-#include "angband.h"
+#include "patron.h"
+
+#include "angband.h"
#include "cmd-pet.h"
#include "object-curse.h"
#include "monsterrace-hook.h"
#include "objectkind-hook.h"
#include "spells-summon.h"
+#include "mutation.h"
+#include "artifact.h"
+#include "player-status.h"
+
+#ifdef JP
+/*!
+ * @brief カオスパトロン名テーブル
+ */
+const concptr chaos_patrons[MAX_PATRON] =
+{
+ "スローター",
+ "マベロード",
+ "チャードロス",
+ "ハイオンハーン",
+ "キシオムバーグ",
+
+ "ピアレー",
+ "バラン",
+ "アリオッチ",
+ "イーカー",
+ "ナージャン",
+
+ "バロ",
+ "コーン",
+ "スラーネッシュ",
+ "ナーグル",
+ "ティーンチ",
+
+ "カイン"
+};
+#else
+const concptr chaos_patrons[MAX_PATRON] =
+{
+ "Slortar",
+ "Mabelode",
+ "Chardros",
+ "Hionhurn",
+ "Xiombarg",
+
+ "Pyaray",
+ "Balaan",
+ "Arioch",
+ "Eequor",
+ "Narjhan",
+
+ "Balo",
+ "Khorne",
+ "Slaanesh",
+ "Nurgle",
+ "Tzeentch",
+
+ "Khaine"
+};
+#endif
+
+
+/*!
+ * @brief カオスパトロンの報酬能力値テーブル
+ */
+const int chaos_stats[MAX_PATRON] =
+{
+ A_CON, /* Slortar */
+ A_CON, /* Mabelode */
+ A_STR, /* Chardros */
+ A_STR, /* Hionhurn */
+ A_STR, /* Xiombarg */
+
+ A_INT, /* Pyaray */
+ A_STR, /* Balaan */
+ A_INT, /* Arioch */
+ A_CON, /* Eequor */
+ A_CHR, /* Narjhan */
+
+ -1, /* Balo */
+ A_STR, /* Khorne */
+ A_CHR, /* Slaanesh */
+ A_CON, /* Nurgle */
+ A_INT, /* Tzeentch */
+
+ A_STR, /* Khaine */
+};
+
+/*!
+ * @brief カオスパトロンの報酬テーブル
+ */
+const int chaos_rewards[MAX_PATRON][20] =
+{
+ /* Slortar the Old: */
+ {
+ REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
+ REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
+ REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
+ REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
+ },
+
+ /* Mabelode the Faceless: */
+ {
+ REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
+ REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
+ REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
+ REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
+ },
+
+ /* Chardros the Reaper: */
+ {
+ REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
+ REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
+ REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
+ REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
+ },
+
+ /* Hionhurn the Executioner: */
+ {
+ REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
+ REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
+ REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
+ REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
+ },
+
+ /* Xiombarg the Sword-Queen: */
+ {
+ REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
+ REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
+ REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
+ REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
+ },
+
+
+ /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
+ {
+ REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
+ REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
+ REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
+ REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
+ },
+
+ /* Balaan the Grim: */
+ {
+ REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
+ REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
+ REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
+ REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
+ },
+
+ /* Arioch, Duke of Hell: */
+ {
+ REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
+ REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
+ REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
+ REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
+ },
+
+ /* Eequor, Blue Lady of Dismay: */
+ {
+ REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
+ REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
+ REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
+ REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
+ },
+
+ /* Narjhan, Lord of Beggars: */
+ {
+ REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
+ REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
+ REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
+ REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
+ },
+
+ /* Balo the Jester: */
+ {
+ REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
+ REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
+ REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
+ REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
+ },
+
+ /* Khorne the Bloodgod: */
+ {
+ REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
+ REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
+ REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
+ REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
+ },
+
+ /* Slaanesh: */
+ {
+ REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
+ REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
+ REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
+ REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
+ },
+
+ /* Nurgle: */
+ {
+ REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
+ REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
+ REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
+ REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
+ },
+
+ /* Tzeentch: */
+ {
+ REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
+ REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
+ REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
+ REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
+ },
+
+ /* Khaine: */
+ {
+ REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
+ REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
+ REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
+ REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
+ }
+};
+
void gain_level_reward(int chosen_reward)
{
case REW_CURSE_WP:
- if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM)) break;
+ if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
msg_print(_("「汝、武器に頼ることなかれ。」", "'Thou reliest too much on thy weapon.'"));
dummy = INVEN_RARM;
- if (buki_motteruka(INVEN_LARM))
+ if (has_melee_weapon(INVEN_LARM))
{
dummy = INVEN_LARM;
- if (buki_motteruka(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
+ if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
}
object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
(void)curse_weapon(FALSE, dummy);
case 3:
if (one_in_(2))
{
- if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM)) break;
+ if (!has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM)) break;
dummy = INVEN_RARM;
- if (buki_motteruka(INVEN_LARM))
+ if (has_melee_weapon(INVEN_LARM))
{
dummy = INVEN_LARM;
- if (buki_motteruka(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
+ if (has_melee_weapon(INVEN_RARM) && one_in_(2)) dummy = INVEN_RARM;
}
object_desc(o_name, &inventory[dummy], OD_NAME_ONLY);
(void)curse_weapon(FALSE, dummy);
{
dummy = 0;
- if (buki_motteruka(INVEN_RARM))
+ if (has_melee_weapon(INVEN_RARM))
{
dummy = INVEN_RARM;
- if (buki_motteruka(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
+ if (has_melee_weapon(INVEN_LARM) && one_in_(2)) dummy = INVEN_LARM;
}
- else if (buki_motteruka(INVEN_LARM)) dummy = INVEN_LARM;
+ else if (has_melee_weapon(INVEN_LARM)) dummy = INVEN_LARM;
if (dummy) (void)curse_weapon(FALSE, dummy);
}