-#pragma once
+#pragma once
#include "inventory/inventory-slot-types.h"
#include "object-enchant/tr-types.h"
BIT_FLAGS has_sh_elec(PlayerType *player_ptr);
BIT_FLAGS has_sh_cold(PlayerType *player_ptr);
BIT_FLAGS has_easy_spell(PlayerType *player_ptr);
-BIT_FLAGS has_heavy_spell(PlayerType *player_ptr);
+BIT_FLAGS has_hard_spell(PlayerType *player_ptr);
BIT_FLAGS has_hold_exp(PlayerType *player_ptr);
BIT_FLAGS has_see_inv(PlayerType *player_ptr);
BIT_FLAGS has_magic_mastery(PlayerType *player_ptr);
BIT_FLAGS has_resist_time(PlayerType *player_ptr);
BIT_FLAGS has_resist_water(PlayerType *player_ptr);
BIT_FLAGS has_resist_curse(PlayerType *player_ptr);
+BIT_FLAGS has_vuln_curse(PlayerType *player_ptr);
+BIT_FLAGS has_heavy_vuln_curse(PlayerType *player_ptr);
BIT_FLAGS has_resist_fear(PlayerType *player_ptr);
BIT_FLAGS has_immune_acid(PlayerType *player_ptr);
BIT_FLAGS has_immune_elec(PlayerType *player_ptr);