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[Refactor] #40466 Moved set_food() from player-effects.c/h to digestion-processor.c/h
[hengband/hengband.git] / src / player / player-effects.h
index 2982528..e40aee1 100644 (file)
@@ -17,18 +17,13 @@ bool set_tim_sh_holy(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_tim_eyeeye(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_resist_magic(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_tim_reflect(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_multishadow(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_dustrobe(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_kabenuke(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_tsuyoshi(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_ele_attack(player_type *creature_ptr, u32b attack_type, TIME_EFFECT v);
-bool set_ele_immune(player_type *creature_ptr, u32b immune_type, TIME_EFFECT v);
 bool set_oppose_acid(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_oppose_elec(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_oppose_fire(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_oppose_cold(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_oppose_pois(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_food(player_type *creature_ptr, TIME_EFFECT v);
 bool inc_stat(player_type *creature_ptr, int stat);
 bool dec_stat(player_type *creature_ptr, int stat, int amount, int permanent);
 bool res_stat(player_type *creature_ptr, int stat);
@@ -47,10 +42,6 @@ void do_poly_self(player_type *creature_ptr);
 bool set_ultimate_res(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_tim_res_nether(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
 bool set_tim_res_time(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool choose_ele_attack(player_type *creature_ptr);
-bool choose_ele_immune(player_type *creature_ptr, TIME_EFFECT turn);
 bool set_wraith_form(player_type *creature_ptr, TIME_EFFECT v, bool do_dec);
-bool set_superstealth(player_type *creature_ptr, bool set);
 void do_poly_wounds(player_type *creature_ptr);
 void change_race(player_type *creature_ptr, player_race_type new_race, concptr effect_msg);
-bool drop_weapons(player_type *creature_ptr);