#pragma once
+#include "system/angband.h"
+
+#define GINOU_SUDE 0
+#define GINOU_NITOURYU 1
+#define GINOU_RIDING 2
+#define GINOU_SHIELD 3
+#define GINOU_TEMPMAX 4
+
+/* Proficiency level */
+#define EXP_LEVEL_UNSKILLED 0
+#define EXP_LEVEL_BEGINNER 1
+#define EXP_LEVEL_SKILLED 2
+#define EXP_LEVEL_EXPERT 3
+#define EXP_LEVEL_MASTER 4
+
+/* Proficiency of weapons and misc. skills (except riding) */
+#define WEAPON_EXP_UNSKILLED 0
+#define WEAPON_EXP_BEGINNER 4000
+#define WEAPON_EXP_SKILLED 6000
+#define WEAPON_EXP_EXPERT 7000
+#define WEAPON_EXP_MASTER 8000
+
+/* Proficiency of riding */
+#define RIDING_EXP_UNSKILLED 0
+#define RIDING_EXP_BEGINNER 500
+#define RIDING_EXP_SKILLED 2000
+#define RIDING_EXP_EXPERT 5000
+#define RIDING_EXP_MASTER 8000
+
+/* Proficiency of spells */
+#define SPELL_EXP_UNSKILLED 0
+#define SPELL_EXP_BEGINNER 900
+#define SPELL_EXP_SKILLED 1200
+#define SPELL_EXP_EXPERT 1400
+#define SPELL_EXP_MASTER 1600
+
extern const concptr exp_level_str[5];
/*
* Information about "skill"
*/
-
-typedef struct skill_table skill_table;
-
-struct skill_table
-{
+typedef struct skill_table {
SUB_EXP w_start[5][64]; /* start weapon exp */
SUB_EXP w_max[5][64]; /* max weapon exp */
SUB_EXP s_start[10]; /* start skill */
SUB_EXP s_max[10]; /* max skill */
-};
+} skill_table;
extern skill_table *s_info;
-
-#define GINOU_SUDE 0
-#define GINOU_NITOURYU 1
-#define GINOU_RIDING 2
-#define GINOU_SHIELD 3
-#define GINOU_TEMPMAX 4
-
-/* Proficiency level */
-#define EXP_LEVEL_UNSKILLED 0
-#define EXP_LEVEL_BEGINNER 1
-#define EXP_LEVEL_SKILLED 2
-#define EXP_LEVEL_EXPERT 3
-#define EXP_LEVEL_MASTER 4
-
-/* Proficiency of weapons and misc. skills (except riding) */
-#define WEAPON_EXP_UNSKILLED 0
-#define WEAPON_EXP_BEGINNER 4000
-#define WEAPON_EXP_SKILLED 6000
-#define WEAPON_EXP_EXPERT 7000
-#define WEAPON_EXP_MASTER 8000
-
-/* Proficiency of riding */
-#define RIDING_EXP_UNSKILLED 0
-#define RIDING_EXP_BEGINNER 500
-#define RIDING_EXP_SKILLED 2000
-#define RIDING_EXP_EXPERT 5000
-#define RIDING_EXP_MASTER 8000
-
-/* Proficiency of spells */
-#define SPELL_EXP_UNSKILLED 0
-#define SPELL_EXP_BEGINNER 900
-#define SPELL_EXP_SKILLED 1200
-#define SPELL_EXP_EXPERT 1400
-#define SPELL_EXP_MASTER 1600