#define PATTERN_TILE_TELEPORT 7
#define PATTERN_TILE_WRECKED 8
+extern int flow_head;
+extern int flow_tail;
+extern POSITION temp2_x[MAX_SHORT];
+extern POSITION temp2_y[MAX_SHORT];
+
bool move_player_effect(player_type *creature_ptr, POSITION ny, POSITION nx, BIT_FLAGS mpe_mode);
-bool pattern_seq(player_type *creature_ptr, POSITION c_y, POSITION c_x, POSITION n_y, POSITION n_x);
bool trap_can_be_ignored(player_type *creature_ptr, FEAT_IDX feat);
void search(player_type *creature_ptr);
-void do_cmd_travel(player_type *creature_ptr);
-
-typedef struct floor_type floor_type;
-void forget_travel_flow(floor_type *floor_ptr);