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鏡の仕様変更. 前の地形をちゃんと保存し, 壊れたら強制的に床になるのではなく
[hengbandforosx/hengbandosx.git]
/
src
/
object2.c
diff --git
a/src/object2.c
b/src/object2.c
index
fee5f94
..
afcb410
100644
(file)
--- a/
src/object2.c
+++ b/
src/object2.c
@@
-4848,8
+4848,7
@@
s16b drop_near(object_type *j_ptr, int chance, int y, int x)
(c_ptr->feat != FEAT_DEEP_GRASS) &&
(c_ptr->feat != FEAT_SHAL_LAVA) &&
(c_ptr->feat != FEAT_TREES)) continue;
-
- if (c_ptr->info & CAVE_TRAP) continue;
+ if (c_ptr->info & (CAVE_TRAP | CAVE_IN_MIRROR)) continue;
/* No objects */
k = 0;