#else
msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
#endif
- if (p_ptr->wizard) msg_print(_("(破損)", "(breakage)"));
+ if (current_world_ptr->wizard) msg_print(_("(破損)", "(breakage)"));
/* Failure */
return (0);
msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
#endif
- if (p_ptr->wizard) msg_print(_("(床スペースがない)", "(no floor space)"));
+ if (current_world_ptr->wizard) msg_print(_("(床スペースがない)", "(no floor space)"));
/* Failure */
return (0);
msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
#endif
- if (p_ptr->wizard) msg_print(_("(床スペースがない)", "(no floor space)"));
+ if (current_world_ptr->wizard) msg_print(_("(床スペースがない)", "(no floor space)"));
/* Mega-Hack -- preserve artifacts */
if (preserve_mode)
msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
#endif
- if (p_ptr->wizard) msg_print(_("(アイテムが多過ぎる)", "(too many objects)"));
+ if (current_world_ptr->wizard) msg_print(_("(アイテムが多過ぎる)", "(too many objects)"));
/* Hack -- Preserve artifacts */
if (object_is_fixed_artifact(j_ptr))