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[Refactor] #37353 buki_motteruka() を has_melee_weapon() に改名。 / Rename buki_motteruka...
[hengbandforosx/hengbandosx.git] / src / patron.c
index ba1d304..2a9f15a 100644 (file)
@@ -1,9 +1,228 @@
-#include "angband.h"
+#include "patron.h"
+
+#include "angband.h"
 #include "cmd-pet.h"
 #include "object-curse.h"
 #include "monsterrace-hook.h"
 #include "objectkind-hook.h"
 #include "spells-summon.h"
+#include "mutation.h"
+#include "artifact.h"
+#include "player-status.h"
+
+#ifdef JP
+/*!
+ * @brief カオスパトロン名テーブル
+ */
+const concptr chaos_patrons[MAX_PATRON] =
+{
+       "スローター",
+       "マベロード",
+       "チャードロス",
+       "ハイオンハーン",
+       "キシオムバーグ",
+
+       "ピアレー",
+       "バラン",
+       "アリオッチ",
+       "イーカー",
+       "ナージャン",
+
+       "バロ",
+       "コーン",
+       "スラーネッシュ",
+       "ナーグル",
+       "ティーンチ",
+
+       "カイン"
+};
+#else
+const concptr chaos_patrons[MAX_PATRON] =
+{
+       "Slortar",
+       "Mabelode",
+       "Chardros",
+       "Hionhurn",
+       "Xiombarg",
+
+       "Pyaray",
+       "Balaan",
+       "Arioch",
+       "Eequor",
+       "Narjhan",
+
+       "Balo",
+       "Khorne",
+       "Slaanesh",
+       "Nurgle",
+       "Tzeentch",
+
+       "Khaine"
+};
+#endif
+
+
+/*!
+ * @brief カオスパトロンの報酬能力値テーブル
+ */
+const int chaos_stats[MAX_PATRON] =
+{
+       A_CON,  /* Slortar */
+       A_CON,  /* Mabelode */
+       A_STR,  /* Chardros */
+       A_STR,  /* Hionhurn */
+       A_STR,  /* Xiombarg */
+
+       A_INT,  /* Pyaray */
+       A_STR,  /* Balaan */
+       A_INT,  /* Arioch */
+       A_CON,  /* Eequor */
+       A_CHR,  /* Narjhan */
+
+       -1,     /* Balo */
+       A_STR,  /* Khorne */
+       A_CHR,  /* Slaanesh */
+       A_CON,  /* Nurgle */
+       A_INT,  /* Tzeentch */
+
+       A_STR,  /* Khaine */
+};
+
+/*!
+ * @brief カオスパトロンの報酬テーブル
+ */
+const int chaos_rewards[MAX_PATRON][20] =
+{
+       /* Slortar the Old: */
+       {
+               REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
+               REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
+               REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
+               REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
+       },
+
+       /* Mabelode the Faceless: */
+       {
+               REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
+               REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
+               REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
+               REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
+       },
+
+       /* Chardros the Reaper: */
+       {
+               REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
+               REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
+               REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
+               REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
+       },
+
+       /* Hionhurn the Executioner: */
+       {
+               REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
+               REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
+               REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
+               REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
+       },
+
+       /* Xiombarg the Sword-Queen: */
+       {
+               REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
+               REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
+               REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
+               REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
+       },
+
+
+       /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
+       {
+               REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
+               REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
+               REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
+               REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
+       },
+
+       /* Balaan the Grim: */
+       {
+               REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
+               REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
+               REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
+               REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
+       },
+
+       /* Arioch, Duke of Hell: */
+       {
+               REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
+               REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
+               REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
+               REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
+       },
+
+       /* Eequor, Blue Lady of Dismay: */
+       {
+               REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
+               REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
+               REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
+               REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
+       },
+
+       /* Narjhan, Lord of Beggars: */
+       {
+               REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
+               REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
+               REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
+               REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
+       },
+
+       /* Balo the Jester: */
+       {
+               REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
+               REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
+               REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
+               REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
+       },
+
+       /* Khorne the Bloodgod: */
+       {
+               REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
+               REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
+               REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
+               REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
+       },
+
+       /* Slaanesh: */
+       {
+               REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
+               REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
+               REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
+               REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
+       },
+
+       /* Nurgle: */
+       {
+               REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
+               REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
+               REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
+               REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
+       },
+
+       /* Tzeentch: */
+       {
+               REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
+               REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
+               REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
+               REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
+       },
+
+       /* Khaine: */
+       {
+               REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
+               REW_IGNORE,   REW_IGNORE,   REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
+               REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
+               REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
+       }
+};
+
 
 void gain_level_reward(int chosen_reward)
 {
@@ -396,15 +615,15 @@ void gain_level_reward(int chosen_reward)
 
                case REW_CURSE_WP:
 
-                       if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM)) break;
+                       if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
                        msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
                        msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
 
                        dummy = INVEN_RARM;
-                       if (buki_motteruka(INVEN_LARM))
+                       if (has_melee_weapon(INVEN_LARM))
                        {
                                dummy = INVEN_LARM;
-                               if (buki_motteruka(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
+                               if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
                        }
                        object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
                        (void)curse_weapon(FALSE, dummy);
@@ -439,12 +658,12 @@ void gain_level_reward(int chosen_reward)
                        case 3:
                                if (one_in_(2))
                                {
-                                       if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM)) break;
+                                       if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
                                        dummy = INVEN_RARM;
-                                       if (buki_motteruka(INVEN_LARM))
+                                       if (has_melee_weapon(INVEN_LARM))
                                        {
                                                dummy = INVEN_LARM;
-                                               if (buki_motteruka(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
+                                               if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
                                        }
                                        object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
                                        (void)curse_weapon(FALSE, dummy);
@@ -484,12 +703,12 @@ void gain_level_reward(int chosen_reward)
                        {
                                dummy = 0;
 
-                               if (buki_motteruka(INVEN_RARM))
+                               if (has_melee_weapon(INVEN_RARM))
                                {
                                        dummy = INVEN_RARM;
-                                       if (buki_motteruka(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
+                                       if (has_melee_weapon(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
                                }
-                               else if (buki_motteruka(INVEN_LARM)) dummy = INVEN_LARM;
+                               else if (has_melee_weapon(INVEN_LARM)) dummy = INVEN_LARM;
 
                                if (dummy) (void)curse_weapon(FALSE, dummy);
                        }