bool is_fired;
bool level_up_message;
- BIT_FLAGS resist_fear; /* Resist fear */
- BIT_FLAGS resist_time; /* Resist time */
- BIT_FLAGS resist_water; /* Resist water */
-
- BIT_FLAGS reflect; /* Reflect 'bolt' attacks */
- BIT_FLAGS sh_fire; /* Fiery 'immolation' effect */
- BIT_FLAGS sh_elec; /* Electric 'immolation' effect */
- BIT_FLAGS sh_cold; /* Cold 'immolation' effect */
-
BIT_FLAGS anti_magic; /* Anti-magic */
BIT_FLAGS anti_tele; /* Prevent teleportation */
- BIT_FLAGS sustain_str; /* Keep strength */
- BIT_FLAGS sustain_int; /* Keep intelligence */
- BIT_FLAGS sustain_wis; /* Keep wisdom */
- BIT_FLAGS sustain_dex; /* Keep dexterity */
- BIT_FLAGS sustain_con; /* Keep constitution */
- BIT_FLAGS sustain_chr; /* Keep charisma */
-
BIT_FLAGS cursed; /* Player is cursed */
bool can_swim; /* No damage falling */