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鏡の仕様変更. 前の地形をちゃんと保存し, 壊れたら強制的に床になるのではなく
[hengbandforosx/hengbandosx.git] / src / object2.c
index fee5f94..afcb410 100644 (file)
@@ -4848,8 +4848,7 @@ s16b drop_near(object_type *j_ptr, int chance, int y, int x)
                            (c_ptr->feat != FEAT_DEEP_GRASS) &&
                            (c_ptr->feat != FEAT_SHAL_LAVA) &&
                                (c_ptr->feat != FEAT_TREES)) continue;
-
-                       if (c_ptr->info & CAVE_TRAP) continue;
+                       if (c_ptr->info & (CAVE_TRAP | CAVE_IN_MIRROR)) continue;
 
                        /* No objects */
                        k = 0;