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[Refactor] #40413 Changed Japanese 'seikaku' in latin alphabet to English 'personality'
[hengband/hengband.git] / src / player / player-personality.h
index 4fc3060..32ea579 100644 (file)
@@ -1,35 +1,31 @@
 #pragma once
 
+#include "player/player-personalities-types.h"
 #include "system/angband.h"
 
-#define MAX_SEIKAKU 13 /*!< 性格の最大定義数 */
-
-typedef struct player_seikaku player_seikaku;
-struct player_seikaku
-{
-       concptr title;                  /* Type of seikaku */
+typedef struct player_personality {
+       concptr title;                  /* Type of personality */
 
 #ifdef JP
        concptr E_title;                /* 英語性格 */
 #endif
 
-       s16b a_adj[6];          /* seikaku stat bonuses */
+       s16b a_adj[6];          /* ersonality stat bonuses */
 
-       s16b a_dis;                     /* seikaku disarming */
-       s16b a_dev;                     /* seikaku magic devices */
-       s16b a_sav;                     /* seikaku saving throw */
-       s16b a_stl;                     /* seikaku stealth */
-       s16b a_srh;                     /* seikaku search ability */
-       s16b a_fos;                     /* seikaku search frequency */
-       s16b a_thn;                     /* seikaku combat (normal) */
-       s16b a_thb;                     /* seikaku combat (shooting) */
+       s16b a_dis;                     /* personality disarming */
+       s16b a_dev;                     /* personality magic devices */
+       s16b a_sav;                     /* personality saving throw */
+       s16b a_stl;                     /* personality stealth */
+       s16b a_srh;                     /* personality search ability */
+       s16b a_fos;                     /* personality search frequency */
+       s16b a_thn;                     /* personality combat (normal) */
+       s16b a_thb;                     /* personality combat (shooting) */
 
        s16b a_mhp;                     /* Race hit-dice modifier */
 
        byte no;                        /* の */
        byte sex;                       /* seibetu seigen */
-};
-
-extern const player_seikaku seikaku_info[MAX_SEIKAKU];
+} player_personality;
 
-extern const player_seikaku *ap_ptr;
+extern const player_personality personality_info[MAX_PERSONALITIES];
+extern const player_personality *ap_ptr;