return get_damage;
}
+#ifdef JP
+/*
+ * Move to a location and, using an attr, add a string vertically
+ */
+static errr term_putstr_v(TERM_LEN x, TERM_LEN y, int n, byte a, concptr s)
+{
+ errr res;
+ int y0 = y;
+
+ for (int i = 0; i < n && s[i] != 0; i++) {
+ /* Move first */
+ if ((res = term_gotoxy(x, y0)) != 0)
+ return (res);
+
+ if (iskanji(s[i])) {
+ if ((res = term_addstr(2, a, &s[i])) != 0)
+ return (res);
+ i++;
+ y0++;
+ if (s[i] == 0)
+ break;
+ } else {
+ if ((res = term_addstr(1, a, &s[i])) != 0)
+ return (res);
+ y0++;
+ }
+ }
+
+ return 0;
+}
+#endif
+
/*
* Decreases players hit points and sets death flag if necessary
*