs)
+{
+       if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+       {
+               if (o_ptr->xtra4 > 0)
+               {
+                       add_flag(flgs, TR_BRAND_FIRE);
+                       add_flag(flgs, TR_KILL_UNDEAD);
+                       add_flag(flgs, TR_THROW);
+               }
+       }
+}
+
+void torch_dice(object_type *o_ptr, int *dd, int *ds)
+{
+       if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+       {
+               if (o_ptr->xtra4 > 0)
+               {
+                       (*dd) = 1;
+                       (*ds) = 6;
+               }
+       }
+}
+
+void torch_lost_fuel(object_type *o_ptr)
+{
+       if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_TORCH))
+       {
+               o_ptr->xtra4 -= (FUEL_TORCH / 25);
+               if (o_ptr->xtra4 < 0) o_ptr->xtra4 = 0;
        }
 }