{
o_ptr = ¤t_floor_ptr->o_list[i];
- /* Skip dead objects */
- if (!o_ptr->k_idx) continue;
+ if (!OBJECT_IS_VALID(o_ptr)) continue;
/* Hack -- High level objects start out "immune" */
if (k_info[o_ptr->k_idx].level > cur_lev) continue;
{
object_type *o_ptr = ¤t_floor_ptr->o_list[i];
- /* Skip dead objects */
- if (!o_ptr->k_idx) continue;
+ if (!OBJECT_IS_VALID(o_ptr)) continue;
/* Mega-Hack -- preserve artifacts */
if (!current_world_ptr->character_dungeon || preserve_mode)