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アイテムのソート条件に関する修正.
[hengband/hengband.git] / src / object2.c
index 76bc91a..98f554d 100644 (file)
@@ -1,15 +1,15 @@
 /* File: object2.c */
 
-/* Purpose: Object code, part 2 */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: Object code, part 2 */
+
 #include "angband.h"
 
 #include "kajitips.h"
@@ -359,7 +359,7 @@ void compact_objects(int size)
                        if (!o_ptr->k_idx) continue;
 
                        /* Hack -- High level objects start out "immune" */
-                       if (get_object_level(o_ptr) > cur_lev) continue;
+                       if (k_info[o_ptr->k_idx].level > cur_lev) continue;
 
                        /* Monster */
                        if (o_ptr->held_m_idx)
@@ -392,7 +392,7 @@ void compact_objects(int size)
                        chance = 90;
 
                        /* Hack -- only compact artifacts in emergencies */
-                       if ((artifact_p(o_ptr) || o_ptr->art_name) &&
+                       if ((object_is_fixed_artifact(o_ptr) || o_ptr->art_name) &&
                            (cnt < 1000)) chance = 100;
 
                        /* Apply the saving throw */
@@ -451,7 +451,7 @@ void wipe_o_list(void)
                if (!character_dungeon || preserve_mode)
                {
                        /* Hack -- Preserve unknown artifacts */
-                       if (artifact_p(o_ptr) && !object_known_p(o_ptr))
+                       if (object_is_fixed_artifact(o_ptr) && !object_is_known(o_ptr))
                        {
                                /* Mega-Hack -- Preserve the artifact */
                                a_info[o_ptr->name1].cur_num = 0;
@@ -561,7 +561,7 @@ s16b o_pop(void)
 /*
  * Apply a "object restriction function" to the "object allocation table"
  */
-errr get_obj_num_prep(void)
+static errr get_obj_num_prep(void)
 {
        int i;
 
@@ -764,15 +764,10 @@ void object_known(object_type *o_ptr)
  */
 void object_aware(object_type *o_ptr)
 {
-       bool mihanmei = !object_aware_p(o_ptr);
+       bool mihanmei = !object_is_aware(o_ptr);
 
-#ifndef SCRIPT_OBJ_KIND
        /* Fully aware of the effects */
        k_info[o_ptr->k_idx].aware = TRUE;
-#else /* SCRIPT_OBJ_KIND */
-       /* Fully aware of the effects */
-       o_ptr->aware = TRUE;
-#endif /* SCRIPT_OBJ_KIND */
 
        if(mihanmei && !(k_info[o_ptr->k_idx].gen_flags & TRG_INSTA_ART) && record_ident &&
           !p_ptr->is_dead && ((o_ptr->tval >= TV_AMULET && o_ptr->tval <= TV_POTION) || (o_ptr->tval == TV_FOOD)))
@@ -785,7 +780,7 @@ void object_aware(object_type *o_ptr)
                object_copy(q_ptr, o_ptr);
 
                q_ptr->number = 1;
-               object_desc(o_name, q_ptr, TRUE, 0);
+               object_desc(o_name, q_ptr, OD_NAME_ONLY);
                
                do_cmd_write_nikki(NIKKI_HANMEI, 0, o_name);
        }
@@ -797,12 +792,8 @@ void object_aware(object_type *o_ptr)
  */
 void object_tried(object_type *o_ptr)
 {
-#ifndef SCRIPT_OBJ_KIND
        /* Mark it as tried (even if "aware") */
        k_info[o_ptr->k_idx].tried = TRUE;
-#else /* SCRIPT_OBJ_KIND */
-       o_ptr->tried = TRUE;
-#endif /* SCRIPT_OBJ_KIND */
 }
 
 
@@ -813,7 +804,7 @@ void object_tried(object_type *o_ptr)
 static s32b object_value_base(object_type *o_ptr)
 {
        /* Aware item -- use template cost */
-       if (object_aware_p(o_ptr)) return (get_object_cost(o_ptr));
+       if (object_is_aware(o_ptr)) return (k_info[o_ptr->k_idx].cost);
 
        /* Analyze the type */
        switch (o_ptr->tval)
@@ -852,7 +843,6 @@ static s32b object_value_base(object_type *o_ptr)
                        else if (level < 40) return 2500+(level-30)*350L;
                        else if (level < 50) return 6000+(level-40)*800L;
                        else return 14000+(level-50)*2000L;
-                       break;
                }
 
                case TV_CAPTURE:
@@ -866,47 +856,46 @@ static s32b object_value_base(object_type *o_ptr)
 
 
 /* Return the value of the flags the object has... */
-s32b flag_cost(object_type * o_ptr, int plusses)
+s32b flag_cost(object_type *o_ptr, int plusses)
 {
        s32b total = 0;
        u32b flgs[TR_FLAG_SIZE];
        s32b tmp_cost;
        int count;
        int i;
+       object_kind *k_ptr = &k_info[o_ptr->k_idx];
 
        object_flags(o_ptr, flgs);
 
-       if (o_ptr->name1)
+       /*
+        * Exclude fixed flags of the base item.
+        * pval bonuses of base item will be treated later.
+        */
+       for (i = 0; i < TR_FLAG_SIZE; i++)
+               flgs[i] &= ~(k_ptr->flags[i]);
+
+       /* Exclude fixed flags of the fixed artifact. */
+       if (object_is_fixed_artifact(o_ptr))
        {
                artifact_type *a_ptr = &a_info[o_ptr->name1];
 
                for (i = 0; i < TR_FLAG_SIZE; i++)
                        flgs[i] &= ~(a_ptr->flags[i]);
        }
-       else
-       {
-                if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET))
-                {
-                        object_kind *k_ptr = &k_info[o_ptr->k_idx];
-
-                        for (i = 0; i < TR_FLAG_SIZE; i++)
-                                flgs[i] &= ~(k_ptr->flags[i]);
-                }
-
-               if (o_ptr->name2)
-               {
-                       ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
-                       for (i = 0; i < TR_FLAG_SIZE; i++)
-                               flgs[i] &= ~(e_ptr->flags[i]);
+       /* Exclude fixed flags of the ego-item. */
+       else if (object_is_ego(o_ptr))
+       {
+               ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
-               }
-               else if (o_ptr->art_name)
-               {
-                       total = 5000;
-               }
+               for (i = 0; i < TR_FLAG_SIZE; i++)
+                       flgs[i] &= ~(e_ptr->flags[i]);
        }
 
+
+       /*
+        * Calucurate values of remaining flags
+        */
        if (have_flag(flgs, TR_STR)) total += (1500 * plusses);
        if (have_flag(flgs, TR_INT)) total += (1500 * plusses);
        if (have_flag(flgs, TR_WIS)) total += (1500 * plusses);
@@ -922,7 +911,6 @@ s32b flag_cost(object_type * o_ptr, int plusses)
                total += (10000 + (2500 * plusses));
        if ((have_flag(flgs, TR_BLOWS)) && (plusses > 0))
                total += (10000 + (2500 * plusses));
-       if (have_flag(flgs, TR_DEC_MANA)) total += 10000;
 
        tmp_cost = 0;
        count = 0;
@@ -1002,7 +990,7 @@ s32b flag_cost(object_type * o_ptr, int plusses)
        if (have_flag(flgs, TR_TY_CURSE)) total -= 15000;
        if (have_flag(flgs, TR_HIDE_TYPE)) total += 0;
        if (have_flag(flgs, TR_SHOW_MODS)) total += 0;
-       if (have_flag(flgs, TR_FEATHER)) total += 1250;
+       if (have_flag(flgs, TR_LEVITATION)) total += 1250;
        if (have_flag(flgs, TR_LITE)) total += 1250;
        if (have_flag(flgs, TR_SEE_INVIS)) total += 2000;
        if (have_flag(flgs, TR_TELEPATHY)) total += 20000;
@@ -1021,6 +1009,7 @@ s32b flag_cost(object_type * o_ptr, int plusses)
        if (have_flag(flgs, TR_SLOW_DIGEST)) total += 750;
        if (have_flag(flgs, TR_REGEN)) total += 2500;
        if (have_flag(flgs, TR_WARNING)) total += 2000;
+       if (have_flag(flgs, TR_DEC_MANA)) total += 10000;
        if (have_flag(flgs, TR_XTRA_MIGHT)) total += 2250;
        if (have_flag(flgs, TR_XTRA_SHOTS)) total += 10000;
        if (have_flag(flgs, TR_IGNORE_ACID)) total += 100;
@@ -1031,7 +1020,7 @@ s32b flag_cost(object_type * o_ptr, int plusses)
        if (have_flag(flgs, TR_DRAIN_EXP)) total -= 12500;
        if (have_flag(flgs, TR_TELEPORT))
        {
-               if (cursed_p(o_ptr))
+               if (object_is_cursed(o_ptr))
                        total -= 7500;
                else
                        total += 250;
@@ -1158,16 +1147,16 @@ s32b object_value_real(object_type *o_ptr)
 
 
        /* Hack -- "worthless" items */
-       if (!get_object_cost(o_ptr)) return (0L);
+       if (!k_info[o_ptr->k_idx].cost) return (0L);
 
        /* Base cost */
-       value = get_object_cost(o_ptr);
+       value = k_info[o_ptr->k_idx].cost;
 
        /* Extract some flags */
        object_flags(o_ptr, flgs);
 
        /* Artifact */
-       if (o_ptr->name1)
+       if (object_is_fixed_artifact(o_ptr))
        {
                artifact_type *a_ptr = &a_info[o_ptr->name1];
 
@@ -1177,11 +1166,13 @@ s32b object_value_real(object_type *o_ptr)
                /* Hack -- Use the artifact cost instead */
                value = a_ptr->cost;
                value += flag_cost(o_ptr, o_ptr->pval);
+
+               /* Don't add pval bonuses etc. */
                return (value);
        }
 
        /* Ego-Item */
-       else if (o_ptr->name2)
+       else if (object_is_ego(o_ptr))
        {
                ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
@@ -1194,72 +1185,69 @@ s32b object_value_real(object_type *o_ptr)
        }
 
        else
-        {
-                int i;
-                bool flag = FALSE;
+       {
+               int i;
+               bool flag = FALSE;
 
-                for (i = 0; i < TR_FLAG_SIZE; i++) 
-                        if (o_ptr->art_flags[i]) flag = TRUE;
+               for (i = 0; i < TR_FLAG_SIZE; i++) 
+                       if (o_ptr->art_flags[i]) flag = TRUE;
 
                if (flag) value += flag_cost(o_ptr, o_ptr->pval);
        }
 
-
-       /* Analyze pval bonus */
+       /* Analyze pval bonus for normal object */
        switch (o_ptr->tval)
        {
-               case TV_SHOT:
-               case TV_ARROW:
-               case TV_BOLT:
-               case TV_BOW:
-               case TV_DIGGING:
-               case TV_HAFTED:
-               case TV_POLEARM:
-               case TV_SWORD:
-               case TV_BOOTS:
-               case TV_GLOVES:
-               case TV_HELM:
-               case TV_CROWN:
-               case TV_SHIELD:
-               case TV_CLOAK:
-               case TV_SOFT_ARMOR:
-               case TV_HARD_ARMOR:
-               case TV_DRAG_ARMOR:
-               case TV_LITE:
-               case TV_AMULET:
-               case TV_RING:
-               {
-                       /* Hack -- Negative "pval" is always bad */
-                       if (o_ptr->pval < 0) return (0L);
-
-                       /* No pval */
-                       if (!o_ptr->pval) break;
-
-                       /* Give credit for stat bonuses */
-                       if (have_flag(flgs, TR_STR)) value += (o_ptr->pval * 200L);
-                       if (have_flag(flgs, TR_INT)) value += (o_ptr->pval * 200L);
-                       if (have_flag(flgs, TR_WIS)) value += (o_ptr->pval * 200L);
-                       if (have_flag(flgs, TR_DEX)) value += (o_ptr->pval * 200L);
-                       if (have_flag(flgs, TR_CON)) value += (o_ptr->pval * 200L);
-                       if (have_flag(flgs, TR_CHR)) value += (o_ptr->pval * 200L);
-
-                       /* Give credit for stealth and searching */
-                       if (have_flag(flgs, TR_MAGIC_MASTERY)) value += (o_ptr->pval * 100L);
-                       if (have_flag(flgs, TR_STEALTH)) value += (o_ptr->pval * 100L);
-                       if (have_flag(flgs, TR_SEARCH)) value += (o_ptr->pval * 100L);
-
-                       /* Give credit for infra-vision and tunneling */
-                       if (have_flag(flgs, TR_INFRA)) value += (o_ptr->pval * 50L);
-                       if (have_flag(flgs, TR_TUNNEL)) value += (o_ptr->pval * 50L);
+       case TV_SHOT:
+       case TV_ARROW:
+       case TV_BOLT:
+       case TV_BOW:
+       case TV_DIGGING:
+       case TV_HAFTED:
+       case TV_POLEARM:
+       case TV_SWORD:
+       case TV_BOOTS:
+       case TV_GLOVES:
+       case TV_HELM:
+       case TV_CROWN:
+       case TV_SHIELD:
+       case TV_CLOAK:
+       case TV_SOFT_ARMOR:
+       case TV_HARD_ARMOR:
+       case TV_DRAG_ARMOR:
+       case TV_LITE:
+       case TV_AMULET:
+       case TV_RING:
+               /* No pval */
+               if (!o_ptr->pval) break;
+
+               /* Hack -- Negative "pval" is always bad */
+               if (o_ptr->pval < 0) return (0L);
+
+               /* Give credit for stat bonuses */
+               if (have_flag(flgs, TR_STR)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_INT)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_WIS)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_DEX)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_CON)) value += (o_ptr->pval * 200L);
+               if (have_flag(flgs, TR_CHR)) value += (o_ptr->pval * 200L);
+
+               /* Give credit for stealth and searching */
+               if (have_flag(flgs, TR_MAGIC_MASTERY)) value += (o_ptr->pval * 100);
+               if (have_flag(flgs, TR_STEALTH)) value += (o_ptr->pval * 100L);
+               if (have_flag(flgs, TR_SEARCH)) value += (o_ptr->pval * 100L);
+
+               /* Give credit for infra-vision and tunneling */
+               if (have_flag(flgs, TR_INFRA)) value += (o_ptr->pval * 50L);
+               if (have_flag(flgs, TR_TUNNEL)) value += (o_ptr->pval * 50L);
+
+               /* Give credit for extra attacks */
+               if (have_flag(flgs, TR_BLOWS)) value += (o_ptr->pval * 5000L);
+
+               /* Give credit for speed bonus */
+               if (have_flag(flgs, TR_SPEED)) value += (o_ptr->pval * 10000L);
 
-                       /* Give credit for extra attacks */
-                       if (have_flag(flgs, TR_BLOWS)) value += (o_ptr->pval * 5000L);
-
-                       /* Give credit for speed bonus */
-                       if (have_flag(flgs, TR_SPEED)) value += (o_ptr->pval * 10000L);
-
-                       break;
-               }
+               break;
        }
 
 
@@ -1389,6 +1377,9 @@ s32b object_value_real(object_type *o_ptr)
                }
        }
 
+       /* Worthless object */
+       if (value < 0) return 0L;
+
        /* Return the value */
        return (value);
 }
@@ -1411,13 +1402,13 @@ s32b object_value(object_type *o_ptr)
 
 
        /* Unknown items -- acquire a base value */
-       if (object_known_p(o_ptr))
+       if (object_is_known(o_ptr))
        {
                /* Broken items -- worthless */
-               if (broken_p(o_ptr)) return (0L);
+               if (object_is_broken(o_ptr)) return (0L);
 
                /* Cursed items -- worthless */
-               if (cursed_p(o_ptr)) return (0L);
+               if (object_is_cursed(o_ptr)) return (0L);
 
                /* Real value (see above) */
                value = object_value_real(o_ptr);
@@ -1427,10 +1418,10 @@ s32b object_value(object_type *o_ptr)
        else
        {
                /* Hack -- Felt broken items */
-               if ((o_ptr->ident & (IDENT_SENSE)) && broken_p(o_ptr)) return (0L);
+               if ((o_ptr->ident & (IDENT_SENSE)) && object_is_broken(o_ptr)) return (0L);
 
                /* Hack -- Felt cursed items */
-               if ((o_ptr->ident & (IDENT_SENSE)) && cursed_p(o_ptr)) return (0L);
+               if ((o_ptr->ident & (IDENT_SENSE)) && object_is_cursed(o_ptr)) return (0L);
 
                /* Base value (see above) */
                value = object_value_base(o_ptr);
@@ -1452,12 +1443,15 @@ s32b object_value(object_type *o_ptr)
 bool can_player_destroy_object(object_type *o_ptr)
 {
        /* Artifacts cannot be destroyed */
-       if (artifact_p(o_ptr) || o_ptr->art_name)
+       if (!object_is_artifact(o_ptr)) return TRUE;
+
+       /* If object is unidentified, makes fake inscription */
+       if (!object_is_known(o_ptr))
        {
                byte feel = FEEL_SPECIAL;
 
                /* Hack -- Handle icky artifacts */
-               if (cursed_p(o_ptr) || broken_p(o_ptr)) feel = FEEL_TERRIBLE;
+               if (object_is_cursed(o_ptr) || object_is_broken(o_ptr)) feel = FEEL_TERRIBLE;
 
                /* Hack -- inscribe the artifact */
                o_ptr->feeling = feel;
@@ -1475,7 +1469,8 @@ bool can_player_destroy_object(object_type *o_ptr)
                return FALSE;
        }
 
-       return TRUE;
+       /* Identified artifact -- Nothing to do */
+       return FALSE;
 }
 
 
@@ -1552,14 +1547,24 @@ void reduce_charges(object_type *o_ptr, int amt)
  */
 
 /*
+ * A "stack" of items is limited to less than or equal to 99 items (hard-coded).
+ */
+#define MAX_STACK_SIZE 99
+
+
+/*
  *  Determine if an item can partly absorb a second item.
+ *  Return maximum number of stack.
  */
-static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
+int object_similar_part(object_type *o_ptr, object_type *j_ptr)
 {
        int i;
 
+       /* Default maximum number of stack */
+       int max_num = MAX_STACK_SIZE;
+
        /* Require identical object types */
-       if (o_ptr->k_idx != j_ptr->k_idx) return (0);
+       if (o_ptr->k_idx != j_ptr->k_idx) return 0;
 
 
        /* Analyze the items */
@@ -1571,13 +1576,13 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
                case TV_CAPTURE:
                {
                        /* Never okay */
-                       return (0);
+                       return 0;
                }
 
                case TV_STATUE:
                {
-                       if ((o_ptr->sval != SV_PHOTO) || (j_ptr->sval != SV_PHOTO)) return (0);
-                       if (o_ptr->pval != j_ptr->pval) return (0);
+                       if ((o_ptr->sval != SV_PHOTO) || (j_ptr->sval != SV_PHOTO)) return 0;
+                       if (o_ptr->pval != j_ptr->pval) return 0;
                        break;
                }
 
@@ -1586,7 +1591,7 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
                case TV_CORPSE:
                {
                        /* Same monster */
-                       if (o_ptr->pval != j_ptr->pval) return (0);
+                       if (o_ptr->pval != j_ptr->pval) return 0;
 
                        /* Assume okay */
                        break;
@@ -1606,12 +1611,12 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
                {
                        /* Require either knowledge or known empty for both staffs. */
                        if ((!(o_ptr->ident & (IDENT_EMPTY)) &&
-                               !object_known_p(o_ptr)) ||
+                               !object_is_known(o_ptr)) ||
                                (!(j_ptr->ident & (IDENT_EMPTY)) &&
-                               !object_known_p(j_ptr))) return(0);
+                               !object_is_known(j_ptr))) return 0;
 
                        /* Require identical charges, since staffs are bulky. */
-                       if (o_ptr->pval != j_ptr->pval) return (0);
+                       if (o_ptr->pval != j_ptr->pval) return 0;
 
                        /* Assume okay */
                        break;
@@ -1622,9 +1627,9 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
                {
                        /* Require either knowledge or known empty for both wands. */
                        if ((!(o_ptr->ident & (IDENT_EMPTY)) &&
-                               !object_known_p(o_ptr)) ||
+                               !object_is_known(o_ptr)) ||
                                (!(j_ptr->ident & (IDENT_EMPTY)) &&
-                               !object_known_p(j_ptr))) return(0);
+                               !object_is_known(j_ptr))) return 0;
 
                        /* Wand charges combine in O&ZAngband.  */
 
@@ -1635,6 +1640,9 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
                /* Staffs and Wands and Rods */
                case TV_ROD:
                {
+                       /* Prevent overflaw of timeout */
+                       max_num = MIN(max_num, MAX_SHORT / k_info[o_ptr->k_idx].pval);
+
                        /* Assume okay */
                        break;
                }
@@ -1654,20 +1662,15 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
                case TV_SOFT_ARMOR:
                case TV_HARD_ARMOR:
                case TV_DRAG_ARMOR:
-               {
-                       /* Require permission */
-                       if (!stack_allow_items) return (0);
-
-                       /* Fall through */
-               }
 
                /* Rings, Amulets, Lites */
                case TV_RING:
                case TV_AMULET:
                case TV_LITE:
+               case TV_WHISTLE:
                {
                        /* Require full knowledge of both items */
-                       if (!object_known_p(o_ptr) || !object_known_p(j_ptr)) return (0);
+                       if (!object_is_known(o_ptr) || !object_is_known(j_ptr)) return 0;
 
                        /* Fall through */
                }
@@ -1678,39 +1681,37 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
                case TV_SHOT:
                {
                        /* Require identical knowledge of both items */
-                       if (object_known_p(o_ptr) != object_known_p(j_ptr)) return (0);
+                       if (object_is_known(o_ptr) != object_is_known(j_ptr)) return 0;
+                       if (o_ptr->feeling != j_ptr->feeling) return 0;
 
                        /* Require identical "bonuses" */
-                       if (o_ptr->to_h != j_ptr->to_h) return (FALSE);
-                       if (o_ptr->to_d != j_ptr->to_d) return (FALSE);
-                       if (o_ptr->to_a != j_ptr->to_a) return (FALSE);
+                       if (o_ptr->to_h != j_ptr->to_h) return 0;
+                       if (o_ptr->to_d != j_ptr->to_d) return 0;
+                       if (o_ptr->to_a != j_ptr->to_a) return 0;
 
                        /* Require identical "pval" code */
-                       if (o_ptr->pval != j_ptr->pval) return (FALSE);
-
-                       /* Require identical "artifact" names */
-                       if (o_ptr->name1 != j_ptr->name1) return (FALSE);
+                       if (o_ptr->pval != j_ptr->pval) return 0;
 
-                       /* Random artifacts never stack */
-                       if (o_ptr->art_name || j_ptr->art_name) return (FALSE);
+                       /* Artifacts never stack */
+                       if (object_is_artifact(o_ptr) || object_is_artifact(j_ptr)) return 0;
 
                        /* Require identical "ego-item" names */
-                       if (o_ptr->name2 != j_ptr->name2) return (FALSE);
+                       if (o_ptr->name2 != j_ptr->name2) return 0;
 
                        /* Require identical added essence  */
-                       if (o_ptr->xtra3 != j_ptr->xtra3) return (FALSE);
-                       if (o_ptr->xtra4 != j_ptr->xtra4) return (FALSE);
+                       if (o_ptr->xtra3 != j_ptr->xtra3) return 0;
+                       if (o_ptr->xtra4 != j_ptr->xtra4) return 0;
 
                        /* Hack -- Never stack "powerful" items */
-                       if (o_ptr->xtra1 || j_ptr->xtra1) return (FALSE);
+                       if (o_ptr->xtra1 || j_ptr->xtra1) return 0;
 
                        /* Hack -- Never stack recharging items */
-                       if (o_ptr->timeout || j_ptr->timeout) return (FALSE);
+                       if (o_ptr->timeout || j_ptr->timeout) return 0;
 
                        /* Require identical "values" */
-                       if (o_ptr->ac != j_ptr->ac) return (FALSE);
-                       if (o_ptr->dd != j_ptr->dd) return (FALSE);
-                       if (o_ptr->ds != j_ptr->ds) return (FALSE);
+                       if (o_ptr->ac != j_ptr->ac) return 0;
+                       if (o_ptr->dd != j_ptr->dd) return 0;
+                       if (o_ptr->ds != j_ptr->ds) return 0;
 
                        /* Probably okay */
                        break;
@@ -1720,7 +1721,7 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
                default:
                {
                        /* Require knowledge */
-                       if (!object_known_p(o_ptr) || !object_known_p(j_ptr)) return (0);
+                       if (!object_is_known(o_ptr) || !object_is_known(j_ptr)) return 0;
 
                        /* Probably okay */
                        break;
@@ -1730,29 +1731,29 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
 
        /* Hack -- Identical art_flags! */
        for (i = 0; i < TR_FLAG_SIZE; i++)
-               if (o_ptr->art_flags[i] != j_ptr->art_flags[i]) return (0);
+               if (o_ptr->art_flags[i] != j_ptr->art_flags[i]) return 0;
 
        /* Hack -- Require identical "cursed" status */
-       if (o_ptr->curse_flags != j_ptr->curse_flags) return (0);
+       if (o_ptr->curse_flags != j_ptr->curse_flags) return 0;
 
        /* Hack -- Require identical "broken" status */
-       if ((o_ptr->ident & (IDENT_BROKEN)) != (j_ptr->ident & (IDENT_BROKEN))) return (0);
+       if ((o_ptr->ident & (IDENT_BROKEN)) != (j_ptr->ident & (IDENT_BROKEN))) return 0;
 
 
        /* Hack -- require semi-matching "inscriptions" */
        if (o_ptr->inscription && j_ptr->inscription &&
            (o_ptr->inscription != j_ptr->inscription))
-               return (0);
+               return 0;
 
        /* Hack -- normally require matching "inscriptions" */
-       if (!stack_force_notes && (o_ptr->inscription != j_ptr->inscription)) return (0);
+       if (!stack_force_notes && (o_ptr->inscription != j_ptr->inscription)) return 0;
 
        /* Hack -- normally require matching "discounts" */
-       if (!stack_force_costs && (o_ptr->discount != j_ptr->discount)) return (0);
+       if (!stack_force_costs && (o_ptr->discount != j_ptr->discount)) return 0;
 
 
        /* They match, so they must be similar */
-       return (TRUE);
+       return max_num;
 }
 
 /*
@@ -1761,12 +1762,16 @@ static bool object_similar_part(object_type *o_ptr, object_type *j_ptr)
 bool object_similar(object_type *o_ptr, object_type *j_ptr)
 {
        int total = o_ptr->number + j_ptr->number;
+       int max_num;
 
-       if (!object_similar_part(o_ptr, j_ptr))
-               return FALSE;
+       /* Are these objects similar? */
+       max_num = object_similar_part(o_ptr, j_ptr);
+
+       /* Return if not similar */
+       if (!max_num) return FALSE;
 
        /* Maximal "stacking" limit */
-       if (total >= MAX_STACK_SIZE) return (0);
+       if (total > max_num) return (0);
 
 
        /* They match, so they must be similar */
@@ -1780,20 +1785,22 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
  */
 void object_absorb(object_type *o_ptr, object_type *j_ptr)
 {
+       int max_num = object_similar_part(o_ptr, j_ptr);
        int total = o_ptr->number + j_ptr->number;
+       int diff = (total > max_num) ? total - max_num : 0;
 
-       /* Add together the item counts */
-       o_ptr->number = ((total < MAX_STACK_SIZE) ? total : (MAX_STACK_SIZE - 1));
+       /* Combine quantity, lose excess items */
+       o_ptr->number = (total > max_num) ? max_num : total;
 
        /* Hack -- blend "known" status */
-       if (object_known_p(j_ptr)) object_known(o_ptr);
+       if (object_is_known(j_ptr)) object_known(o_ptr);
 
        /* Hack -- clear "storebought" if only one has it */
-       if (((o_ptr->ident & IDENT_STOREB) || (j_ptr->ident & IDENT_STOREB)) &&
-           (!((o_ptr->ident & IDENT_STOREB) && (j_ptr->ident & IDENT_STOREB))))
+       if (((o_ptr->ident & IDENT_STORE) || (j_ptr->ident & IDENT_STORE)) &&
+           (!((o_ptr->ident & IDENT_STORE) && (j_ptr->ident & IDENT_STORE))))
        {
-               if (j_ptr->ident & IDENT_STOREB) j_ptr->ident &= 0xEF;
-               if (o_ptr->ident & IDENT_STOREB) o_ptr->ident &= 0xEF;
+               if (j_ptr->ident & IDENT_STORE) j_ptr->ident &= 0xEF;
+               if (o_ptr->ident & IDENT_STORE) o_ptr->ident &= 0xEF;
        }
 
        /* Hack -- blend "mental" status */
@@ -1812,14 +1819,14 @@ void object_absorb(object_type *o_ptr, object_type *j_ptr)
        /* Hack -- if rods are stacking, add the pvals (maximum timeouts) and current timeouts together. -LM- */
        if (o_ptr->tval == TV_ROD)
        {
-               o_ptr->pval += j_ptr->pval;
-               o_ptr->timeout += j_ptr->timeout;
+               o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
+               o_ptr->timeout += j_ptr->timeout * (j_ptr->number - diff) / j_ptr->number;
        }
 
        /* Hack -- if wands are stacking, combine the charges. -LM- */
        if (o_ptr->tval == TV_WAND)
        {
-               o_ptr->pval += j_ptr->pval;
+               o_ptr->pval += j_ptr->pval * (j_ptr->number - diff) / j_ptr->number;
        }
 }
 
@@ -1932,7 +1939,7 @@ void object_prep(object_type *o_ptr, int k_idx)
        o_ptr->ds = k_ptr->ds;
 
        /* Hack -- worthless items are always "broken" */
-       if (get_object_cost(o_ptr) <= 0) o_ptr->ident |= (IDENT_BROKEN);
+       if (k_info[o_ptr->k_idx].cost <= 0) o_ptr->ident |= (IDENT_BROKEN);
 
        /* Hack -- cursed items are always "cursed" */
        if (k_ptr->gen_flags & (TRG_CURSED)) o_ptr->curse_flags |= (TRC_CURSED);
@@ -2034,10 +2041,10 @@ static void object_mention(object_type *o_ptr)
        char o_name[MAX_NLEN];
 
        /* Describe */
-       object_desc_store(o_name, o_ptr, FALSE, 0);
+       object_desc(o_name, o_ptr, (OD_NAME_ONLY | OD_STORE));
 
        /* Artifact */
-       if (artifact_p(o_ptr))
+       if (object_is_fixed_artifact(o_ptr))
        {
                /* Silly message */
 #ifdef JP
@@ -2060,7 +2067,7 @@ static void object_mention(object_type *o_ptr)
        }
 
        /* Ego-item */
-       else if (ego_item_p(o_ptr))
+       else if (object_is_ego(o_ptr))
        {
                /* Silly message */
 #ifdef JP
@@ -2231,7 +2238,7 @@ static bool make_artifact(object_type *o_ptr)
 /*
  *  Choose random ego type
  */
-static byte get_random_ego(byte slot, bool good, int level)
+static byte get_random_ego(byte slot, bool good)
 {
        int i, value;
        ego_item_type *e_ptr;
@@ -2243,7 +2250,6 @@ static byte get_random_ego(byte slot, bool good, int level)
                e_ptr = &e_info[i];
                
                if (e_ptr->slot == slot
-                   /* && level >= e_ptr->level */
                    && ((good && e_ptr->rating) || (!good && !e_ptr->rating)) )
                {
                        if (e_ptr->rarity)
@@ -2258,7 +2264,6 @@ static byte get_random_ego(byte slot, bool good, int level)
                e_ptr = &e_info[i];
                
                if (e_ptr->slot == slot
-                   /* && level >= e_ptr->level */
                    && ((good && e_ptr->rating) || (!good && !e_ptr->rating)) )
                {
                        if (e_ptr->rarity)
@@ -2275,7 +2280,6 @@ static byte get_random_ego(byte slot, bool good, int level)
  *
  * Hack -- note special base damage dice boosting
  * Hack -- note special processing for weapon/digger
- * Hack -- note special rating boost for dragon scale mail
  */
 static void a_m_aux_1(object_type *o_ptr, int level, int power)
 {
@@ -2336,7 +2340,7 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (one_in_(30))
+                               if (one_in_(30) || (power > 2)) /* power > 2 is debug only */
                                        create_artifact(o_ptr, FALSE);
                                else
                                        /* Special Ego-item */
@@ -2368,7 +2372,7 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        /* Very Good */
                        if (power > 1)
                        {
-                               if (one_in_(40))
+                               if (one_in_(40) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
@@ -2376,7 +2380,7 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                                while (1)
                                {
                                        /* Roll for an ego-item */
-                                       o_ptr->name2 = get_random_ego(INVEN_RARM, TRUE, level);
+                                       o_ptr->name2 = get_random_ego(INVEN_RARM, TRUE);
                                        if (o_ptr->name2 == EGO_SHARPNESS && o_ptr->tval != TV_SWORD)
                                                continue;
                                        if (o_ptr->name2 == EGO_EARTHQUAKES && o_ptr->tval != TV_HAFTED)
@@ -2476,7 +2480,7 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                                /* Roll for ego-item */
                                if (randint0(MAX_DEPTH) < level)
                                {
-                                       o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE, level);
+                                       o_ptr->name2 = get_random_ego(INVEN_RARM, FALSE);
                                        switch (o_ptr->name2)
                                        {
                                        case EGO_MORGUL:
@@ -2494,12 +2498,12 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (one_in_(20))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
                                }
-                               o_ptr->name2 = get_random_ego(INVEN_BOW, TRUE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_BOW, TRUE);
                        }
 
                        break;
@@ -2513,7 +2517,13 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               o_ptr->name2 = get_random_ego(INVEN_AMMO, TRUE, level);
+                               if (power > 2) /* power > 2 is debug only */
+                               {
+                                       create_artifact(o_ptr, FALSE);
+                                       break;
+                               }
+
+                               o_ptr->name2 = get_random_ego(INVEN_AMMO, TRUE);
 
                                switch (o_ptr->name2)
                                {
@@ -2535,7 +2545,7 @@ static void a_m_aux_1(object_type *o_ptr, int level, int power)
                                /* Roll for ego-item */
                                if (randint0(MAX_DEPTH) < level)
                                {
-                                       o_ptr->name2 = get_random_ego(INVEN_AMMO, FALSE, level);
+                                       o_ptr->name2 = get_random_ego(INVEN_AMMO, FALSE);
                                }
                        }
 
@@ -2558,43 +2568,58 @@ static void dragon_resist(object_type * o_ptr)
 }
 
 
-static void add_esp_strong(object_type *o_ptr)
+static bool add_esp_strong(object_type *o_ptr)
 {
-        switch (randint1(3))
-        {
-        case 1: add_flag(o_ptr->art_flags, TR_ESP_EVIL); break;
-        case 2: add_flag(o_ptr->art_flags, TR_ESP_NONLIVING); break;
-        case 3: add_flag(o_ptr->art_flags, TR_TELEPATHY); break;
-        }
+       bool nonliv = FALSE;
+
+       switch (randint1(3))
+       {
+       case 1: add_flag(o_ptr->art_flags, TR_ESP_EVIL); break;
+       case 2: add_flag(o_ptr->art_flags, TR_TELEPATHY); break;
+       case 3: add_flag(o_ptr->art_flags, TR_ESP_NONLIVING); nonliv = TRUE; break;
+       }
+
+       return nonliv;
 }
 
 
-static void add_esp_weak(object_type *o_ptr)
+#define MAX_ESP_WEAK 9
+static void add_esp_weak(object_type *o_ptr, bool extra)
 {
-        int idx[3];
-        int n = randint1(3);
-
-        idx[0] = randint1(9);
-
-        idx[1] = randint1(8);
-        if (idx[1] >= idx[0]) idx[1]++;
-
-        idx[2] = randint1(7);
-        if (idx[2] >= idx[0]) idx[2]++;
-        if (idx[2] >= idx[1]) idx[2]++;
-
-        while (n--) switch (idx[n])
-        {
-        case 1: add_flag(o_ptr->art_flags, TR_ESP_ANIMAL); break;
-        case 2: add_flag(o_ptr->art_flags, TR_ESP_UNDEAD); break;
-        case 3: add_flag(o_ptr->art_flags, TR_ESP_DEMON); break;
-        case 4: add_flag(o_ptr->art_flags, TR_ESP_ORC); break;
-        case 5: add_flag(o_ptr->art_flags, TR_ESP_TROLL); break;
-        case 6: add_flag(o_ptr->art_flags, TR_ESP_GIANT); break;
-        case 7: add_flag(o_ptr->art_flags, TR_ESP_DRAGON);   break;
-        case 8: add_flag(o_ptr->art_flags, TR_ESP_HUMAN); break;
-        case 9: add_flag(o_ptr->art_flags, TR_ESP_GOOD); break;
-        }
+       int i = 0;
+       int idx[MAX_ESP_WEAK];
+       int flg[MAX_ESP_WEAK];
+       int n = (extra) ? (3 + randint1(randint1(6))) : randint1(3);
+       int left = MAX_ESP_WEAK;
+
+       for (i = 0; i < MAX_ESP_WEAK; i++) flg[i] = i + 1;
+
+       /* Shuffle esp flags */
+       for (i = 0; i < n; i++)
+       {
+               int k = randint0(left--);
+
+               idx[i] = flg[k];
+
+               while (k < left)
+               {
+                       flg[k] = flg[k + 1];
+                       k++;
+               }
+       }
+
+       while (n--) switch (idx[n])
+       {
+       case 1: add_flag(o_ptr->art_flags, TR_ESP_ANIMAL); break;
+       case 2: add_flag(o_ptr->art_flags, TR_ESP_UNDEAD); break;
+       case 3: add_flag(o_ptr->art_flags, TR_ESP_DEMON); break;
+       case 4: add_flag(o_ptr->art_flags, TR_ESP_ORC); break;
+       case 5: add_flag(o_ptr->art_flags, TR_ESP_TROLL); break;
+       case 6: add_flag(o_ptr->art_flags, TR_ESP_GIANT); break;
+       case 7: add_flag(o_ptr->art_flags, TR_ESP_DRAGON);   break;
+       case 8: add_flag(o_ptr->art_flags, TR_ESP_HUMAN); break;
+       case 9: add_flag(o_ptr->art_flags, TR_ESP_GOOD); break;
+       }
 }
 
 
@@ -2647,9 +2672,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
        {
                case TV_DRAG_ARMOR:
                {
-                       /* Rating boost */
-                       rating += 30;
-                       if(one_in_(50))
+                       if (one_in_(50) || (power > 2)) /* power > 2 is debug only */
                                create_artifact(o_ptr, FALSE);
 
                        /* Mention the item */
@@ -2684,7 +2707,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                        break;
                                }
 
-                               if (one_in_(20))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
@@ -2694,7 +2717,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                {
                                        bool okay_flag = TRUE;
 
-                                       o_ptr->name2 = get_random_ego(INVEN_BODY, TRUE, level);
+                                       o_ptr->name2 = get_random_ego(INVEN_BODY, TRUE);
 
                                        switch (o_ptr->name2)
                                        {
@@ -2733,9 +2756,6 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
 
                        if (o_ptr->sval == SV_DRAGON_SHIELD)
                        {
-                               /* Rating boost */
-                               rating += 5;
-
                                /* Mention the item */
                                if (cheat_peek) object_mention(o_ptr);
                                dragon_resist(o_ptr);
@@ -2745,12 +2765,12 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (one_in_(20))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
                                }
-                               o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_LARM, TRUE);
                                
                                switch (o_ptr->name2)
                                {
@@ -2759,7 +2779,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                        if (one_in_(4)) add_flag(o_ptr->art_flags, TR_RES_POIS);
                                        break;
                                case EGO_REFLECTION:
-                                       if (o_ptr->sval == SV_SHIELD_OF_DEFLECTION)
+                                       if (o_ptr->sval == SV_MIRROR_SHIELD)
                                                o_ptr->name2 = 0;
                                        break;
                                }
@@ -2771,9 +2791,6 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                {
                        if (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES)
                        {
-                               /* Rating boost */
-                               rating += 5;
-
                                /* Mention the item */
                                if (cheat_peek) object_mention(o_ptr);
                                dragon_resist(o_ptr);
@@ -2781,18 +2798,18 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        }
                        if (power > 1)
                        {
-                               if (one_in_(20))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
                                }
-                               o_ptr->name2 = get_random_ego(INVEN_HANDS, TRUE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_HANDS, TRUE);
                        }
                        
                        /* Very cursed */
                        else if (power < -1)
                        {
-                               o_ptr->name2 = get_random_ego(INVEN_HANDS, FALSE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_HANDS, FALSE);
                        }
 
                        break;
@@ -2802,9 +2819,6 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                {
                        if (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE)
                        {
-                               /* Rating boost */
-                               rating += 5;
-
                                /* Mention the item */
                                if (cheat_peek) object_mention(o_ptr);
                                dragon_resist(o_ptr);
@@ -2813,12 +2827,12 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (one_in_(20))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
                                }
-                               o_ptr->name2 = get_random_ego(INVEN_FEET, TRUE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_FEET, TRUE);
 
                                switch (o_ptr->name2)
                                {
@@ -2833,7 +2847,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very cursed */
                        else if (power < -1)
                        {
-                               o_ptr->name2 = get_random_ego(INVEN_FEET, FALSE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_FEET, FALSE);
                        }
 
                        break;
@@ -2844,7 +2858,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (one_in_(20))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
@@ -2852,14 +2866,14 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                while (1)
                                {
                                        bool ok_flag = TRUE;
-                                       o_ptr->name2 = get_random_ego(INVEN_HEAD, TRUE, level);
+                                       o_ptr->name2 = get_random_ego(INVEN_HEAD, TRUE);
 
                                        switch (o_ptr->name2)
                                        {
                                        case EGO_TELEPATHY:
-                                                add_esp_strong(o_ptr);
-                                                add_esp_weak(o_ptr);
-                                                break;
+                                               if (add_esp_strong(o_ptr)) add_esp_weak(o_ptr, TRUE);
+                                               else add_esp_weak(o_ptr, FALSE);
+                                               break;
                                        case EGO_MAGI:
                                        case EGO_MIGHT:
                                        case EGO_REGENERATION:
@@ -2867,10 +2881,10 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                                break;
                                        case EGO_SEEING:
                                                if (one_in_(3))
-                                                {
-                                                        if (one_in_(2)) add_esp_strong(o_ptr);
-                                                        else add_esp_weak(o_ptr);
-                                                }
+                                               {
+                                                       if (one_in_(2)) add_esp_strong(o_ptr);
+                                                       else add_esp_weak(o_ptr, FALSE);
+                                               }
                                                break;
                                        default:/* not existing crown (wisdom,lite, etc...) */
                                                ok_flag = FALSE;
@@ -2884,7 +2898,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very cursed */
                        else if (power < -1)
                        {
-                               o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE);
                        }
 
                        break;
@@ -2894,9 +2908,6 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                {
                        if (o_ptr->sval == SV_DRAGON_HELM)
                        {
-                               /* Rating boost */
-                               rating += 5;
-
                                /* Mention the item */
                                if (cheat_peek) object_mention(o_ptr);
                                dragon_resist(o_ptr);
@@ -2906,7 +2917,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (one_in_(20))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
@@ -2914,7 +2925,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                while (1)
                                {
                                        bool ok_flag = TRUE;
-                                       o_ptr->name2 = get_random_ego(INVEN_HEAD, TRUE, level);
+                                       o_ptr->name2 = get_random_ego(INVEN_HEAD, TRUE);
 
                                        switch (o_ptr->name2)
                                        {
@@ -2922,13 +2933,14 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                        case EGO_WISDOM:
                                        case EGO_BEAUTY:
                                        case EGO_LITE:
+                                       case EGO_DARK:
                                        case EGO_INFRAVISION:
                                                break;
                                        case EGO_SEEING:
                                                if (one_in_(7))
                                                {
                                                        if (one_in_(2)) add_esp_strong(o_ptr);
-                                                       else add_esp_weak(o_ptr);
+                                                       else add_esp_weak(o_ptr, FALSE);
                                                }
                                                break;
                                        default:/* not existing helm (Magi, Might, etc...)*/
@@ -2942,7 +2954,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very cursed */
                        else if (power < -1)
                        {
-                               o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_HEAD, FALSE);
                        }
                        break;
                }
@@ -2952,12 +2964,12 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very good */
                        if (power > 1)
                        {
-                               if (one_in_(20))
+                               if (one_in_(20) || (power > 2)) /* power > 2 is debug only */
                                {
                                        create_artifact(o_ptr, FALSE);
                                        break;
                                }
-                               o_ptr->name2 = get_random_ego(INVEN_OUTER, TRUE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_OUTER, TRUE);
 
                                switch (o_ptr->name2)
                                {
@@ -2972,7 +2984,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                        /* Very cursed */
                        else if (power < -1)
                        {
-                               o_ptr->name2 = get_random_ego(INVEN_OUTER, FALSE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_OUTER, FALSE);
                        }
 
                        break;
@@ -2984,8 +2996,6 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
 /*
  * Apply magic to an item known to be a "ring" or "amulet"
  *
- * Hack -- note special rating boost for ring of speed
- * Hack -- note special rating boost for amulet of the magi
  * Hack -- note special "pval boost" code for ring of speed
  * Hack -- note that some items must be cursed (or blessed)
  */
@@ -3075,9 +3085,6 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                break;
                                        }
 
-                                       /* Rating boost */
-                                       rating += 25;
-
                                        /* Mention the item */
                                        if (cheat_peek) object_mention(o_ptr);
 
@@ -3094,15 +3101,14 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
 
                                        /* Bonus to armor class */
                                        o_ptr->to_a = 10 + randint1(5) + m_bonus(10, level);
-                                       rating += 15;
                                }
                                break;
 
-                                case SV_RING_WARNING:
-                                {
-                                        if (one_in_(3)) one_low_esp(o_ptr);
-                                        break;
-                                }
+                               case SV_RING_WARNING:
+                               {
+                                       if (one_in_(3)) one_low_esp(o_ptr);
+                                       break;
+                               }
 
                                /* Searching */
                                case SV_RING_SEARCHING:
@@ -3293,9 +3299,10 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        break;
                                }
                        }
-                       if (one_in_(400) && (power > 0) && !cursed_p(o_ptr) && (level > 79))
+                       if ((one_in_(400) && (power > 0) && !object_is_cursed(o_ptr) && (level > 79))
+                           || (power > 2)) /* power > 2 is debug only */
                        {
-                               o_ptr->pval = MIN(o_ptr->pval,4);
+                               o_ptr->pval = MIN(o_ptr->pval, 4);
                                /* Randart amulet */
                                create_artifact(o_ptr, FALSE);
                        }
@@ -3583,10 +3590,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        o_ptr->to_a = randint1(5) + m_bonus(5, level);
 
                                        /* gain one low ESP */
-                                       add_esp_weak(o_ptr);
-
-                                       /* Boost the rating */
-                                       rating += 15;
+                                       add_esp_weak(o_ptr, FALSE);
 
                                        /* Mention the item */
                                        if (cheat_peek) object_mention(o_ptr);
@@ -3631,9 +3635,10 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                        break;
                                }
                        }
-                       if (one_in_(150) && (power > 0) && !cursed_p(o_ptr) && (level > 79))
+                       if ((one_in_(150) && (power > 0) && !object_is_cursed(o_ptr) && (level > 79))
+                           || (power > 2)) /* power > 2 is debug only */
                        {
-                               o_ptr->pval = MIN(o_ptr->pval,4);
+                               o_ptr->pval = MIN(o_ptr->pval, 4);
                                /* Randart amulet */
                                create_artifact(o_ptr, FALSE);
                        }
@@ -3661,7 +3666,7 @@ static void a_m_aux_3(object_type *o_ptr, int level, int power)
                                                o_ptr->name2 = EGO_AMU_HOLD_LIFE;
                                                break;
                                        case 9:
-                                               if (have_flag(k_ptr->flags, TR_FEATHER)) break;
+                                               if (have_flag(k_ptr->flags, TR_LEVITATION)) break;
                                                o_ptr->name2 = EGO_AMU_LEVITATION;
                                                break;
                                        case 10: case 11: case 21:
@@ -3790,8 +3795,8 @@ static bool item_monster_okay(int r_idx)
        /* No uniques */
        if (r_ptr->flags1 & RF1_UNIQUE) return (FALSE);
        if (r_ptr->flags7 & RF7_KAGE) return (FALSE);
-       if (r_ptr->flags3 & RF3_RES_ALL) return (FALSE);
-       if (r_ptr->flags7 & RF7_UNIQUE_7) return (FALSE);
+       if (r_ptr->flagsr & RFR_RES_ALL) return (FALSE);
+       if (r_ptr->flags7 & RF7_NAZGUL) return (FALSE);
        if (r_ptr->flags1 & RF1_FORCE_DEPTH) return (FALSE);
        if (r_ptr->flags7 & RF7_UNIQUE2) return (FALSE);
 
@@ -3809,6 +3814,9 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
 {
        object_kind *k_ptr = &k_info[o_ptr->k_idx];
 
+       /* Unused */
+       (void)level;
+
        /* Apply magic (good or bad) according to type */
        switch (o_ptr->tval)
        {
@@ -3849,7 +3857,11 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                                o_ptr->pval = 0;
                        }
 
-                       if ((power == 2) || ((power == 1) && one_in_(3)))
+                       if (power > 2) /* power > 2 is debug only */
+                       {
+                               create_artifact(o_ptr, FALSE);
+                       }
+                       else if ((power == 2) || ((power == 1) && one_in_(3)))
                        {
                                while (!o_ptr->name2)
                                {
@@ -3857,7 +3869,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                                        {
                                                bool okay_flag = TRUE;
 
-                                               o_ptr->name2 = get_random_ego(INVEN_LITE, TRUE, level);
+                                               o_ptr->name2 = get_random_ego(INVEN_LITE, TRUE);
 
                                                switch (o_ptr->name2)
                                                {
@@ -3872,7 +3884,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                        }
                        else if (power == -2)
                        {
-                               o_ptr->name2 = get_random_ego(INVEN_LITE, FALSE, level);
+                               o_ptr->name2 = get_random_ego(INVEN_LITE, FALSE);
 
                                switch (o_ptr->name2)
                                {
@@ -3932,6 +3944,9 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                                /* Ignore dead monsters */
                                if (!r_ptr->rarity) continue;
 
+                               /* Ignore uncommon monsters */
+                               if (r_ptr->rarity > 100) continue;
+
                                /* Prefer less out-of-depth monsters */
                                if (randint0(check)) continue;
 
@@ -3952,7 +3967,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
 #endif
 
                                                          r_name + r_ptr->name, check - 1,
-                                                         !cursed_p(o_ptr) ? "" : " {cursed}");
+                                                         !object_is_cursed(o_ptr) ? "" : " {cursed}");
                        }
 
                        break;
@@ -4005,7 +4020,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                        if (cheat_peek)
                        {
 #ifdef JP
-                               msg_format("%s¤Î»àÂÎ,¿¼¤µ +%d",
+                               msg_format("%s¤Î»àÂÎ, ¿¼¤µ +%d",
 #else
                                msg_format("Corpse of %s, depth +%d",
 #endif
@@ -4042,7 +4057,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
                        if (cheat_peek)
                        {
 #ifdef JP
-                               msg_format("%s¤ÎÁü,", r_name + r_ptr->name);
+                               msg_format("%s¤ÎÁü", r_name + r_ptr->name);
 #else
                                msg_format("Statue of %s", r_name + r_ptr->name);
 #endif
@@ -4056,7 +4071,7 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
 
                case TV_CHEST:
                {
-                       byte obj_level = get_object_level(o_ptr);
+                       byte obj_level = k_info[o_ptr->k_idx].level;
 
                        /* Hack -- skip ruined chests */
                        if (obj_level <= 0) break;
@@ -4107,9 +4122,8 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
  * "good" and "great" arguments are false.  As a total hack, if "great" is
  * true, then the item gets 3 extra "attempts" to become an artifact.
  */
-void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great, bool curse)
+void apply_magic(object_type *o_ptr, int lev, u32b mode)
 {
-
        int i, rolls, f1, f2, power;
 
        if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN) lev += randint0(p_ptr->lev/2+10);
@@ -4124,7 +4138,7 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
        if (f1 > d_info[dungeon_type].obj_good) f1 = d_info[dungeon_type].obj_good;
 
        /* Base chance of being "great" */
-       f2 = f1 / 2;
+       f2 = f1 * 2 / 3;
 
        /* Maximal chance of being "great" */
        if ((p_ptr->pseikaku != SEIKAKU_MUNCHKIN) && (f2 > d_info[dungeon_type].obj_great))
@@ -4145,13 +4159,19 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
        power = 0;
 
        /* Roll for "good" */
-       if (good || magik(f1))
+       if ((mode & AM_GOOD) || magik(f1))
        {
                /* Assume "good" */
                power = 1;
 
                /* Roll for "great" */
-               if (great || magik(f2)) power = 2;
+               if ((mode & AM_GREAT) || magik(f2))
+               {
+                       power = 2;
+
+                       /* Roll for "special" */
+                       if (mode & AM_SPECIAL) power = 3;
+               }
        }
 
        /* Roll for "cursed" */
@@ -4165,7 +4185,7 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
        }
 
        /* Apply curse */
-       if (curse)
+       if (mode & AM_CURSED)
        {
                /* Assume 'cursed' */
                if (power > 0)
@@ -4185,11 +4205,11 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
        /* Get one roll if excellent */
        if (power >= 2) rolls = 1;
 
-       /* Hack -- Get four rolls if forced great */
-       if (great) rolls = 4;
+       /* Hack -- Get four rolls if forced great or special */
+       if (mode & (AM_GREAT | AM_SPECIAL)) rolls = 4;
 
        /* Hack -- Get no rolls if not allowed */
-       if (!okay || o_ptr->name1) rolls = 0;
+       if ((mode & AM_NO_FIXED_ART) || o_ptr->name1) rolls = 0;
 
        /* Roll for artifacts if allowed */
        for (i = 0; i < rolls; i++)
@@ -4204,13 +4224,17 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
 
 
        /* Hack -- analyze artifacts */
-       if (o_ptr->name1)
+       if (object_is_fixed_artifact(o_ptr))
        {
                artifact_type *a_ptr = &a_info[o_ptr->name1];
 
                /* Hack -- Mark the artifact as "created" */
                a_ptr->cur_num = 1;
 
+               /* Hack -- Memorize location of artifact in saved floors */
+               if (character_dungeon)
+                       a_ptr->floor_id = p_ptr->floor_id;
+
                /* Extract the other fields */
                o_ptr->pval = a_ptr->pval;
                o_ptr->ac = a_ptr->ac;
@@ -4232,17 +4256,6 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                if (a_ptr->gen_flags & (TRG_RANDOM_CURSE1)) o_ptr->curse_flags |= get_curse(1, o_ptr);
                if (a_ptr->gen_flags & (TRG_RANDOM_CURSE2)) o_ptr->curse_flags |= get_curse(2, o_ptr);
 
-               /* Mega-Hack -- increase the rating */
-               rating += 10;
-
-               /* Mega-Hack -- increase the rating again */
-               if (a_ptr->cost > 50000L) rating += 10;
-
-               /* Mega-Hack -- increase the rating again */
-               if (a_ptr->cost > 100000L) rating += 10;
-
-               /* Set the good item flag */
-               good_item_flag = TRUE;
 
                /* Cheat -- peek at the item */
                if (cheat_peek) object_mention(o_ptr);
@@ -4334,10 +4347,8 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                add_flag(o_ptr->art_flags, TR_CHR);
        }
 
-       if (o_ptr->art_name) rating += 30;
-
        /* Hack -- analyze ego-items */
-       else if (o_ptr->name2)
+       else if (object_is_ego(o_ptr))
        {
                ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
@@ -4361,7 +4372,7 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                if (e_ptr->gen_flags & (TRG_XTRA_RES)) one_resistance(o_ptr);
 
                /* Hack -- apply extra penalties if needed */
-               if (cursed_p(o_ptr) || broken_p(o_ptr))
+               if (object_is_cursed(o_ptr) || object_is_broken(o_ptr))
                {
                        /* Hack -- obtain bonuses */
                        if (e_ptr->max_to_h) o_ptr->to_h -= randint1(e_ptr->max_to_h);
@@ -4428,9 +4439,6 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                                o_ptr->pval = 2;
                }
 
-               /* Hack -- apply rating bonus */
-               rating += e_ptr->rating;
-
                /* Cheat -- describe the item */
                if (cheat_peek) object_mention(o_ptr);
 
@@ -4444,7 +4452,7 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great,
                object_kind *k_ptr = &k_info[o_ptr->k_idx];
 
                /* Hack -- acquire "broken" flag */
-               if (!get_object_cost(o_ptr)) o_ptr->ident |= (IDENT_BROKEN);
+               if (!k_info[o_ptr->k_idx].cost) o_ptr->ident |= (IDENT_BROKEN);
 
                /* Hack -- acquire "cursed" flag */
                if (k_ptr->gen_flags & (TRG_CURSED)) o_ptr->curse_flags |= (TRC_CURSED);
@@ -4508,7 +4516,7 @@ static bool kind_is_good(int k_idx)
                case TV_CHAOS_BOOK:
                case TV_DEATH_BOOK:
                case TV_TRUMP_BOOK:
-               case TV_ENCHANT_BOOK:
+               case TV_CRAFT_BOOK:
                case TV_DAEMON_BOOK:
                case TV_CRUSADE_BOOK:
                case TV_MUSIC_BOOK:
@@ -4549,17 +4557,17 @@ static bool kind_is_good(int k_idx)
  *
  * We assume that the given object has been "wiped".
  */
-bool make_object(object_type *j_ptr, bool good, bool great)
+bool make_object(object_type *j_ptr, u32b mode)
 {
        int prob, base;
        byte obj_level;
 
 
        /* Chance of "special object" */
-       prob = (good ? 10 : 1000);
+       prob = ((mode & AM_GOOD) ? 10 : 1000);
 
        /* Base level for the object */
-       base = (good ? (object_level + 10) : object_level);
+       base = ((mode & AM_GOOD) ? (object_level + 10) : object_level);
 
 
        /* Generate a special object, or a normal object */
@@ -4568,25 +4576,25 @@ bool make_object(object_type *j_ptr, bool good, bool great)
                int k_idx;
 
                /* Good objects */
-               if (good)
+               if ((mode & AM_GOOD) && !get_obj_num_hook)
                {
-                       /* Activate restriction */
+                       /* Activate restriction (if already specified, use that) */
                        get_obj_num_hook = kind_is_good;
-
-                       /* Prepare allocation table */
-                       get_obj_num_prep();
                }
 
+               /* Restricted objects - prepare allocation table */
+               if (get_obj_num_hook) get_obj_num_prep();
+
                /* Pick a random object */
                k_idx = get_obj_num(base);
 
-               /* Good objects */
+               /* Restricted objects */
                if (get_obj_num_hook)
                {
                        /* Clear restriction */
                        get_obj_num_hook = NULL;
 
-                       /* Prepare allocation table */
+                       /* Reset allocation table to default */
                        get_obj_num_prep();
                }
 
@@ -4598,7 +4606,7 @@ bool make_object(object_type *j_ptr, bool good, bool great)
        }
 
        /* Apply magic (allow artifacts) */
-       apply_magic(j_ptr, object_level, TRUE, good, great, FALSE);
+       apply_magic(j_ptr, object_level, mode);
 
        /* Hack -- generate multiple spikes/missiles */
        switch (j_ptr->tval)
@@ -4613,16 +4621,13 @@ bool make_object(object_type *j_ptr, bool good, bool great)
                }
        }
 
-       obj_level = get_object_level(j_ptr);
-       if (artifact_p(j_ptr)) obj_level = a_info[j_ptr->name1].level;
+       obj_level = k_info[j_ptr->k_idx].level;
+       if (object_is_fixed_artifact(j_ptr)) obj_level = a_info[j_ptr->name1].level;
 
        /* Notice "okay" out-of-depth objects */
-       if (!cursed_p(j_ptr) && !broken_p(j_ptr) &&
+       if (!object_is_cursed(j_ptr) && !object_is_broken(j_ptr) &&
            (obj_level > dun_level))
        {
-               /* Rating increase */
-               rating += (obj_level - dun_level);
-
                /* Cheat -- peek at items */
                if (cheat_peek) object_mention(j_ptr);
        }
@@ -4641,11 +4646,12 @@ bool make_object(object_type *j_ptr, bool good, bool great)
  *
  * This routine requires a clean floor grid destination.
  */
-void place_object(int y, int x, bool good, bool great)
+void place_object(int y, int x, u32b mode)
 {
        s16b o_idx;
 
-       cave_type *c_ptr;
+       /* Acquire grid */
+       cave_type *c_ptr = &cave[y][x];
 
        object_type forge;
        object_type *q_ptr;
@@ -4654,8 +4660,11 @@ void place_object(int y, int x, bool good, bool great)
        /* Paranoia -- check bounds */
        if (!in_bounds(y, x)) return;
 
-       /* Require clean floor space */
-       if (!cave_clean_bold(y, x)) return;
+       /* Require floor space */
+       if (!cave_drop_bold(y, x)) return;
+
+       /* Avoid stacking on other objects */
+       if (c_ptr->o_idx) return;
 
 
        /* Get local object */
@@ -4665,7 +4674,7 @@ void place_object(int y, int x, bool good, bool great)
        object_wipe(q_ptr);
 
        /* Make an object (if possible) */
-       if (!make_object(q_ptr, good, great)) return;
+       if (!make_object(q_ptr, mode)) return;
 
 
        /* Make an object */
@@ -4686,9 +4695,6 @@ void place_object(int y, int x, bool good, bool great)
                o_ptr->iy = y;
                o_ptr->ix = x;
 
-               /* Acquire grid */
-               c_ptr = &cave[y][x];
-
                /* Build a stack */
                o_ptr->next_o_idx = c_ptr->o_idx;
 
@@ -4704,7 +4710,7 @@ void place_object(int y, int x, bool good, bool great)
        else
        {
                /* Hack -- Preserve artifacts */
-               if (q_ptr->name1)
+               if (object_is_fixed_artifact(q_ptr))
                {
                        a_info[q_ptr->name1].cur_num = 0;
                }
@@ -4762,7 +4768,9 @@ void place_gold(int y, int x)
 {
        s16b o_idx;
 
-       cave_type *c_ptr;
+       /* Acquire grid */
+       cave_type *c_ptr = &cave[y][x];
+
 
        object_type forge;
        object_type *q_ptr;
@@ -4771,8 +4779,11 @@ void place_gold(int y, int x)
        /* Paranoia -- check bounds */
        if (!in_bounds(y, x)) return;
 
-       /* Require clean floor space */
-       if (!cave_clean_bold(y, x)) return;
+       /* Require floor space */
+       if (!cave_drop_bold(y, x)) return;
+
+       /* Avoid stacking on other objects */
+       if (c_ptr->o_idx) return;
 
 
        /* Get local object */
@@ -4803,9 +4814,6 @@ void place_gold(int y, int x)
                o_ptr->iy = y;
                o_ptr->ix = x;
 
-               /* Acquire grid */
-               c_ptr = &cave[y][x];
-
                /* Build a stack */
                o_ptr->next_o_idx = c_ptr->o_idx;
 
@@ -4844,7 +4852,7 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
        int bs, bn;
        int by, bx;
        int dy, dx;
-       int ty, tx;
+       int ty, tx = 0;
 
        s16b o_idx = 0;
 
@@ -4857,22 +4865,21 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
        bool flag = FALSE;
        bool done = FALSE;
 
-       bool plural = FALSE;
-
-
+#ifndef JP
        /* Extract plural */
-       if (j_ptr->number != 1) plural = TRUE;
+       bool plural = (j_ptr->number != 1);
+#endif
 
        /* Describe object */
-       object_desc(o_name, j_ptr, FALSE, 0);
+       object_desc(o_name, j_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
 
        /* Handle normal "breakage" */
-       if (!(j_ptr->art_name || artifact_p(j_ptr)) && (randint0(100) < chance))
+       if (!object_is_artifact(j_ptr) && (randint0(100) < chance))
        {
                /* Message */
 #ifdef JP
-                msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
+               msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
 #else
                msg_format("The %s disappear%s.",
                           o_name, (plural ? "" : "s"));
@@ -4923,22 +4930,14 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
                        /* Skip illegal grids */
                        if (!in_bounds(ty, tx)) continue;
 
-                       /* Require line of sight */
-                       if (!los(y, x, ty, tx)) continue;
+                       /* Require line of projection */
+                       if (!projectable(y, x, ty, tx)) continue;
 
                        /* Obtain grid */
                        c_ptr = &cave[ty][tx];
 
                        /* Require floor space */
-                       if ((c_ptr->feat != FEAT_FLOOR) &&
-                           (c_ptr->feat != FEAT_SHAL_WATER) &&
-                           (c_ptr->feat != FEAT_GRASS) &&
-                           (c_ptr->feat != FEAT_DIRT) &&
-                           (c_ptr->feat != FEAT_FLOWER) &&
-                           (c_ptr->feat != FEAT_DEEP_GRASS) &&
-                           (c_ptr->feat != FEAT_SHAL_LAVA) &&
-                            (c_ptr->feat != FEAT_TREES)) continue;
-                       if (c_ptr->info & (CAVE_OBJECT)) continue;
+                       if (!cave_drop_bold(ty, tx)) continue;
 
                        /* No objects */
                        k = 0;
@@ -4993,11 +4992,11 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
 
 
        /* Handle lack of space */
-       if (!flag && !(artifact_p(j_ptr) || j_ptr->art_name))
+       if (!flag && !object_is_artifact(j_ptr))
        {
                /* Message */
 #ifdef JP
-                msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
+               msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
 #else
                msg_format("The %s disappear%s.",
                           o_name, (plural ? "" : "s"));
@@ -5018,44 +5017,96 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
 
 
        /* Find a grid */
-       for (i = 0; !flag; i++)
+       for (i = 0; !flag && (i < 1000); i++)
        {
                /* Bounce around */
-               if (i < 1000)
-               {
-                       ty = rand_spread(by, 1);
-                       tx = rand_spread(bx, 1);
-               }
-
-               /* Random locations */
-               else
-               {
-                       ty = randint0(cur_hgt);
-                       tx = randint0(cur_wid);
-               }
-
-               /* Grid */
-               c_ptr = &cave[ty][tx];
+               ty = rand_spread(by, 1);
+               tx = rand_spread(bx, 1);
 
-               /* Require floor space (or shallow terrain) -KMW- */
-               if ((c_ptr->feat != FEAT_FLOOR) &&
-                   (c_ptr->feat != FEAT_SHAL_WATER) &&
-                   (c_ptr->feat != FEAT_GRASS) &&
-                   (c_ptr->feat != FEAT_DIRT) &&
-                   (c_ptr->feat != FEAT_SHAL_LAVA)) continue;
+               /* Verify location */
+               if (!in_bounds(ty, tx)) continue;
 
                /* Bounce to that location */
                by = ty;
                bx = tx;
 
                /* Require floor space */
-               if (!cave_clean_bold(by, bx)) continue;
+               if (!cave_drop_bold(by, bx)) continue;
 
                /* Okay */
                flag = TRUE;
        }
 
 
+       if (!flag)
+       {
+               int candidates = 0, pick;
+
+               for (ty = 1; ty < cur_hgt - 1; ty++)
+               {
+                       for (tx = 1; tx < cur_wid - 1; tx++)
+                       {
+                               /* A valid space found */
+                               if (cave_drop_bold(ty, tx)) candidates++;
+                       }
+               }
+
+               /* No valid place! */
+               if (!candidates)
+               {
+                       /* Message */
+#ifdef JP
+                       msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
+#else
+                       msg_format("The %s disappear%s.", o_name, (plural ? "" : "s"));
+#endif
+
+                       /* Debug */
+#ifdef JP
+                       if (p_ptr->wizard) msg_print("(¾²¥¹¥Ú¡¼¥¹¤¬¤Ê¤¤)");
+#else
+                       if (p_ptr->wizard) msg_print("(no floor space)");
+#endif
+
+                       /* Mega-Hack -- preserve artifacts */
+                       if (preserve_mode)
+                       {
+                               /* Hack -- Preserve unknown artifacts */
+                               if (object_is_fixed_artifact(j_ptr) && !object_is_known(j_ptr))
+                               {
+                                       /* Mega-Hack -- Preserve the artifact */
+                                       a_info[j_ptr->name1].cur_num = 0;
+                               }
+                       }
+
+                       /* Failure */
+                       return 0;
+               }
+
+               /* Choose a random one */
+               pick = randint1(candidates);
+
+               for (ty = 1; ty < cur_hgt - 1; ty++)
+               {
+                       for (tx = 1; tx < cur_wid - 1; tx++)
+                       {
+                               if (cave_drop_bold(ty, tx))
+                               {
+                                       pick--;
+
+                                       /* Is this a picked one? */
+                                       if (!pick) break;
+                               }
+                       }
+
+                       if (!pick) break;
+               }
+
+               by = ty;
+               bx = tx;
+       }
+
+
        /* Grid */
        c_ptr = &cave[by][bx];
 
@@ -5092,7 +5143,7 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
        {
                /* Message */
 #ifdef JP
-                msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
+               msg_format("%s¤Ï¾Ã¤¨¤¿¡£", o_name);
 #else
                msg_format("The %s disappear%s.",
                           o_name, (plural ? "" : "s"));
@@ -5108,7 +5159,7 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
 
 
                /* Hack -- Preserve artifacts */
-               if (j_ptr->name1)
+               if (object_is_fixed_artifact(j_ptr))
                {
                        a_info[j_ptr->name1].cur_num = 0;
                }
@@ -5154,7 +5205,7 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
 
        /* Mega-Hack -- no message if "dropped" by player */
        /* Message when an object falls under the player */
-       if (chance && (by == py) && (bx == px))
+       if (chance && player_bold(by, bx))
        {
 #ifdef JP
                msg_print("²¿¤«¤¬Â­²¼¤Ëž¤¬¤Ã¤Æ¤­¤¿¡£");
@@ -5178,6 +5229,7 @@ void acquirement(int y1, int x1, int num, bool great, bool known)
 {
        object_type *i_ptr;
        object_type object_type_body;
+       u32b mode = AM_GOOD | (great ? AM_GREAT : 0L);
 
        /* Acquirement */
        while (num--)
@@ -5189,7 +5241,7 @@ void acquirement(int y1, int x1, int num, bool great, bool known)
                object_wipe(i_ptr);
 
                /* Make a good (or great) object (if possible) */
-               if (!make_object(i_ptr, TRUE, great)) continue;
+               if (!make_object(i_ptr, mode)) continue;
 
                if (known)
                {
@@ -5203,30 +5255,37 @@ void acquirement(int y1, int x1, int num, bool great, bool known)
 }
 
 
-#define MAX_TRAPS              18
+#define MAX_NORMAL_TRAPS 18
 
-static int trap_num[MAX_TRAPS] =
-{
-       FEAT_TRAP_TRAPDOOR,
-       FEAT_TRAP_PIT,
-       FEAT_TRAP_SPIKED_PIT,
-       FEAT_TRAP_POISON_PIT,
-       FEAT_TRAP_TY_CURSE,
-       FEAT_TRAP_TELEPORT,
-       FEAT_TRAP_FIRE,
-       FEAT_TRAP_ACID,
-       FEAT_TRAP_SLOW,
-       FEAT_TRAP_LOSE_STR,
-       FEAT_TRAP_LOSE_DEX,
-       FEAT_TRAP_LOSE_CON,
-       FEAT_TRAP_BLIND,
-       FEAT_TRAP_CONFUSE,
-       FEAT_TRAP_POISON,
-       FEAT_TRAP_SLEEP,
-       FEAT_TRAP_TRAPS,
-       FEAT_TRAP_ALARM,
-};
+/* See init_feat_variables() in init2.c */
+static s16b normal_traps[MAX_NORMAL_TRAPS];
 
+/*
+ * Initialize arrays for normal traps
+ */
+void init_normal_traps(void)
+{
+       int cur_trap = 0;
+
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_TRAPDOOR");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_PIT");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_SPIKED_PIT");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_POISON_PIT");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_TY_CURSE");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_TELEPORT");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_FIRE");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_ACID");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_SLOW");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_LOSE_STR");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_LOSE_DEX");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_LOSE_CON");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_BLIND");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_CONFUSE");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_POISON");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_SLEEP");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_TRAPS");
+       normal_traps[cur_trap++] = f_tag_to_index_in_init("TRAP_ALARM");
+}
 
 /*
  * Get random trap
@@ -5236,18 +5295,18 @@ static int trap_num[MAX_TRAPS] =
  * Actually, it is not this routine, but the "trap instantiation"
  * code, which should also check for "trap doors" on quest levels.
  */
-byte choose_random_trap(void)
+s16b choose_random_trap(void)
 {
-       byte feat;
+       s16b feat;
 
        /* Pick a trap */
        while (1)
        {
                /* Hack -- pick a trap */
-               feat = trap_num[randint0(MAX_TRAPS)];
+               feat = normal_traps[randint0(MAX_NORMAL_TRAPS)];
 
                /* Accept non-trapdoors */
-               if (feat != FEAT_TRAP_TRAPDOOR) break;
+               if (!have_flag(f_info[feat].flags, FF_MORE)) break;
 
                /* Hack -- no trap doors on special levels */
                if (p_ptr->inside_arena || quest_number(dun_level)) continue;
@@ -5258,7 +5317,7 @@ byte choose_random_trap(void)
                break;
        }
 
-        return feat;
+       return feat;
 }
 
 /*
@@ -5268,17 +5327,22 @@ void disclose_grid(int y, int x)
 {
        cave_type *c_ptr = &cave[y][x];
 
-       /* Paranoia */
-       if (!c_ptr->mimic) return;
-
-        /* No longer hidden */
-        c_ptr->mimic = 0;
+       if (cave_have_flag_grid(c_ptr, FF_SECRET))
+       {
+               /* No longer hidden */
+               cave_alter_feat(y, x, FF_SECRET);
+       }
+       else if (c_ptr->mimic)
+       {
+               /* No longer hidden */
+               c_ptr->mimic = 0;
 
-       /* Notice */
-       note_spot(y, x);
+               /* Notice */
+               note_spot(y, x);
 
-       /* Redraw */
-       lite_spot(y, x);
+               /* Redraw */
+               lite_spot(y, x);
+       }
 }
 
 
@@ -5299,11 +5363,11 @@ void place_trap(int y, int x)
        if (!in_bounds(y, x)) return;
 
        /* Require empty, clean, floor grid */
-       if (!cave_naked_bold(y, x)) return;
+       if (!cave_clean_bold(y, x)) return;
 
        /* Place an invisible trap */
-        c_ptr->mimic = c_ptr->feat;
-        c_ptr->feat = choose_random_trap();
+       c_ptr->mimic = c_ptr->feat;
+       c_ptr->feat = choose_random_trap();
 }
 
 
@@ -5318,17 +5382,17 @@ void inven_item_charges(int item)
        if ((o_ptr->tval != TV_STAFF) && (o_ptr->tval != TV_WAND)) return;
 
        /* Require known item */
-       if (!object_known_p(o_ptr)) return;
+       if (!object_is_known(o_ptr)) return;
 
 #ifdef JP
-        if (o_ptr->pval <= 0)
-        {
-                msg_print("¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
-        }
-        else
-        {
-                msg_format("¤¢¤È %d ²óʬ¤ÎËâÎϤ¬»Ä¤Ã¤Æ¤¤¤ë¡£", o_ptr->pval);
-        }
+       if (o_ptr->pval <= 0)
+       {
+               msg_print("¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
+       }
+       else
+       {
+               msg_format("¤¢¤È %d ²óʬ¤ÎËâÎϤ¬»Ä¤Ã¤Æ¤¤¤ë¡£", o_ptr->pval);
+       }
 #else
        /* Multiple charges */
        if (o_ptr->pval != 1)
@@ -5357,21 +5421,21 @@ void inven_item_describe(int item)
        char        o_name[MAX_NLEN];
 
        /* Get a description */
-       object_desc(o_name, o_ptr, TRUE, 3);
+       object_desc(o_name, o_ptr, 0);
 
        /* Print a message */
 #ifdef JP
-        /* "no more" ¤Î¾ì¹ç¤Ï¤³¤Á¤é¤Çɽ¼¨¤¹¤ë */
-        if (o_ptr->number <= 0)
-        {
-                /*FIRST*//*¤³¤³¤Ï¤â¤¦Ä̤é¤Ê¤¤¤«¤â */
-                msg_format("¤â¤¦%s¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£", o_name);
-        }
-        else
-        {
-                /* ¥¢¥¤¥Æ¥à̾¤ò±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½Âбþ */
-                msg_format("¤Þ¤À %s¤ò»ý¤Ã¤Æ¤¤¤ë¡£", o_name);
-        }
+       /* "no more" ¤Î¾ì¹ç¤Ï¤³¤Á¤é¤Çɽ¼¨¤¹¤ë */
+       if (o_ptr->number <= 0)
+       {
+               /*FIRST*//*¤³¤³¤Ï¤â¤¦Ä̤é¤Ê¤¤¤«¤â */
+               msg_format("¤â¤¦%s¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£", o_name);
+       }
+       else
+       {
+               /* ¥¢¥¤¥Æ¥à̾¤ò±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½Âбþ */
+               msg_format("¤Þ¤À %s¤ò»ý¤Ã¤Æ¤¤¤ë¡£", o_name);
+       }
 #else
        msg_format("You have %s.", o_name);
 #endif
@@ -5416,6 +5480,19 @@ void inven_item_increase(int item, int num)
 
                /* Window stuff */
                p_ptr->window |= (PW_INVEN | PW_EQUIP);
+
+               /* Hack -- Clear temporary elemental brands if player takes off weapons */
+               if (!o_ptr->number && p_ptr->ele_attack)
+               {
+                       if ((item == INVEN_RARM) || (item == INVEN_LARM))
+                       {
+                               if (!buki_motteruka(INVEN_RARM + INVEN_LARM - item))
+                               {
+                                       /* Clear all temporary elemental brands */
+                                       set_ele_attack(0, 0);
+                               }
+                       }
+               }
        }
 }
 
@@ -5493,17 +5570,17 @@ void floor_item_charges(int item)
        if ((o_ptr->tval != TV_STAFF) && (o_ptr->tval != TV_WAND)) return;
 
        /* Require known item */
-       if (!object_known_p(o_ptr)) return;
+       if (!object_is_known(o_ptr)) return;
 
 #ifdef JP
-        if (o_ptr->pval <= 0)
-        {
-                msg_print("¤³¤Î¾²¾å¤Î¥¢¥¤¥Æ¥à¤Ï¡¢¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
-        }
-        else
-        {
-                msg_format("¤³¤Î¾²¾å¤Î¥¢¥¤¥Æ¥à¤Ï¡¢¤¢¤È %d ²óʬ¤ÎËâÎϤ¬»Ä¤Ã¤Æ¤¤¤ë¡£", o_ptr->pval);
-        }
+       if (o_ptr->pval <= 0)
+       {
+               msg_print("¤³¤Î¾²¾å¤Î¥¢¥¤¥Æ¥à¤Ï¡¢¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
+       }
+       else
+       {
+               msg_format("¤³¤Î¾²¾å¤Î¥¢¥¤¥Æ¥à¤Ï¡¢¤¢¤È %d ²óʬ¤ÎËâÎϤ¬»Ä¤Ã¤Æ¤¤¤ë¡£", o_ptr->pval);
+       }
 #else
        /* Multiple charges */
        if (o_ptr->pval != 1)
@@ -5532,19 +5609,19 @@ void floor_item_describe(int item)
        char        o_name[MAX_NLEN];
 
        /* Get a description */
-       object_desc(o_name, o_ptr, TRUE, 3);
+       object_desc(o_name, o_ptr, 0);
 
        /* Print a message */
 #ifdef JP
-        /* "no more" ¤Î¾ì¹ç¤Ï¤³¤Á¤é¤Çɽ¼¨¤òʬ¤±¤ë */
-        if (o_ptr->number <= 0)
-        {
-                msg_format("¾²¾å¤Ë¤Ï¡¢¤â¤¦%s¤Ï¤Ê¤¤¡£", o_name);
-        }
-        else
-        {
-                msg_format("¾²¾å¤Ë¤Ï¡¢¤Þ¤À %s¤¬¤¢¤ë¡£", o_name);
-        }
+       /* "no more" ¤Î¾ì¹ç¤Ï¤³¤Á¤é¤Çɽ¼¨¤òʬ¤±¤ë */
+       if (o_ptr->number <= 0)
+       {
+               msg_format("¾²¾å¤Ë¤Ï¡¢¤â¤¦%s¤Ï¤Ê¤¤¡£", o_name);
+       }
+       else
+       {
+               msg_format("¾²¾å¤Ë¤Ï¡¢¤Þ¤À %s¤¬¤¢¤ë¡£", o_name);
+       }
 #else
        msg_format("You see %s.", o_name);
 #endif
@@ -5619,6 +5696,87 @@ bool inven_carry_okay(object_type *o_ptr)
 }
 
 
+bool object_sort_comp(object_type *o_ptr, s32b o_value, object_type *j_ptr)
+{
+       int o_type, j_type;
+
+       /* Use empty slots */
+       if (!j_ptr->k_idx) return TRUE;
+
+       /* Hack -- readable books always come first */
+       if ((o_ptr->tval == REALM1_BOOK) &&
+           (j_ptr->tval != REALM1_BOOK)) return TRUE;
+       if ((j_ptr->tval == REALM1_BOOK) &&
+           (o_ptr->tval != REALM1_BOOK)) return FALSE;
+
+       if ((o_ptr->tval == REALM2_BOOK) &&
+           (j_ptr->tval != REALM2_BOOK)) return TRUE;
+       if ((j_ptr->tval == REALM2_BOOK) &&
+           (o_ptr->tval != REALM2_BOOK)) return FALSE;
+
+       /* Objects sort by decreasing type */
+       if (o_ptr->tval > j_ptr->tval) return TRUE;
+       if (o_ptr->tval < j_ptr->tval) return FALSE;
+
+       /* Non-aware (flavored) items always come last */
+       /* Can happen in the home */
+       if (!object_is_aware(o_ptr)) return FALSE;
+       if (!object_is_aware(j_ptr)) return TRUE;
+
+       /* Objects sort by increasing sval */
+       if (o_ptr->sval < j_ptr->sval) return TRUE;
+       if (o_ptr->sval > j_ptr->sval) return FALSE;
+
+       /* Unidentified objects always come last */
+       /* Objects in the home can be unknown */
+       if (!object_is_known(o_ptr)) return FALSE;
+       if (!object_is_known(j_ptr)) return TRUE;
+
+       /* Fixed artifacts, random artifacts and ego items */
+       if (object_is_fixed_artifact(o_ptr)) o_type = 3;
+       else if (o_ptr->art_name) o_type = 2;
+       else if (object_is_ego(o_ptr)) o_type = 1;
+       else o_type = 0;
+
+       if (object_is_fixed_artifact(j_ptr)) j_type = 3;
+       else if (j_ptr->art_name) j_type = 2;
+       else if (object_is_ego(j_ptr)) j_type = 1;
+       else j_type = 0;
+
+       if (o_type < j_type) return TRUE;
+       if (o_type > j_type) return FALSE;
+
+       switch (o_ptr->tval)
+       {
+       case TV_FIGURINE:
+       case TV_STATUE:
+       case TV_CORPSE:
+       case TV_CAPTURE:
+               if (r_info[o_ptr->pval].level < r_info[j_ptr->pval].level) return TRUE;
+               if ((r_info[o_ptr->pval].level == r_info[j_ptr->pval].level) && (o_ptr->pval < j_ptr->pval)) return TRUE;
+               break;
+
+       case TV_SHOT:
+       case TV_ARROW:
+       case TV_BOLT:
+               /* Objects sort by increasing hit/damage bonuses */
+               if (o_ptr->to_h + o_ptr->to_d < j_ptr->to_h + j_ptr->to_d) return TRUE;
+               if (o_ptr->to_h + o_ptr->to_d > j_ptr->to_h + j_ptr->to_d) return FALSE;
+               break;
+
+       /* Hack:  otherwise identical rods sort by
+       increasing recharge time --dsb */
+       case TV_ROD:
+               if (o_ptr->pval < j_ptr->pval) return TRUE;
+               if (o_ptr->pval > j_ptr->pval) return FALSE;
+               break;
+       }
+
+       /* Objects sort by decreasing value */
+       return o_value > object_value(j_ptr);
+}
+
+
 /*
  * Add an item to the players inventory, and return the slot used.
  *
@@ -5695,60 +5853,13 @@ s16b inven_carry(object_type *o_ptr)
        /* Reorder the pack */
        if (i < INVEN_PACK)
        {
-               s32b o_value, j_value;
-
                /* Get the "value" of the item */
-               o_value = object_value(o_ptr);
+               s32b o_value = object_value(o_ptr);
 
                /* Scan every occupied slot */
                for (j = 0; j < INVEN_PACK; j++)
                {
-                       j_ptr = &inventory[j];
-
-                       /* Use empty slots */
-                       if (!j_ptr->k_idx) break;
-
-                       /* Hack -- readable books always come first */
-                       if ((o_ptr->tval == REALM1_BOOK) &&
-                           (j_ptr->tval != REALM1_BOOK)) break;
-                       if ((j_ptr->tval == REALM1_BOOK) &&
-                           (o_ptr->tval != REALM1_BOOK)) continue;
-
-                       if ((o_ptr->tval == REALM2_BOOK) &&
-                           (j_ptr->tval != REALM2_BOOK)) break;
-                       if ((j_ptr->tval == REALM2_BOOK) &&
-                           (o_ptr->tval != REALM2_BOOK)) continue;
-
-                       /* Objects sort by decreasing type */
-                       if (o_ptr->tval > j_ptr->tval) break;
-                       if (o_ptr->tval < j_ptr->tval) continue;
-
-                       /* Non-aware (flavored) items always come last */
-                       if (!object_aware_p(o_ptr)) continue;
-                       if (!object_aware_p(j_ptr)) break;
-
-                       /* Objects sort by increasing sval */
-                       if (o_ptr->sval < j_ptr->sval) break;
-                       if (o_ptr->sval > j_ptr->sval) continue;
-
-                       /* Unidentified objects always come last */
-                       if (!object_known_p(o_ptr)) continue;
-                       if (!object_known_p(j_ptr)) break;
-
-                       /* Hack:  otherwise identical rods sort by
-                       increasing recharge time --dsb */
-                       if (o_ptr->tval == TV_ROD)
-                       {
-                               if (o_ptr->pval < j_ptr->pval) break;
-                               if (o_ptr->pval > j_ptr->pval) continue;
-                       }
-
-                       /* Determine the "value" of the pack item */
-                       j_value = object_value(j_ptr);
-
-                       /* Objects sort by decreasing value */
-                       if (o_value > j_value) break;
-                       if (o_value < j_value) continue;
+                       if (object_sort_comp(o_ptr, o_value, &inventory[j])) break;
                }
 
                /* Use that slot */
@@ -5847,10 +5958,11 @@ s16b inven_takeoff(int item, int amt)
        q_ptr->number = amt;
 
        /* Describe the object */
-       object_desc(o_name, q_ptr, TRUE, 3);
+       object_desc(o_name, q_ptr, 0);
 
        /* Took off weapon */
-       if (item == INVEN_RARM)
+       if (((item == INVEN_RARM) || (item == INVEN_LARM)) &&
+           object_is_melee_weapon(o_ptr))
        {
 #ifdef JP
                act = "¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤¿";
@@ -5902,7 +6014,7 @@ s16b inven_takeoff(int item, int amt)
 
        /* Message */
 #ifdef JP
-        msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act);
+       msg_format("%s(%c)%s¡£", o_name, index_to_label(slot), act);
 #else
        msg_format("%s %s (%c).", act, o_name, index_to_label(slot));
 #endif
@@ -5962,7 +6074,7 @@ void inven_drop(int item, int amt)
        q_ptr->number = amt;
 
        /* Describe local object */
-       object_desc(o_name, q_ptr, TRUE, 3);
+       object_desc(o_name, q_ptr, 0);
 
        /* Message */
 #ifdef JP
@@ -5992,72 +6104,101 @@ void combine_pack(void)
        int             i, j, k;
        object_type     *o_ptr;
        object_type     *j_ptr;
-       bool            flag = FALSE;
+       bool            flag = FALSE, combined;
 
-
-       /* Combine the pack (backwards) */
-       for (i = INVEN_PACK; i > 0; i--)
+       do
        {
-               /* Get the item */
-               o_ptr = &inventory[i];
+               combined = FALSE;
 
-               /* Skip empty items */
-               if (!o_ptr->k_idx) continue;
-
-               /* Scan the items above that item */
-               for (j = 0; j < i; j++)
+               /* Combine the pack (backwards) */
+               for (i = INVEN_PACK; i > 0; i--)
                {
                        /* Get the item */
-                       j_ptr = &inventory[j];
+                       o_ptr = &inventory[i];
 
                        /* Skip empty items */
-                       if (!j_ptr->k_idx) continue;
+                       if (!o_ptr->k_idx) continue;
 
-                       /* Can we (partialy) drop "o_ptr" onto "j_ptr"? */
-                       if (object_similar_part(j_ptr, o_ptr)
-                           && j_ptr->number < MAX_STACK_SIZE-1)
+                       /* Scan the items above that item */
+                       for (j = 0; j < i; j++)
                        {
-                               if (o_ptr->number + j_ptr->number < MAX_STACK_SIZE)
+                               int max_num;
+
+                               /* Get the item */
+                               j_ptr = &inventory[j];
+
+                               /* Skip empty items */
+                               if (!j_ptr->k_idx) continue;
+
+                               /*
+                                * Get maximum number of the stack if these
+                                * are similar, get zero otherwise.
+                                */
+                               max_num = object_similar_part(j_ptr, o_ptr);
+
+                               /* Can we (partialy) drop "o_ptr" onto "j_ptr"? */
+                               if (max_num && j_ptr->number < max_num)
                                {
-                                       /* Take note */
-                                       flag = TRUE;
+                                       if (o_ptr->number + j_ptr->number <= max_num)
+                                       {
+                                               /* Take note */
+                                               flag = TRUE;
 
-                                       /* Add together the item counts */
-                                       object_absorb(j_ptr, o_ptr);
+                                               /* Add together the item counts */
+                                               object_absorb(j_ptr, o_ptr);
 
-                                       /* One object is gone */
-                                       inven_cnt--;
+                                               /* One object is gone */
+                                               inven_cnt--;
+
+                                               /* Slide everything down */
+                                               for (k = i; k < INVEN_PACK; k++)
+                                               {
+                                                       /* Structure copy */
+                                                       inventory[k] = inventory[k+1];
+                                               }
 
-                                       /* Slide everything down */
-                                       for (k = i; k < INVEN_PACK; k++)
+                                               /* Erase the "final" slot */
+                                               object_wipe(&inventory[k]);
+                                       }
+                                       else
                                        {
-                                               /* Structure copy */
-                                               inventory[k] = inventory[k+1];
+                                               int old_num = o_ptr->number;
+                                               int remain = j_ptr->number + o_ptr->number - max_num;
+#if 0
+                                               o_ptr->number -= remain;
+#endif
+                                               /* Add together the item counts */
+                                               object_absorb(j_ptr, o_ptr);
+
+                                               o_ptr->number = remain;
+
+                                               /* Hack -- if rods are stacking, add the pvals (maximum timeouts) and current timeouts together. -LM- */
+                                               if (o_ptr->tval == TV_ROD)
+                                               {
+                                                       o_ptr->pval =  o_ptr->pval * remain / old_num;
+                                                       o_ptr->timeout = o_ptr->timeout * remain / old_num;
+                                               }
+
+                                               /* Hack -- if wands are stacking, combine the charges. -LM- */
+                                               if (o_ptr->tval == TV_WAND)
+                                               {
+                                                       o_ptr->pval = o_ptr->pval * remain / old_num;
+                                               }
                                        }
-                                       
-                                       /* Erase the "final" slot */
-                                       object_wipe(&inventory[k]);
-                               }
-                               else
-                               {
-                                       int remain = j_ptr->number + o_ptr->number - 99;
-                                       
-                                       o_ptr->number -= remain;
-                                       
-                                       /* Add together the item counts */
-                                       object_absorb(j_ptr, o_ptr);
 
-                                       o_ptr->number = remain;
-                                       
+                                       /* Window stuff */
+                                       p_ptr->window |= (PW_INVEN);
+
+                                       /* Take note */
+                                       combined = TRUE;
+
+                                       /* Done */
+                                       break;
                                }
-                               /* Window stuff */
-                               p_ptr->window |= (PW_INVEN);
-                               
-                               /* Done */
-                               break;
                        }
                }
        }
+       while (combined);
 
        /* Message */
 #ifdef JP
@@ -6065,7 +6206,6 @@ void combine_pack(void)
 #else
        if (flag) msg_print("You combine some items in your pack.");
 #endif
-
 }
 
 
@@ -6078,10 +6218,8 @@ void reorder_pack(void)
 {
        int             i, j, k;
        s32b            o_value;
-       s32b            j_value;
        object_type     forge;
        object_type     *q_ptr;
-       object_type     *j_ptr;
        object_type     *o_ptr;
        bool            flag = FALSE;
 
@@ -6104,55 +6242,7 @@ void reorder_pack(void)
                /* Scan every occupied slot */
                for (j = 0; j < INVEN_PACK; j++)
                {
-                       /* Get the item already there */
-                       j_ptr = &inventory[j];
-
-                       /* Use empty slots */
-                       if (!j_ptr->k_idx) break;
-
-                       /* Hack -- readable books always come first */
-                       if ((o_ptr->tval == REALM1_BOOK) &&
-                           (j_ptr->tval != REALM1_BOOK)) break;
-                       if ((j_ptr->tval == REALM1_BOOK) &&
-                           (o_ptr->tval != REALM1_BOOK)) continue;
-
-                       if ((o_ptr->tval == REALM2_BOOK) &&
-                           (j_ptr->tval != REALM2_BOOK)) break;
-                       if ((j_ptr->tval == REALM2_BOOK) &&
-                           (o_ptr->tval != REALM2_BOOK)) continue;
-
-                       /* Objects sort by decreasing type */
-                       if (o_ptr->tval > j_ptr->tval) break;
-                       if (o_ptr->tval < j_ptr->tval) continue;
-
-                       /* Non-aware (flavored) items always come last */
-                       if (!object_aware_p(o_ptr)) continue;
-                       if (!object_aware_p(j_ptr)) break;
-
-                       /* Objects sort by increasing sval */
-                       if (o_ptr->sval < j_ptr->sval) break;
-                       if (o_ptr->sval > j_ptr->sval) continue;
-
-                       /* Unidentified objects always come last */
-                       if (!object_known_p(o_ptr)) continue;
-                       if (!object_known_p(j_ptr)) break;
-
-                       /* Hack:  otherwise identical rods sort by
-                       increasing recharge time --dsb */
-                       if (o_ptr->tval == TV_ROD)
-                       {
-                               if (o_ptr->pval < j_ptr->pval) break;
-                               if (o_ptr->pval > j_ptr->pval) continue;
-                       }
-
-                       /* Determine the "value" of the pack item */
-                       j_value = object_value(j_ptr);
-
-
-
-                       /* Objects sort by decreasing value */
-                       if (o_value > j_value) break;
-                       if (o_value < j_value) continue;
+                       if (object_sort_comp(o_ptr, o_value, &inventory[j])) break;
                }
 
                /* Never move down */
@@ -6202,6 +6292,8 @@ void display_koff(int k_idx)
 
        object_type forge;
        object_type *q_ptr;
+       int         sval;
+       int         use_realm;
 
        char o_name[MAX_NLEN];
 
@@ -6223,27 +6315,33 @@ void display_koff(int k_idx)
        object_prep(q_ptr, k_idx);
 
        /* Describe */
-       object_desc_store(o_name, q_ptr, FALSE, 0);
+       object_desc(o_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY | OD_STORE));
 
        /* Mention the object name */
        Term_putstr(0, 0, -1, TERM_WHITE, o_name);
 
+       /* Access the item's sval */
+       sval = q_ptr->sval;
+       use_realm = tval2realm(q_ptr->tval);
+
        /* Warriors are illiterate */
-       if (!(p_ptr->realm1 || p_ptr->realm2)) return;
+       if (p_ptr->realm1 || p_ptr->realm2)
+       {
+               if ((use_realm != p_ptr->realm1) && (use_realm != p_ptr->realm2)) return;
+       }
+       else
+       {
+               if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return;
+               if (!is_magic(use_realm)) return;
+               if ((p_ptr->pclass == CLASS_RED_MAGE) && (use_realm != REALM_ARCANE) && (sval > 1)) return;
+       }
 
        /* Display spells in readible books */
-       if ((q_ptr->tval == REALM1_BOOK) ||
-           (q_ptr->tval == REALM2_BOOK))
        {
-               int     sval;
                int     spell = -1;
                int     num = 0;
                byte    spells[64];
 
-
-               /* Access the item's sval */
-               sval = q_ptr->sval;
-
                /* Extract spells */
                for (spell = 0; spell < 32; spell++)
                {
@@ -6256,8 +6354,7 @@ void display_koff(int k_idx)
                }
 
                /* Print spells */
-               print_spells(0, spells, num, 2, 0,
-                   (q_ptr->tval == REALM1_BOOK ? p_ptr->realm1 : p_ptr->realm2));
+               print_spells(0, spells, num, 2, 0, use_realm);
        }
 }
 
@@ -6265,13 +6362,13 @@ void display_koff(int k_idx)
 object_type *choose_warning_item(void)
 {
        int i;
-       int choices[INVEN_TOTAL-INVEN_RARM];
+       int choices[INVEN_TOTAL - INVEN_RARM];
        int number = 0;
 
-       /* Paranoia -- Player has no warning-item */
-       if (!p_ptr->warning) return (NULL);
+       /* Paranoia -- Player has no warning ability */
+       if (!p_ptr->warning) return NULL;
 
-       /* Search Inventry */
+       /* Search Inventory */
        for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
        {
                u32b flgs[TR_FLAG_SIZE];
@@ -6286,229 +6383,473 @@ object_type *choose_warning_item(void)
        }
 
        /* Choice one of them */
-       return (&inventory[choices[randint0(number)]]);
+       return number ? &inventory[choices[randint0(number)]] : NULL;
 }
 
-/* Examine the grid (xx,yy) and warn the player if there are any danger */
-bool process_frakir(int xx, int yy)
+/* Calculate spell damages */
+static void spell_damcalc(monster_type *m_ptr, int typ, int dam, int limit, int *max)
 {
-       int mx,my;
-       cave_type *c_ptr;
-       char o_name[MAX_NLEN];
+       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+       int          rlev = r_ptr->level;
+       bool         ignore_wraith_form = FALSE;
 
-#define FRAKIR_AWARE_RANGE 12
-       int dam_max = 0;
-       static int old_damage = 0;
+       if (limit) dam = (dam > limit) ? limit : dam;
 
-       for (mx = xx-FRAKIR_AWARE_RANGE; mx < xx+FRAKIR_AWARE_RANGE+1; mx++)
+       /* Vulnerability, resistance and immunity */
+       switch (typ)
        {
-               for (my = yy-FRAKIR_AWARE_RANGE; my < yy+FRAKIR_AWARE_RANGE+1; my++)
+       case GF_ELEC:
+               if (p_ptr->immune_elec)
                {
-                       int dam_max0=0;
-                       monster_type *m_ptr;
-                       monster_race *r_ptr;
-                       u32b f4, f5, f6;
-                       int rlev;
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else
+               {
+                       if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+                       if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+                       if (prace_is_(RACE_ANDROID)) dam += dam / 3;
+                       if (p_ptr->resist_elec) dam = (dam + 2) / 3;
+                       if (IS_OPPOSE_ELEC())
+                               dam = (dam + 2) / 3;
+               }
+               break;
 
-                       if (!in_bounds(my,mx) || (distance(my,mx,yy,xx)>FRAKIR_AWARE_RANGE)) continue;
+       case GF_POIS:
+               if (p_ptr->resist_pois) dam = (dam + 2) / 3;
+               if (IS_OPPOSE_POIS()) dam = (dam + 2) / 3;
+               break;
 
-                       c_ptr = &cave[my][mx];
+       case GF_ACID:
+               if (p_ptr->immune_acid)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else
+               {
+                       if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+                       if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+                       if (p_ptr->resist_acid) dam = (dam + 2) / 3;
+                       if (IS_OPPOSE_ACID()) dam = (dam + 2) / 3;
+               }
+               break;
 
-                       if (!c_ptr->m_idx) continue;
+       case GF_COLD:
+       case GF_ICE:
+               if (p_ptr->immune_cold)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else
+               {
+                       if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+                       if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+                       if (p_ptr->resist_cold) dam = (dam + 2) / 3;
+                       if (IS_OPPOSE_COLD()) dam = (dam + 2) / 3;
+               }
+               break;
 
-                       m_ptr = &m_list[c_ptr->m_idx];
-                       r_ptr = &r_info[m_ptr->r_idx];
+       case GF_FIRE:
+               if (p_ptr->immune_fire)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else
+               {
+                       if (p_ptr->muta3 & MUT3_VULN_ELEM) dam *= 2;
+                       if (prace_is_(RACE_ENT)) dam += dam / 3;
+                       if (p_ptr->special_defense & KATA_KOUKIJIN) dam += dam / 3;
+                       if (p_ptr->resist_fire) dam = (dam + 2) / 3;
+                       if (IS_OPPOSE_FIRE()) dam = (dam + 2) / 3;
+               }
+               break;
 
-                       f4 = r_ptr->flags4;
-                       f5 = r_ptr->flags5;
-                       f6 = r_ptr->flags6;
+       case GF_PSY_SPEAR:
+               ignore_wraith_form = TRUE;
+               break;
 
-                       rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
+       case GF_ARROW:
+               if (!p_ptr->blind &&
+                   ((inventory[INVEN_RARM].k_idx && (inventory[INVEN_RARM].name1 == ART_ZANTETSU)) ||
+                    (inventory[INVEN_LARM].k_idx && (inventory[INVEN_LARM].name1 == ART_ZANTETSU))))
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               break;
 
-                       if (m_ptr->csleep) continue;
-                       if (is_pet(m_ptr)) continue;
+       case GF_LITE:
+               if (p_ptr->resist_lite) dam /= 2; /* Worst case of 4 / (d4 + 7) */
+               if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE)) dam *= 2;
+               else if (prace_is_(RACE_S_FAIRY)) dam = dam * 4 / 3;
 
-                       /* Monster spells (only powerful ones)*/
-                       if(projectable(my,mx,yy,xx))
-                       {
+               /*
+                * Cannot use "ignore_wraith_form" strictly (for "random one damage")
+                * "dam *= 2;" for later "dam /= 2"
+                */
+               if (p_ptr->wraith_form) dam *= 2;
+               break;
 
-#define DAMCALC(f,val,max,im,vln,res,resx,resy,op,opx,opy,dmax) \
-          if (f){ int dam = (val)>(max)? (max):(val); \
-           if (im) dam=0; \
-           if (vln) dam *= 2; \
-           if (res) {dam = (dam * resx) / resy;} \
-           if (op) {dam = (dam * opx) / opy;} \
-           if (dam>dmax) dmax = dam; \
-           }
+       case GF_DARK:
+               if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE) || p_ptr->wraith_form)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else if (p_ptr->resist_dark) dam /= 2; /* Worst case of 4 / (d4 + 7) */
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_FIRE), m_ptr->hp / 3, 1600, 
-                                       p_ptr->immune_fire, p_ptr->muta3 & MUT3_VULN_ELEM,
-                                       p_ptr->resist_fire, 1, 3,
-                                       p_ptr->oppose_fire, 1, 3, dam_max0);
+       case GF_SHARDS:
+               if (p_ptr->resist_shard) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_COLD), m_ptr->hp / 3, 1600, 
-                                       p_ptr->immune_cold, p_ptr->muta3 & MUT3_VULN_ELEM,
-                                       p_ptr->resist_cold, 1, 3,
-                                       p_ptr->oppose_cold, 1, 3, dam_max0);
+       case GF_SOUND:
+               if (p_ptr->resist_sound) dam = dam * 5 / 8; /* Worst case of 5 / (d4 + 7) */
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_ELEC), m_ptr->hp / 3, 1600, 
-                                       p_ptr->immune_elec, p_ptr->muta3 & MUT3_VULN_ELEM,
-                                       p_ptr->resist_elec, 1, 3,
-                                       p_ptr->oppose_elec, 1, 3, dam_max0);
+       case GF_CONFUSION:
+               if (p_ptr->resist_conf) dam = dam * 5 / 8; /* Worst case of 5 / (d4 + 7) */
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_ACID), m_ptr->hp / 3, 1600, 
-                                       p_ptr->immune_acid, p_ptr->muta3 & MUT3_VULN_ELEM,
-                                       p_ptr->resist_acid, 1, 3,
-                                       p_ptr->oppose_acid, 1, 3, dam_max0);
+       case GF_CHAOS:
+               if (p_ptr->resist_chaos) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_POIS), m_ptr->hp / 3, 800,
-                                       FALSE , FALSE,
-                                       p_ptr->resist_pois, 1, 3,
-                                       p_ptr->oppose_pois, 1, 3, dam_max0);
+       case GF_NETHER:
+               if (prace_is_(RACE_SPECTRE))
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               else if (p_ptr->resist_neth) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
 
+       case GF_DISENCHANT:
+               if (p_ptr->resist_disen) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_NETH), m_ptr->hp / 6, 550, FALSE , FALSE,
-                                       p_ptr->resist_neth, 6, 9, FALSE, 1, 1, dam_max0);
+       case GF_NEXUS:
+               if (p_ptr->resist_nexus) dam = dam * 3 / 4; /* Worst case of 6 / (d4 + 7) */
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_LITE), m_ptr->hp / 6, 400, FALSE , FALSE,
-                                       p_ptr->resist_lite, 4, 9, FALSE, 1, 1, dam_max0);
+       case GF_TIME:
+               if (p_ptr->resist_time) dam /= 2; /* Worst case of 4 / (d4 + 7) */
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_DARK), m_ptr->hp / 6, 400, FALSE , FALSE,
-                                       p_ptr->resist_dark, 4, 9, FALSE, 1, 1, dam_max0);
+       case GF_GRAVITY:
+               if (p_ptr->levitation) dam = (dam * 2) / 3;
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_CONF), m_ptr->hp / 6, 450, FALSE , FALSE,
-                                       p_ptr->resist_conf, 5, 9, FALSE, 1, 1, dam_max0);
+       case GF_ROCKET:
+               if (p_ptr->resist_shard) dam /= 2;
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_SOUN), m_ptr->hp / 6, 450, FALSE , FALSE,
-                                       p_ptr->resist_sound, 5, 9, FALSE, 1, 1, dam_max0);
+       case GF_NUKE:
+               if (p_ptr->resist_pois) dam = (2 * dam + 2) / 5;
+               if (IS_OPPOSE_POIS()) dam = (2 * dam + 2) / 5;
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_CHAO), m_ptr->hp / 6, 600, FALSE , FALSE,
-                                       p_ptr->resist_chaos, 6, 9, FALSE, 1, 1, dam_max0);
+       case GF_DEATH_RAY:
+               if (p_ptr->mimic_form)
+               {
+                       if (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)
+                       {
+                               dam = 0;
+                               ignore_wraith_form = TRUE;
+                       }
+               }
+               else
+               {
+                       switch (p_ptr->prace)
+                       {
+                       case RACE_GOLEM:
+                       case RACE_SKELETON:
+                       case RACE_ZOMBIE:
+                       case RACE_VAMPIRE:
+                       case RACE_DEMON:
+                       case RACE_SPECTRE:
+                               dam = 0;
+                               ignore_wraith_form = TRUE;
+                               break;
+                       }
+               }
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_DISE), m_ptr->hp / 6, 500, FALSE , FALSE,
-                                       p_ptr->resist_disen, 6, 9, FALSE, 1, 1, dam_max0);
+       case GF_HOLY_FIRE:
+               if (p_ptr->align > 10) dam /= 2;
+               else if (p_ptr->align < -10) dam *= 2;
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_NEXU), m_ptr->hp / 3, 250, FALSE , FALSE,
-                                       p_ptr->resist_nexus, 6, 9, FALSE, 1, 1, dam_max0);
+       case GF_HELL_FIRE:
+               if (p_ptr->align > 10) dam *= 2;
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_TIME), m_ptr->hp / 3, 150, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+       case GF_MIND_BLAST:
+       case GF_BRAIN_SMASH:
+               if (100 + rlev / 2 <= MAX(5, p_ptr->skill_sav))
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_INER), m_ptr->hp / 6, 200, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+       case GF_CAUSE_1:
+       case GF_CAUSE_2:
+       case GF_CAUSE_3:
+       case GF_HAND_DOOM:
+               if (100 + rlev / 2 <= p_ptr->skill_sav)
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               break;
 
-                               DAMCALC(f4 & (RF4_BR_GRAV), m_ptr->hp / 3, 200, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+       case GF_CAUSE_4:
+               if ((100 + rlev / 2 <= p_ptr->skill_sav) && (m_ptr->r_idx != MON_KENSHIROU))
+               {
+                       dam = 0;
+                       ignore_wraith_form = TRUE;
+               }
+               break;
+       }
 
-                               DAMCALC(f4 & (RF4_BR_SHAR), m_ptr->hp / 6, 500, FALSE , FALSE,
-                                       p_ptr->resist_shard, 6, 9, FALSE, 1, 1, dam_max0);
+       if (p_ptr->wraith_form && !ignore_wraith_form)
+       {
+               dam /= 2;
+               if (!dam) dam = 1;
+       }
 
-                               DAMCALC(f4 & (RF4_BR_PLAS), m_ptr->hp / 6, 150, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+       if (dam > *max) *max = dam;
+}
 
-                               DAMCALC(f4 & (RF4_BR_WALL), m_ptr->hp / 6, 200, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+/* Calculate blow damages */
+static int blow_damcalc(monster_type *m_ptr, monster_blow *blow_ptr)
+{
+       int  dam = blow_ptr->d_dice * blow_ptr->d_side;
+       int  dummy_max = 0;
+       bool check_wraith_form = TRUE;
 
-                               DAMCALC(f4 & (RF4_BR_MANA), m_ptr->hp / 3, 250, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+       if (blow_ptr->method != RBM_EXPLODE)
+       {
+               int ac = p_ptr->ac + p_ptr->to_a;
 
-                               DAMCALC(f4 & (RF4_BR_NUKE), m_ptr->hp / 3, 800, FALSE , FALSE,
-                                       p_ptr->resist_pois, 2, 5, 
-                                       p_ptr->oppose_pois, 2, 5, dam_max0);
+               switch (blow_ptr->effect)
+               {
+               case RBE_SUPERHURT:
+               {
+                       int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
+                       dam = MAX(dam, tmp_dam * 2);
+                       break;
+               }
 
-                               DAMCALC(f4 & (RF4_BR_DISI), m_ptr->hp / 3, 300, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+               case RBE_HURT:
+               case RBE_SHATTER:
+                       dam -= (dam * ((ac < 150) ? ac : 150) / 250);
+                       break;
+
+               case RBE_ACID:
+                       spell_damcalc(m_ptr, GF_ACID, dam, 0, &dummy_max);
+                       dam = dummy_max;
+                       check_wraith_form = FALSE;
+                       break;
+
+               case RBE_ELEC:
+                       spell_damcalc(m_ptr, GF_ELEC, dam, 0, &dummy_max);
+                       dam = dummy_max;
+                       check_wraith_form = FALSE;
+                       break;
+
+               case RBE_FIRE:
+                       spell_damcalc(m_ptr, GF_FIRE, dam, 0, &dummy_max);
+                       dam = dummy_max;
+                       check_wraith_form = FALSE;
+                       break;
+
+               case RBE_COLD:
+                       spell_damcalc(m_ptr, GF_COLD, dam, 0, &dummy_max);
+                       dam = dummy_max;
+                       check_wraith_form = FALSE;
+                       break;
+
+               case RBE_DR_MANA:
+                       dam = 0;
+                       check_wraith_form = FALSE;
+                       break;
+               }
+
+               if (check_wraith_form && p_ptr->wraith_form)
+               {
+                       dam /= 2;
+                       if (!dam) dam = 1;
+               }
+       }
+       else
+       {
+               dam = (dam + 1) / 2;
+               spell_damcalc(m_ptr, mbe_info[blow_ptr->effect].explode_type, dam, 0, &dummy_max);
+               dam = dummy_max;
+       }
+
+       return dam;
+}
+
+/* Examine the grid (xx,yy) and warn the player if there are any danger */
+bool process_warning(int xx, int yy)
+{
+       int mx, my;
+       cave_type *c_ptr;
+       char o_name[MAX_NLEN];
+
+#define WARNING_AWARE_RANGE 12
+       int dam_max = 0;
+       static int old_damage = 0;
+
+       for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++)
+       {
+               for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++)
+               {
+                       int dam_max0 = 0;
+                       monster_type *m_ptr;
+                       monster_race *r_ptr;
 
+                       if (!in_bounds(my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE)) continue;
 
-                               DAMCALC(f4 & (RF4_ROCKET), m_ptr->hp / 4, 800, FALSE , FALSE,
-                                       p_ptr->resist_shard, 1, 2, FALSE, 1, 1, dam_max0);
+                       c_ptr = &cave[my][mx];
 
-                               DAMCALC(f5 & (RF5_BA_MANA), rlev*4 + 150, 9999, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+                       if (!c_ptr->m_idx) continue;
 
-                               DAMCALC(f5 & (RF5_BA_DARK), rlev*4 + 150, 9999, FALSE , FALSE,
-                                       p_ptr->resist_dark, 4, 9, FALSE, 1, 1, dam_max0);
+                       m_ptr = &m_list[c_ptr->m_idx];
 
-                               DAMCALC(f5 & (RF5_BA_LITE), rlev*4 + 150, 9999, FALSE , FALSE,
-                                       p_ptr->resist_lite, 4, 9, FALSE, 1, 1, dam_max0);
+                       if (MON_CSLEEP(m_ptr)) continue;
+                       if (!is_hostile(m_ptr)) continue;
 
+                       r_ptr = &r_info[m_ptr->r_idx];
 
-                               DAMCALC(f6 & (RF6_HAND_DOOM), p_ptr->chp*6/10, 9999, FALSE , FALSE,
-                                       FALSE, 1, 1, FALSE, 1, 1, dam_max0);
+                       /* Monster spells (only powerful ones)*/
+                       if (projectable(my, mx, yy, xx))
+                       {
+                               int breath_dam_div3 = m_ptr->hp / 3;
+                               int breath_dam_div6 = m_ptr->hp / 6;
+                               u32b f4 = r_ptr->flags4;
+                               u32b f5 = r_ptr->flags5;
+                               u32b f6 = r_ptr->flags6;
 
+                               if (!(d_info[dungeon_type].flags1 & DF1_NO_MAGIC))
+                               {
+                                       int rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
+                                       int storm_dam = rlev * 4 + 150;
+                                       bool powerful = (bool)(r_ptr->flags2 & RF2_POWERFUL);
+
+                                       if (f4 & RF4_BA_CHAO) spell_damcalc(m_ptr, GF_CHAOS, rlev * (powerful ? 3 : 2) + 100, 0, &dam_max0);
+                                       if (f5 & RF5_BA_MANA) spell_damcalc(m_ptr, GF_MANA, storm_dam, 0, &dam_max0);
+                                       if (f5 & RF5_BA_DARK) spell_damcalc(m_ptr, GF_DARK, storm_dam, 0, &dam_max0);
+                                       if (f5 & RF5_BA_LITE) spell_damcalc(m_ptr, GF_LITE, storm_dam, 0, &dam_max0);
+                                       if (f6 & RF6_HAND_DOOM) spell_damcalc(m_ptr, GF_HAND_DOOM, p_ptr->chp * 6 / 10, 0, &dam_max0);
+                                       if (f6 & RF6_PSY_SPEAR) spell_damcalc(m_ptr, GF_PSY_SPEAR, powerful ? (rlev * 2 + 150) : (rlev * 3 / 2 + 100), 0, &dam_max0);
+                               }
+                               if (f4 & RF4_ROCKET) spell_damcalc(m_ptr, GF_ROCKET, m_ptr->hp / 4, 800, &dam_max0);
+                               if (f4 & RF4_BR_ACID) spell_damcalc(m_ptr, GF_ACID, breath_dam_div3, 1600, &dam_max0);
+                               if (f4 & RF4_BR_ELEC) spell_damcalc(m_ptr, GF_ELEC, breath_dam_div3, 1600, &dam_max0);
+                               if (f4 & RF4_BR_FIRE) spell_damcalc(m_ptr, GF_FIRE, breath_dam_div3, 1600, &dam_max0);
+                               if (f4 & RF4_BR_COLD) spell_damcalc(m_ptr, GF_COLD, breath_dam_div3, 1600, &dam_max0);
+                               if (f4 & RF4_BR_POIS) spell_damcalc(m_ptr, GF_POIS, breath_dam_div3, 800, &dam_max0);
+                               if (f4 & RF4_BR_NETH) spell_damcalc(m_ptr, GF_NETHER, breath_dam_div6, 550, &dam_max0);
+                               if (f4 & RF4_BR_LITE) spell_damcalc(m_ptr, GF_LITE, breath_dam_div6, 400, &dam_max0);
+                               if (f4 & RF4_BR_DARK) spell_damcalc(m_ptr, GF_DARK, breath_dam_div6, 400, &dam_max0);
+                               if (f4 & RF4_BR_CONF) spell_damcalc(m_ptr, GF_CONFUSION, breath_dam_div6, 450, &dam_max0);
+                               if (f4 & RF4_BR_SOUN) spell_damcalc(m_ptr, GF_SOUND, breath_dam_div6, 450, &dam_max0);
+                               if (f4 & RF4_BR_CHAO) spell_damcalc(m_ptr, GF_CHAOS, breath_dam_div6, 600, &dam_max0);
+                               if (f4 & RF4_BR_DISE) spell_damcalc(m_ptr, GF_DISENCHANT, breath_dam_div6, 500, &dam_max0);
+                               if (f4 & RF4_BR_NEXU) spell_damcalc(m_ptr, GF_NEXUS, breath_dam_div3, 250, &dam_max0);
+                               if (f4 & RF4_BR_TIME) spell_damcalc(m_ptr, GF_TIME, breath_dam_div3, 150, &dam_max0);
+                               if (f4 & RF4_BR_INER) spell_damcalc(m_ptr, GF_INERTIA, breath_dam_div6, 200, &dam_max0);
+                               if (f4 & RF4_BR_GRAV) spell_damcalc(m_ptr, GF_GRAVITY, breath_dam_div3, 200, &dam_max0);
+                               if (f4 & RF4_BR_SHAR) spell_damcalc(m_ptr, GF_SHARDS, breath_dam_div6, 500, &dam_max0);
+                               if (f4 & RF4_BR_PLAS) spell_damcalc(m_ptr, GF_PLASMA, breath_dam_div6, 150, &dam_max0);
+                               if (f4 & RF4_BR_WALL) spell_damcalc(m_ptr, GF_FORCE, breath_dam_div6, 200, &dam_max0);
+                               if (f4 & RF4_BR_MANA) spell_damcalc(m_ptr, GF_MANA, breath_dam_div3, 250, &dam_max0);
+                               if (f4 & RF4_BR_NUKE) spell_damcalc(m_ptr, GF_NUKE, breath_dam_div3, 800, &dam_max0);
+                               if (f4 & RF4_BR_DISI) spell_damcalc(m_ptr, GF_DISINTEGRATE, breath_dam_div6, 150, &dam_max0);
                        }
 
                        /* Monster melee attacks */
-                       if(mx <= xx+1 && mx >= xx-1 && my <=yy+1 && my >= yy-1)
+                       if (!(r_ptr->flags1 & RF1_NEVER_BLOW) && !(d_info[dungeon_type].flags1 & DF1_NO_MELEE))
                        {
-                               int m;
-                               int dam_melee=0;
-                               for (m = 0; m < 4; m++)
+                               if (mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)
                                {
-                                       int d1, d2;
-
-                                       /* Skip non-attacks */
-                                       if (!r_ptr->blow[m].method) continue;
-
-                                       /* Extract the attack info */
-                                       d1 = r_ptr->blow[m].d_dice;
-                                       d2 = r_ptr->blow[m].d_side;
+                                       int m;
+                                       int dam_melee = 0;
+                                       for (m = 0; m < 4; m++)
+                                       {
+                                               /* Skip non-attacks */
+                                               if (!r_ptr->blow[m].method || (r_ptr->blow[m].method == RBM_SHOOT)) continue;
 
-                                       dam_melee += d1*d2;
+                                               /* Extract the attack info */
+                                               dam_melee += blow_damcalc(m_ptr, &r_ptr->blow[m]);
+                                               if (r_ptr->blow[m].method == RBM_EXPLODE) break;
+                                       }
+                                       if (dam_melee > dam_max0) dam_max0 = dam_melee;
                                }
-                               if(dam_melee>dam_max0)dam_max0=dam_melee;
                        }
 
                        /* Contribution from this monster */
-                       dam_max+=dam_max0;
+                       dam_max += dam_max0;
                }
        }
 
        /* Prevent excessive warning */
-       if(dam_max > old_damage)
+       if (dam_max > old_damage)
        {
-               old_damage=dam_max * 3 / 2;
+               old_damage = dam_max * 3 / 2;
 
-               if (dam_max>(p_ptr->chp)/2)
+               if (dam_max > p_ptr->chp / 2)
                {
                        object_type *o_ptr = choose_warning_item();
 
-                       object_desc(o_name, o_ptr, FALSE, 0);
+                       if (o_ptr) object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
+                       else strcpy(o_name, "ÂÎ"); /* Warning ability without item */
                        msg_format("%s¤¬±Ô¤¯¿Ì¤¨¤¿¡ª", o_name);
 #else
+                       else strcpy(o_name, "body"); /* Warning ability without item */
                        msg_format("Your %s pulsates sharply!", o_name);
 #endif
-                       disturb(0,0);
+                       disturb(0, 0);
 #ifdef JP
-                       return (get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©"));
+                       return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
 #else
-                       return (get_check("Realy want to go ahead? "));
+                       return get_check("Really want to go ahead? ");
 #endif
                }
        }
-       else old_damage = old_damage/2;
+       else old_damage = old_damage / 2;
 
        c_ptr = &cave[yy][xx];
-       if (((!easy_disarm && (is_trap(c_ptr->feat) || c_ptr->feat == FEAT_INVIS))
-            || (c_ptr->mimic && is_trap(c_ptr->feat))) && !one_in_(13))
+       if (((!easy_disarm && is_trap(c_ptr->feat))
+           || (c_ptr->mimic && is_trap(c_ptr->feat))) && !one_in_(13))
        {
                object_type *o_ptr = choose_warning_item();
 
-               object_desc(o_name, o_ptr, FALSE, 0);
+               if (o_ptr) object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
+               else strcpy(o_name, "ÂÎ"); /* Warning ability without item */
                msg_format("%s¤¬¿Ì¤¨¤¿¡ª", o_name);
 #else
+               else strcpy(o_name, "body"); /* Warning ability without item */
                msg_format("Your %s pulsates!", o_name);
 #endif
-               disturb(0,0);
+               disturb(0, 0);
 #ifdef JP
-               return (get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©"));
+               return get_check("ËÜÅö¤Ë¤³¤Î¤Þ¤Þ¿Ê¤à¤«¡©");
 #else
-               return (get_check("Realy want to go ahead? "));
+               return get_check("Really want to go ahead? ");
 #endif
        }
-       return(TRUE);
+
+       return TRUE;
 }
 
 
@@ -6553,220 +6894,220 @@ typedef struct {
 #ifdef JP
 static essence_type essence_info[] = 
 {
-        {TR_STR, "ÏÓÎÏ", 4, TR_STR, 20},
-        {TR_INT, "ÃÎǽ", 4, TR_INT, 20},
-        {TR_WIS, "¸­¤µ", 4, TR_WIS, 20},
-        {TR_DEX, "´ïÍѤµ", 4, TR_DEX, 20},
-        {TR_CON, "Âѵ×ÎÏ", 4, TR_CON, 20},
-        {TR_CHR, "Ì¥ÎÏ", 4, TR_CHR, 20},
-        {TR_MAGIC_MASTERY, "ËâÎÏ»ÙÇÛ", 4, TR_MAGIC_MASTERY, 20},
-        {TR_STEALTH, "±£Ì©", 4, TR_STEALTH, 40},
-        {TR_SEARCH, "õº÷", 4, TR_SEARCH, 15},
-        {TR_INFRA, "ÀÖ³°Àþ»ëÎÏ", 4, TR_INFRA, 15},
-        {TR_TUNNEL, "ºÎ·¡", 4, TR_TUNNEL, 15},
-        {TR_SPEED, "¥¹¥Ô¡¼¥É", 4, TR_SPEED, 12},
-        {TR_BLOWS, "Äɲù¶·â", 1, TR_BLOWS, 20},
-        {TR_CHAOTIC, "¥«¥ª¥¹¹¶·â", 1, TR_CHAOTIC, 15},
-        {TR_VAMPIRIC, "µÛ·ì¹¶·â", 1, TR_VAMPIRIC, 60},
-        {TR_IMPACT, "ÃÏ¿Ìȯư", 7, TR_IMPACT, 15},
-        {TR_BRAND_POIS, "ÆÇ»¦", 1, TR_BRAND_POIS, 20},
-        {TR_BRAND_ACID, "Íϲò", 1, TR_BRAND_ACID, 20},
-        {TR_BRAND_ELEC, "ÅÅ·â", 1, TR_BRAND_ELEC, 20},
-        {TR_BRAND_FIRE, "¾Æ´þ", 1, TR_BRAND_FIRE, 20},
-        {TR_BRAND_COLD, "Åà·ë", 1, TR_BRAND_COLD, 20},
-        {TR_SUST_STR, "ÏÓÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
-        {TR_SUST_INT, "ÃÎǽ°Ý»ý", 3, TR_SUST_STR, 15},
-        {TR_SUST_WIS, "¸­¤µ°Ý»ý", 3, TR_SUST_STR, 15},
-        {TR_SUST_DEX, "´ïÍѤµ°Ý»ý", 3, TR_SUST_STR, 15},
-        {TR_SUST_CON, "Âѵ×ÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
-        {TR_SUST_CHR, "Ì¥ÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
-        {TR_IM_ACID, "»ÀÌȱÖ", 2, TR_IM_ACID, 20},
-        {TR_IM_ELEC, "ÅÅ·âÌȱÖ", 2, TR_IM_ACID, 20},
-        {TR_IM_FIRE, "²Ð±êÌȱÖ", 2, TR_IM_ACID, 20},
-        {TR_IM_COLD, "Î䵤ÌȱÖ", 2, TR_IM_ACID, 20},
-        {TR_REFLECT, "È¿¼Í", 2, TR_REFLECT, 20},
-        {TR_FREE_ACT, "ËãáãÃΤ餺", 3, TR_FREE_ACT, 20},
-        {TR_HOLD_LIFE, "À¸Ì¿ÎÏ°Ý»ý", 3, TR_HOLD_LIFE, 20},
-        {TR_RES_ACID, "ÂÑ»À", 2, TR_RES_ACID, 15},
-        {TR_RES_ELEC, "ÂÑÅÅ·â", 2, TR_RES_ELEC, 15},
-        {TR_RES_FIRE, "ÂѲбê", 2, TR_RES_FIRE, 15},
-        {TR_RES_COLD, "ÂÑÎ䵤", 2, TR_RES_COLD, 15},
-        {TR_RES_POIS, "ÂÑÆÇ", 2, TR_RES_POIS, 25},
-        {TR_RES_FEAR, "ÂѶ²ÉÝ", 2, TR_RES_FEAR, 20},
-        {TR_RES_LITE, "ÂÑÁ®¸÷", 2, TR_RES_LITE, 20},
-        {TR_RES_DARK, "ÂѰŹõ", 2, TR_RES_DARK, 20},
-        {TR_RES_BLIND, "ÂÑÌÕÌÜ", 2, TR_RES_BLIND, 20},
-        {TR_RES_CONF, "ÂѺ®Íð", 2, TR_RES_CONF, 20},
-        {TR_RES_SOUND, "Âѹ첻", 2, TR_RES_SOUND, 20},
-        {TR_RES_SHARDS, "ÂÑÇËÊÒ", 2, TR_RES_SHARDS, 20},
-        {TR_RES_NETHER, "ÂÑÃϹö", 2, TR_RES_NETHER, 20},
-        {TR_RES_NEXUS, "ÂÑ°ø²Ìº®Íð", 2, TR_RES_NEXUS, 20},
-        {TR_RES_CHAOS, "ÂÑ¥«¥ª¥¹", 2, TR_RES_CHAOS, 20},
-        {TR_RES_DISEN, "ÂÑÎô²½", 2, TR_RES_DISEN, 20},
-        {TR_SH_FIRE, "", 0, -2, 0},
-        {TR_SH_ELEC, "", 0, -2, 0},
-        {TR_SH_COLD, "", 0, -2, 0},
-        {TR_NO_MAGIC, "È¿ËâË¡", 3, TR_NO_MAGIC, 15},
-        {TR_WARNING, "·Ù¹ð", 3, TR_WARNING, 20},
-        {TR_FEATHER, "ÉâÍ·", 3, TR_FEATHER, 20},
-        {TR_LITE, "±Êµ×¸÷¸»", 3, TR_LITE, 15},
-        {TR_SEE_INVIS, "²Ä»ëÆ©ÌÀ", 3, TR_SEE_INVIS, 20},
-        {TR_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼", 6, TR_TELEPATHY, 15},
-        {TR_SLOW_DIGEST, "Ãپò½", 3, TR_SLOW_DIGEST, 15},
-        {TR_REGEN, "µÞ®²óÉü", 3, TR_REGEN, 20},
-        {TR_TELEPORT, "¥Æ¥ì¥Ý¡¼¥È", 3, TR_TELEPORT, 25},
-
-        {TR_SLAY_EVIL, "¼Ù°­ÇÜÂÇ", 5, TR_SLAY_EVIL, 100},
-        {TR_KILL_EVIL, "¼Ù°­ÇÜÇÜÂÇ", 0, TR_SLAY_EVIL, 60},
-        {TR_SLAY_ANIMAL, "ưʪÇÜÂÇ", 5, TR_SLAY_ANIMAL, 20},
-        {TR_KILL_ANIMAL, "ưʪÇÜÇÜÂÇ", 5, TR_SLAY_ANIMAL, 60},
-        {TR_SLAY_UNDEAD, "ÉÔ»àÇÜÂÇ", 5, TR_SLAY_UNDEAD, 20},
-        {TR_KILL_UNDEAD, "ÉÔ»àÇÜÇÜÂÇ", 5, TR_SLAY_UNDEAD, 60},
-        {TR_SLAY_DEMON, "°­ËâÇÜÂÇ", 5, TR_SLAY_DEMON, 20},
-        {TR_KILL_DEMON, "°­ËâÇÜÇÜÂÇ", 5, TR_SLAY_DEMON, 60},
-        {TR_SLAY_ORC, "¥ª¡¼¥¯ÇÜÂÇ", 5, TR_SLAY_ORC, 15},
-        {TR_KILL_ORC, "¥ª¡¼¥¯ÇÜÇÜÂÇ", 5, TR_SLAY_ORC, 60},
-        {TR_SLAY_TROLL, "¥È¥í¥ëÇÜÂÇ", 5, TR_SLAY_TROLL, 15},
-        {TR_KILL_TROLL, "¥È¥í¥ëÇÜÇÜÂÇ", 5, TR_SLAY_TROLL, 60},
-        {TR_SLAY_GIANT, "µð¿ÍÇÜÂÇ", 5, TR_SLAY_GIANT, 20},
-        {TR_KILL_GIANT, "µð¿ÍÇÜÇÜÂÇ", 5, TR_SLAY_GIANT, 60},       
-        {TR_SLAY_DRAGON, "εÇÜÂÇ", 5, TR_SLAY_DRAGON, 20},
-        {TR_KILL_DRAGON, "εÇÜÇÜÂÇ", 5, TR_SLAY_DRAGON, 60},
-        {TR_SLAY_HUMAN, "¿Í´ÖÇÜÂÇ", 5, TR_SLAY_HUMAN, 20},
-        {TR_KILL_HUMAN, "¿Í´ÖÇÜÇÜÂÇ", 5, TR_SLAY_HUMAN, 60},
-
-        {TR_ESP_ANIMAL, "ưʪESP", 6, TR_SLAY_ANIMAL, 40},
-        {TR_ESP_UNDEAD, "ÉÔ»àESP", 6, TR_SLAY_UNDEAD, 40}, 
-        {TR_ESP_DEMON, "°­ËâESP", 6, TR_SLAY_DEMON, 40},       
-        {TR_ESP_ORC, "¥ª¡¼¥¯ESP", 6, TR_SLAY_ORC, 40},     
-        {TR_ESP_TROLL, "¥È¥í¥ëESP", 6, TR_SLAY_TROLL, 40},   
-        {TR_ESP_GIANT, "µð¿ÍESP", 6, TR_SLAY_GIANT, 40},       
-        {TR_ESP_DRAGON, "εESP", 6, TR_SLAY_DRAGON, 40},
-        {TR_ESP_HUMAN, "¿Í´ÖESP", 6, TR_SLAY_HUMAN, 40},
-
-        {ESSENCE_ATTACK, "¹¶·â", 10, TR_ES_ATTACK, 30},
-        {ESSENCE_AC, "Ëɸæ", 10, TR_ES_AC, 15},
-        {ESSENCE_TMP_RES_ACID, "»ÀÂÑÀ­È¯Æ°", 7, TR_RES_ACID, 50},
-        {ESSENCE_TMP_RES_ELEC, "ÅÅ·âÂÑÀ­È¯Æ°", 7, TR_RES_ELEC, 50},
-        {ESSENCE_TMP_RES_FIRE, "²Ð±êÂÑÀ­È¯Æ°", 7, TR_RES_FIRE, 50},
-        {ESSENCE_TMP_RES_COLD, "Î䵤ÂÑÀ­È¯Æ°", 7, TR_RES_COLD, 50},
-        {ESSENCE_SH_FIRE, "²Ð±ê¥ª¡¼¥é", 7, -1, 50},
-        {ESSENCE_SH_ELEC, "Åŷ⥪¡¼¥é", 7, -1, 50},
-        {ESSENCE_SH_COLD, "Î䵤¥ª¡¼¥é", 7, -1, 50},
-        {ESSENCE_RESISTANCE, "Á´ÂÑÀ­", 2, -1, 150},
-        {ESSENCE_SUSTAIN, "ÁõÈ÷ÊÝ»ý", 10, -1, 10},
-        {ESSENCE_SLAY_GLOVE, "»¦Ù¤¤Î¾®¼ê", 1, TR_ES_ATTACK, 200},
-
-        {-1, NULL, 0, -1, 0}
+       {TR_STR, "ÏÓÎÏ", 4, TR_STR, 20},
+       {TR_INT, "ÃÎǽ", 4, TR_INT, 20},
+       {TR_WIS, "¸­¤µ", 4, TR_WIS, 20},
+       {TR_DEX, "´ïÍѤµ", 4, TR_DEX, 20},
+       {TR_CON, "Âѵ×ÎÏ", 4, TR_CON, 20},
+       {TR_CHR, "Ì¥ÎÏ", 4, TR_CHR, 20},
+       {TR_MAGIC_MASTERY, "ËâÎÏ»ÙÇÛ", 4, TR_MAGIC_MASTERY, 20},
+       {TR_STEALTH, "±£Ì©", 4, TR_STEALTH, 40},
+       {TR_SEARCH, "õº÷", 4, TR_SEARCH, 15},
+       {TR_INFRA, "ÀÖ³°Àþ»ëÎÏ", 4, TR_INFRA, 15},
+       {TR_TUNNEL, "ºÎ·¡", 4, TR_TUNNEL, 15},
+       {TR_SPEED, "¥¹¥Ô¡¼¥É", 4, TR_SPEED, 12},
+       {TR_BLOWS, "Äɲù¶·â", 1, TR_BLOWS, 20},
+       {TR_CHAOTIC, "¥«¥ª¥¹¹¶·â", 1, TR_CHAOTIC, 15},
+       {TR_VAMPIRIC, "µÛ·ì¹¶·â", 1, TR_VAMPIRIC, 60},
+       {TR_IMPACT, "ÃÏ¿Ìȯư", 7, TR_IMPACT, 15},
+       {TR_BRAND_POIS, "ÆÇ»¦", 1, TR_BRAND_POIS, 20},
+       {TR_BRAND_ACID, "Íϲò", 1, TR_BRAND_ACID, 20},
+       {TR_BRAND_ELEC, "ÅÅ·â", 1, TR_BRAND_ELEC, 20},
+       {TR_BRAND_FIRE, "¾Æ´þ", 1, TR_BRAND_FIRE, 20},
+       {TR_BRAND_COLD, "Åà·ë", 1, TR_BRAND_COLD, 20},
+       {TR_SUST_STR, "ÏÓÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_INT, "ÃÎǽ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_WIS, "¸­¤µ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_DEX, "´ïÍѤµ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_CON, "Âѵ×ÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_SUST_CHR, "Ì¥ÎÏ°Ý»ý", 3, TR_SUST_STR, 15},
+       {TR_IM_ACID, "»ÀÌȱÖ", 2, TR_IM_ACID, 20},
+       {TR_IM_ELEC, "ÅÅ·âÌȱÖ", 2, TR_IM_ACID, 20},
+       {TR_IM_FIRE, "²Ð±êÌȱÖ", 2, TR_IM_ACID, 20},
+       {TR_IM_COLD, "Î䵤ÌȱÖ", 2, TR_IM_ACID, 20},
+       {TR_REFLECT, "È¿¼Í", 2, TR_REFLECT, 20},
+       {TR_FREE_ACT, "ËãáãÃΤ餺", 3, TR_FREE_ACT, 20},
+       {TR_HOLD_LIFE, "À¸Ì¿ÎÏ°Ý»ý", 3, TR_HOLD_LIFE, 20},
+       {TR_RES_ACID, "ÂÑ»À", 2, TR_RES_ACID, 15},
+       {TR_RES_ELEC, "ÂÑÅÅ·â", 2, TR_RES_ELEC, 15},
+       {TR_RES_FIRE, "ÂѲбê", 2, TR_RES_FIRE, 15},
+       {TR_RES_COLD, "ÂÑÎ䵤", 2, TR_RES_COLD, 15},
+       {TR_RES_POIS, "ÂÑÆÇ", 2, TR_RES_POIS, 25},
+       {TR_RES_FEAR, "ÂѶ²ÉÝ", 2, TR_RES_FEAR, 20},
+       {TR_RES_LITE, "ÂÑÁ®¸÷", 2, TR_RES_LITE, 20},
+       {TR_RES_DARK, "ÂѰŹõ", 2, TR_RES_DARK, 20},
+       {TR_RES_BLIND, "ÂÑÌÕÌÜ", 2, TR_RES_BLIND, 20},
+       {TR_RES_CONF, "ÂѺ®Íð", 2, TR_RES_CONF, 20},
+       {TR_RES_SOUND, "Âѹ첻", 2, TR_RES_SOUND, 20},
+       {TR_RES_SHARDS, "ÂÑÇËÊÒ", 2, TR_RES_SHARDS, 20},
+       {TR_RES_NETHER, "ÂÑÃϹö", 2, TR_RES_NETHER, 20},
+       {TR_RES_NEXUS, "ÂÑ°ø²Ìº®Íð", 2, TR_RES_NEXUS, 20},
+       {TR_RES_CHAOS, "ÂÑ¥«¥ª¥¹", 2, TR_RES_CHAOS, 20},
+       {TR_RES_DISEN, "ÂÑÎô²½", 2, TR_RES_DISEN, 20},
+       {TR_SH_FIRE, "", 0, -2, 0},
+       {TR_SH_ELEC, "", 0, -2, 0},
+       {TR_SH_COLD, "", 0, -2, 0},
+       {TR_NO_MAGIC, "È¿ËâË¡", 3, TR_NO_MAGIC, 15},
+       {TR_WARNING, "·Ù¹ð", 3, TR_WARNING, 20},
+       {TR_LEVITATION, "ÉâÍ·", 3, TR_LEVITATION, 20},
+       {TR_LITE, "±Êµ×¸÷¸»", 3, TR_LITE, 15},
+       {TR_SEE_INVIS, "²Ä»ëÆ©ÌÀ", 3, TR_SEE_INVIS, 20},
+       {TR_TELEPATHY, "¥Æ¥ì¥Ñ¥·¡¼", 6, TR_TELEPATHY, 15},
+       {TR_SLOW_DIGEST, "Ãپò½", 3, TR_SLOW_DIGEST, 15},
+       {TR_REGEN, "µÞ®²óÉü", 3, TR_REGEN, 20},
+       {TR_TELEPORT, "¥Æ¥ì¥Ý¡¼¥È", 3, TR_TELEPORT, 25},
+
+       {TR_SLAY_EVIL, "¼Ù°­ÇÜÂÇ", 5, TR_SLAY_EVIL, 100},
+       {TR_KILL_EVIL, "¼Ù°­ÇÜÇÜÂÇ", 0, TR_SLAY_EVIL, 60},
+       {TR_SLAY_ANIMAL, "ưʪÇÜÂÇ", 5, TR_SLAY_ANIMAL, 20},
+       {TR_KILL_ANIMAL, "ưʪÇÜÇÜÂÇ", 5, TR_SLAY_ANIMAL, 60},
+       {TR_SLAY_UNDEAD, "ÉÔ»àÇÜÂÇ", 5, TR_SLAY_UNDEAD, 20},
+       {TR_KILL_UNDEAD, "ÉÔ»àÇÜÇÜÂÇ", 5, TR_SLAY_UNDEAD, 60},
+       {TR_SLAY_DEMON, "°­ËâÇÜÂÇ", 5, TR_SLAY_DEMON, 20},
+       {TR_KILL_DEMON, "°­ËâÇÜÇÜÂÇ", 5, TR_SLAY_DEMON, 60},
+       {TR_SLAY_ORC, "¥ª¡¼¥¯ÇÜÂÇ", 5, TR_SLAY_ORC, 15},
+       {TR_KILL_ORC, "¥ª¡¼¥¯ÇÜÇÜÂÇ", 5, TR_SLAY_ORC, 60},
+       {TR_SLAY_TROLL, "¥È¥í¥ëÇÜÂÇ", 5, TR_SLAY_TROLL, 15},
+       {TR_KILL_TROLL, "¥È¥í¥ëÇÜÇÜÂÇ", 5, TR_SLAY_TROLL, 60},
+       {TR_SLAY_GIANT, "µð¿ÍÇÜÂÇ", 5, TR_SLAY_GIANT, 20},
+       {TR_KILL_GIANT, "µð¿ÍÇÜÇÜÂÇ", 5, TR_SLAY_GIANT, 60},       
+       {TR_SLAY_DRAGON, "εÇÜÂÇ", 5, TR_SLAY_DRAGON, 20},
+       {TR_KILL_DRAGON, "εÇÜÇÜÂÇ", 5, TR_SLAY_DRAGON, 60},
+       {TR_SLAY_HUMAN, "¿Í´ÖÇÜÂÇ", 5, TR_SLAY_HUMAN, 20},
+       {TR_KILL_HUMAN, "¿Í´ÖÇÜÇÜÂÇ", 5, TR_SLAY_HUMAN, 60},
+
+       {TR_ESP_ANIMAL, "ưʪESP", 6, TR_SLAY_ANIMAL, 40},
+       {TR_ESP_UNDEAD, "ÉÔ»àESP", 6, TR_SLAY_UNDEAD, 40}, 
+       {TR_ESP_DEMON, "°­ËâESP", 6, TR_SLAY_DEMON, 40},       
+       {TR_ESP_ORC, "¥ª¡¼¥¯ESP", 6, TR_SLAY_ORC, 40},     
+       {TR_ESP_TROLL, "¥È¥í¥ëESP", 6, TR_SLAY_TROLL, 40},   
+       {TR_ESP_GIANT, "µð¿ÍESP", 6, TR_SLAY_GIANT, 40},       
+       {TR_ESP_DRAGON, "εESP", 6, TR_SLAY_DRAGON, 40},
+       {TR_ESP_HUMAN, "¿Í´ÖESP", 6, TR_SLAY_HUMAN, 40},
+
+       {ESSENCE_ATTACK, "¹¶·â", 10, TR_ES_ATTACK, 30},
+       {ESSENCE_AC, "Ëɸæ", 10, TR_ES_AC, 15},
+       {ESSENCE_TMP_RES_ACID, "»ÀÂÑÀ­È¯Æ°", 7, TR_RES_ACID, 50},
+       {ESSENCE_TMP_RES_ELEC, "ÅÅ·âÂÑÀ­È¯Æ°", 7, TR_RES_ELEC, 50},
+       {ESSENCE_TMP_RES_FIRE, "²Ð±êÂÑÀ­È¯Æ°", 7, TR_RES_FIRE, 50},
+       {ESSENCE_TMP_RES_COLD, "Î䵤ÂÑÀ­È¯Æ°", 7, TR_RES_COLD, 50},
+       {ESSENCE_SH_FIRE, "²Ð±ê¥ª¡¼¥é", 7, -1, 50},
+       {ESSENCE_SH_ELEC, "Åŷ⥪¡¼¥é", 7, -1, 50},
+       {ESSENCE_SH_COLD, "Î䵤¥ª¡¼¥é", 7, -1, 50},
+       {ESSENCE_RESISTANCE, "Á´ÂÑÀ­", 2, -1, 150},
+       {ESSENCE_SUSTAIN, "ÁõÈ÷ÊÝ»ý", 10, -1, 10},
+       {ESSENCE_SLAY_GLOVE, "»¦Ù¤¤Î¾®¼ê", 1, TR_ES_ATTACK, 200},
+
+       {-1, NULL, 0, -1, 0}
 };
 #else
 static essence_type essence_info[] = 
 {
-        {TR_STR, "strength", 4, TR_STR, 20},
-        {TR_INT, "intelligence", 4, TR_INT, 20},
-        {TR_WIS, "wisdom", 4, TR_WIS, 20},
-        {TR_DEX, "dexterity", 4, TR_DEX, 20},
-        {TR_CON, "constitution", 4, TR_CON, 20},
-        {TR_CHR, "charisma", 4, TR_CHR, 20},
-        {TR_MAGIC_MASTERY, "magic mastery", 4, TR_MAGIC_MASTERY, 20},
-        {TR_STEALTH, "stealth", 4, TR_STEALTH, 40},
-        {TR_SEARCH, "serching", 4, TR_SEARCH, 15},
-        {TR_INFRA, "inflavision", 4, TR_INFRA, 15},
-        {TR_TUNNEL, "digging", 4, TR_TUNNEL, 15},
-        {TR_SPEED, "speed", 4, TR_SPEED, 12},
-        {TR_BLOWS, "extra attack", 1, TR_BLOWS, 20},
-        {TR_CHAOTIC, "chaos brand", 1, TR_CHAOTIC, 15},
-        {TR_VAMPIRIC, "vampiric brand", 1, TR_VAMPIRIC, 60},
-        {TR_IMPACT, "quake activation", 7, TR_IMPACT, 15},
-        {TR_BRAND_POIS, "poison brand", 1, TR_BRAND_POIS, 20},
-        {TR_BRAND_ACID, "acid brand", 1, TR_BRAND_ACID, 20},
-        {TR_BRAND_ELEC, "electric brand", 1, TR_BRAND_ELEC, 20},
-        {TR_BRAND_FIRE, "fire brand", 1, TR_BRAND_FIRE, 20},
-        {TR_BRAND_COLD, "cold brand", 1, TR_BRAND_COLD, 20},
-        {TR_SUST_STR, "sustain strength", 3, TR_SUST_STR, 15},
-        {TR_SUST_INT, "sustain intelligence", 3, TR_SUST_STR, 15},
-        {TR_SUST_WIS, "sustain wisdom", 3, TR_SUST_STR, 15},
-        {TR_SUST_DEX, "sustain dexterity", 3, TR_SUST_STR, 15},
-        {TR_SUST_CON, "sustain constitution", 3, TR_SUST_STR, 15},
-        {TR_SUST_CHR, "sustain charisma", 3, TR_SUST_STR, 15},
-        {TR_IM_ACID, "acid immunity", 2, TR_IM_ACID, 20},
-        {TR_IM_ELEC, "electric immunity", 2, TR_IM_ACID, 20},
-        {TR_IM_FIRE, "fire immunity", 2, TR_IM_ACID, 20},
-        {TR_IM_COLD, "cold immunity", 2, TR_IM_ACID, 20},
-        {TR_REFLECT, "reflection", 2, TR_REFLECT, 20},
-        {TR_FREE_ACT, "free action", 3, TR_FREE_ACT, 20},
-        {TR_HOLD_LIFE, "hold life", 3, TR_HOLD_LIFE, 20},
-        {TR_RES_ACID, "resistance to acid", 2, TR_RES_ACID, 15},
-        {TR_RES_ELEC, "resistance to electric", 2, TR_RES_ELEC, 15},
-        {TR_RES_FIRE, "resistance to fire", 2, TR_RES_FIRE, 15},
-        {TR_RES_COLD, "resistance to cold", 2, TR_RES_COLD, 15},
-        {TR_RES_POIS, "resistance to poison", 2, TR_RES_POIS, 25},
-        {TR_RES_FEAR, "resistance to fear", 2, TR_RES_FEAR, 20},
-        {TR_RES_LITE, "resistance to light", 2, TR_RES_LITE, 20},
-        {TR_RES_DARK, "resistance to dark", 2, TR_RES_DARK, 20},
-        {TR_RES_BLIND, "resistance to blind", 2, TR_RES_BLIND, 20},
-        {TR_RES_CONF, "resistance to confusion", 2, TR_RES_CONF, 20},
-        {TR_RES_SOUND, "resistance to sound", 2, TR_RES_SOUND, 20},
-        {TR_RES_SHARDS, "resistance to shard", 2, TR_RES_SHARDS, 20},
-        {TR_RES_NETHER, "resistance to nether", 2, TR_RES_NETHER, 20},
-        {TR_RES_NEXUS, "resistance to nexus", 2, TR_RES_NEXUS, 20},
-        {TR_RES_CHAOS, "resistance to chaos", 2, TR_RES_CHAOS, 20},
-        {TR_RES_DISEN, "resistance to disenchantment", 2, TR_RES_DISEN, 20},
-        {TR_SH_FIRE, "", 0, -2, 0},
-        {TR_SH_ELEC, "", 0, -2, 0},
-        {TR_SH_COLD, "", 0, -2, 0},
-        {TR_NO_MAGIC, "anti magic", 3, TR_NO_MAGIC, 15},
-        {TR_WARNING, "warning", 3, TR_WARNING, 20},
-        {TR_FEATHER, "levitation", 3, TR_FEATHER, 20},
-        {TR_LITE, "permanent light", 3, TR_LITE, 15},
-        {TR_SEE_INVIS, "see invisible", 3, TR_SEE_INVIS, 20},
-        {TR_TELEPATHY, "telepathy", 6, TR_TELEPATHY, 15},
-        {TR_SLOW_DIGEST, "slow digestion", 3, TR_SLOW_DIGEST, 15},
-        {TR_REGEN, "regeneration", 3, TR_REGEN, 20},
-        {TR_TELEPORT, "teleport", 3, TR_TELEPORT, 25},
-
-        {TR_SLAY_EVIL, "slay evil", 5, TR_SLAY_EVIL, 100},
-        {TR_SLAY_ANIMAL, "slay animal", 5, TR_SLAY_ANIMAL, 20},
-        {TR_KILL_ANIMAL, "kill animal", 5, TR_SLAY_ANIMAL, 60},
-        {TR_KILL_EVIL, "kill evil", 0, TR_SLAY_EVIL, 60},
-        {TR_SLAY_UNDEAD, "slay undead", 5, TR_SLAY_UNDEAD, 20},
-        {TR_KILL_UNDEAD, "kill undead", 5, TR_SLAY_UNDEAD, 60},
-        {TR_SLAY_DEMON, "slay demon", 5, TR_SLAY_DEMON, 20},
-        {TR_KILL_DEMON, "kill demon", 5, TR_SLAY_DEMON, 60},
-        {TR_SLAY_ORC, "slay orc", 5, TR_SLAY_ORC, 15},
-        {TR_KILL_ORC, "kill orc", 5, TR_SLAY_ORC, 60},
-        {TR_SLAY_TROLL, "slay troll", 5, TR_SLAY_TROLL, 15},
-        {TR_KILL_TROLL, "kill troll", 5, TR_SLAY_TROLL, 60},
-        {TR_SLAY_GIANT, "slay giant", 5, TR_SLAY_GIANT, 20},
-        {TR_KILL_GIANT, "kill giant", 5, TR_SLAY_GIANT, 60},       
-        {TR_SLAY_DRAGON, "slay dragon", 5, TR_SLAY_DRAGON, 20},
-        {TR_KILL_DRAGON, "kill dragon", 5, TR_SLAY_DRAGON, 60},
-        {TR_SLAY_HUMAN, "slay human", 5, TR_SLAY_HUMAN, 20},
-        {TR_KILL_HUMAN, "kill human", 5, TR_SLAY_HUMAN, 60},
-
-        {TR_ESP_ANIMAL, "sense animal", 6, TR_SLAY_ANIMAL, 40},
-        {TR_ESP_UNDEAD, "sense undead", 6, TR_SLAY_UNDEAD, 40}, 
-        {TR_ESP_DEMON, "sense demon", 6, TR_SLAY_DEMON, 40},       
-        {TR_ESP_ORC, "sense orc", 6, TR_SLAY_ORC, 40},     
-        {TR_ESP_TROLL, "sense troll", 6, TR_SLAY_TROLL, 40},   
-        {TR_ESP_GIANT, "sense giant", 6, TR_SLAY_GIANT, 40},       
-        {TR_ESP_DRAGON, "sense dragon", 6, TR_SLAY_DRAGON, 40},
-        {TR_ESP_HUMAN, "sense human", 6, TR_SLAY_HUMAN, 40},
-
-        {ESSENCE_ATTACK, "weapon enchant", 10, TR_ES_ATTACK, 30},
-        {ESSENCE_AC, "armor enchant", 10, TR_ES_AC, 15},
-        {ESSENCE_TMP_RES_ACID, "resist acid activation", 7, TR_RES_ACID, 50},
-        {ESSENCE_TMP_RES_ELEC, "resist electricity activation", 7, TR_RES_ELEC, 50},
-        {ESSENCE_TMP_RES_FIRE, "resist fire activation", 7, TR_RES_FIRE, 50},
-        {ESSENCE_TMP_RES_COLD, "resist cold activation", 7, TR_RES_COLD, 50},
-        {ESSENCE_SH_FIRE, "fiery sheath", 7, -1, 50},
-        {ESSENCE_SH_ELEC, "electric sheath", 7, -1, 50},
-        {ESSENCE_SH_COLD, "sheath of coldness", 7, -1, 50},
-        {ESSENCE_RESISTANCE, "resistance", 2, -1, 150},
-        {ESSENCE_SUSTAIN, "elements proof", 10, -1, 10},
-        {ESSENCE_SLAY_GLOVE, "gauntlets of slaying", 1, TR_ES_ATTACK, 200},
-
-        {-1, NULL, 0, -1, 0}
+       {TR_STR, "strength", 4, TR_STR, 20},
+       {TR_INT, "intelligence", 4, TR_INT, 20},
+       {TR_WIS, "wisdom", 4, TR_WIS, 20},
+       {TR_DEX, "dexterity", 4, TR_DEX, 20},
+       {TR_CON, "constitution", 4, TR_CON, 20},
+       {TR_CHR, "charisma", 4, TR_CHR, 20},
+       {TR_MAGIC_MASTERY, "magic mastery", 4, TR_MAGIC_MASTERY, 20},
+       {TR_STEALTH, "stealth", 4, TR_STEALTH, 40},
+       {TR_SEARCH, "serching", 4, TR_SEARCH, 15},
+       {TR_INFRA, "infravision", 4, TR_INFRA, 15},
+       {TR_TUNNEL, "digging", 4, TR_TUNNEL, 15},
+       {TR_SPEED, "speed", 4, TR_SPEED, 12},
+       {TR_BLOWS, "extra attack", 1, TR_BLOWS, 20},
+       {TR_CHAOTIC, "chaos brand", 1, TR_CHAOTIC, 15},
+       {TR_VAMPIRIC, "vampiric brand", 1, TR_VAMPIRIC, 60},
+       {TR_IMPACT, "quake activation", 7, TR_IMPACT, 15},
+       {TR_BRAND_POIS, "poison brand", 1, TR_BRAND_POIS, 20},
+       {TR_BRAND_ACID, "acid brand", 1, TR_BRAND_ACID, 20},
+       {TR_BRAND_ELEC, "electric brand", 1, TR_BRAND_ELEC, 20},
+       {TR_BRAND_FIRE, "fire brand", 1, TR_BRAND_FIRE, 20},
+       {TR_BRAND_COLD, "cold brand", 1, TR_BRAND_COLD, 20},
+       {TR_SUST_STR, "sustain strength", 3, TR_SUST_STR, 15},
+       {TR_SUST_INT, "sustain intelligence", 3, TR_SUST_STR, 15},
+       {TR_SUST_WIS, "sustain wisdom", 3, TR_SUST_STR, 15},
+       {TR_SUST_DEX, "sustain dexterity", 3, TR_SUST_STR, 15},
+       {TR_SUST_CON, "sustain constitution", 3, TR_SUST_STR, 15},
+       {TR_SUST_CHR, "sustain charisma", 3, TR_SUST_STR, 15},
+       {TR_IM_ACID, "acid immunity", 2, TR_IM_ACID, 20},
+       {TR_IM_ELEC, "electric immunity", 2, TR_IM_ACID, 20},
+       {TR_IM_FIRE, "fire immunity", 2, TR_IM_ACID, 20},
+       {TR_IM_COLD, "cold immunity", 2, TR_IM_ACID, 20},
+       {TR_REFLECT, "reflection", 2, TR_REFLECT, 20},
+       {TR_FREE_ACT, "free action", 3, TR_FREE_ACT, 20},
+       {TR_HOLD_LIFE, "hold life", 3, TR_HOLD_LIFE, 20},
+       {TR_RES_ACID, "resistance to acid", 2, TR_RES_ACID, 15},
+       {TR_RES_ELEC, "resistance to electric", 2, TR_RES_ELEC, 15},
+       {TR_RES_FIRE, "resistance to fire", 2, TR_RES_FIRE, 15},
+       {TR_RES_COLD, "resistance to cold", 2, TR_RES_COLD, 15},
+       {TR_RES_POIS, "resistance to poison", 2, TR_RES_POIS, 25},
+       {TR_RES_FEAR, "resistance to fear", 2, TR_RES_FEAR, 20},
+       {TR_RES_LITE, "resistance to light", 2, TR_RES_LITE, 20},
+       {TR_RES_DARK, "resistance to dark", 2, TR_RES_DARK, 20},
+       {TR_RES_BLIND, "resistance to blind", 2, TR_RES_BLIND, 20},
+       {TR_RES_CONF, "resistance to confusion", 2, TR_RES_CONF, 20},
+       {TR_RES_SOUND, "resistance to sound", 2, TR_RES_SOUND, 20},
+       {TR_RES_SHARDS, "resistance to shard", 2, TR_RES_SHARDS, 20},
+       {TR_RES_NETHER, "resistance to nether", 2, TR_RES_NETHER, 20},
+       {TR_RES_NEXUS, "resistance to nexus", 2, TR_RES_NEXUS, 20},
+       {TR_RES_CHAOS, "resistance to chaos", 2, TR_RES_CHAOS, 20},
+       {TR_RES_DISEN, "resistance to disenchantment", 2, TR_RES_DISEN, 20},
+       {TR_SH_FIRE, "", 0, -2, 0},
+       {TR_SH_ELEC, "", 0, -2, 0},
+       {TR_SH_COLD, "", 0, -2, 0},
+       {TR_NO_MAGIC, "anti magic", 3, TR_NO_MAGIC, 15},
+       {TR_WARNING, "warning", 3, TR_WARNING, 20},
+       {TR_LEVITATION, "levitation", 3, TR_LEVITATION, 20},
+       {TR_LITE, "permanent light", 3, TR_LITE, 15},
+       {TR_SEE_INVIS, "see invisible", 3, TR_SEE_INVIS, 20},
+       {TR_TELEPATHY, "telepathy", 6, TR_TELEPATHY, 15},
+       {TR_SLOW_DIGEST, "slow digestion", 3, TR_SLOW_DIGEST, 15},
+       {TR_REGEN, "regeneration", 3, TR_REGEN, 20},
+       {TR_TELEPORT, "teleport", 3, TR_TELEPORT, 25},
+
+       {TR_SLAY_EVIL, "slay evil", 5, TR_SLAY_EVIL, 100},
+       {TR_SLAY_ANIMAL, "slay animal", 5, TR_SLAY_ANIMAL, 20},
+       {TR_KILL_ANIMAL, "kill animal", 5, TR_SLAY_ANIMAL, 60},
+       {TR_KILL_EVIL, "kill evil", 0, TR_SLAY_EVIL, 60},
+       {TR_SLAY_UNDEAD, "slay undead", 5, TR_SLAY_UNDEAD, 20},
+       {TR_KILL_UNDEAD, "kill undead", 5, TR_SLAY_UNDEAD, 60},
+       {TR_SLAY_DEMON, "slay demon", 5, TR_SLAY_DEMON, 20},
+       {TR_KILL_DEMON, "kill demon", 5, TR_SLAY_DEMON, 60},
+       {TR_SLAY_ORC, "slay orc", 5, TR_SLAY_ORC, 15},
+       {TR_KILL_ORC, "kill orc", 5, TR_SLAY_ORC, 60},
+       {TR_SLAY_TROLL, "slay troll", 5, TR_SLAY_TROLL, 15},
+       {TR_KILL_TROLL, "kill troll", 5, TR_SLAY_TROLL, 60},
+       {TR_SLAY_GIANT, "slay giant", 5, TR_SLAY_GIANT, 20},
+       {TR_KILL_GIANT, "kill giant", 5, TR_SLAY_GIANT, 60},       
+       {TR_SLAY_DRAGON, "slay dragon", 5, TR_SLAY_DRAGON, 20},
+       {TR_KILL_DRAGON, "kill dragon", 5, TR_SLAY_DRAGON, 60},
+       {TR_SLAY_HUMAN, "slay human", 5, TR_SLAY_HUMAN, 20},
+       {TR_KILL_HUMAN, "kill human", 5, TR_SLAY_HUMAN, 60},
+
+       {TR_ESP_ANIMAL, "sense animal", 6, TR_SLAY_ANIMAL, 40},
+       {TR_ESP_UNDEAD, "sense undead", 6, TR_SLAY_UNDEAD, 40}, 
+       {TR_ESP_DEMON, "sense demon", 6, TR_SLAY_DEMON, 40},       
+       {TR_ESP_ORC, "sense orc", 6, TR_SLAY_ORC, 40},     
+       {TR_ESP_TROLL, "sense troll", 6, TR_SLAY_TROLL, 40},   
+       {TR_ESP_GIANT, "sense giant", 6, TR_SLAY_GIANT, 40},       
+       {TR_ESP_DRAGON, "sense dragon", 6, TR_SLAY_DRAGON, 40},
+       {TR_ESP_HUMAN, "sense human", 6, TR_SLAY_HUMAN, 40},
+
+       {ESSENCE_ATTACK, "weapon enchant", 10, TR_ES_ATTACK, 30},
+       {ESSENCE_AC, "armor enchant", 10, TR_ES_AC, 15},
+       {ESSENCE_TMP_RES_ACID, "resist acid activation", 7, TR_RES_ACID, 50},
+       {ESSENCE_TMP_RES_ELEC, "resist electricity activation", 7, TR_RES_ELEC, 50},
+       {ESSENCE_TMP_RES_FIRE, "resist fire activation", 7, TR_RES_FIRE, 50},
+       {ESSENCE_TMP_RES_COLD, "resist cold activation", 7, TR_RES_COLD, 50},
+       {ESSENCE_SH_FIRE, "fiery sheath", 7, -1, 50},
+       {ESSENCE_SH_ELEC, "electric sheath", 7, -1, 50},
+       {ESSENCE_SH_COLD, "sheath of coldness", 7, -1, 50},
+       {ESSENCE_RESISTANCE, "resistance", 2, -1, 150},
+       {ESSENCE_SUSTAIN, "elements proof", 10, -1, 10},
+       {ESSENCE_SLAY_GLOVE, "gauntlets of slaying", 1, TR_ES_ATTACK, 200},
+
+       {-1, NULL, 0, -1, 0}
 };
 #endif
 
@@ -6777,206 +7118,206 @@ static essence_type essence_info[] =
 #ifdef JP
 static cptr essence_name[] = 
 {
-        "ÏÓÎÏ",
-        "ÃÎǽ",
-        "¸­¤µ",
-        "´ïÍѤµ",
-        "Âѵ×ÎÏ",
-        "Ì¥ÎÏ",
-        "ËâÎÏ»ÙÇÛ",
-        "",
-        "±£Ì©",
-        "õº÷",
-        "ÀÖ³°Àþ»ëÎÏ",
-        "ºÎ·¡",
-        "¥¹¥Ô¡¼¥É",
-        "Äɲù¶·â",
-        "¥«¥ª¥¹¹¶·â",
-        "µÛ·ì¹¶·â",
-        "ưʪÇÜÂÇ",
-        "¼Ù°­ÇÜÂÇ",
-        "ÉÔ»àÇÜÂÇ",
-        "°­ËâÇÜÂÇ",
-        "¥ª¡¼¥¯ÇÜÂÇ",
-        "¥È¥í¥ëÇÜÂÇ",
-        "µð¿ÍÇÜÂÇ",
-        "εÇÜÂÇ",
-        "",
-        "",
-        "ÃÏ¿Ì",
-        "ÆÇ»¦",
-        "Íϲò",
-        "ÅÅ·â",
-        "¾Æ´þ",
-        "Åà·ë",
-        "ǽÎÏ°Ý»ý",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "ÌȱÖ",
-        "",
-        "",
-        "",
-        "",
-        "È¿¼Í",
-        "ËãáãÃΤ餺",
-        "À¸Ì¿ÎÏ°Ý»ý",
-        "ÂÑ»À",
-        "ÂÑÅÅ·â",
-        "ÂѲбê",
-        "ÂÑÎ䵤",
-        "ÂÑÆÇ",
-        "ÂѶ²ÉÝ",
-        "ÂÑÁ®¸÷",
-        "ÂѰŹõ",
-        "ÂÑÌÕÌÜ",
-        "ÂѺ®Íð",
-        "Âѹ첻",
-        "ÂÑÇËÊÒ",
-        "ÂÑÃϹö",
-        "ÂÑ°ø²Ìº®Íð",
-        "ÂÑ¥«¥ª¥¹",
-        "ÂÑÎô²½",
-        "",
-        "",
-        "¿Í´ÖÇÜÂÇ",
-        "",
-        "",
-        "È¿ËâË¡",
-        "",
-        "",
-        "·Ù¹ð",
-        "",
-        "",
-        "",
-        "ÉâÍ·",
-        "±Êµ×¸÷¸»",
-        "²Ä»ëÆ©ÌÀ",
-        "¥Æ¥ì¥Ñ¥·¡¼",
-        "Ãپò½",
-        "µÞ®²óÉü",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "¥Æ¥ì¥Ý¡¼¥È",
-        "",
-        "",
-        "¹¶·â",
-        "Ëɸæ",
-
-        NULL
+       "ÏÓÎÏ",
+       "ÃÎǽ",
+       "¸­¤µ",
+       "´ïÍѤµ",
+       "Âѵ×ÎÏ",
+       "Ì¥ÎÏ",
+       "ËâÎÏ»ÙÇÛ",
+       "",
+       "±£Ì©",
+       "õº÷",
+       "ÀÖ³°Àþ»ëÎÏ",
+       "ºÎ·¡",
+       "¥¹¥Ô¡¼¥É",
+       "Äɲù¶·â",
+       "¥«¥ª¥¹¹¶·â",
+       "µÛ·ì¹¶·â",
+       "ưʪÇÜÂÇ",
+       "¼Ù°­ÇÜÂÇ",
+       "ÉÔ»àÇÜÂÇ",
+       "°­ËâÇÜÂÇ",
+       "¥ª¡¼¥¯ÇÜÂÇ",
+       "¥È¥í¥ëÇÜÂÇ",
+       "µð¿ÍÇÜÂÇ",
+       "εÇÜÂÇ",
+       "",
+       "",
+       "ÃÏ¿Ì",
+       "ÆÇ»¦",
+       "Íϲò",
+       "ÅÅ·â",
+       "¾Æ´þ",
+       "Åà·ë",
+       "ǽÎÏ°Ý»ý",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "ÌȱÖ",
+       "",
+       "",
+       "",
+       "",
+       "È¿¼Í",
+       "ËãáãÃΤ餺",
+       "À¸Ì¿ÎÏ°Ý»ý",
+       "ÂÑ»À",
+       "ÂÑÅÅ·â",
+       "ÂѲбê",
+       "ÂÑÎ䵤",
+       "ÂÑÆÇ",
+       "ÂѶ²ÉÝ",
+       "ÂÑÁ®¸÷",
+       "ÂѰŹõ",
+       "ÂÑÌÕÌÜ",
+       "ÂѺ®Íð",
+       "Âѹ첻",
+       "ÂÑÇËÊÒ",
+       "ÂÑÃϹö",
+       "ÂÑ°ø²Ìº®Íð",
+       "ÂÑ¥«¥ª¥¹",
+       "ÂÑÎô²½",
+       "",
+       "",
+       "¿Í´ÖÇÜÂÇ",
+       "",
+       "",
+       "È¿ËâË¡",
+       "",
+       "",
+       "·Ù¹ð",
+       "",
+       "",
+       "",
+       "ÉâÍ·",
+       "±Êµ×¸÷¸»",
+       "²Ä»ëÆ©ÌÀ",
+       "¥Æ¥ì¥Ñ¥·¡¼",
+       "Ãپò½",
+       "µÞ®²óÉü",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "¥Æ¥ì¥Ý¡¼¥È",
+       "",
+       "",
+       "¹¶·â",
+       "Ëɸæ",
+
+       NULL
 };
 
 #else
 
 static cptr essence_name[] = 
 {
-        "strength",
-        "intelligen.",
-        "wisdom",
-        "dexterity",
-        "constitut.",
-        "charisma",
-        "magic mast.",
-        "",
-        "stealth",
-        "serching",
-        "inflavision",
-        "digging",
-        "speed",
-        "extra atk",
-        "chaos brand",
-        "vampiric",
-        "slay animal",
-        "slay evil",
-        "slay undead",
-        "slay demon",
-        "slay orc",
-        "slay troll",
-        "slay giant",
-        "slay dragon",
-        "",
-        "",
-        "quake",
-        "pois. brand",
-        "acid brand",
-        "elec. brand",
-        "fire brand",
-        "cold brand",
-        "sustain",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "immunity",
-        "",
-        "",
-        "",
-        "",
-        "reflection",
-        "free action",
-        "hold life",
-        "res. acid",
-        "res. elec.",
-        "res. fire",
-        "res. cold",
-        "res. poison",
-        "res. fear",
-        "res. light",
-        "res. dark",
-        "res. blind",
-        "res.confuse",
-        "res. sound",
-        "res. shard",
-        "res. nether",
-        "res. nexus",
-        "res. chaos",
-        "res. disen.",
-        "",
-        "",
-        "slay human",
-        "",
-        "",
-        "anti magic",
-        "",
-        "",
-        "warning",
-        "",
-        "",
-        "",
-        "levitation",
-        "perm. light",
-        "see invis.",
-        "telepathy",
-        "slow dige.",
-        "regen.",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "",
-        "teleport",
-        "",
-        "",
-        "weapon enc.",
-        "armor enc.",
-
-        NULL
+       "strength",
+       "intelligen.",
+       "wisdom",
+       "dexterity",
+       "constitut.",
+       "charisma",
+       "magic mast.",
+       "",
+       "stealth",
+       "serching",
+       "infravision",
+       "digging",
+       "speed",
+       "extra atk",
+       "chaos brand",
+       "vampiric",
+       "slay animal",
+       "slay evil",
+       "slay undead",
+       "slay demon",
+       "slay orc",
+       "slay troll",
+       "slay giant",
+       "slay dragon",
+       "",
+       "",
+       "quake",
+       "pois. brand",
+       "acid brand",
+       "elec. brand",
+       "fire brand",
+       "cold brand",
+       "sustain",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "immunity",
+       "",
+       "",
+       "",
+       "",
+       "reflection",
+       "free action",
+       "hold life",
+       "res. acid",
+       "res. elec.",
+       "res. fire",
+       "res. cold",
+       "res. poison",
+       "res. fear",
+       "res. light",
+       "res. dark",
+       "res. blind",
+       "res.confuse",
+       "res. sound",
+       "res. shard",
+       "res. nether",
+       "res. nexus",
+       "res. chaos",
+       "res. disen.",
+       "",
+       "",
+       "slay human",
+       "",
+       "",
+       "anti magic",
+       "",
+       "",
+       "warning",
+       "",
+       "",
+       "",
+       "levitation",
+       "perm. light",
+       "see invis.",
+       "telepathy",
+       "slow dige.",
+       "regen.",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "",
+       "teleport",
+       "",
+       "",
+       "weapon enc.",
+       "armor enc.",
+
+       NULL
 };
 #endif
 
@@ -7027,7 +7368,7 @@ static void drain_essence(void)
        for (i = 0; i < sizeof(drain_value) / sizeof(int); i++)
                drain_value[i] = 0;
 
-       item_tester_hook = item_tester_hook_weapon_armour;
+       item_tester_hook = object_is_weapon_armour_ammo;
        item_tester_no_ryoute = TRUE;
 
        /* Get an item */
@@ -7053,9 +7394,10 @@ static void drain_essence(void)
                o_ptr = &o_list[0 - item];
        }
 
-       if (object_known_p(o_ptr) && (o_ptr->name1 || o_ptr->name2 || o_ptr->art_name || o_ptr->xtra3)) {
+       if (object_is_known(o_ptr) && !object_is_nameless(o_ptr))
+       {
                char o_name[MAX_NLEN];
-               object_desc(o_name, o_ptr, FALSE, 0);
+               object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
                if (!get_check(format("ËÜÅö¤Ë%s¤«¤éÃê½Ð¤·¤Æ¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name))) return;
 #else
@@ -7113,15 +7455,15 @@ static void drain_essence(void)
 
        for (i = 0; essence_info[i].add_name; i++)
        {
-                essence_type *es_ptr = &essence_info[i];
+               essence_type *es_ptr = &essence_info[i];
                int pval = 0;
 
                if (es_ptr->add < TR_FLAG_MAX && is_pval_flag(es_ptr->add) && old_pval)
-                        pval = (have_flag(new_flgs, es_ptr->add)) ? old_pval - o_ptr->pval : old_pval;
+                       pval = (have_flag(new_flgs, es_ptr->add)) ? old_pval - o_ptr->pval : old_pval;
 
                if (es_ptr->add < TR_FLAG_MAX &&
-                    (!have_flag(new_flgs, es_ptr->add) || pval) &&
-                    have_flag(old_flgs, es_ptr->add))
+                   (!have_flag(new_flgs, es_ptr->add) || pval) &&
+                   have_flag(old_flgs, es_ptr->add))
                {
                        if (pval)
                        {
@@ -7178,7 +7520,7 @@ static void drain_essence(void)
        {
                drain_value[TR_DEX] += 20;
        }
-       if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_SWORD) && (o_ptr->tval != TV_BOW))
+       if (object_is_weapon_ammo(o_ptr))
        {
                if (old_ds > o_ptr->ds) drain_value[TR_ES_ATTACK] += (old_ds-o_ptr->ds)*10;
 
@@ -7217,7 +7559,7 @@ static void drain_essence(void)
 #endif
                for (i = 0; essence_name[i]; i++)
                {
-                        if (!essence_name[i][0]) continue;
+                       if (!essence_name[i][0]) continue;
                        if (!drain_value[i]) continue;
 
                        p_ptr->magic_num1[i] += drain_value[i];
@@ -7243,27 +7585,27 @@ static int choose_essence(void)
        int menu_line = (use_menu ? 1 : 0);
 
 #ifdef JP
-        cptr menu_name[] = {
-                "Éð´ï°À­", 
-                "ÂÑÀ­",
-                "ǽÎÏ",
-                "¿ôÃÍ",
-                "¥¹¥ì¥¤",
-                "ESP",
-                "¤½¤Î¾"
-        };
+       cptr menu_name[] = {
+               "Éð´ï°À­", 
+               "ÂÑÀ­",
+               "ǽÎÏ",
+               "¿ôÃÍ",
+               "¥¹¥ì¥¤",
+               "ESP",
+               "¤½¤Î¾"
+       };
 #else
-        cptr menu_name[] = {
-                "Brand weapon",
-                "Resistance",
-                "Ability",
-                "Magic number", 
-                "Slay",
-                "ESP",
-                "Others"
-        };
+       cptr menu_name[] = {
+               "Brand weapon",
+               "Resistance",
+               "Ability",
+               "Magic number", 
+               "Slay",
+               "ESP",
+               "Others"
+       };
 #endif
-        const int mode_max = 7;
+       const int mode_max = 7;
 
 #ifdef ALLOW_REPEAT
        if (repeat_pull(&mode) && 1 <= mode && mode <= mode_max)
@@ -7277,13 +7619,13 @@ static int choose_essence(void)
 
                while(!mode)
                {
-                        int i;
-                        for (i = 0; i < mode_max; i++)
+                       int i;
+                       for (i = 0; i < mode_max; i++)
 #ifdef JP
-                                prt(format(" %s %s", (menu_line == 1+i) ? "¡Õ" : "  ", menu_name[i]), 2 + i, 14);
+                               prt(format(" %s %s", (menu_line == 1+i) ? "¡Õ" : "  ", menu_name[i]), 2 + i, 14);
                        prt("¤É¤Î¼ïÎà¤Î¥¨¥Ã¥»¥ó¥¹Éղäò¹Ô¤¤¤Þ¤¹¤«¡©", 0, 0);
 #else
-                                prt(format(" %s %s", (menu_line == 1+i) ? "> " : "  ", menu_name[i]), 2 + i, 14);
+                               prt(format(" %s %s", (menu_line == 1+i) ? "> " : "  ", menu_name[i]), 2 + i, 14);
                        prt("Choose from menu.", 0, 0);
 #endif
 
@@ -7321,10 +7663,10 @@ static int choose_essence(void)
                screen_save();
                while (!mode)
                {
-                        int i;
+                       int i;
 
-                        for (i = 0; i < mode_max; i++)
-                                prt(format("  %c) %s", 'a' + i, menu_name[i]), 2 + i, 14);
+                       for (i = 0; i < mode_max; i++)
+                               prt(format("  %c) %s", 'a' + i, menu_name[i]), 2 + i, 14);
 
 #ifdef JP
                        if (!get_com("²¿¤òÉղä·¤Þ¤¹¤«:", &choice, TRUE))
@@ -7336,10 +7678,10 @@ static int choose_essence(void)
                                return 0;
                        }
 
-                        if (isupper(choice)) choice = tolower(choice);
+                       if (isupper(choice)) choice = tolower(choice);
 
-                        if ('a' <= choice && choice <= 'a' + (char)mode_max - 1)
-                                mode = (int)choice - 'a' + 1;
+                       if ('a' <= choice && choice <= 'a' + (char)mode_max - 1)
+                               mode = (int)choice - 'a' + 1;
                }
                screen_load();
        }
@@ -7363,13 +7705,13 @@ static void add_essence(int mode)
        int num[22];
        char o_name[MAX_NLEN];
        int use_essence;
-        essence_type *es_ptr;
+       essence_type *es_ptr;
 
        int menu_line = (use_menu ? 1 : 0);
 
        for (i = 0; essence_info[i].add_name; i++)
        {
-                es_ptr = &essence_info[i];
+               es_ptr = &essence_info[i];
 
                if (es_ptr->type != mode) continue;
                num[max_num++] = i;
@@ -7397,9 +7739,9 @@ static void add_essence(int mode)
 
        /* Get a spell from the user */
 
-        choice = (always_show_list || use_menu) ? ESCAPE:1;
-        while (!flag)
-        {
+       choice = (always_show_list || use_menu) ? ESCAPE:1;
+       while (!flag)
+       {
                bool able[22];
                if( choice==ESCAPE ) choice = ' '; 
                else if( !get_com(out_val, &choice, FALSE) )break; 
@@ -7412,7 +7754,6 @@ static void add_essence(int mode)
                                {
                                        screen_load();
                                        return;
-                                       break;
                                }
 
                                case '8':
@@ -7490,7 +7831,7 @@ static void add_essence(int mode)
                                /* Print list */
                                for (ctr = 0; ctr < max_num; ctr++)
                                {
-                                        es_ptr = &essence_info[num[ctr]];
+                                       es_ptr = &essence_info[num[ctr]];
 
                                        if (use_menu)
                                        {
@@ -7653,18 +7994,18 @@ static void add_essence(int mode)
        }
 #endif /* ALLOW_REPEAT */
 
-        es_ptr = &essence_info[num[i]];
+       es_ptr = &essence_info[num[i]];
 
        if (es_ptr->add == ESSENCE_SLAY_GLOVE)
                item_tester_tval = TV_GLOVES;
-       else if (mode == 1)
+       else if (mode == 1 || mode == 5)
                item_tester_hook = item_tester_hook_melee_ammo;
        else if (es_ptr->add == ESSENCE_ATTACK)
-               item_tester_hook = item_tester_hook_weapon;
+               item_tester_hook = object_allow_enchant_weapon;
        else if (es_ptr->add == ESSENCE_AC)
-               item_tester_hook = item_tester_hook_armour;
+               item_tester_hook = object_is_armour;
        else
-               item_tester_hook = item_tester_hook_weapon_armour;
+               item_tester_hook = object_is_weapon_armour_ammo;
        item_tester_no_ryoute = TRUE;
 
        /* Get an item */
@@ -7690,17 +8031,17 @@ static void add_essence(int mode)
                o_ptr = &o_list[0 - item];
        }
 
-       if ((mode != 10) && (o_ptr->name1 || o_ptr->art_name || o_ptr->xtra3))
+       if ((mode != 10) && (object_is_artifact(o_ptr) || object_is_smith(o_ptr)))
        {
 #ifdef JP
                msg_print("¤½¤Î¥¢¥¤¥Æ¥à¤Ï¤³¤ì°Ê¾å²þÎɤǤ­¤Ê¤¤¡£");
 #else
-               msg_print("This item is no more able to be improved");
+               msg_print("This item is no more able to be improved.");
 #endif
                return;
        }
-       
-       object_desc(o_name, o_ptr, FALSE, 0);
+
+       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 
        use_essence = es_ptr->value;
        if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_BOLT)) use_essence = (use_essence+9)/10;
@@ -7728,7 +8069,16 @@ static void add_essence(int mode)
                }
                if (is_pval_flag(es_ptr->add))
                {
-                       if (es_ptr->add == TR_BLOWS)
+                       if (o_ptr->pval < 0)
+                       {
+#ifdef JP
+                               msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤ÎǽÎϽ¤Àµ¤ò¶¯²½¤¹¤ë¤³¤È¤Ï¤Ç¤­¤Ê¤¤¡£");
+#else
+                               msg_print("You cannot increase magic number of this item.");
+#endif
+                               return;
+                       }
+                       else if (es_ptr->add == TR_BLOWS)
                        {
                                if (o_ptr->pval > 1)
                                {
@@ -7738,15 +8088,21 @@ static void add_essence(int mode)
                                        if (!get_check("The magic number of this weapon will become 1. Are you sure? ")) return;
 #endif
                                }
+
                                o_ptr->pval = 1;
+#ifdef JP
+                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£", use_essence);
+#else
+                               msg_format("It will take %d essences.", use_essence);
+#endif
                        }
-                       else if (o_ptr->pval)
+                       else if (o_ptr->pval > 0)
                        {
                                use_essence *= o_ptr->pval;
 #ifdef JP
-                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£",use_essence);
+                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£", use_essence);
 #else
-                               msg_format("It will take %d essences.",use_essence);
+                               msg_format("It will take %d essences.", use_essence);
 #endif
                        }
                        else
@@ -7756,7 +8112,6 @@ static void add_essence(int mode)
                                int pval;
                                int limit = MIN(5, p_ptr->magic_num1[es_ptr->essence]/es_ptr->value);
 
-
 #ifdef JP
                                sprintf(tmp, "¤¤¤¯¤ÄÉղä·¤Þ¤¹¤«¡© (1-%d): ", limit);
 #else
@@ -7768,14 +8123,15 @@ static void add_essence(int mode)
                                pval = atoi(tmp_val);
                                if (pval > limit) pval = limit;
                                else if (pval < 1) pval = 1;
-                               o_ptr->pval = pval;
+                               o_ptr->pval += pval;
                                use_essence *= pval;
 #ifdef JP
-                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£",use_essence);
+                               msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£", use_essence);
 #else
-                               msg_format("It will take %d essences.",use_essence);
+                               msg_format("It will take %d essences.", use_essence);
 #endif
                        }
+
                        if (p_ptr->magic_num1[es_ptr->essence] < use_essence)
                        {
 #ifdef JP
@@ -7803,16 +8159,16 @@ static void add_essence(int mode)
                        else if (val < 1) val = 1;
                        use_essence *= val;
 #ifdef JP
-                       msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£",use_essence);
+                       msg_format("¥¨¥Ã¥»¥ó¥¹¤ò%d¸Ä»ÈÍѤ·¤Þ¤¹¡£", use_essence);
 #else
-                       msg_format("It will take %d essences.",use_essence);
+                       msg_format("It will take %d essences.", use_essence);
 #endif
                        if (p_ptr->magic_num1[es_ptr->essence] < use_essence)
                        {
 #ifdef JP
                                msg_print("¥¨¥Ã¥»¥ó¥¹¤¬Â­¤ê¤Ê¤¤¡£");
 #else
-                               msg_print("You don't have enough essences");
+                               msg_print("You don't have enough essences.");
 #endif
                                return;
                        }
@@ -7860,7 +8216,7 @@ static void add_essence(int mode)
                }
                else
                {
-                        o_ptr->xtra3 = es_ptr->add + 1;
+                       o_ptr->xtra3 = es_ptr->add + 1;
                }
        }
        else
@@ -7914,7 +8270,7 @@ static void add_essence(int mode)
 #ifdef JP
                        msg_print("¥¨¥Ã¥»¥ó¥¹¤¬Â­¤ê¤Ê¤¤¡£");
 #else
-                       msg_print("You don't have enough essences");
+                       msg_print("You don't have enough essences.");
 #endif
                        return;
                }
@@ -7926,9 +8282,9 @@ static void add_essence(int mode)
                        add_flag(o_ptr->art_flags, TR_IGNORE_COLD);
                }
                else
-                {
-                        o_ptr->xtra3 = es_ptr->add + 1;
-                }
+               {
+                       o_ptr->xtra3 = es_ptr->add + 1;
+               }
        }
 
        energy_use = 100;
@@ -7947,36 +8303,6 @@ static void add_essence(int mode)
 }
 
 
-static bool item_tester_hook_kaji(object_type *o_ptr)
-{
-       switch (o_ptr->tval)
-       {
-               case TV_SWORD:
-               case TV_HAFTED:
-               case TV_POLEARM:
-               case TV_DIGGING:
-               case TV_BOW:
-               case TV_BOLT:
-               case TV_ARROW:
-               case TV_SHOT:
-               case TV_DRAG_ARMOR:
-               case TV_HARD_ARMOR:
-               case TV_SOFT_ARMOR:
-               case TV_SHIELD:
-               case TV_CLOAK:
-               case TV_CROWN:
-               case TV_HELM:
-               case TV_BOOTS:
-               case TV_GLOVES:
-               {
-                       if (o_ptr->xtra3) return (TRUE);
-               }
-       }
-
-       return (FALSE);
-}
-
-
 static void erase_essence(void)
 {
        int item;
@@ -7985,7 +8311,7 @@ static void erase_essence(void)
        char o_name[MAX_NLEN];
        u32b flgs[TR_FLAG_SIZE];
 
-       item_tester_hook = item_tester_hook_kaji;
+       item_tester_hook = object_is_smith;
 
        /* Get an item */
 #ifdef JP
@@ -8010,11 +8336,11 @@ static void erase_essence(void)
                o_ptr = &o_list[0 - item];
        }
 
-       object_desc(o_name, o_ptr, FALSE, 0);
+       object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
 #ifdef JP
-       if (!get_check(format("¤è¤í¤·¤¤¤Ç¤¹¤«¡©[%s]", o_name))) return;
+       if (!get_check(format("¤è¤í¤·¤¤¤Ç¤¹¤«¡© [%s]", o_name))) return;
 #else
-       if (!get_check(format("Are you sure?[%s]", o_name))) return;
+       if (!get_check(format("Are you sure? [%s]", o_name))) return;
 #endif
 
        energy_use = 100;
@@ -8024,6 +8350,8 @@ static void erase_essence(void)
                o_ptr->to_h -= (o_ptr->xtra4>>8);
                o_ptr->to_d -= (o_ptr->xtra4 & 0x000f);
                o_ptr->xtra4 = 0;
+               if (o_ptr->to_h < 0) o_ptr->to_h = 0;
+               if (o_ptr->to_d < 0) o_ptr->to_d = 0;
        }
        o_ptr->xtra3 = 0;
        object_flags(o_ptr, flgs);
@@ -8031,7 +8359,7 @@ static void erase_essence(void)
 #ifdef JP
        msg_print("¥¨¥Ã¥»¥ó¥¹¤ò¼è¤êµî¤Ã¤¿¡£");
 #else
-       msg_print("You removed all essence you have added");
+       msg_print("You removed all essence you have added.");
 #endif
 
        /* Combine the pack */
@@ -8075,7 +8403,7 @@ void do_cmd_kaji(bool only_browse)
 #ifdef JP
                        msg_print("¤¦¤Þ¤¯¸«¤¨¤Ê¤¯¤Æºî¶È¤Ç¤­¤Ê¤¤¡ª");
 #else
-                       msg_print("You are hullcinating!");
+                       msg_print("You are hallucinating!");
 #endif
 
                        return;
@@ -8200,7 +8528,7 @@ void do_cmd_kaji(bool only_browse)
                Term_erase(14, 17, 255);
                Term_erase(14, 16, 255);
 
-               roff_to_buf( kaji_tips[mode-1],62,temp);
+               roff_to_buf(kaji_tips[mode-1], 62, temp, sizeof(temp));
                for(j=0, line = 17;temp[j];j+=(1+strlen(&temp[j])))
                {
                        prt(&temp[j], line, 15);
@@ -8212,7 +8540,7 @@ void do_cmd_kaji(bool only_browse)
        } while (only_browse);
 #ifdef ALLOW_REPEAT
        repeat_push(mode);
-        }
+       }
 #endif /* ALLOW_REPEAT */
 
        switch(mode)