#include "system/angband.h"
-typedef struct monap_type monap_type;
+class MonsterAttackPlayer;
class PlayerType;
-void check_fall_off_horse(PlayerType *player_ptr, monap_type *monap_ptr);
+void check_fall_off_horse(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr);
bool process_fall_off_horse(PlayerType *player_ptr, HIT_POINT dam, bool force);