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[Refactor] #40514 player_type の sustain_dex 変数を廃止. / Abolished sustain_dex variable...
[hengband/hengband.git] / src / player / player-move.h
index 65a55a9..0dc1c90 100644 (file)
 #define PATTERN_TILE_TELEPORT 7
 #define PATTERN_TILE_WRECKED  8
 
+extern int flow_head;
+extern int flow_tail;
+extern POSITION temp2_x[MAX_SHORT];
+extern POSITION temp2_y[MAX_SHORT];
+
 bool move_player_effect(player_type *creature_ptr, POSITION ny, POSITION nx, BIT_FLAGS mpe_mode);
-bool pattern_seq(player_type *creature_ptr, POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x);
 bool trap_can_be_ignored(player_type *creature_ptr, FEAT_IDX feat);
 void search(player_type *creature_ptr);
-void do_cmd_travel(player_type *creature_ptr);
-
-typedef struct floor_type floor_type;
-void forget_travel_flow(floor_type *floor_ptr);