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[Fix] HEAVY_SPELLとHARD_SPELLの統一
[hengbandforosx/hengbandosx.git] / src / player / player-status-flags.h
index 92b0416..0a59477 100644 (file)
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
 
 #include "inventory/inventory-slot-types.h"
 #include "object-enchant/tr-types.h"
@@ -84,7 +84,7 @@ BIT_FLAGS has_sh_fire(PlayerType *player_ptr);
 BIT_FLAGS has_sh_elec(PlayerType *player_ptr);
 BIT_FLAGS has_sh_cold(PlayerType *player_ptr);
 BIT_FLAGS has_easy_spell(PlayerType *player_ptr);
-BIT_FLAGS has_heavy_spell(PlayerType *player_ptr);
+BIT_FLAGS has_hard_spell(PlayerType *player_ptr);
 BIT_FLAGS has_hold_exp(PlayerType *player_ptr);
 BIT_FLAGS has_see_inv(PlayerType *player_ptr);
 BIT_FLAGS has_magic_mastery(PlayerType *player_ptr);
@@ -126,6 +126,8 @@ BIT_FLAGS has_resist_neth(PlayerType *player_ptr);
 BIT_FLAGS has_resist_time(PlayerType *player_ptr);
 BIT_FLAGS has_resist_water(PlayerType *player_ptr);
 BIT_FLAGS has_resist_curse(PlayerType *player_ptr);
+BIT_FLAGS has_vuln_curse(PlayerType *player_ptr);
+BIT_FLAGS has_heavy_vuln_curse(PlayerType *player_ptr);
 BIT_FLAGS has_resist_fear(PlayerType *player_ptr);
 BIT_FLAGS has_immune_acid(PlayerType *player_ptr);
 BIT_FLAGS has_immune_elec(PlayerType *player_ptr);