msg_format(_("%sが酸で腐食した!", "Your %s is corroded!"), o_name);
o_ptr->to_a--;
creature_ptr->update |= PU_BONUS;
- creature_ptr->window |= PW_EQUIP | PW_PLAYER;
+ creature_ptr->window_flags |= PW_EQUIP | PW_PLAYER;
calc_android_exp(creature_ptr);
return TRUE;
}
}
creature_ptr->redraw |= PR_HP;
- creature_ptr->window |= PW_PLAYER;
+ creature_ptr->window_flags |= PW_PLAYER;
if (damage_type != DAMAGE_GENO && creature_ptr->chp == 0) {
chg_virtue(creature_ptr, V_SACRIFICE, 1);