#include "game-option/special-options.h"
#include "inventory/inventory-damage.h"
#include "inventory/inventory-slot-types.h"
+#include "io/files-util.h"
#include "io/input-key-acceptor.h"
#include "io/report.h"
#include "io/write-diary.h"
msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
o_ptr->to_a--;
creature_ptr->update |= PU_BONUS;
- creature_ptr->window |= PW_EQUIP | PW_PLAYER;
+ creature_ptr->window_flags |= PW_EQUIP | PW_PLAYER;
calc_android_exp(creature_ptr);
return TRUE;
}
}
creature_ptr->redraw |= PR_HP;
- creature_ptr->window |= PW_PLAYER;
+ creature_ptr->window_flags |= PW_PLAYER;
if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0) {
chg_virtue(creature_ptr, V_SACRIFICE, 1);
#ifdef JP
/* 死んだ時に強制終了して死を回避できなくしてみた by Habu */
- if (!cheat_save && !save_player(creature_ptr))
+ if (!cheat_save && !save_player(creature_ptr, SAVE_TYPE_CLOSE_GAME))
msg_print("セーブ失敗!");
#endif
while (!get_string(winning_seppuku ? "辞世の句: " : "断末魔の叫び: ", death_message, sizeof(death_message)))
;
#else
- while (!get_string("Last word: ", death_message, 1024))
+ while (!get_string("Last words: ", death_message, 1024))
;
#endif
} while (winning_seppuku && !get_check_strict(creature_ptr, _("よろしいですか?", "Are you sure? "), CHECK_NO_HISTORY));