#include "player/player-status-flags.h"
-#include "art-definition/art-sword-types.h"
+#include "artifact/fixed-art-types.h"
#include "grid/grid.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "object-hook/hook-checker.h"
#include "object-hook/hook-weapon.h"
#include "object/object-flags.h"
+#include "player/mimic-info-table.h"
#include "player/player-class.h"
#include "player/player-race-types.h"
#include "player/player-race.h"
#include "player/player-skill.h"
#include "player/player-status.h"
+#include "player/race-info-table.h"
#include "player/special-defense-types.h"
#include "realm/realm-hex-numbers.h"
#include "realm/realm-song-numbers.h"
static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag);
+/*!
+ * @brief 装備による所定の特性フラグを得ているかを一括して取得する関数。
+ */
static BIT_FLAGS check_equipment_flags(player_type *creature_ptr, tr_type tr_flag)
{
object_type *o_ptr;
return result;
}
+/*!
+ * @brief クリーチャーが壁破壊進行を持っているかを返す。
+ */
bool has_kill_wall(player_type *creature_ptr)
{
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || music_singing(creature_ptr, MUSIC_WALL)) {
return FALSE;
}
+/*!
+ * @brief クリーチャーが壁通過を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたらTRUE
+ * @details
+ * * 時限で幽体化、壁抜けをもつか種族幽霊ならばひとまずTRUE。
+ * * 但し騎乗中は乗騎が壁抜けを持っていなければ不能になる。
+ */
bool has_pass_wall(player_type *creature_ptr)
{
bool pow = FALSE;
return pow;
}
+/*!
+ * @brief クリーチャーが強力射を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_xtra_might(player_type *creature_ptr)
{
BIT_FLAGS result = 0L;
return result;
}
+/*!
+ * @brief クリーチャーが赤外線視力修正を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ * @details 種族修正は0より大きければTRUEとする。
+ */
+BIT_FLAGS has_infra_vision(player_type *creature_ptr)
+{
+ BIT_FLAGS result = 0L;
+ const player_race *tmp_rp_ptr;
+
+ if (creature_ptr->mimic_form)
+ tmp_rp_ptr = &mimic_info[creature_ptr->mimic_form];
+ else
+ tmp_rp_ptr = &race_info[creature_ptr->prace];
+
+ if (tmp_rp_ptr->infra > 0)
+ result |= FLAG_CAUSE_RACE;
+
+ if (creature_ptr->muta3 & MUT3_INFRAVIS)
+ result |= FLAG_CAUSE_MUTATION;
+
+ if (creature_ptr->tim_infra)
+ result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+
+ result |= check_equipment_flags(creature_ptr, TR_INFRA);
+ return result;
+}
+
+
+/*!
+ * @brief クリーチャーが邪悪感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_evil(player_type *creature_ptr)
{
BIT_FLAGS result = 0L;
return result;
}
+/*!
+ * @brief クリーチャーが自然界の動物感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_animal(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_ANIMAL);
}
+/*!
+ * @brief クリーチャーがアンデッド感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_undead(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_UNDEAD);
}
+/*!
+ * @brief クリーチャーが悪魔感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_demon(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_DEMON);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_DEMON);
}
+/*!
+ * @brief クリーチャーがオーク感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_orc(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_ORC);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_ORC);
}
+/*!
+ * @brief クリーチャーがトロル感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_troll(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_TROLL);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_TROLL);
}
+/*!
+ * @brief クリーチャーが巨人感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_giant(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_GIANT);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_GIANT);
}
+/*!
+ * @brief クリーチャーがドラゴン感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_dragon(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_DRAGON);
}
+/*!
+ * @brief クリーチャーが人間感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_human(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_HUMAN);
}
+/*!
+ * @brief クリーチャーが善良感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_good(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_GOOD);
}
+/*!
+ * @brief クリーチャーが無生物感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_nonliving(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_GOOD);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_GOOD);
}
+/*!
+ * @brief クリーチャーがユニーク感知を持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_unique(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
- return result;
+ return check_equipment_flags(creature_ptr, TR_ESP_UNIQUE);
}
+/*!
+ * @brief クリーチャーがテレパシーを持っているかを返す。
+ * @param creature_ptr 判定対象のクリーチャー参照ポインタ
+ * @return 持っていたら所持前提ビットフラグを返す。
+ */
BIT_FLAGS has_esp_telepathy(player_type *creature_ptr)
{
BIT_FLAGS result = 0L;
if (is_time_limit_esp(creature_ptr) || creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
if (creature_ptr->muta3 & MUT3_ESP) {
- result |= FLAG_CAUSE_MUTATION;
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
}
if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 29)
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
if (is_specific_player_race(creature_ptr, RACE_SPECTRE) && creature_ptr->lev > 34)
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 39)
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
result |= check_equipment_flags(creature_ptr, TR_TELEPATHY);
BIT_FLAGS has_bless_blade(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_BLESSED);
- return result;
+ return check_equipment_flags(creature_ptr, TR_BLESSED);
}
BIT_FLAGS has_easy2_weapon(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
- return result;
+ return check_equipment_flags(creature_ptr, TR_EASY2_WEAPON);
}
BIT_FLAGS has_down_saving(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
- return result;
+ return check_equipment_flags(creature_ptr, TR_DOWN_SAVING);
}
BIT_FLAGS has_no_ac(player_type *creature_ptr)
{
+ return check_equipment_flags(creature_ptr, TR_NO_AC);
+}
+
+BIT_FLAGS has_invuln_arrow(player_type *creature_ptr)
+{
BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_NO_AC);
+ if (creature_ptr->blind)
+ return result;
+ result |= check_equipment_flags(creature_ptr, TR_INVULN_ARROW);
return result;
}
creature_ptr->no_flowed = FALSE;
- if (creature_ptr->pass_wall && !creature_ptr->kill_wall)
+ if (has_pass_wall(creature_ptr) && !has_kill_wall(creature_ptr))
creature_ptr->no_flowed = TRUE;
for (int i = 0; i < INVEN_PACK; i++) {
BIT_FLAGS has_mighty_throw(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
- return result;
+ return check_equipment_flags(creature_ptr, TR_MIGHTY_THROW);
}
BIT_FLAGS has_dec_mana(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_DEC_MANA);
- return result;
+ return check_equipment_flags(creature_ptr, TR_DEC_MANA);
}
+
BIT_FLAGS has_reflect(player_type *creature_ptr)
{
BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_BERSERKER && creature_ptr->lev > 39)
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (creature_ptr->pclass == CLASS_MIRROR_MASTER && creature_ptr->lev > 39)
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (creature_ptr->special_defense & KAMAE_GENBU || creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
if (creature_ptr->ult_res || creature_ptr->wraith_form || creature_ptr->magicdef || creature_ptr->tim_reflect) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
result |= check_equipment_flags(creature_ptr, TR_REFLECT);
return result;
}
-BIT_FLAGS has_see_nocto(player_type *creature_ptr)
-{ return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
+BIT_FLAGS has_see_nocto(player_type *creature_ptr) { return creature_ptr->pclass == CLASS_NINJA ? FLAG_CAUSE_CLASS : 0L; }
-void has_warning(player_type *creature_ptr)
+BIT_FLAGS has_warning(player_type *creature_ptr)
{
+ BIT_FLAGS result = 0L;
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->warning = FALSE;
-
for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx)
if (has_flag(flgs, TR_WARNING)) {
if (!o_ptr->inscription || !(angband_strchr(quark_str(o_ptr->inscription), '$')))
- creature_ptr->warning = TRUE;
+ result |= 0x01 << (i - INVEN_RARM);
}
}
+ return result;
}
BIT_FLAGS has_anti_magic(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_NO_MAGIC);
- return result;
+ return check_equipment_flags(creature_ptr, TR_NO_MAGIC);
}
BIT_FLAGS has_anti_tele(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_NO_TELE);
- return result;
+ return check_equipment_flags(creature_ptr, TR_NO_TELE);
}
BIT_FLAGS has_sh_fire(player_type *creature_ptr)
BIT_FLAGS result = 0L;
if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
- result |= FLAG_CAUSE_MUTATION;
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
}
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_sh_fire) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
result |= check_equipment_flags(creature_ptr, TR_SH_FIRE);
BIT_FLAGS result = 0L;
if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
- result |= FLAG_CAUSE_MUTATION;
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK) || creature_ptr->ult_res) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
if (creature_ptr->special_defense & KAMAE_SEIRYU || (creature_ptr->special_defense & KATA_MUSOU)) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
result |= check_equipment_flags(creature_ptr, TR_SH_ELEC);
BIT_FLAGS result = 0L;
if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
if (creature_ptr->ult_res || hex_spelling(creature_ptr, HEX_ICE_ARMOR)) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
result |= check_equipment_flags(creature_ptr, TR_SH_COLD);
BIT_FLAGS has_easy_spell(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_EASY_SPELL);
- return result;
+ return check_equipment_flags(creature_ptr, TR_EASY_SPELL);
}
BIT_FLAGS has_heavy_spell(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
- return result;
+ return check_equipment_flags(creature_ptr, TR_HEAVY_SPELL);
}
-void has_hold_exp(player_type *creature_ptr)
+BIT_FLAGS has_hold_exp(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
-
- creature_ptr->hold_exp = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
- creature_ptr->hold_exp = TRUE;
+ result |= 0x01 << FLAG_CAUSE_PERSONALITY;
}
if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
- creature_ptr->hold_exp = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (is_specific_player_race(creature_ptr, RACE_HOBBIT) || is_specific_player_race(creature_ptr, RACE_SKELETON)
|| is_specific_player_race(creature_ptr, RACE_ZOMBIE) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
|| is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_BALROG)
|| is_specific_player_race(creature_ptr, RACE_ANDROID)) {
- creature_ptr->hold_exp = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (is_specific_player_race(creature_ptr, RACE_GOLEM)) {
if (creature_ptr->lev > 34)
- creature_ptr->hold_exp = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->hold_exp = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_HOLD_EXP))
- creature_ptr->hold_exp = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
+
+ result |= check_equipment_flags(creature_ptr, TR_HOLD_EXP);
+ return result;
}
-void has_see_inv(player_type *creature_ptr)
+BIT_FLAGS has_see_inv(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->see_inv = FALSE;
+ BIT_FLAGS result = 0L;
- if (creature_ptr->pclass == CLASS_NINJA || creature_ptr->lev > 29)
- creature_ptr->see_inv = TRUE;
+ if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 29)
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
- creature_ptr->see_inv = TRUE;
- }
-
- if (!creature_ptr->mimic_form
- && (creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
- || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ARCHON)) {
- creature_ptr->see_inv = TRUE;
- }
-
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DARK_ELF) {
- if (creature_ptr->lev > 19)
- creature_ptr->see_inv = TRUE;
- }
-
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MIND_FLAYER) {
- if (creature_ptr->lev > 14)
- creature_ptr->see_inv = TRUE;
- }
-
- if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
- if (creature_ptr->lev > 9)
- creature_ptr->see_inv = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ } else if (is_specific_player_race(creature_ptr, RACE_HIGH_ELF) || is_specific_player_race(creature_ptr, RACE_GOLEM)
+ || is_specific_player_race(creature_ptr, RACE_SKELETON) || is_specific_player_race(creature_ptr, RACE_ZOMBIE)
+ || is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ARCHON)) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ } else if (is_specific_player_race(creature_ptr, RACE_DARK_ELF) && creature_ptr->lev > 19) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ } else if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER) && creature_ptr->lev > 14) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ } else if ((is_specific_player_race(creature_ptr, RACE_IMP) || is_specific_player_race(creature_ptr, RACE_BALROG)) && creature_ptr->lev > 9) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->see_inv = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->tim_invis) {
- creature_ptr->see_inv = TRUE;
+ if (creature_ptr->ult_res || creature_ptr->tim_invis) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
+ result |= check_equipment_flags(creature_ptr, TR_SEE_INVIS);
+ return result;
+}
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_SEE_INVIS))
- creature_ptr->see_inv = TRUE;
- }
+BIT_FLAGS has_magic_mastery(player_type *creature_ptr)
+{
+ return check_equipment_flags(creature_ptr, TR_MAGIC_MASTERY);
}
BIT_FLAGS has_free_act(player_type *creature_ptr)
BIT_FLAGS result = 0L;
if (creature_ptr->muta3 & MUT3_MOTION)
- result |= FLAG_CAUSE_MUTATION;
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
if (is_specific_player_race(creature_ptr, RACE_GNOME) || is_specific_player_race(creature_ptr, RACE_GOLEM)
|| is_specific_player_race(creature_ptr, RACE_SPECTRE) || is_specific_player_race(creature_ptr, RACE_ANDROID)) {
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (heavy_armor(creature_ptr) && (!creature_ptr->inventory_list[INVEN_RARM].k_idx || has_right_hand_weapon(creature_ptr))
&& (!creature_ptr->inventory_list[INVEN_LARM].k_idx || has_left_hand_weapon(creature_ptr))) {
if (creature_ptr->lev > 24)
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
}
if (creature_ptr->pclass == CLASS_MONK || creature_ptr->pclass == CLASS_FORCETRAINER) {
if (!(heavy_armor(creature_ptr))) {
if (creature_ptr->lev > 24)
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
}
}
if (creature_ptr->pclass == CLASS_BERSERKER) {
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
}
if (creature_ptr->ult_res || creature_ptr->magicdef) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
if (creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
result |= check_equipment_flags(creature_ptr, TR_FREE_ACT);
{
BIT_FLAGS result = 0L;
- if (creature_ptr->pclass == CLASS_BERSERKER) {
- result |= FLAG_CAUSE_CLASS;
+ if (creature_ptr->pclass == CLASS_BERSERKER) {
+ result |= 0x01 << FLAG_CAUSE_CLASS;
}
if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) || is_specific_player_race(creature_ptr, RACE_HALF_OGRE)
|| is_specific_player_race(creature_ptr, RACE_HALF_GIANT)) {
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- if (creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
result |= check_equipment_flags(creature_ptr, TR_SUST_STR);
BIT_FLAGS result = 0L;
if (is_specific_player_race(creature_ptr, RACE_MIND_FLAYER)) {
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (creature_ptr->ult_res) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- if (creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
result |= check_equipment_flags(creature_ptr, TR_SUST_INT);
result = FALSE;
if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 19)
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_MIND_FLAYER)) {
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (creature_ptr->ult_res) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
if (creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
result |= check_equipment_flags(creature_ptr, TR_SUST_WIS);
{
BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_BERSERKER) {
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
}
if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 24)
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (creature_ptr->ult_res) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
if (creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
result |= check_equipment_flags(creature_ptr, TR_SUST_DEX);
{
BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_BERSERKER) {
- result |= FLAG_CAUSE_CLASS;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
}
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_AMBERITE || creature_ptr->prace == RACE_DUNADAN)) {
- result |= FLAG_CAUSE_RACE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (creature_ptr->ult_res) {
- result |= FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
if (creature_ptr->special_defense & KATA_MUSOU) {
- result |= FLAG_CAUSE_BATTLE_FORM;
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
result |= check_equipment_flags(creature_ptr, TR_SUST_CON);
return result;
}
-void has_sustain_chr(player_type *creature_ptr)
+BIT_FLAGS has_sustain_chr(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->sustain_chr = FALSE;
+ BIT_FLAGS result = 0L;
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->sustain_chr = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_SUST_CHR))
- creature_ptr->sustain_chr = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
+
+ result |= check_equipment_flags(creature_ptr, TR_SUST_CHR);
+ return result;
}
-void has_levitation(player_type *creature_ptr)
+BIT_FLAGS has_levitation(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->levitation = FALSE;
-
- if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->levitation = TRUE;
- }
+ BIT_FLAGS result = 0L;
if (creature_ptr->muta3 & MUT3_WINGS)
- creature_ptr->levitation = TRUE;
+ result = FLAG_CAUSE_MUTATION;
- if (!creature_ptr->mimic_form
- && (creature_ptr->prace == RACE_DRACONIAN || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_SPRITE
- || creature_ptr->prace == RACE_ARCHON || creature_ptr->prace == RACE_S_FAIRY)) {
- creature_ptr->levitation = TRUE;
+ if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
+ result = FLAG_CAUSE_RACE;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU) {
- creature_ptr->levitation = TRUE;
+ if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SPECTRE)
+ || is_specific_player_race(creature_ptr, RACE_SPRITE) || is_specific_player_race(creature_ptr, RACE_ARCHON)
+ || is_specific_player_race(creature_ptr, RACE_S_FAIRY)) {
+ result = FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->levitation = TRUE;
+ if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KAMAE_SUZAKU || (creature_ptr->special_defense & KATA_MUSOU)) {
+ result = FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->magicdef) {
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
if (creature_ptr->riding) {
monster_type *riding_m_ptr = &creature_ptr->current_floor_ptr->m_list[creature_ptr->riding];
monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
- creature_ptr->levitation = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? TRUE : FALSE;
+ result = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? result : 0;
}
if (creature_ptr->tim_levitation) {
- creature_ptr->levitation = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_LEVITATION))
- creature_ptr->levitation = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_LEVITATION);
+ return result;
}
void has_can_swim(player_type *creature_ptr)
}
}
-void has_slow_digest(player_type *creature_ptr)
+BIT_FLAGS has_slow_digest(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->slow_digest = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_NINJA) {
- creature_ptr->slow_digest = TRUE;
+ result = FLAG_CAUSE_CLASS;
}
if (creature_ptr->lev > 14 && !creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TROLL) {
if (creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) {
- creature_ptr->slow_digest = TRUE;
+ result = FLAG_CAUSE_CLASS;
/* Let's not make Regeneration
* a disadvantage for the poor warriors who can
* never learn a spell that satisfies hunger (actually
}
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->slow_digest = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result = FLAG_CAUSE_BATTLE_FORM;
+ }
+
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
if (!creature_ptr->mimic_form
&& (creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_SPECTRE
|| creature_ptr->prace == RACE_ANDROID)) {
- creature_ptr->slow_digest = TRUE;
+ result = FLAG_CAUSE_RACE;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_SLOW_DIGEST))
- creature_ptr->slow_digest = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_SLOW_DIGEST);
+ return result;
}
-void has_regenerate(player_type *creature_ptr)
+BIT_FLAGS has_regenerate(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->regenerate = FALSE;
+ BIT_FLAGS result = 0L;
- if (!creature_ptr->mimic_form) {
- switch (creature_ptr->prace) {
- case RACE_HALF_TROLL:
- if (creature_ptr->lev > 14) {
- creature_ptr->regenerate = TRUE;
- }
- break;
- case RACE_AMBERITE:
- creature_ptr->regenerate = TRUE;
- break;
- }
+ if (is_specific_player_race(creature_ptr, RACE_HALF_TROLL) && creature_ptr->lev > 14) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- switch (creature_ptr->pclass) {
- case CLASS_WARRIOR:
- if (creature_ptr->lev > 44)
- creature_ptr->regenerate = TRUE;
- break;
- case CLASS_BERSERKER:
- creature_ptr->regenerate = TRUE;
- break;
+ if (is_specific_player_race(creature_ptr, RACE_AMBERITE)) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->muta3 & MUT3_FLESH_ROT)
- creature_ptr->regenerate = FALSE;
+ if (creature_ptr->pclass == CLASS_WARRIOR && creature_ptr->lev > 44) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ }
+
+ if (creature_ptr->pclass == CLASS_BERSERKER) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ }
if (creature_ptr->muta3 & MUT3_REGEN)
- creature_ptr->regenerate = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->regenerate = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
}
- if (creature_ptr->realm1 == REALM_HEX) {
- if (hex_spelling(creature_ptr, HEX_DEMON_AURA)) {
- creature_ptr->regenerate = TRUE;
- }
+ if (hex_spelling(creature_ptr, HEX_DEMON_AURA) || creature_ptr->ult_res || creature_ptr->tim_regen) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- if (creature_ptr->tim_regen) {
- creature_ptr->regenerate = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_REGEN);
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_REGEN))
- creature_ptr->regenerate = TRUE;
- }
+ if (creature_ptr->muta3 & MUT3_FLESH_ROT)
+ result = 0L;
+
+ return result;
}
void has_curses(player_type *creature_ptr)
BIT_FLAGS has_impact(player_type *creature_ptr)
{
- BIT_FLAGS result = 0L;
- result |= check_equipment_flags(creature_ptr, TR_IMPACT);
- return result;
+ return check_equipment_flags(creature_ptr, TR_IMPACT);
}
void has_extra_blow(player_type *creature_ptr)
continue;
object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_INFRA))
- creature_ptr->see_infra += o_ptr->pval;
if (has_flag(flgs, TR_BLOWS)) {
if ((i == INVEN_RARM || i == INVEN_RIGHT) && !has_two_handed_weapons(creature_ptr))
creature_ptr->extra_blows[0] += o_ptr->pval;
}
}
-void has_resist_acid(player_type *creature_ptr)
+BIT_FLAGS has_resist_acid(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_acid = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_acid = TRUE;
- }
-
- if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_YEEK || creature_ptr->prace == RACE_KLACKON)) {
- creature_ptr->resist_acid = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ } else if (is_specific_player_race(creature_ptr, RACE_YEEK) || is_specific_player_race(creature_ptr, RACE_KLACKON)) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 14) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 14) {
- creature_ptr->resist_acid = TRUE;
+ if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
- creature_ptr->resist_acid = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_acid = TRUE;
- }
+ result |= has_immune_acid(creature_ptr);
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
+ result |= check_equipment_flags(creature_ptr, TR_RES_ACID);
+ return result;
+}
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_RES_ACID))
- creature_ptr->resist_acid = TRUE;
+BIT_FLAGS has_vuln_acid(player_type *creature_ptr)
+{
+ BIT_FLAGS result = 0L;
+ if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
}
- if (creature_ptr->immune_acid)
- creature_ptr->resist_acid = TRUE;
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
+ }
+ return result;
}
-void has_resist_elec(player_type *creature_ptr)
+BIT_FLAGS has_resist_elec(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_elec = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_elec = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ } else if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 19) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 19) {
- creature_ptr->resist_elec = TRUE;
+ if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
- creature_ptr->resist_elec = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_elec = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_RES_ELEC);
+ result |= has_immune_elec(creature_ptr);
+ return result;
+}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
+BIT_FLAGS has_vuln_elec(player_type *creature_ptr)
+{
+ BIT_FLAGS result = 0L;
+ if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
+ }
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_RES_ELEC))
- creature_ptr->resist_elec = TRUE;
+ if (is_specific_player_race(creature_ptr, RACE_ANDROID)) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->immune_elec)
- creature_ptr->resist_elec = TRUE;
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
+ }
+ return result;
}
-void has_resist_fire(player_type *creature_ptr)
+BIT_FLAGS has_resist_fire(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_fire = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_fire = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 4) {
- creature_ptr->resist_fire = TRUE;
+ if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 4) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_IMP || creature_ptr->prace == RACE_BALROG)) {
- creature_ptr->resist_fire = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
- creature_ptr->resist_fire = TRUE;
+ if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_fire = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
+ result |= check_equipment_flags(creature_ptr, TR_RES_FIRE);
+ result |= has_immune_fire(creature_ptr);
+ return result;
+}
- object_flags(creature_ptr, o_ptr, flgs);
+BIT_FLAGS has_vuln_fire(player_type *creature_ptr)
+{
+ BIT_FLAGS result = 0L;
+ if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
+ }
- if (has_flag(flgs, TR_RES_FIRE))
- creature_ptr->resist_fire = TRUE;
+ if (is_specific_player_race(creature_ptr, RACE_ENT)) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->immune_fire)
- creature_ptr->resist_fire = TRUE;
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
+ }
+ return result;
}
-void has_resist_cold(player_type *creature_ptr)
+BIT_FLAGS has_resist_cold(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_cold = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
- creature_ptr->resist_cold = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ZOMBIE) && creature_ptr->lev > 4) {
- creature_ptr->resist_cold = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_DRACONIAN || creature_ptr->prace == RACE_SKELETON) && creature_ptr->lev > 9) {
- creature_ptr->resist_cold = TRUE;
+ if ((is_specific_player_race(creature_ptr, RACE_DRACONIAN) || is_specific_player_race(creature_ptr, RACE_SKELETON)) && creature_ptr->lev > 9) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE)) {
- creature_ptr->resist_fire = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
- creature_ptr->resist_cold = TRUE;
+ if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_cold = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
+ result |= check_equipment_flags(creature_ptr, TR_RES_COLD);
+ result |= has_immune_cold(creature_ptr);
+ return result;
+}
- if (has_flag(flgs, TR_RES_COLD))
- creature_ptr->resist_cold = TRUE;
+BIT_FLAGS has_vuln_cold(player_type *creature_ptr)
+{
+ BIT_FLAGS result = 0L;
+ if (creature_ptr->muta3 & MUT3_VULN_ELEM) {
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
}
- if (creature_ptr->immune_cold)
- creature_ptr->resist_cold = TRUE;
+ if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
+ }
+ return result;
}
-void has_resist_pois(player_type *creature_ptr)
+BIT_FLAGS has_resist_pois(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_pois = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_NINJA && creature_ptr->lev > 19)
- creature_ptr->resist_pois = TRUE;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (creature_ptr->mimic_form == MIMIC_VAMPIRE || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_pois = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DRACONIAN && creature_ptr->lev > 34) {
- creature_ptr->resist_pois = TRUE;
+ if (is_specific_player_race(creature_ptr, RACE_DRACONIAN) && creature_ptr->lev > 34) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form
&& (creature_ptr->prace == RACE_KOBOLD || creature_ptr->prace == RACE_GOLEM || creature_ptr->prace == RACE_SKELETON
|| creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE || creature_ptr->prace == RACE_ANDROID)) {
- creature_ptr->resist_pois = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->special_defense & KAMAE_SEIRYU) {
- creature_ptr->resist_pois = TRUE;
+ if (creature_ptr->special_defense & KAMAE_SEIRYU || creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_pois = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_POIS))
- creature_ptr->resist_pois = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_RES_POIS);
+ return result;
}
-void has_resist_conf(player_type *creature_ptr)
+BIT_FLAGS has_resist_conf(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_conf = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_MINDCRAFTER && creature_ptr->lev > 29)
- creature_ptr->resist_conf = TRUE;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (creature_ptr->pseikaku == PERSONALITY_CHARGEMAN || creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
- creature_ptr->resist_conf = TRUE;
+ result |= 0x01 << FLAG_CAUSE_PERSONALITY;
}
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_KLACKON || creature_ptr->prace == RACE_BEASTMAN || creature_ptr->prace == RACE_KUTAR)) {
- creature_ptr->resist_conf = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_conf = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_conf = TRUE;
+ if (creature_ptr->ult_res || creature_ptr->magicdef) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- if (creature_ptr->magicdef) {
- creature_ptr->resist_conf = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_CONF))
- creature_ptr->resist_conf = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_RES_CONF);
+ return result;
}
-void has_resist_sound(player_type *creature_ptr)
+BIT_FLAGS has_resist_sound(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_sound = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_BARD) {
- creature_ptr->resist_sound = TRUE;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
}
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_CYCLOPS || creature_ptr->prace == RACE_BEASTMAN)) {
- creature_ptr->resist_sound = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_sound = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_SOUND))
- creature_ptr->resist_sound = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
+
+ result |= check_equipment_flags(creature_ptr, TR_RES_SOUND);
+ return result;
}
-void has_resist_lite(player_type *creature_ptr)
+BIT_FLAGS has_resist_lite(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_lite = FALSE;
+ BIT_FLAGS result = 0L;
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_ELF || creature_ptr->prace == RACE_HIGH_ELF || creature_ptr->prace == RACE_SPRITE)) {
- creature_ptr->resist_lite = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_lite = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ }
- object_flags(creature_ptr, o_ptr, flgs);
+ result |= check_equipment_flags(creature_ptr, TR_RES_LITE);
+ return result;
+}
- if (has_flag(flgs, TR_RES_LITE))
- creature_ptr->resist_lite = TRUE;
+BIT_FLAGS has_vuln_lite(player_type *creature_ptr)
+{
+ BIT_FLAGS result = 0L;
+ if (is_specific_player_race(creature_ptr, RACE_S_FAIRY) || is_specific_player_race(creature_ptr, RACE_VAMPIRE)
+ || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
+
+ if (creature_ptr->wraith_form) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ }
+
+ return result;
}
-void has_resist_dark(player_type *creature_ptr)
+BIT_FLAGS has_resist_dark(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_dark = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
- creature_ptr->resist_dark = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form
&& (creature_ptr->prace == RACE_HALF_ORC || creature_ptr->prace == RACE_HALF_OGRE || creature_ptr->prace == RACE_NIBELUNG
|| creature_ptr->prace == RACE_DARK_ELF || creature_ptr->prace == RACE_VAMPIRE)) {
- creature_ptr->resist_lite = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_dark = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_DARK))
- creature_ptr->resist_dark = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
+
+ result |= check_equipment_flags(creature_ptr, TR_RES_DARK);
+ return result;
}
-void has_resist_chaos(player_type *creature_ptr)
+BIT_FLAGS has_resist_chaos(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_chaos = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_CHAOS_WARRIOR && creature_ptr->lev > 29)
- creature_ptr->resist_chaos = TRUE;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
if (creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_chaos = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_HALF_TITAN)
- creature_ptr->resist_chaos = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_chaos = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_CHAOS))
- creature_ptr->resist_chaos = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
+
+ result |= check_equipment_flags(creature_ptr, TR_RES_CHAOS);
+ return result;
}
-void has_resist_disen(player_type *creature_ptr)
+BIT_FLAGS has_resist_disen(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_disen = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_disen = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_NIBELUNG)
- creature_ptr->resist_disen = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_disen = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_DISEN))
- creature_ptr->resist_disen = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
+
+ result |= check_equipment_flags(creature_ptr, TR_RES_DISEN);
+ return result;
}
-void has_resist_shard(player_type *creature_ptr)
+BIT_FLAGS has_resist_shard(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_shard = FALSE;
+ BIT_FLAGS result = 0L;
if (!creature_ptr->mimic_form && (creature_ptr->prace == RACE_HALF_TITAN || creature_ptr->prace == RACE_SKELETON))
- creature_ptr->resist_shard = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_shard = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_DISEN))
- creature_ptr->resist_shard = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
+
+ result |= check_equipment_flags(creature_ptr, TR_RES_SHARDS);
+ return result;
}
-void has_resist_nexus(player_type *creature_ptr)
+BIT_FLAGS has_resist_nexus(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_nexus = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_nexus = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_nexus = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_NEXUS))
- creature_ptr->resist_nexus = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
+
+ result |= check_equipment_flags(creature_ptr, TR_RES_NEXUS);
+ return result;
}
-void has_resist_blind(player_type *creature_ptr)
+BIT_FLAGS has_resist_blind(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_blind = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
- creature_ptr->resist_blind = TRUE;
+ result |= 0x01 << FLAG_CAUSE_PERSONALITY;
}
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_DWARF)
- creature_ptr->resist_blind = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_blind = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->magicdef) {
- creature_ptr->resist_blind = TRUE;
+ if (creature_ptr->ult_res || creature_ptr->magicdef) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_BLIND))
- creature_ptr->resist_blind = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_RES_BLIND);
+ return result;
}
-void has_resist_neth(player_type *creature_ptr)
+BIT_FLAGS has_resist_neth(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
+ BIT_FLAGS result = 0L;
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD || creature_ptr->mimic_form == MIMIC_DEMON || creature_ptr->mimic_form == MIMIC_VAMPIRE) {
- creature_ptr->resist_neth = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form
&& (creature_ptr->prace == RACE_ZOMBIE || creature_ptr->prace == RACE_VAMPIRE || creature_ptr->prace == RACE_SPECTRE
|| creature_ptr->prace == RACE_BALROG))
- creature_ptr->resist_neth = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_neth = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (creature_ptr->tim_res_nether) {
- creature_ptr->resist_neth = TRUE;
+ if (creature_ptr->ult_res || creature_ptr->tim_res_nether) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
-
- if (has_flag(flgs, TR_RES_NETHER))
- creature_ptr->resist_neth = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_RES_NETHER);
+ return result;
}
-void has_resist_time(player_type *creature_ptr)
+BIT_FLAGS has_resist_time(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_time = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->tim_res_time) {
- creature_ptr->resist_time = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
- if (o_ptr->name2 == EGO_RING_RES_TIME)
- creature_ptr->resist_time = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_RES_TIME);
+ return result;
}
-void has_resist_water(player_type *creature_ptr)
+BIT_FLAGS has_resist_water(player_type *creature_ptr)
{
- creature_ptr->resist_water = FALSE;
+ BIT_FLAGS result = 0L;
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_MERFOLK)
- creature_ptr->resist_water = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
+
+ result |= check_equipment_flags(creature_ptr, TR_RES_WATER);
+ return result;
}
-void has_resist_fear(player_type *creature_ptr)
+BIT_FLAGS has_resist_fear(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->resist_fear = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->muta3 & MUT3_FEARLESS)
- creature_ptr->resist_fear = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MUTATION;
switch (creature_ptr->pclass) {
case CLASS_WARRIOR:
+ case CLASS_SAMURAI:
if (creature_ptr->lev > 29)
- creature_ptr->resist_fear = TRUE;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
break;
case CLASS_PALADIN:
- if (creature_ptr->lev > 39)
- creature_ptr->resist_fear = TRUE;
- break;
case CLASS_CHAOS_WARRIOR:
if (creature_ptr->lev > 39)
- creature_ptr->resist_fear = TRUE;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
break;
case CLASS_MINDCRAFTER:
if (creature_ptr->lev > 9)
- creature_ptr->resist_fear = TRUE;
- break;
- case CLASS_SAMURAI:
- if (creature_ptr->lev > 29)
- creature_ptr->resist_fear = TRUE;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
break;
case CLASS_NINJA:
- creature_ptr->resist_fear = TRUE;
+ result |= 0x01 << FLAG_CAUSE_CLASS;
break;
}
if (creature_ptr->mimic_form == MIMIC_DEMON_LORD) {
- creature_ptr->resist_fear = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_BARBARIAN)
- creature_ptr->resist_fear = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->resist_fear = TRUE;
+ if ((creature_ptr->special_defense & KATA_MUSOU)) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
- if (is_hero(creature_ptr) || creature_ptr->shero) {
- creature_ptr->resist_fear = TRUE;
+ if (is_hero(creature_ptr) || is_shero(creature_ptr) || creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_RES_FEAR))
- creature_ptr->resist_fear = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_RES_FEAR);
+ return result;
}
-void has_immune_acid(player_type *creature_ptr)
+BIT_FLAGS has_immune_acid(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->immune_acid = FALSE;
-
+ BIT_FLAGS result = 0L;
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_YEEK && creature_ptr->lev > 19)
- creature_ptr->immune_acid = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
if (creature_ptr->ele_immune) {
if (creature_ptr->special_defense & DEFENSE_ACID)
- creature_ptr->immune_acid = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_IM_ACID))
- creature_ptr->immune_acid = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_IM_ACID);
+ return result;
}
-void has_immune_elec(player_type *creature_ptr)
+BIT_FLAGS has_immune_elec(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->immune_elec = FALSE;
+ BIT_FLAGS result = 0L;
+
if (creature_ptr->ele_immune) {
if (creature_ptr->special_defense & DEFENSE_ELEC)
- creature_ptr->immune_elec = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_IM_ELEC))
- creature_ptr->immune_elec = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_IM_ELEC);
+ return result;
}
-void has_immune_fire(player_type *creature_ptr)
+BIT_FLAGS has_immune_fire(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->immune_fire = FALSE;
+ BIT_FLAGS result = 0L;
+
if (creature_ptr->ele_immune) {
if (creature_ptr->special_defense & DEFENSE_FIRE)
- creature_ptr->immune_fire = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
-
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_IM_FIRE))
- creature_ptr->immune_fire = TRUE;
- }
+ result |= check_equipment_flags(creature_ptr, TR_IM_FIRE);
+ return result;
}
-void has_immune_cold(player_type *creature_ptr)
+BIT_FLAGS has_immune_cold(player_type *creature_ptr)
{
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- creature_ptr->immune_cold = FALSE;
+ BIT_FLAGS result = 0L;
+
if (creature_ptr->ele_immune) {
if (creature_ptr->special_defense & DEFENSE_COLD)
- creature_ptr->immune_cold = TRUE;
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
- for (inventory_slot_type i = INVEN_RARM; i < INVEN_TOTAL; i++) {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx)
- continue;
+ result |= check_equipment_flags(creature_ptr, TR_IM_COLD);
+ return result;
+}
- object_flags(creature_ptr, o_ptr, flgs);
- if (has_flag(flgs, TR_IM_COLD))
- creature_ptr->immune_cold = TRUE;
+BIT_FLAGS has_immune_dark(player_type *creature_ptr)
+{
+ BIT_FLAGS result = 0L;
+
+ if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE)) {
+ result |= 0x01 << FLAG_CAUSE_RACE;
+ }
+
+ if (creature_ptr->wraith_form) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
}
+
+ return result;
}
+/*
+ * @brief 右手(利き手)が武器を持っているかどうかを判定する
+ * @detail Includes martial arts and hand combats as weapons.
+ */
bool has_right_hand_weapon(player_type *creature_ptr)
{
if (has_melee_weapon(creature_ptr, INVEN_RARM))
return TRUE;
- if (can_two_hands_wielding(creature_ptr)) {
- switch (creature_ptr->pclass) {
- case CLASS_MONK:
- case CLASS_FORCETRAINER:
- case CLASS_BERSERKER:
- if (empty_hands(creature_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM)) {
- return TRUE;
- }
- break;
- }
- }
+ if ((empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM) && !has_left_hand_weapon(creature_ptr))
+ return TRUE;
return FALSE;
}
+/*
+ * @brief 左手(非利き手)が武器を持っているかどうかを判定する
+ * @detail Exclude martial arts and hand combats from weapons.
+ */
bool has_left_hand_weapon(player_type *creature_ptr) { return has_melee_weapon(creature_ptr, INVEN_LARM); }
bool has_two_handed_weapons(player_type *creature_ptr)
return FALSE;
}
-void has_lite(player_type *creature_ptr)
+BIT_FLAGS has_lite(player_type *creature_ptr)
{
- creature_ptr->lite = FALSE;
+ BIT_FLAGS result = 0L;
if (creature_ptr->pclass == CLASS_NINJA)
- return;
+ return 0L;
if (creature_ptr->pseikaku == PERSONALITY_MUNCHKIN) {
- creature_ptr->lite = TRUE;
+ result |= 0x01 << FLAG_CAUSE_PERSONALITY;
}
if (creature_ptr->mimic_form == MIMIC_VAMPIRE) {
- creature_ptr->lite = TRUE;
- }
-
- if (creature_ptr->muta3 & MUT3_FIRE_BODY) {
- creature_ptr->lite = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
}
if (!creature_ptr->mimic_form && creature_ptr->prace == RACE_VAMPIRE)
- creature_ptr->lite = TRUE;
+ result |= 0x01 << FLAG_CAUSE_RACE;
- if (creature_ptr->sh_fire)
- creature_ptr->lite = TRUE;
+ if (creature_ptr->ult_res) {
+ result |= 0x01 << FLAG_CAUSE_MAGIC_TIME_EFFECT;
+ }
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
- creature_ptr->lite = TRUE;
+ if (creature_ptr->special_defense & KATA_MUSOU) {
+ result |= 0x01 << FLAG_CAUSE_BATTLE_FORM;
}
+
+ result |= has_sh_fire(creature_ptr);
+
+ return result;
}
-bool is_disable_two_handed_bonus(player_type *creature_ptr, int i)
+/*
+ * @brief 両手持ちボーナスがもらえないかどうかを判定する。 / Does *not * get two hand wielding bonus.
+ * @detail
+ * Only can get hit bonuses when wieids an enough light weapon which is lighter than 5 times of weight limit.
+ * If its weight is 10 times heavier or more than weight limit, gets hit penalty in calc_to_hit().
+ */
+bool has_disable_two_handed_bonus(player_type *creature_ptr, int i)
{
- object_type *o_ptr;
- o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
- if (has_melee_weapon(creature_ptr, INVEN_RARM + i)) {
- if (calc_weapon_weight_limit(creature_ptr) * 2 >= o_ptr->weight / 10 && has_two_handed_weapons(creature_ptr)
- && (calc_weapon_weight_limit(creature_ptr) * 2 < o_ptr->weight / 5))
- return TRUE;
+ if (has_melee_weapon(creature_ptr, INVEN_RARM + i) && has_two_handed_weapons(creature_ptr)) {
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
+ int limit = calc_weapon_weight_limit(creature_ptr) * 2;
+
+ /* Enable when two hand wields an enough light weapon */
+ if (limit >= o_ptr->weight / 5)
+ return FALSE;
}
- return FALSE;
+
+ /* Disable when empty hands, one hand wieldings and heavy weapons */
+ return TRUE;
}
-bool is_icky_wield_weapon(player_type *creature_ptr, int i)
+bool has_icky_wield_weapon(player_type *creature_ptr, int i)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
return TRUE;
}
}
- if (is_not_monk_weapon(creature_ptr, i) || is_not_ninja_weapon(creature_ptr, i)) {
+ if (has_not_monk_weapon(creature_ptr, i) || has_not_ninja_weapon(creature_ptr, i)) {
return TRUE;
}
return FALSE;
}
-bool is_riding_wield_weapon(player_type *creature_ptr, int i)
+bool has_riding_wield_weapon(player_type *creature_ptr, int i)
{
object_type *o_ptr;
BIT_FLAGS flgs[TR_FLAG_SIZE];
return FALSE;
}
-bool is_not_ninja_weapon(player_type *creature_ptr, int i)
+bool has_not_ninja_weapon(player_type *creature_ptr, int i)
{
tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
&& !((s_info[CLASS_NINJA].w_max[tval][sval] > WEAPON_EXP_BEGINNER) && (creature_ptr->inventory_list[INVEN_LARM - i].tval != TV_SHIELD));
}
-bool is_not_monk_weapon(player_type *creature_ptr, int i)
+bool has_not_monk_weapon(player_type *creature_ptr, int i)
{
tval_type tval = creature_ptr->inventory_list[INVEN_RARM + i].tval - TV_WEAPON_BEGIN;
OBJECT_SUBTYPE_VALUE sval = creature_ptr->inventory_list[INVEN_RARM + i].sval;
- return (creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) && (!s_info[creature_ptr->pclass].w_max[tval][sval]);
+ return ((creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER))
+ && !(s_info[creature_ptr->pclass].w_max[tval][sval]);
}
-bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 |= MUT3_GOOD_LUCK); };
+bool has_good_luck(player_type *creature_ptr) { return (creature_ptr->pseikaku == PERSONALITY_LUCKY) || (creature_ptr->muta3 & MUT3_GOOD_LUCK); }