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[Feature] #37285 追加モンスターのフラグ修正。 / Adjust flag of a added monster.
[hengband/hengband.git] / src / object2.c
index 6584d74..b800143 100644 (file)
@@ -3123,7 +3123,7 @@ static void a_m_aux_2(object_type *o_ptr, int level, int power)
                                        o_ptr->to_d -= 6;
                                        o_ptr->to_h -= 6;
                                        break;
-                                 case EGO_NAZGUL:
+                               case EGO_NAZGUL:
                                        o_ptr->to_d -= 3;
                                        o_ptr->to_h -= 3;
                                        if (one_in_(3)) add_flag(o_ptr->art_flags, TR_COWARDICE);
@@ -4777,7 +4777,6 @@ static bool kind_is_good(KIND_OBJECT_IDX k_idx)
 bool make_object(object_type *j_ptr, BIT_FLAGS mode)
 {
        int prob, base;
-       DEPTH obj_level;
 
 
        /* Chance of "special object" */
@@ -4838,9 +4837,6 @@ bool make_object(object_type *j_ptr, BIT_FLAGS mode)
                }
        }
 
-       obj_level = k_info[j_ptr->k_idx].level;
-       if (object_is_fixed_artifact(j_ptr)) obj_level = a_info[j_ptr->name1].level;
-
        if (cheat_peek) object_mention(j_ptr);
 
        /* Success */
@@ -8142,7 +8138,7 @@ static void add_essence(ESSENCE_IDX mode)
        choice = (always_show_list || use_menu) ? ESCAPE:1;
        while (!flag)
        {
-               bool able[22];
+               bool able[22] = {0};
                if( choice==ESCAPE ) choice = ' '; 
                else if( !get_com(out_val, &choice, FALSE) )break;