case TR_COWARDICE:
case TR_LOW_MELEE:
case TR_LOW_AC:
- case TR_LOW_MAGIC:
+ case TR_HARD_SPELL:
case TR_FAST_DIGEST:
case TR_SLOW_REGEN:
return check_equipment_flags(creature_ptr, tr_flag);
creature_ptr->cursed |= TRC_LOW_MELEE;
if (has_flag(flgs, TR_LOW_AC))
creature_ptr->cursed |= TRC_LOW_AC;
- if (has_flag(flgs, TR_LOW_MAGIC))
- creature_ptr->cursed |= TRC_LOW_MAGIC;
+ if (has_flag(flgs, TR_HARD_SPELL))
+ creature_ptr->cursed |= TRC_HARD_SPELL;
if (has_flag(flgs, TR_FAST_DIGEST))
creature_ptr->cursed |= TRC_FAST_DIGEST;
if (has_flag(flgs, TR_SLOW_REGEN))