bool set_tim_eyeeye(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_resist_magic(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_tim_reflect(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_multishadow(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_dustrobe(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_kabenuke(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_tsuyoshi(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_ele_attack(player_type *creature_ptr, u32b attack_type, TIME_EFFECT v);
-bool set_ele_immune(player_type *creature_ptr, u32b immune_type, TIME_EFFECT v);
bool set_oppose_acid(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_oppose_elec(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_oppose_fire(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_oppose_cold(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_oppose_pois(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_food(player_type *creature_ptr, TIME_EFFECT v);
bool inc_stat(player_type *creature_ptr, int stat);
bool dec_stat(player_type *creature_ptr, int stat, int amount, int permanent);
bool res_stat(player_type *creature_ptr, int stat);
bool set_ultimate_res(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_tim_res_nether(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
bool set_tim_res_time(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool choose_ele_attack(player_type *creature_ptr);
-bool choose_ele_immune(player_type *creature_ptr, TIME_EFFECT turn);
bool set_wraith_form(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_superstealth(player_type *creature_ptr, bool set);
void do_poly_wounds(player_type *creature_ptr);
void change_race(player_type *creature_ptr, player_race_type new_race, concptr effect_msg);
-bool drop_weapons(player_type *creature_ptr);