* @author deskull
*/
+#include "player/player-race.h"
#include "player/player-class.h"
+#include "core/player-redraw-types.h"
+#include "inventory/inventory-slot-types.h"
+#include "player/player-race.h"
#include "system/object-type-definition.h"
/*
{ 4, -2, -2, 2, 2, -1},
25, 18, 31, 1, 14, 2, 70, 55,
12, 7, 10, 0, 0, 0, 30, 30,
- 9, 0, 40
+ 9, 0, 40,
+ 6, 70, 5
},
{
{-4, 3, 0, 1, -2, 1},
30, 40, 38, 3, 16, 20, 34, 20,
7, 15, 11, 0, 0, 0, 6, 7,
- 0, 30, 30
+ 0, 30, 30,
+ 3, 100, 2
},
{
{-1, -3, 3, -1, 0, 2},
25, 35, 40, 2, 16, 8, 48, 35,
7, 11, 12, 0, 0, 0, 13, 11,
- 2, 20, 35
+ 2, 20, 35,
+ 5, 100, 3
},
{
{ 2, 1, -2, 3, 1, -1},
45, 37, 36, 5, 32, 24, 60, 66,
15, 12, 10, 0, 0, 0, 21, 18,
- 6, 25, 40
+ 6, 25, 40,
+ 5, 40, 3
},
{
{ 2, 2, 0, 1, 1, 1},
30, 37, 36, 3, 24, 16, 56, 72,
8, 11, 10, 0, 0, 0, 18, 28,
- 4, 40, 35
+ 4, 40, 35,
+ 5, 70, 4
},
{
{ 3, -3, 1, 0, 2, 2},
20, 24, 34, 1, 12, 2, 68, 40,
7, 10, 11, 0, 0, 0, 21, 18,
- 6, 35, 40
+ 6, 35, 40,
+ 5, 70, 4
},
{
{ 2, 2, 0, 1, 0, 1},
30, 35, 36, 2, 18, 16, 50, 25,
7, 10, 10, 0, 0, 0, 15, 11,
- 4, 40, 35
+ 4, 40, 35,
+ 5, 70, 3
},
{
{ 2, 1, -1, 0, 2, -2},
20, 25, 34, 1, 14, 12, 65, 40,
7, 11, 10, 0, 0, 0, 20, 17,
- 6, 25, 40
+ 6, 25, 40,
+ 5, 70, 4
},
{
{ 2, -1, 1, 3, 2, 1},
45, 34, 36, 5, 32, 24, 64, 60,
15, 11, 10, 0, 0, 0, 18, 18,
- 6, 30, 35
+ 6, 30, 35,
+ 5, 60, 3
},
{
{-1, 0, 3, -1, -1, 2}, /* note: spell stat is Wis */
30, 33, 38, 3, 22, 16, 50, 40,
10, 11, 10, 0, 0, 0, 14, 18,
- 2, 25, 35
+ 2, 25, 35,
+ 5, 100, 3
},
{
{-4, 4, 0, 0, -2, 1},
30, 40, 38, 3, 16, 20, 34, 20,
7, 15, 11, 0, 0, 0, 6, 7,
- 0, 30, 25
+ 0, 30, 25,
+ 3, 100, 2
},
{
{ -1, -1, -1, -1, -1, -1},
15, 18, 28, 1, 12, 2, 40, 20,
5, 7, 9, 0, 0, 0, 11, 11,
- 0, -30, 40
+ 0, -30, 40,
+ 4, 100, 3
},
{
{ 0, 1, -1, 2, 0, 1},
25, 30, 36, 2, 18, 16, 60, 50,
7, 10, 10, 0, 0, 0, 18, 20,
- 5, 10, 20
+ 5, 10, 20,
+ 5, 70, 4
},
{
{ 1, -1, -1, 1, 0, 2},
20, 25, 32, 2, 18, 16, 52, 63,
7, 10, 10, 0, 0, 0, 14, 25,
- 3, 20, 10
+ 3, 20, 10,
+ 5, 70, 3
},
{
{-5, 6, -2, 2, 0, -2},
30, 48, 75, 2, 12, 22, 0, 0,
7, 18, 13, 0, 0, 0, 0, 0,
- 4, 60, 25
+ 4, 60, 25,
+ 1, 1, 1
},
{
{ 2, -1, -1, 2, 1, 0},
38, 24, 35, 4, 24, 16, 56, 82,
12, 10, 10, 0, 0, 0, 18, 36,
- 6, 10, 40
+ 6, 10, 40,
+ 4, 70, 2
},
{
{-1, 2, 1, 2, -2, 1},
25, 42, 36, 2, 20, 16, 48, 35,
7, 16, 10, 0, 0, 0, 13, 11,
- 3, 30, 30
+ 3, 30, 30,
+ 5, 100, 3
},
{
{-2, 1, 2, -1, -2, 4},
20, 33, 34, -5, 16, 20, 34, 20,
8, 13, 11, 0, 0, 0, 10, 8,
- 2, 40, 25
+ 2, 40, 25,
+ 4, 70, 2
},
{
{ 2, 2, -1, 1, 0, -1},
20, 34, 34, 1, 16, 10, 56, 25,
7, 11, 11, 0, 0, 0, 18, 11,
- 4, 40, 40
+ 4, 40, 40,
+ 5, 70, 3
},
{
{ 3, -2, 1, 2, 1, 0},
25, 18, 32, 2, 16, 6, 70, 40,
12, 7, 10, 0, 0, 0, 23, 18,
- 6, 30, 40
+ 6, 30, 40,
+ 5, 70, 4
},
{
{ 0, -1, 3, 2, 1, 1},
30, 34, 38, 4, 32, 24, 50, 40,
10, 11, 11, 0, 0, 0, 14, 15,
- 2, 35, 40
+ 2, 35, 40,
+ 4, 60, 2
},
{
{-4, 4, -1, 1, -2, -1},
30, 40, 36, 3, 20, 16, 40, 25,
7, 16, 11, 0, 0, 0, 6, 7,
- 2, 30, 35
+ 2, 30, 35,
+ 3, 100, 2
},
{
{ 2, -2, -2, 2, 2, 0},
20, 18, 32, 1, 16, 10, 60, 66,
10, 7, 10, 0, 0, 0, 22, 26,
- 5, 20, 35
+ 5, 20, 35,
+ 5, 100, 3
},
{
{ 8, -20, -20, 4, 4, -5},
-100, -1000, -200, -100, -100, -100, 120, -2000,
0, 0, 0, 0, 0, 0, 50, 0,
- 11, 60, 255
+ 11, 60, 255,
+ 6, 70, 7
},
{
{ 3, -1, -1, 1, 0, -1},
30, 28, 28, 1, 20, 10, 60, 45,
10, 10, 10, 0, 0, 0, 21, 15,
- 6, 30, 40
+ 6, 30, 40,
+ 5, 150, 5
},
{
#ifdef JP
{ -2, 3, 1, -1, -2, 1},
30, 33, 40, 3, 14, 16, 34,30,
10, 11, 12, 0, 0, 0, 6,10,
- 2, 30, 30
+ 2, 30, 30,
+ 3, 100, 3
},
{
#ifdef JP
{ 0, -1, -1, 3, 2, -1},
45, 24, 36, 8, 48, 32, 70,66,
15, 10, 10, 0, 0, 0, 25,18,
- 2, 20, 40
+ 2, 20, 40,
+ 4, 20, 1
},
{
25, 24, 28, 5, 32, 18, 56, 72,
12, 10, 10, 0, 0, 0, 18, 28,
2, 20, 40,
+ 4, 70, 2
},
};
/*!
- * 職業毎に選択可能な第一領域魔法テーブル
- */
-const s32b realm_choices1[MAX_CLASS] =
-{
- (CH_NONE), /* Warrior */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Mage */
- (CH_LIFE | CH_DEATH | CH_DAEMON |
- CH_CRUSADE), /* Priest */
- (CH_SORCERY | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT), /* Rogue */
- (CH_NATURE), /* Ranger */
- (CH_CRUSADE | CH_DEATH), /* Paladin */
- (CH_ARCANE), /* Warrior-Mage */
- (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
- (CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT), /* Monk */
- (CH_NONE), /* Mindcrafter */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE | CH_HEX), /* High-Mage */
- (CH_ARCANE), /* Tourist */
- (CH_NONE), /* Imitator */
- (CH_TRUMP), /* Beastmaster */
- (CH_NONE), /* Sorcerer */
- (CH_NONE), /* Archer */
- (CH_NONE), /* Magic eater */
- (CH_MUSIC), /* Bard */
- (CH_NONE), /* Red Mage */
- (CH_HISSATSU), /* Samurai */
- (CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
- (CH_NONE), /* Blue Mage */
- (CH_NONE), /* Cavalry */
- (CH_NONE), /* Berserker */
- (CH_NONE), /* Weaponsmith */
- (CH_NONE), /* Mirror-master */
- (CH_NONE), /* Ninja */
- (CH_NONE), /* Sniper */
-};
-
-/*!
- * 職業毎に選択可能な第二領域魔法テーブル
- */
-const s32b realm_choices2[MAX_CLASS] =
-{
- (CH_NONE), /* Warrior */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Mage */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Priest */
- (CH_NONE), /* Rogue */
- (CH_SORCERY | CH_CHAOS | CH_DEATH |
- CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
- (CH_NONE), /* Paladin */
- (CH_LIFE | CH_NATURE | CH_CHAOS |
- CH_DEATH | CH_TRUMP | CH_ARCANE |
- CH_SORCERY | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Warrior-Mage */
- (CH_NONE), /* Chaos-Warrior */
- (CH_NONE), /* Monk */
- (CH_NONE), /* Mindcrafter */
- (CH_NONE), /* High-Mage */
- (CH_NONE), /* Tourist */
- (CH_NONE), /* Imitator */
- (CH_NONE), /* Beastmanster */
- (CH_NONE), /* Sorcerer */
- (CH_NONE), /* Archer */
- (CH_NONE), /* Magic eater */
- (CH_NONE), /* Bard */
- (CH_NONE), /* Red Mage */
- (CH_NONE), /* Samurai */
- (CH_NONE), /* ForceTrainer */
- (CH_NONE), /* Blue Mage */
- (CH_NONE), /* Cavalry */
- (CH_NONE), /* Berserker */
- (CH_NONE), /* Weaponsmith */
- (CH_NONE), /* Mirror-master */
- (CH_NONE), /* Ninja */
- (CH_NONE), /* Sniper */
-};
-
-
-/*!
* @brief 職業とレベル毎のプレイヤー称号テーブル / Class titles for the player.
* <pre>
* The player gets a new title every five levels, so each class
/* Mage */
{
/*"見習い",*/
-"練習生", /*丁稚、練習生 */
-"奇術師", /*詐欺師、ペテン師 */
-"幻術師",
-"呪術師",
-"召霊師",
-"召魔師",
-"魔術師",
-"魔道師",
-"イプシシマス",
-"大魔道師",
-},
-
-/* Priest */
-{
- "信者", /*信徒 */
- "侍僧", /*教会奉仕者、見習い僧、伴僧、従者 */
- "熟練僧",
- "聖職者", /*聖職者 */
- "伝道師", /*司祭評議員、修道会会員 */
- "牧師", /*ラマ教の僧 */
- "聖人", /*大司教、総主教、総大司教 */
- "祭司", /*祭司、司祭 */
- "祭司長", /*大祭司、祭司長 */
- "教皇",
-},
-
-/* Rogues */
-{
- /* "ごろつき",*/ /*ごろつき、風来坊、浮浪者 */
- "すり",
- "追いはぎ", /*追い剥ぎ、強盗、泥棒 */
- "夜盗", /*強盗、夜盗、泥棒 */
- "こそ泥", /*こそ泥、小泥棒 */
- "ペテン師", /*博徒、ペテン師、詐欺師 */
- "ロウシーフ",
- "ハイシーフ",
- "マスター", /* "マスターシーフ", */
- "アサシン", /* 暗殺者 */
- "頭領", /*"ギルドマスター",*/
-},
-
-/* Rangers */
-{
- "使い走り",
- "馳夫",
- "斥候", /*斥候、見張り、偵察兵 */
- "狩人",
- "追跡者",
- "先導者",
- "探険者", /*開拓者、探険者 */
- "野伏",
- "野伏頭",
- "野伏の総領",
-},
-
-/* Paladins */
-{
- "勇士", /*色男、愛人、しゃれ者、勇敢な人 */
- "衛士",
- "保護者",
- "防衛者",
- "護衛者",
- "騎士",
- "重騎士",
- "聖騎士",
- "上級聖騎士",
- "聖騎士団長",
-},
-
-/* Warrior-Mage */
-{
- "見習い",
- "徒弟", /*丁稚、練習生 */
- "一人前",
- "古参兵",
- "魔術兵士",
- "魔術闘士",
- "魔術の英雄", /* Mage-Hero */
- "魔男爵",
- /* "魔公爵", */
- "戦闘魔術士",
- "知識の守護者", /* "ウィザードロード", */
-},
-
-/* Chaos Warrior */
-{
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "混沌の英雄",
- "混沌の男爵",
- "混沌の公爵",
- "混沌の王者",
-},
-
-/* Monk */
-{
- "入門者",
- "弟子",
- "直弟子",
- "師範代",
- "師範",
- "道場主",
- "名人",
- "大名人",
- "拳聖",
- "拳神",
-},
-
-/* Mindcrafter */
-{
- "練習生",
- "見習い",
- "熟練士",
- "熟達士",
- "黙想士",
- "心術士",
- "サイキック",
- "サイオニック",
- "超能力者",
- "精神の支配者", /* "マインドマスター", */
-},
-
-/* High Mage; same as Mage */
-{
- /*"見習い",*/
-"練習生", /*丁稚、練習生 */
-"奇術師", /*詐欺師、ペテン師 */
-"幻術師",
-"呪術師",
-"召霊師",
-"召魔師",
-"魔術師",
-"魔道師",
-"イプシシマス",
-"大魔道師",
-},
-
-/* Tourist */
-{
- "プー太郎",
- "観光客",
- "周遊旅行者",
- "遍歴者",
- "旅行者",
- "放浪者", /* "旅人", */
- "航海者",
- "探検家",
- "冒険家",
- "スペランカー",
-},
-
-/* Imitator */
-{
- "これから",
- "いまいち",
- "まだまだ",
- "ぼちぼち",
- "そこそこ",
- "まあまあ",
- "なかなか",
- "いけいけ",
- "そうとう",
- "えらい",
-},
-
-/* Beastmaster */
-{
- "イモリ使い",
- "ヘビ使い",
- "クモ使い",
- "狼使い",
- "トラ使い",
- "甲虫使い",
- "ヒドラ使い",
- "ハウンド使い",
- "ムーマク使い",
- "ドラゴン使い",
-},
-
-/* Sorcerer; same as Mage */
-{
- /*"見習い",*/
-"練習生", /*丁稚、練習生 */
-"奇術師", /*詐欺師、ペテン師 */
-"幻術師",
-"呪術師",
-"召霊師",
-"召魔師",
-"魔術師",
-"魔道師",
-"イプシシマス",
-"大魔道師",
-},
-
-/* Archer */
-{
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "英雄",
- "男爵",
- "伯爵",
- "領主",
-},
-
-/* Magic eater */
-{
- "無知なる者",
- "入門者",
- "奇術師",
- "秘術師",
- "秘術師",
- "熟練者",
- "達人",
- "達人",
- "魔道師",
- "全てを知る者",
-},
-
-/* Bard */
-{
- "見習い", /*"Apprentice"*/
- "作曲家", /*"Songsmith"*/
- "吟遊詩人", /*"Bard"*/
- "コンパニオン", /*"Companion"*/
- "心の癒し手", /*"Minstrel"*/
- "竪琴師", /*"Harper"*/
- "伝承の紡ぎ手", /*"Loreweaver"*/
- "詩神の申し子", /*"Muse"*/
- "夢紡ぎ", /*"Dreamweaver"*/
- "マスター", /*"Master Harper"*/
-},
-
-/* Red Mage; same as Warrior-Mage */
-{
- "見習い",
- "徒弟", /*丁稚、練習生 */
- "一人前",
- "古参兵",
- "魔術兵士",
- "魔術闘士",
- "魔術の英雄", /* Mage-Hero */
- "魔男爵",
- /* "魔公爵", */
- "戦闘魔術士",
- "知識の守護者", /* "ウィザードロード", */
-},
-
-/* Samurai */
-{
- "入門者",
- "弟子",
- "直弟子",
- "師範代",
- "師範",
- "道場主",
- "名人",
- "大名人",
- "剣聖",
- "剣神",
-},
-
-/* ForceTrainer; same as Monk(?) */
-{
- "入門者",
- "弟子",
- "直弟子",
- "師範代",
- "師範",
- "道場主",
- "名人",
- "大名人",
- "拳聖",
- "拳神",
-},
-
-/* Blue Mage; same as Mage */
-{
- /*"見習い",*/
-"練習生", /*丁稚、練習生 */
-"奇術師", /*詐欺師、ペテン師 */
-"幻術師",
-"呪術師",
-"召霊師",
-"召魔師",
-"魔術師",
-"魔道師",
-"イプシシマス",
-"大魔道師",
-},
-
-/* Cavalry */
-{
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "英雄",
- "男爵",
- "伯爵",
- "領主",
-},
-
-/* Berserker */
-{
- "バーサーカー",
- "バーサーカー",
- "バーサーカー",
- "怒りの公爵",
- "怒りの公爵",
- "怒りの公爵",
- "怒りの王",
- "怒りの王",
- "怒りの王",
- "怒りの化身",
-},
-
-/* Weaponsmith */
-{
- "銅を鍛えし者",
- "鉄を鍛えし者",
- "鋼を鍛えし者",
- "銀を鍛えし者",
- "竜を鍛えし者",
- "霊を鍛えし者",
- "魔を鍛えし者",
- "魂を鍛えし者",
- "神を鍛えし者",
- "全を鍛えし者",
-},
-
-/* Mirror Master */
-{
- "鏡を見る人",
- "鏡磨き",
- "鏡職人",
- "鏡術師",
- "鏡導師",
- "鏡の賢者",
- "鏡の王",
- "鏡の皇帝",
- "鏡の化身",
- "ラフノール王",
-},
-/* Ninja */
-{
- "訓練生",
- "仕手",
- "熟達者",
- "短刀使い",
- "切り裂き",
- "凄腕",
- "漆黒の刃",
- "闇の一撃",
- "暗殺者",
- "死の長き腕",
-},
-
-/* Sniper */
-{
- "新参兵",
- "兵士",
- "傭兵",
- "古参兵",
- "剣士",
- "闘士",
- "英雄",
- "男爵",
- "伯爵",
- "領主",
-},
+ "練習生", /*丁稚、練習生 */
+ "奇術師", /*詐欺師、ペテン師 */
+ "幻術師",
+ "呪術師",
+ "召霊師",
+ "召魔師",
+ "魔術師",
+ "魔道師",
+ "イプシシマス",
+ "大魔道師",
+ },
+
+ /* Priest */
+ {
+ "信者", /*信徒 */
+ "侍僧", /*教会奉仕者、見習い僧、伴僧、従者 */
+ "熟練僧",
+ "聖職者", /*聖職者 */
+ "伝道師", /*司祭評議員、修道会会員 */
+ "牧師", /*ラマ教の僧 */
+ "聖人", /*大司教、総主教、総大司教 */
+ "祭司", /*祭司、司祭 */
+ "祭司長", /*大祭司、祭司長 */
+ "教皇",
+ },
+
+ /* Rogues */
+ {
+ /* "ごろつき",*/ /*ごろつき、風来坊、浮浪者 */
+ "すり",
+ "追いはぎ", /*追い剥ぎ、強盗、泥棒 */
+ "夜盗", /*強盗、夜盗、泥棒 */
+ "こそ泥", /*こそ泥、小泥棒 */
+ "ペテン師", /*博徒、ペテン師、詐欺師 */
+ "ロウシーフ",
+ "ハイシーフ",
+ "マスター", /* "マスターシーフ", */
+ "アサシン", /* 暗殺者 */
+ "頭領", /*"ギルドマスター",*/
+ },
+
+ /* Rangers */
+ {
+ "使い走り",
+ "馳夫",
+ "斥候", /*斥候、見張り、偵察兵 */
+ "狩人",
+ "追跡者",
+ "先導者",
+ "探険者", /*開拓者、探険者 */
+ "野伏",
+ "野伏頭",
+ "野伏の総領",
+ },
+
+ /* Paladins */
+ {
+ "勇士", /*色男、愛人、しゃれ者、勇敢な人 */
+ "衛士",
+ "保護者",
+ "防衛者",
+ "護衛者",
+ "騎士",
+ "重騎士",
+ "聖騎士",
+ "上級聖騎士",
+ "聖騎士団長",
+ },
+
+ /* Warrior-Mage */
+ {
+ "見習い",
+ "徒弟", /*丁稚、練習生 */
+ "一人前",
+ "古参兵",
+ "魔術兵士",
+ "魔術闘士",
+ "魔術の英雄", /* Mage-Hero */
+ "魔男爵",
+ /* "魔公爵", */
+ "戦闘魔術士",
+ "知識の守護者", /* "ウィザードロード", */
+ },
+
+ /* Chaos Warrior */
+ {
+ "新参兵",
+ "兵士",
+ "傭兵",
+ "古参兵",
+ "剣士",
+ "闘士",
+ "混沌の英雄",
+ "混沌の男爵",
+ "混沌の公爵",
+ "混沌の王者",
+ },
+
+ /* Monk */
+ {
+ "入門者",
+ "弟子",
+ "直弟子",
+ "師範代",
+ "師範",
+ "道場主",
+ "名人",
+ "大名人",
+ "拳聖",
+ "拳神",
+ },
+
+ /* Mindcrafter */
+ {
+ "練習生",
+ "見習い",
+ "熟練士",
+ "熟達士",
+ "黙想士",
+ "心術士",
+ "サイキック",
+ "サイオニック",
+ "超能力者",
+ "精神の支配者", /* "マインドマスター", */
+ },
+
+ /* High Mage; same as Mage */
+ {
+ /*"見習い",*/
+ "練習生", /*丁稚、練習生 */
+ "奇術師", /*詐欺師、ペテン師 */
+ "幻術師",
+ "呪術師",
+ "召霊師",
+ "召魔師",
+ "魔術師",
+ "魔道師",
+ "イプシシマス",
+ "大魔道師",
+ },
+
+ /* Tourist */
+ {
+ "プー太郎",
+ "観光客",
+ "周遊旅行者",
+ "遍歴者",
+ "旅行者",
+ "放浪者", /* "旅人", */
+ "航海者",
+ "探検家",
+ "冒険家",
+ "スペランカー",
+ },
+
+ /* Imitator */
+ {
+ "これから",
+ "いまいち",
+ "まだまだ",
+ "ぼちぼち",
+ "そこそこ",
+ "まあまあ",
+ "なかなか",
+ "いけいけ",
+ "そうとう",
+ "えらい",
+ },
+
+ /* Beastmaster */
+ {
+ "イモリ使い",
+ "ヘビ使い",
+ "クモ使い",
+ "狼使い",
+ "トラ使い",
+ "甲虫使い",
+ "ヒドラ使い",
+ "ハウンド使い",
+ "ムーマク使い",
+ "ドラゴン使い",
+ },
+
+ /* Sorcerer; same as Mage */
+ {
+ /*"見習い",*/
+ "練習生", /*丁稚、練習生 */
+ "奇術師", /*詐欺師、ペテン師 */
+ "幻術師",
+ "呪術師",
+ "召霊師",
+ "召魔師",
+ "魔術師",
+ "魔道師",
+ "イプシシマス",
+ "大魔道師",
+ },
+
+ /* Archer */
+ {
+ "新参兵",
+ "兵士",
+ "傭兵",
+ "古参兵",
+ "剣士",
+ "闘士",
+ "英雄",
+ "男爵",
+ "伯爵",
+ "領主",
+ },
+
+ /* Magic eater */
+ {
+ "無知なる者",
+ "入門者",
+ "奇術師",
+ "秘術師",
+ "秘術師",
+ "熟練者",
+ "達人",
+ "達人",
+ "魔道師",
+ "全てを知る者",
+ },
+
+ /* Bard */
+ {
+ "見習い", /*"Apprentice"*/
+ "作曲家", /*"Songsmith"*/
+ "吟遊詩人", /*"Bard"*/
+ "コンパニオン", /*"Companion"*/
+ "心の癒し手", /*"Minstrel"*/
+ "竪琴師", /*"Harper"*/
+ "伝承の紡ぎ手", /*"Loreweaver"*/
+ "詩神の申し子", /*"Muse"*/
+ "夢紡ぎ", /*"Dreamweaver"*/
+ "マスター", /*"Master Harper"*/
+ },
+
+ /* Red Mage; same as Warrior-Mage */
+ {
+ "見習い",
+ "徒弟", /*丁稚、練習生 */
+ "一人前",
+ "古参兵",
+ "魔術兵士",
+ "魔術闘士",
+ "魔術の英雄", /* Mage-Hero */
+ "魔男爵",
+ /* "魔公爵", */
+ "戦闘魔術士",
+ "知識の守護者", /* "ウィザードロード", */
+ },
+
+ /* Samurai */
+ {
+ "入門者",
+ "弟子",
+ "直弟子",
+ "師範代",
+ "師範",
+ "道場主",
+ "名人",
+ "大名人",
+ "剣聖",
+ "剣神",
+ },
+
+ /* ForceTrainer; same as Monk(?) */
+ {
+ "入門者",
+ "弟子",
+ "直弟子",
+ "師範代",
+ "師範",
+ "道場主",
+ "名人",
+ "大名人",
+ "拳聖",
+ "拳神",
+ },
+
+ /* Blue Mage; same as Mage */
+ {
+ /*"見習い",*/
+ "練習生", /*丁稚、練習生 */
+ "奇術師", /*詐欺師、ペテン師 */
+ "幻術師",
+ "呪術師",
+ "召霊師",
+ "召魔師",
+ "魔術師",
+ "魔道師",
+ "イプシシマス",
+ "大魔道師",
+ },
+
+ /* Cavalry */
+ {
+ "新参兵",
+ "兵士",
+ "傭兵",
+ "古参兵",
+ "剣士",
+ "闘士",
+ "英雄",
+ "男爵",
+ "伯爵",
+ "領主",
+ },
+
+ /* Berserker */
+ {
+ "バーサーカー",
+ "バーサーカー",
+ "バーサーカー",
+ "怒りの公爵",
+ "怒りの公爵",
+ "怒りの公爵",
+ "怒りの王",
+ "怒りの王",
+ "怒りの王",
+ "怒りの化身",
+ },
+
+ /* Weaponsmith */
+ {
+ "銅を鍛えし者",
+ "鉄を鍛えし者",
+ "鋼を鍛えし者",
+ "銀を鍛えし者",
+ "竜を鍛えし者",
+ "霊を鍛えし者",
+ "魔を鍛えし者",
+ "魂を鍛えし者",
+ "神を鍛えし者",
+ "全を鍛えし者",
+ },
+
+ /* Mirror Master */
+ {
+ "鏡を見る人",
+ "鏡磨き",
+ "鏡職人",
+ "鏡術師",
+ "鏡導師",
+ "鏡の賢者",
+ "鏡の王",
+ "鏡の皇帝",
+ "鏡の化身",
+ "ラフノール王",
+ },
+ /* Ninja */
+ {
+ "訓練生",
+ "仕手",
+ "熟達者",
+ "短刀使い",
+ "切り裂き",
+ "凄腕",
+ "漆黒の刃",
+ "闇の一撃",
+ "暗殺者",
+ "死の長き腕",
+ },
+
+ /* Sniper */
+ {
+ "新参兵",
+ "兵士",
+ "傭兵",
+ "古参兵",
+ "剣士",
+ "闘士",
+ "英雄",
+ "男爵",
+ "伯爵",
+ "領主",
+ },
};
#else
},
};
#endif
-
-void calc_class_status(player_type *creature_ptr)
-{
- switch (creature_ptr->pclass) {
- case CLASS_WARRIOR:
- if (creature_ptr->lev > 29)
- creature_ptr->resist_fear = TRUE;
- if (creature_ptr->lev > 44)
- creature_ptr->regenerate = TRUE;
- break;
- case CLASS_PALADIN:
- if (creature_ptr->lev > 39)
- creature_ptr->resist_fear = TRUE;
- break;
- case CLASS_CHAOS_WARRIOR:
- if (creature_ptr->lev > 29)
- creature_ptr->resist_chaos = TRUE;
- if (creature_ptr->lev > 39)
- creature_ptr->resist_fear = TRUE;
- break;
- case CLASS_MINDCRAFTER:
- if (creature_ptr->lev > 9)
- creature_ptr->resist_fear = TRUE;
- if (creature_ptr->lev > 19)
- creature_ptr->sustain_wis = TRUE;
- if (creature_ptr->lev > 29)
- creature_ptr->resist_conf = TRUE;
- if (creature_ptr->lev > 39)
- creature_ptr->telepathy = TRUE;
- break;
- case CLASS_MONK:
- case CLASS_FORCETRAINER:
- if (!(heavy_armor(creature_ptr))) {
- if (!(is_specific_player_race(creature_ptr, RACE_KLACKON) || is_specific_player_race(creature_ptr, RACE_SPRITE)
- || (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN)))
- creature_ptr->pspeed += (creature_ptr->lev) / 10;
-
- if (creature_ptr->lev > 24)
- creature_ptr->free_act = TRUE;
- }
-
- break;
- case CLASS_SORCERER:
- creature_ptr->to_a -= 50;
- creature_ptr->dis_to_a -= 50;
- break;
- case CLASS_BARD:
- creature_ptr->resist_sound = TRUE;
- break;
- case CLASS_SAMURAI:
- if (creature_ptr->lev > 29)
- creature_ptr->resist_fear = TRUE;
- break;
- case CLASS_BERSERKER:
- creature_ptr->shero = 1;
- creature_ptr->sustain_str = TRUE;
- creature_ptr->sustain_dex = TRUE;
- creature_ptr->sustain_con = TRUE;
- creature_ptr->regenerate = TRUE;
- creature_ptr->free_act = TRUE;
- creature_ptr->pspeed += 2;
- if (creature_ptr->lev > 29)
- creature_ptr->pspeed++;
- if (creature_ptr->lev > 39)
- creature_ptr->pspeed++;
- if (creature_ptr->lev > 44)
- creature_ptr->pspeed++;
- if (creature_ptr->lev > 49)
- creature_ptr->pspeed++;
- creature_ptr->to_a += 10 + creature_ptr->lev / 2;
- creature_ptr->dis_to_a += 10 + creature_ptr->lev / 2;
- creature_ptr->skill_dig += (100 + creature_ptr->lev * 8);
- if (creature_ptr->lev > 39)
- creature_ptr->reflect = TRUE;
- creature_ptr->redraw |= PR_STATUS;
- break;
- case CLASS_MIRROR_MASTER:
- if (creature_ptr->lev > 39)
- creature_ptr->reflect = TRUE;
- break;
- case CLASS_NINJA:
- if (heavy_armor(creature_ptr)) {
- creature_ptr->pspeed -= (creature_ptr->lev) / 10;
- creature_ptr->skill_stl -= (creature_ptr->lev) / 10;
- } else if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite)
- && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite)) {
- creature_ptr->pspeed += 3;
- if (!(is_specific_player_race(creature_ptr, RACE_KLACKON) || is_specific_player_race(creature_ptr, RACE_SPRITE)
- || (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN)))
- creature_ptr->pspeed += (creature_ptr->lev) / 10;
- creature_ptr->skill_stl += (creature_ptr->lev) / 10;
- if (creature_ptr->lev > 24)
- creature_ptr->free_act = TRUE;
- }
-
- if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite)
- && (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite)) {
- creature_ptr->to_a += creature_ptr->lev / 2 + 5;
- creature_ptr->dis_to_a += creature_ptr->lev / 2 + 5;
- }
-
- creature_ptr->slow_digest = TRUE;
- creature_ptr->resist_fear = TRUE;
- if (creature_ptr->lev > 19)
- creature_ptr->resist_pois = TRUE;
- if (creature_ptr->lev > 24)
- creature_ptr->sustain_dex = TRUE;
- if (creature_ptr->lev > 29)
- creature_ptr->see_inv = TRUE;
- if (creature_ptr->lev > 44) {
- creature_ptr->oppose_pois = 1;
- creature_ptr->redraw |= PR_STATUS;
- }
-
- creature_ptr->see_nocto = TRUE;
- break;
- }
-}