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[Refactor] #40514 player_type の sustain_dex 変数を廃止. / Abolished sustain_dex variable...
[hengband/hengband.git] / src / player / player-move.h
index 3f32892..0dc1c90 100644 (file)
@@ -31,6 +31,3 @@ extern POSITION temp2_y[MAX_SHORT];
 bool move_player_effect(player_type *creature_ptr, POSITION ny, POSITION nx, BIT_FLAGS mpe_mode);
 bool trap_can_be_ignored(player_type *creature_ptr, FEAT_IDX feat);
 void search(player_type *creature_ptr);
-
-typedef struct floor_type floor_type;
-void forget_travel_flow(floor_type *floor_ptr);